so, we got told that we wont need t6 ships to be competitive at end game...
the problem with this is, endgame content is hamstrung because it cant require more defence than offensive types possess.
and cant require more offence than defensive types possess.
which forces the bar to the lowest common denominators for any.
the nature of the game being international and thus having tangable language barriers, means presumption of ability to "teamwork and communicate" is borderline delusional given the realities of it.
which is further topped off by a lack of scoring to let players know if they are being effective based on the game environment. detractors say people "dont want to be judged", well, then they dont want to be in content that requires they be competitive, and can do the easy mode versions or they are lying.
if completion (with optionals?) is the in practice definition of competitive here, where is the connie(or team of), unsupported by top tear ships, NOT competitive?
i know conduit elite can be, but what about the others?
Sounds like another "whine" about noobs flying ESTF's when they either don't have the gear or don't no how pilot their ships to their best. We've all PuG'd a Khitomer or Conduit and had players not know what to do, or not have enough DPS, so that you miss the optional's, but that's the nature of the game, and it's what you risk when you PuG.
If you don't like it, don't PuG .. It's THAT simple.
Also seems to be yet another request for a "scoring" system in ESTF's, without of course any thought as to how that scoring might be done, which of course leads to elitism and bad feelings between players.
And finally the typical elitist attitude of "Go Pro or Go Home" or be a "Min/Maxer or GTFO" ... Frankly, if we could somehow get rid of these players, or move them to their own server, the game would be much better for all ...
I read this as, "Doorbell racecar blue sky candy dress peanut truck terrific sideways baseball" Anyone else?
I'm still trying to figure out why "T-1 Connies", would be the marker to score by?
:cool:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Connies, as in n girls named Connie?
So girls named Connie that play endgame?
:cool:
Those "CONNIE'S", play a completely different kind of End-Game.
It usually involves a very unique version of a Joystick though...
:cool:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
When have the devs ever stated that Tier 1 ships would ever be competitive for any other content than what they were designed for? Sure it is possible for some players to complete some STFs with Tier 1 Connie, but that is skill compensating for a lack of power and most players can't do it.
If people would teach the less experienced, rather than ridicule them... then the problem would solve itself.
I agree. But at the same time. Every player is responsible for themselves and other players shouldnt feel required to teach others how the game operates. Not when simple walkthroughs are readily available on the wiki and through out the internet.
Ive found that most of the ignorance for the game I run into are those too lazy to do even the least amount of work. The ESTFs arent hard to figure out and after 2 minutes reviewing a wiki walkthrough I was able to jump in my first ever ESTF and not be a hinderance to my team.
I still see people jumping into The Crystaline Entity and struggling to figure out why the go pop every time the Entity releases a burst of energy.
It's a PUG! ... Get used to it!!! Or get over it!!
If you're lucky, you get an experienced group. (Very Rare)
Less lucky, you get one or two who carry the map. (Most common)
Even less lucky, you don't quite get the optional's. (Rare)
Very unlucky, you get griefers, and/or AFK'ers (Ultra Rare)
Notice something about all those though? ... LUCK!
I go into every PuG, with the attitude, that I am the only decent player, and run the map accordingly ...
i.e. In Infected, I always take a ship with Grav Well, so I can stop the Nanite Spheres. Cure Found, I always babysit Kang. Khitomer I always take a fast, burst damage ship (escort) and police the probes.
Hive ... well if you PuG Hive, you're asking for disappointment. First thing I learned about ESTF's is NEVER, EVER ... EVER ... PuG HSE.
Sounds to me like the OP just needs a Picard and Riker Double FacePalm ...
When have the devs ever stated that Tier 1 ships would ever be competitive for any other content than what they were designed for? Sure it is possible for some players to complete some STFs with Tier 1 Connie, but that is skill compensating for a lack of power and most players can't do it.
Well, yesterday I did a starbase fleet alert in low tier ships. I think the highest was a T3. I used a T1 T'Varo(with high end gear), and managed to complete the mission with only one respawn. Granted, our opponent was Orions, but still....
I agree. But at the same time. Every player is responsible for themselves and other players shouldnt feel required to teach others how the game operates. Not when simple walkthroughs are readily available on the wiki and through out the internet.
Absolutely, it's their responsibility. On the other hand, is it much harder to say something like "Do this first, leave that for now" than is is to complain about "noobs"? Perhaps better even to pvt message them to remind them of the walkthroughs.
