As it stands on Tribble, it requires about 36000xp to reach a new level. Episode replay only gives 425 XP.
Apparently, reaching level 60 on multiple alts is going to be a very long endeavor...
Remember, STO is nothing but a cosmetics game, where only the rule of cool matters. The game mechanics are intentionally out of balance, don't try to "optimize" anything, as it would just frustrate you.
That’s a little misleading I just ran Stranded in Space and got 1240 for killing the boss ship and 3608 total by the end of the mission. So 9 of one of the most basic mission in game to level up. My guess is some of the higher level players have forgotton you get XP per kill in missions, forgot myself as it had been so many years since I had seen XP.
Please explain to me why you have to reach Level 60 in three days or less?
:rolleyes:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
But your number was based off one episode replay. There are other factors we have to remember too, like DOFF reward exp, Foundry, Dailies, and who knows what's in store with the DQ missions. So I think it's just as fast as it's always been. I'm willing to bet that we would have Level 60s by hard-hardcore within 3 days if DQ launch.
They explicitly said that 50 to 60 is not going to be as easy as 1 to 50. You will be doing multiple new missions to get just one level.
Everywhere I look, people are screaming about how bad Cryptic is.
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
They explicitly said that 50 to 60 is not going to be as easy as 1 to 50. You will be doing multiple new missions to get just one level.
Good, I wouldn't care if It took a whole years worth of playing to get Fleet Admiral, You want more pips Work for em!
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
It wouldn't have been 3 days it would have been over a year or more if it was as bad as the first poster said. Meaning 5+ years if you have alts.
I'd think if that were the case people would rejoice...
That means that They are thinking the game will last AT LEAST that long.
But I still don't get what's the hurry to cap out?
Isn't the FUN in actually playing the game??
:cool:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Post-50 leveling is also not likely to be balanced around replaying level-50 and lower content. We won't be able to accurately judge the 50-60 leveling experience until the new content actually drops.
The same advice I gave before they made the KDF faction level up from level 1 instead of 20 applies here. Get your toons leveled up to 50 now, because the 1 level per mission thing is going away.
The way I took it, Luch, is that 1-50 would remain the same and the 50-60 would slow down. But you are probably right, easier to just change the whole dang thing than just 10 lvls worth.
They explicitly said that 50 to 60 is not going to be as easy as 1 to 50. You will be doing multiple new missions to get just one level.
I wouldn't mind that if it meant we don't have to grind the same mission over and over.
Unfortunately, this is cryptic, and I fully expect to have to grind something, perhaps involving sliders (they seems to love them), and not "simply" following the storyline as it is for 1-50.
Becasue fast leveling is one of the GOOD POINTS OF STO!
Not in my eyes. I'd like to have a lot more time in each tier of ship, but you level so fast it feels like you're just getting to know a ship when they throw you a new one. Some levels, multiple new ones. And pre-tier 5 C-store ships certainly feel like a poor investment, unless you're like me and will happily take a t3 (sometimes lower!) ship into endgame content.
I appreciate leveling not being tediously slow, but STO has the opposite problem -- you level way too fast.
Leveling 1 character and it taking awhile may not be a bad thing. But for people with alts, a lot of alts, something needs to give. Maybe something like the rep token system give an alt a large bonus in gaining experience.
Now, I know it's not the norm but I have ~40 characters. Lets just say each takes 2 weeks. That would be a year and a half to level all of them. 4 weeks to level? That's 3 years to level all my alts without even taking into account any grinding be it rep or whatever. That is just way over the top for time consumption for 1 game that's already 4 years old.
Have any of you folks played one of Cryptic's other games, Neverwinter?
They introduced a post level cap system into Neverwinter, that, although it does have story content, requires you to do daily missions of various levels in order to earn "tokens" which are then used in "projects" which essentially "unlocks" the story content ... Which allows you to earn more "tokens" which allows you to run more "projects" which allows you to "unlock" more story content ... etc, etc ...
They have also introduced missions that require you to collect a certain type of resource, which grants a certain power/ability/boost to gear, which in turn allows you to access further missions in the same arc ...
