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Delta Rising - Feedback

gdeemergdeemer Member Posts: 49 Arc User
I like almost everything I have heard about Delta Rising so far, but I'd like to provide my impression on something I'd like changed.

Ranks - I do not believe we should be the same rank as Admiral Quinn. I agree with a 10-level increase, but it should only afford one promotion, to Admiral (or General for KDF).


Just my two cents ... do with it as you wish.
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Deemer
Fleet Admiral
Mechanized Dragons
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Post edited by gdeemer on
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Comments

  • edited August 2014
    This content has been removed.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited August 2014
    Rank and Authority are different. Admiral Quinn has the authority over Earth Spacedock while Commander Kurland has the authority over Deep Space Nine. Even though Admiral Quinn outranks Commander Kurland, he has no authority over Deep Space Nine.

    So even if we are Admirals, then we don't have the same level of authority as Commander Kurland or Admiral Quinn.
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited August 2014
    f2pdrakron wrote: »
    Why not?

    Brackett, Nechayev and Shanthi were all addressed as Fleet Admirals yet they wore Vice Admiral insignia.

    Which signifies a screwup in costuming and/or scripting, not that having ten zillion fleet admirals running around makes a lick of sense.

    Plus, what the hell do they promote us to next time they raise the level cap? Secretary of Defense?

    We command a single ship. We are captains, not flag officers.
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited August 2014
    starkaos wrote: »
    Rank and Authority are different. Admiral Quinn has the authority over Earth Spacedock while Commander Kurland has the authority over Deep Space Nine. Even though Admiral Quinn outranks Commander Kurland, he has no authority over Deep Space Nine.

    So even if we are Admirals, then we don't have the same level of authority as Commander Kurland or Admiral Quinn.

    WRONG! Quinn has direct control over the ENTIRE FEDERATION. He's Cheif of Operations, far as Starfleet goes, the buck stops there. He's the top of the pile. He just happens to have his offices on ESD.

    You are so far wrong it's not even funny. Quinn can PULL Kurland from DS9 and guess what Kurland is going to say? "Yes Sir"

    Only 2 people in the federation outrank Quinn. Secretary of defense(if there is one) and the President of the Federation. Quinn CAN tell us what to do, where to go if it was actually real, or he'd strip you of your rank and your ship and throw you out of starfleet and you couldn't do a damn thing about it.

    Far as starfleet goes, He's it. He's the CO of ALL of Starfleet. He gets to do what he want.
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  • sle1989sle1989 Member Posts: 552 Arc User
    edited August 2014
    Personally, I would like a rank/level structure like this:

    0-9 Ensign

    10-19 Lieutenant junior grade

    20-29 Lieutenant

    30-39 Lieutenant Commander

    40-49 Commander

    50-59 Captain

    60 Admiral
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  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited August 2014
    My preference:
    • Whatever level you get your first ship at-level 10: Lieutenant commander
    • 11-20: Commander
    • Everything else: Captain
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
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    Check out https://unitedfederationofpla.net/s/
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited August 2014
    sle1989 wrote: »
    Personally, I would like a rank/level structure like this:

    0-9 Ensign

    10-19 Lieutenant junior grade

    20-29 Lieutenant

    30-39 Lieutenant Commander

    40-49 Commander

    50-59 Captain

    60 Admiral
    starswordc wrote: »
    My preference:
    • Whatever level you get your first ship at-level 10: Lieutenant commander
    • 11-20: Commander
    • Everything else: Captain

    Naa first guy has it right cept 60 should be Rear Admiral, 1 star admiral. Only cavet you can be a Vice Admiral if you are Senior officer of a Fleet.

    But yeah I agree with the top poster cept the last rank.
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  • generalmocogeneralmoco Member Posts: 1,634
    edited August 2014
    • 0-3 ~ Crewman 3rd Class
    • 4-6 ~ Crewman 2nd Class
    • 7-9 ~ Crewman 1st Class
    • 10-15 ~ Cadet
    • 16-20 ~ Lieutenant Junior Grade
    • 21-26 ~ Lieutenant
    • 27-29 ~ Lieutenant Commander
    • 30-39 ~ Commander
    • 40-49 ~ Captain
    • 50-55 ~ Commodore
    • 56-60 ~ Rear Admiral
    • 61+ Vice Admiral and beyond..



    ^ this ranking system would seem to work best for STO... when the cap is increased... Just my thoughts...
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited August 2014
    • 0-3 ~ Crewman 3rd Class
    • 4-6 ~ Crewman 2nd Class
    • 7-9 ~ Crewman 1st Class
    • 10-15 ~ Cadet
    • 16-20 ~ Lieutenant Junior Grade
    • 21-26 ~ Lieutenant
    • 27-29 ~ Lieutenant Commander
    • 30-39 ~ Commander
    • 40-49 ~ Captain
    • 50-55 ~ Commodore
    • 56-60 ~ Rear Admiral
    • 61+ Vice Admiral and beyond..



    ^ this ranking system would seem to works best for STO... when the cap is increased... Just my thoughts...

    Only problem, we're already cadets when the game starts so your 0-9 just does not work well.
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  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited August 2014
    starkaos wrote: »
    Rank and Authority are different. Admiral Quinn has the authority over Earth Spacedock while Commander Kurland has the authority over Deep Space Nine. Even though Admiral Quinn outranks Commander Kurland, he has no authority over Deep Space Nine.