I know it's not your job to do it, but if you play a lot of PUGs, then every newbie you educate will make the chances of getting a good group that much higher.
Ive found that most of the ignorance for the game I run into are those too lazy to do even the least amount of work. The ESTFs arent hard to figure out and after 2 minutes reviewing a wiki walkthrough I was able to jump in my first ever ESTF and not be a hinderance to my team.
I must admit that I didn't know about walkthroughs when I was new. Granted I stayed out of STFs til I thought I could cope, but I was and am grateful to those friends and others who took the time to point them out. And of course to fleetmates who helped (well still help) me to tune up my build.
I still see people jumping into The Crystaline Entity and struggling to figure out why the go pop every time the Entity releases a burst of energy.
Yeah, that is funny considering how easy it is. Still, not everyone has a ship that can tank the spike and still do damage, so if they get stopped (tractored, webbed etc) when it goes off, there's little they can do.
Of course, having said all this, I am pretty much guaranteed to make a silly error and pop on the next STF I run... whatever it is. At which point I will do a very specialised triple-facepalm as invented by the president of a very different galaxy, Zaphod Beeblebrox.
Absolutely, it's their responsibility. On the other hand, is it much harder to say something like "Do this first, leave that for now" than is is to complain about "noobs"? Perhaps better even to pvt message them to remind them of the walkthroughs.
I know it's not your job to do it, but if you play a lot of PUGs, then every newbie you educate will make the chances of getting a good group that much higher.
I must admit that I didn't know about walkthroughs when I was new. Granted I stayed out of STFs til I thought I could cope, but I was and am grateful to those friends and others who took the time to point them out. And of course to fleetmates who helped (well still help) me to tune up my build.
Yeah, that is funny considering how easy it is. Still, not everyone has a ship that can tank the spike and still do damage, so if they get stopped (tractored, webbed etc) when it goes off, there's little they can do.
Of course, having said all this, I am pretty much guaranteed to make a silly error and pop on the next STF I run... whatever it is. At which point I will do a very specialised triple-facepalm as invented by the president of a very different galaxy, Zaphod Beeblebrox.
You just answered your own question. In a timed event with Optionals. Im not going to stop what Im doing to guide them through the process. If thats what they need. They should either read the wiki walkthrough or find a Fleetmate that will take the time to help them pre and post Run.
I did not log in to babysit. If a Fleetmate asks me to help him with his build or what he should do with a particular part of the game. Im am more then willing to take time out of my gameplay to give him some pointers and prepare him for whats ahead. I have no problem helping someone that cared to seek help.
I will not extend the same sort of helpfulness towards people that decided to jump into something head first and ended up hindering other players. Why should I waste my time helping them when they obviously couldnt be bothered to not waste their time and mine?
As for the Tanking Crystalline...Ive seen maybe...maybe three ships tank that burst. But the majority of players with knowledge of the Bursts effects either get out of dodge or stay at the very edge of the bursts limit so they can back out when the announcement is made.
im not sure what the op is on about, even after reading the followup posts, so i cant really comment on that.
so far as leaderboards or the like goes, some sort of feedback metric would indeed be nice. even if it was as simplistic as the pvp end-of-match report.
Sounds like another "whine" about noobs flying ESTF's when they either don't have the gear or don't no how pilot their ships to their best. We've all PuG'd a Khitomer or Conduit and had players not know what to do, or not have enough DPS, so that you miss the optional's, but that's the nature of the game, and it's what you risk when you PuG.
If you don't like it, don't PuG .. It's THAT simple.
Also seems to be yet another request for a "scoring" system in ESTF's, without of course any thought as to how that scoring might be done, which of course leads to elitism and bad feelings between players.
And finally the typical elitist attitude of "Go Pro or Go Home" or be a "Min/Maxer or GTFO" ... Frankly, if we could somehow get rid of these players, or move them to their own server, the game would be much better for all ...
It's a PUG! ... Get used to it!!! Or get over it!!
If you're lucky, you get an experienced group. (Very Rare)
Less lucky, you get one or two who carry the map. (Most common)
Even less lucky, you don't quite get the optional's. (Rare)
Very unlucky, you get griefers, and/or AFK'ers (Ultra Rare)
Notice something about all those though? ... LUCK!