Now I'm not saying that Cryptic will be copying that mechanic wholesale from Neverwinter to STO, but the system seems to work reasonably well in that game, and seems to be generally accepted by players, and it also seems that from what little (read: miniscule) amount of information we have so far, we can deduce that perhaps a somewhat similar system may be what they are intending for STO.
Have any of you folks played one of Cryptic's other games, Neverwinter?
They introduced a post level cap system into Neverwinter, that, although it does have story content, requires you to do daily missions of various levels in order to earn "tokens" which are then used in "projects" which essentially "unlocks" the story content ... Which allows you to earn more "tokens" which allows you to run more "projects" which allows you to "unlock" more story content ... etc, etc ...
They have also introduced missions that require you to collect a certain type of resource, which grants a certain power/ability/boost to gear, which in turn allows you to access further missions in the same arc ...
Now I'm not saying that Cryptic will be copying that mechanic wholesale from Neverwinter to STO, but the system seems to work reasonably well in that game, and seems to be generally accepted by players, and it also seems that from what little (read: miniscule) amount of information we have so far, we can deduce that perhaps a somewhat similar system may be what they are intending for STO.
Isnt' this the same/similar to the reputation system?
It's a bit premature to really draw conclusions from this until seeing what kind of experience/progression rate DR content provides.
That said, the rising trend has been to stretch out progression into tedium lately with the game. This is a minor rant/tangent on my part, but one of the reasons I fell in love with STO was the lack of having to spend months grinding the same linear content. The progression wasn't levels or gear, it was learning the mechanics of the game and how to play competently. As said, it's a bit premature, but I really hope this isn't going to become yet another step down the self-destructive path that soo many F2P games of the past have taken.
I wouldn't have any problem if it took a year of playtime to get to level 60 from level 50 IF there was actually going to be a year's worth of playtime of new missions.
There aren't. We're looking at maybe twenty missions at the absolute max for Delta Rising (LoR introduced like, fifteen or so), and after that it's just endless replay and grind- and while the missions are interesting to play through the first time, the fifth or sixth time you just want them to be over.
A step between stars is a very well made mission, but it's frigging long and annoying to do after you've done it three or four times and gotten every possible combination of events. If I never have to hear Undine!Cooper whining again it will be too soon.
I dont mind more XP needed per level when it goes live, but pls dont expect me to test anything by grinding lvl on tribble too. Just put an npc somewhere that gives us a good chunk of xp fpr testing purposes.
And I dont see anything related to specialization points or whatever lvl 50+ stuff there should be. maybe its not there yet? Or do you need to reach lvl 51 for it to appear?
It's a bit premature to really draw conclusions from this until seeing what kind of experience/progression rate DR content provides.
That said, the rising trend has been to stretch out progression into tedium lately with the game. This is a minor rant/tangent on my part, but one of the reasons I fell in love with STO was the lack of having to spend months grinding the same linear content. The progression wasn't levels or gear, it was learning the mechanics of the game and how to play competently. As said, it's a bit premature, but I really hope this isn't going to become yet another step down the self-destructive path that soo many F2P games of the past have taken.
This. If people like tediously slow leveling, than maybe they should not do missions that give a lot of it, instead of forcing everybody to grind it out...very...slowly.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
they have also increased the hull points of NPC ships, at elite difficulty a Galor Cruiser in the Trellius Satellite Repair Mission had more than 800K hull points in Trible, compared to 129K points now on Holodeck with same elite difficulty. Seems killing ships will take longer however, killing one of those ships grants you about 900 skill points which is even higher than the mission reward. So even with the reduction in mission rewards there will be numerous pools to get skillpoints that will be available.
No more will we be able to blow up ships 30 seconds into missions. Though I have not tested this on normal difficulty but I assume the change will be seen there as well.
I welcome the change, at least for now but many things are not yet set in stone and is bound to change.
they have also increased the hull points of NPC ships, at elite difficulty a Galor Cruiser in the Trellius Satellite Repair Mission had more than 800K hull points in Trible, compared to 129K points now on Holodeck with same elite difficulty..
