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Injury system's an annoyance

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  • lystentlystent Member Posts: 1,019
    edited September 2014
    daqhegh wrote: »
    I've had this bug in my account for a LONG time where I can't actually use said items in an instance. I get the menu and the option is there, but instead of actually USING them, it disappears and nothing has happened. Naturally the item is still in my inventory. I've reported this several times but gave up. No one cares and teammates never believe me when I try to explain it to them. The best thing to do is simply not die as stated by someone else.

    Only two things I can think of to do:

    1: try to repair ship at ESD

    2: If 1 fails, report to GM

    1-2 may fail
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited September 2014


    You know, I think I could actually support that IF they take the repair button out of 3 layers of menu.




    Completely agree there. In my Opinion that's the biggest failing of the damage/repair system with the lack of any instruction to the player on how to accomplish the repairs being a very close second.
  • starswordcstarswordc Member Posts: 10,965 Arc User
    edited September 2014
    foundrelic wrote: »
    Completely agree there. In my Opinion that's the biggest failing of the damage/repair system with the lack of any instruction to the player on how to accomplish the repairs being a very close second.

    Yeah, Cryptic could solve a hell of a lot of the perceived problems with this game if they relied less on us to provide documentation.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
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    Check out https://unitedfederationofpla.net/s/
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited September 2014
    lystent wrote: »
    Call for a thing straight out of Warship Gunner: emergency repairs. Shuts down the ship (even while under attack) to spend some time doing full repairs to health and other things (like the flight deck, rudder, engine room, or to remove any fires before they hit the magazine).
    Well that shut down has to have some kind of defensive measure, enhanced emergency shields, or auto pilot out of a combat zone. Full shutdown would leave you a sitting duck in most stages.

    With personnel injuries it's a bit more viable as that would be covered literally by taking cover before administering field treatment. Show a blue bandage on your character.
    foundrelic wrote: »
    Completely agree there. In my Opinion that's the biggest failing of the damage/repair system with the lack of any instruction to the player on how to accomplish the repairs being a very close second.

    Forgot to reply to that one, excellent point, for something so critical having to actually raise the normal equip screen in order to remove injuries is a huge distraction.

    I too will clear them while waiting for respawn, but that just makes them more inconsequential.
    I don't actually know how hard it would be for a visual representation like a bleeding head or something, but that would help. Even on the actual repair screen there's no visual indication on the body or the ship of any damage on the display.

    If anything the flashing damage button should appear below or over the MSD or life bar and be clickable from there.
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    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • lystentlystent Member Posts: 1,019
    edited September 2014
    captaind3 wrote: »
    Well that shut down has to have some kind of defensive measure, enhanced emergency shields, or auto pilot out of a combat zone. Full shutdown would leave you a sitting duck in most stages.

    Yes it did. I recall the nail biting experiences of doing an in-combat emergency repair session, especially when I'm getting pegged by an entire battery of 100CMs. Regen versus bombardment. That will teach you to move out of the way first.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited September 2014
    lystent wrote: »
    On a scale from crippling to nothing, I rate ship and ground injuries as annoying. I've seen them ignored by some players because they are not crippling enough. But at the same time, they make the team less capable of doing the mission (which hit home only if the team border lines acceptability).

    Pick a side, they are either 'annoying' or make the team less capable. Kinda hard to be both. :D
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  • lystentlystent Member Posts: 1,019
    edited September 2014
    Pick a side, they are either 'annoying' or make the team less capable. Kinda hard to be both. :D

    A bump on the head is annoying, but you also loose a few braincells.

    Edit: My point is that, yes, injuries can lead to a failed mission. But injuries are so insignificant that your team needs to barely pass the mark with out injuries in order for there to be any real repercussion. In essence, injuries hurt, but they hurt too little.
  • jrwithjrwith Member Posts: 154 Arc User
    edited September 2014
    foundrelic wrote: »
    I agree.

    They need to be far more crippling.


    Weapon system damage? Energy Weapons offline.

    Torpedo tube failure? Torps and Mines are unusable.

    Engines damaged? You can't move.

    Sickbay damaged? Crew doesn't recover and random BOFF's are "unconscious" rendering their abilities unusable.

    Shield Systems damaged? No shields.


    Getting sick of people showing up in battle with a list of damaged systems longer than their ship status graphic.

    I would love if they were sent in with disabled systems giving them no option to win and subjecting them to the leaver or afk penalty.
  • alexvio1alexvio1 Member Posts: 389 Arc User
    edited September 2014
    The thread must be called: "The injury system is an annoyance!".
    I think that that system is obsolete and should be removed from the game.
  • captainleavittcaptainleavitt Member Posts: 0 Arc User
    edited September 2014
    alexvio1 wrote: »
    The thread must be called: "The injury system is an annoyance!".
    I think that that system is obsolete and should be removed from the game.

    I both agree and disagree. I think in it's current state it should be removed as it's a pretty useless system. On the other hand if they revamped it and made it so you took damage while fighting instead of after you die and then boost the effects from it I think it would be worthwhile.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited September 2014
    lystent wrote: »
    Yes it did. I recall the nail biting experiences of doing an in-combat emergency repair session, especially when I'm getting pegged by an entire battery of 100CMs. Regen versus bombardment. That will teach you to move out of the way first.

    Man, that sounds rather intense.

    Another thing that would help the validity of this would be if your ship was disabled completely before it was destroyed. Then the whole crew worked to get it back online. Miracle Worker of course should auto-clear the status and get you back to fighting condition.