I go into every PuG, with the attitude, that I am the only decent player, and run the map accordingly ...
i.e. In Infected, I always take a ship with Grav Well, so I can stop the Nanite Spheres. Cure Found, I always babysit Kang. Khitomer I always take a fast, burst damage ship (escort) and police the probes.
Hive ... well if you PuG Hive, you're asking for disappointment. First thing I learned about ESTF's is NEVER, EVER ... EVER ... PuG HSE.
Sounds to me like the OP just needs a Picard and Riker Double FacePalm ...
This person, they get it.
If you are Pugging and Elite STF, you are assumed to know what you are doing.
If you don't, that is what the normal's are for, to help you learn the ropes before attempting Elites.
I used to help members in my Fleet by running weekend STF runs to teach them the do's and don'ts, and get them ready for Elite content.
Hell, there are more videos on YT than ever that can show you what to do, so go into an Elite STF and not know what to do?
After all this focus on ship tiers recently I'm still wondering why it's a big deal in the first place.
A player who doesn't know what they are doing, or is simply not good at playing STO, will continue to be so no matter what ship they turn up in. No amount of crutches will help them get better.
I can't help but question this whole 'competitiveness' angle as well, since STO is anything but competitive. Do we actually compete in anything endgame besides PvP, that ignored and often ridiculed little feature? Does first place or an optional do anything more besides bragging rights and slightly better junk loot to dump on a vendor?
If the rewards were limited, and dispersed to all players depending on performance then yes it is competitive. As it is now I can happily fly my ship my way and still receive guaranteed rewards without even firing a shot.
This is why I signed on with the Star Trek Battles channel group. Anytime I want to run stuff, always people I can rely on to roll with.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
I'm still trying to figure out why "T-1 Connies", would be the marker to score by?
:cool:
Why were Connie's even mentioned in the thread title?
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
After all this focus on ship tiers recently I'm still wondering why it's a big deal in the first place.
A player who doesn't know what they are doing, or is simply not good at playing STO, will continue to be so no matter what ship they turn up in. No amount of crutches will help them get better.
I can't help but question this whole 'competitiveness' angle as well, since STO is anything but competitive. Do we actually compete in anything endgame besides PvP, that ignored and often ridiculed little feature? Does first place or an optional do anything more besides bragging rights and slightly better junk loot to dump on a vendor?
If the rewards were limited, and dispersed to all players depending on performance then yes it is competitive. As it is now I can happily fly my ship my way and still receive guaranteed rewards without even firing a shot.
The ship has a great influence. Different ships and different ship configurations translate into different playstyles. Any person has different kinds of reactions to different circumstances, meaning that regardless of their knowlege of the game or the ship they may perform better or worse depending on how they react as stated previously.
For instance, it is very rare for my Rom Eng not to get 1st place in the crystal entity scenario and I am in no way great with the Scimitar nor the configuration I have. On the toher hand on my Rom Tact flying the D'Deridex it is rare to get above 3rd place and I am much more competent at flying it.
Comments
If you don't like it, don't PuG .. It's THAT simple.
Also seems to be yet another request for a "scoring" system in ESTF's, without of course any thought as to how that scoring might be done, which of course leads to elitism and bad feelings between players.
And finally the typical elitist attitude of "Go Pro or Go Home" or be a "Min/Maxer or GTFO" ... Frankly, if we could somehow get rid of these players, or move them to their own server, the game would be much better for all ...
Well Said!!! +1 this reply
CRUISERS NEED A 206% HULL BUFF
I'm still trying to figure out why "T-1 Connies", would be the marker to score by?
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
So girls named Connie that play endgame?
:cool:
Those "CONNIE'S", play a completely different kind of End-Game.
It usually involves a very unique version of a Joystick though...
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
I agree. But at the same time. Every player is responsible for themselves and other players shouldnt feel required to teach others how the game operates. Not when simple walkthroughs are readily available on the wiki and through out the internet.
Ive found that most of the ignorance for the game I run into are those too lazy to do even the least amount of work. The ESTFs arent hard to figure out and after 2 minutes reviewing a wiki walkthrough I was able to jump in my first ever ESTF and not be a hinderance to my team.
I still see people jumping into The Crystaline Entity and struggling to figure out why the go pop every time the Entity releases a burst of energy.