What a waste of time, increasing the time taken to kill something changes nothing for difficulty.
Comments
To be honest I'm OK with that. Its been said many times here that its too easy to level up in STO so I can understand why they'd put a brake on it.
:rolleyes:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
Good, I wouldn't care if It took a whole years worth of playing to get Fleet Admiral, You want more pips Work for em!
I'd think if that were the case people would rejoice...
That means that They are thinking the game will last AT LEAST that long.
But I still don't get what's the hurry to cap out?
Isn't the FUN in actually playing the game??
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Well... what about the majority, the casual players?
I hope the level 60 will be achievable in 2-3 weeks if you work for it.
Becasue fast leveling is one of the GOOD POINTS OF STO!
What is the forum rule about giving Cryptic ideas? :rolleyes:
Unfortunately, this is cryptic, and I fully expect to have to grind something, perhaps involving sliders (they seems to love them), and not "simply" following the storyline as it is for 1-50.
I just hope I'm wrong.
Not in my eyes. I'd like to have a lot more time in each tier of ship, but you level so fast it feels like you're just getting to know a ship when they throw you a new one. Some levels, multiple new ones. And pre-tier 5 C-store ships certainly feel like a poor investment, unless you're like me and will happily take a t3 (sometimes lower!) ship into endgame content.
I appreciate leveling not being tediously slow, but STO has the opposite problem -- you level way too fast.
Now, I know it's not the norm but I have ~40 characters. Lets just say each takes 2 weeks. That would be a year and a half to level all of them. 4 weeks to level? That's 3 years to level all my alts without even taking into account any grinding be it rep or whatever. That is just way over the top for time consumption for 1 game that's already 4 years old.
Perhaps because having 40 characters is way over the top
I feel your pain though. I have 13 characters, a couple of them not 50 yet. I'm just taking one to 60 though, for the time being.
@erei1: I love your sig.
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They introduced a post level cap system into Neverwinter, that, although it does have story content, requires you to do daily missions of various levels in order to earn "tokens" which are then used in "projects" which essentially "unlocks" the story content ... Which allows you to earn more "tokens" which allows you to run more "projects" which allows you to "unlock" more story content ... etc, etc ...
They have also introduced missions that require you to collect a certain type of resource, which grants a certain power/ability/boost to gear, which in turn allows you to access further missions in the same arc ...
Now I'm not saying that Cryptic will be copying that mechanic wholesale from Neverwinter to STO, but the system seems to work reasonably well in that game, and seems to be generally accepted by players, and it also seems that from what little (read: miniscule) amount of information we have so far, we can deduce that perhaps a somewhat similar system may be what they are intending for STO.
Isnt' this the same/similar to the reputation system?
That said, the rising trend has been to stretch out progression into tedium lately with the game. This is a minor rant/tangent on my part, but one of the reasons I fell in love with STO was the lack of having to spend months grinding the same linear content. The progression wasn't levels or gear, it was learning the mechanics of the game and how to play competently. As said, it's a bit premature, but I really hope this isn't going to become yet another step down the self-destructive path that soo many F2P games of the past have taken.
There aren't. We're looking at maybe twenty missions at the absolute max for Delta Rising (LoR introduced like, fifteen or so), and after that it's just endless replay and grind- and while the missions are interesting to play through the first time, the fifth or sixth time you just want them to be over.
A step between stars is a very well made mission, but it's frigging long and annoying to do after you've done it three or four times and gotten every possible combination of events. If I never have to hear Undine!Cooper whining again it will be too soon.
And I dont see anything related to specialization points or whatever lvl 50+ stuff there should be. maybe its not there yet? Or do you need to reach lvl 51 for it to appear?
This. If people like tediously slow leveling, than maybe they should not do missions that give a lot of it, instead of forcing everybody to grind it out...very...slowly.
No more will we be able to blow up ships 30 seconds into missions. Though I have not tested this on normal difficulty but I assume the change will be seen there as well.
I welcome the change, at least for now but many things are not yet set in stone and is bound to change.
What a waste of time, increasing the time taken to kill something changes nothing for difficulty.