    Being one shotted would be the equivalent of a flash knockout, but most of the time they would have to batter your systems down in order to be able to target your warp core for the big boom. And it makes more sense, since usually Starfleet ships fire to disable.

    I've said it a thousand times before when talking about how the rep system operates and how it should effect enemy behavior, but enemies need to actively retreat from you and destroying their weapon systems is the perfect way to give them reason to.

    You should like be able click on a circle around the targeting reticule that specifies what system you want to target, subsystem targeting is...to imprecise. Yes that would mean getting rid of science ship's innate subsystem targeting, but it's only level 1 anyway. Frankly they should get an added bonus to the success rate.
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    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • isvarnaisvarna Member Posts: 108 Arc User
    edited September 2014
    So many people flying around with injuries suggests, I guess, that the system just isn't blatantly obvious enough. Maybe the injury tags should pulse and flash or something really annoying. And have a tooltip telling the idiots what to do.

    I've always been in favor of a certain number of injuries putting your ship model in perma-damaged appearance like when your hull drops below a certain percentage.at the very least it might get the people with 20 injuries on them wondering why their nacelles are smoking at 100% hull
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  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited September 2014
    valoreah wrote: »
    I don't mind people flying around with injuries. I do mind when they enter an Elite STF with a list of injuries stretching across the screen. There really needs to be a certain limit on how many injuries a ship has when queuing up for ESTFs. A couple of injuries isn't bad. Having a dozen or more should prevent you from queuing up until they are repaired IMO.

    I gotta admit sometimes it's amusing since as you say it literally stretches across the screen.

    You would think with that many injuries that the ship would blow up when red alert goes off.

    I have heard it said though that there are people who just keep the injuries as a way of artificially increasing the difficulty for themselves.
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    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited September 2014
    captaind3 wrote: »
    I gotta admit sometimes it's amusing since as you say it literally stretches across the screen.

    You would think with that many injuries that the ship would blow up when red alert goes off.

    I have heard it said though that there are people who just keep the injuries as a way of artificially increasing the difficulty for themselves.

    That's the miracle of duct tape. ;)
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  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited September 2014
    capnmanx wrote: »
    That's the miracle of duct tape. ;)
    Man if they were still using duct tape in the 24th and 25th centuries.

    We know they used Velcro into at least the 22nd :D
    valoreah wrote: »
    It's ok by me if they would like to increase their own difficulty by keeping all those injuries during their solo play time. It should not be allowed when teaming with others in queued events IMO.

    You'll get no argument for me. Hell when I went in for my CCE today I forgot to hit up the ole engineer. I instantly noticed. I don't know why some people think it's ok I was miserable.
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    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited September 2014
    But I LIKE leaving tons of unresolved, non-relevant injuries, like all those torpedo system damages on my beamboat, just to clog up my buff list and confuse my enemies in PvP. They don't harm my ship, why should I pay to fix them?
    [SIGPIC][/SIGPIC]
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited September 2014
    ashkrik23 wrote: »
    Annoying? More like aggravating. Get stuck with a bunch of people in a CE with critical injuries across the board and see how many times people blow up.

    I think I counted a maximum of 12X, from one player with a bar full of ship injuries.

    He/she could have gotten past the 12X mark, if we didn't finally complete it!
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited September 2014
    imruined wrote: »
    Real simple solution here... If you have a broken ship, or a injured character, you should not be able to queue for any STF until you have resolved the ship or character damage...

    People will soon learn to actually repair and heal during (or at least after) an STF...

    Agreed!

    /10char
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited September 2014
    lystent wrote: »
    Seems like reasonable enough incentive. Even a peep whose brain runs on half a watt should respond to that.

    Don't bet on it, if they are that stupid, than all they would do, is sit there constantly wondering why they can't play any mission ques!

    But, it would prevent them from bothering others!
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • swamarianswamarian Member Posts: 1,506 Arc User
    edited September 2014
    It would be nice on popular missions to have the damaged ships queued up together, separate from the rest of us.
  • lystentlystent Member Posts: 1,019
    edited September 2014
    swamarian wrote: »
    It would be nice on popular missions to have the damaged ships queued up together, separate from the rest of us.

    I would like to see how their mission turns out. Ha! Some of the sorriest attempts at ISE in a long time... Might actually feel sorry for them.
  • lystentlystent Member Posts: 1,019
    edited September 2014
    lystent wrote: »
    Yes it did. I recall the nail biting experiences of doing an in-combat emergency repair session, especially when I'm getting pegged by an entire battery of 100CMs. Regen versus bombardment. That will teach you to move out of the way first.

    I just recalled one more thing from Warship Gunner's emergency repairs: when the repair session was over, the weapon batteries would take a while to come back (one by one). Taught me to put intercept CIWS in 1st battery, to shoot any incoming missiles/torpedoes.

    In STO, that could translate into having weapon slots come back online one by one (alternating from for to aft).
  • roujin346roujin346 Member Posts: 34 Arc User
    edited September 2014
    Didn't they have it implemented that, if you do get injured in advanced or elite, you couldn't play for a certain time period? That was the whole point of the injuries in the first place.
  • lystentlystent Member Posts: 1,019
    edited September 2014
    nightken wrote: »
    they are easy to avoid... don't do elite and if you do bring component and regenerator. and extra for people who suck

    To be honest, I do not carry components anymore. I instead usually park by the ship repair man during borgathons.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    edited September 2014
    roujin346 wrote: »
    Didn't they have it implemented that, if you do get injured in advanced or elite, you couldn't play for a certain time period? That was the whole point of the injuries in the first place.

    No... you're thinking the leaver penalty.
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