If you're lucky, you get an experienced group. (Very Rare)
Less lucky, you get one or two who carry the map. (Most common)
Even less lucky, you don't quite get the optional's. (Rare)
Very unlucky, you get griefers, and/or AFK'ers (Ultra Rare)
Notice something about all those though? ... LUCK!
I go into every PuG, with the attitude, that I am the only decent player, and run the map accordingly ...
i.e. In Infected, I always take a ship with Grav Well, so I can stop the Nanite Spheres. Cure Found, I always babysit Kang. Khitomer I always take a fast, burst damage ship (escort) and police the probes.
Hive ... well if you PuG Hive, you're asking for disappointment. First thing I learned about ESTF's is NEVER, EVER ... EVER ... PuG HSE.
Sounds to me like the OP just needs a Picard and Riker Double FacePalm ...
Its not learn2play guys, its learn2carry.
My character Tsin'xing
Absolutely, it's their responsibility. On the other hand, is it much harder to say something like "Do this first, leave that for now" than is is to complain about "noobs"? Perhaps better even to pvt message them to remind them of the walkthroughs.
I know it's not your job to do it, but if you play a lot of PUGs, then every newbie you educate will make the chances of getting a good group that much higher.
I must admit that I didn't know about walkthroughs when I was new. Granted I stayed out of STFs til I thought I could cope, but I was and am grateful to those friends and others who took the time to point them out. And of course to fleetmates who helped (well still help) me to tune up my build.
Yeah, that is funny considering how easy it is. Still, not everyone has a ship that can tank the spike and still do damage, so if they get stopped (tractored, webbed etc) when it goes off, there's little they can do.
Of course, having said all this, I am pretty much guaranteed to make a silly error and pop on the next STF I run... whatever it is. At which point I will do a very specialised triple-facepalm as invented by the president of a very different galaxy, Zaphod Beeblebrox.
You just answered your own question. In a timed event with Optionals. Im not going to stop what Im doing to guide them through the process. If thats what they need. They should either read the wiki walkthrough or find a Fleetmate that will take the time to help them pre and post Run.
I did not log in to babysit. If a Fleetmate asks me to help him with his build or what he should do with a particular part of the game. Im am more then willing to take time out of my gameplay to give him some pointers and prepare him for whats ahead. I have no problem helping someone that cared to seek help.
I will not extend the same sort of helpfulness towards people that decided to jump into something head first and ended up hindering other players. Why should I waste my time helping them when they obviously couldnt be bothered to not waste their time and mine?
As for the Tanking Crystalline...Ive seen maybe...maybe three ships tank that burst. But the majority of players with knowledge of the Bursts effects either get out of dodge or stay at the very edge of the bursts limit so they can back out when the announcement is made.
The last thing this game needs is a mechanic that provides a free ego stroking.
so far as leaderboards or the like goes, some sort of feedback metric would indeed be nice. even if it was as simplistic as the pvp end-of-match report.
free jkname
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This person, they get it.
If you are Pugging and Elite STF, you are assumed to know what you are doing.
If you don't, that is what the normal's are for, to help you learn the ropes before attempting Elites.
I used to help members in my Fleet by running weekend STF runs to teach them the do's and don'ts, and get them ready for Elite content.
Hell, there are more videos on YT than ever that can show you what to do, so go into an Elite STF and not know what to do?
On your own head be it....
A player who doesn't know what they are doing, or is simply not good at playing STO, will continue to be so no matter what ship they turn up in. No amount of crutches will help them get better.
I can't help but question this whole 'competitiveness' angle as well, since STO is anything but competitive. Do we actually compete in anything endgame besides PvP, that ignored and often ridiculed little feature? Does first place or an optional do anything more besides bragging rights and slightly better junk loot to dump on a vendor?
If the rewards were limited, and dispersed to all players depending on performance then yes it is competitive. As it is now I can happily fly my ship my way and still receive guaranteed rewards without even firing a shot.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Why were Connie's even mentioned in the thread title?
The ship has a great influence. Different ships and different ship configurations translate into different playstyles. Any person has different kinds of reactions to different circumstances, meaning that regardless of their knowlege of the game or the ship they may perform better or worse depending on how they react as stated previously.
For instance, it is very rare for my Rom Eng not to get 1st place in the crystal entity scenario and I am in no way great with the Scimitar nor the configuration I have. On the toher hand on my Rom Tact flying the D'Deridex it is rare to get above 3rd place and I am much more competent at flying it.