    That's not entirely true.
    While Kurland has authority over DS9, someone with higher rank can always assume command if they have something to base that command transfer on.
    Quinn can, with his position, take direct command of virtually every Starfleet ship and installation if he wants to.
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited August 2014
    xiaoping88 wrote: »
    That's not entirely true.
    While Kurland has authority over DS9, someone with higher rank can always assume command if they have something to base that command transfer on.
    Quinn can, with his position, take direct command of virutally every Starfleet ship and installation if he wants to.

    Petty much this ^. He's the only man in starfleet with 5 admiral pips on his chest. Meaning he's Admiral of the Fleet, 5 star admiral.

    He can go up to a 4 star tell him an order and guess what that 4 star admiral must do? Say "yes sir" and carry out the order.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2014
    talonxv wrote: »
    WRONG! Quinn has direct control over the ENTIRE FEDERATION. He's Cheif of Operations, far as Starfleet goes, the buck stops there. He's the top of the pile. He just happens to have his offices on ESD.

    You are so far wrong it's not even funny. Quinn can PULL Kurland from DS9 and guess what Kurland is going to say? "Yes Sir"

    WRONG! He'd say, "Kurland here..." ;)

    That being said, I'm a little surprised at the jump to Fleet Admiral as well...unless we're looking at some sort of 55 Admiral and 60 Fleet Admiral.
  • generalmocogeneralmoco Member Posts: 1,634
    edited August 2014
    talonxv wrote: »
    Only problem, we're already cadets when the game starts so your 0-9 just does not work well.

    True, but it can be rewritten to be Crewman...
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited August 2014
    I've always dreamed they would demote us to captain. That is what we should be - captains - regardless of level 50, 60, or more. It would be a lot more realistic and fun.
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  • edwardianededwardianed Member Posts: 0 Arc User
    edited August 2014
    starswordc wrote: »
    not that having ten zillion fleet admirals running around makes a lick of sense.

    In the story context of the game there is only one Admiral-in-only-one-year running around i.e. the player. The in-game universe treats everyone else but you as not existing. (Except when it comes to STFs and such, which creates even more inconsistencies.)

    Not a great excuse by any means, but at least there is some attempt to reconcile the madness.
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited August 2014
    talonxv wrote: »
    WRONG! Quinn has direct control over the ENTIRE FEDERATION. He's Cheif of Operations, far as Starfleet goes, the buck stops there. He's the top of the pile. He just happens to have his offices on ESD.
    Nope. He's in charge of ESD and Sirius Sector Block. This was recently confirmed by Thomas the Cryptic Cat.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • edited August 2014
    This content has been removed.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2014
    jeffel82 wrote: »
    Nope. He's in charge of ESD and Sirius Sector Block. This was recently confirmed by Thomas the Cryptic Cat.
    Which makes me wonder who the top leader of Starfleet is.... Will Riker?
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  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited August 2014
    I found the Reddit post I referred to earlier.
    Kestrel said that Quinn's primary command area is ESD and I guess the surrounding territory. Not sure how wide that area actually is or what a Fleet Admiral's typical level of responsibility is in 25th century Starfleet.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited August 2014
    Which makes me wonder who the top leader of Starfleet is.... Will Riker?

    It would be nice to have a name, even if we rarely/never see the person.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • mrj58mrj58 Member Posts: 25 Arc User
    edited August 2014
    starswordc wrote: »
    ...Plus, what the hell do they promote us to next time they raise the level cap? Secretary of Defense?

    We command a single ship. We are captains, not flag officers.

    That's a good point, that has been raised since the beginning. And has been ignored by Cryptic since the beginning. I'm a little unsure how this level increase is happening. Currently, max level is Vice Admiral. They are adding another 10 levels and the rank of Fleet Admiral. So we go from a level 50 Vice Admiral, to a level 60 Fleet Admiral, is that correct? Completely skipping the rank of Admiral? Navy/Starfleet Flag officer ranks go: Rear Admiral Lower Half (One Star), Rear Admiral Upper Half (Two Stars), Vice Admiral (Three Stars), Admiral (Four Stars), and lastly Fleet Admiral (Five Stars).

    As to what they will raise max level to next, assuming this game is still around by then. I purpose President of the Federation/Chancellor of the Klingon Empire. Now of course having thousands of Federation Presidents flying around in single ships doing simple missions a Starfleet Lieutenant could do doesn't make sense. But neither does having thousands of Admirals (of any grade) doing the same.




    talonxv wrote: »
    WRONG! Quinn has direct control over the ENTIRE FEDERATION. He's Cheif of Operations, far as Starfleet goes, the buck stops there. He's the top of the pile. He just happens to have his offices on ESD.

    You are so far wrong it's not even funny. Quinn can PULL Kurland from DS9 and guess what Kurland is going to say? "Yes Sir"

    Only 2 people in the federation outrank Quinn. Secretary of defense(if there is one) and the President of the Federation. Quinn CAN tell us what to do, where to go if it was actually real, or he'd strip you of your rank and your ship and throw you out of starfleet and you couldn't do a damn thing about it.

    Far as starfleet goes, He's it. He's the CO of ALL of Starfleet. He gets to do what he want.

    Admittedly, I don't remember, nor do I care to relearn the storyline of STO. As far as I'm concerned STO is in some kind of bizarro alternate reality version of the Star Trek universe. So I'm a little fuzzy about what Admiral Quinn's actual position is. If he is the Commander of all of Starfleet, shouldn't he be at Starfleet Command in San Francisco? Chief of Operations is not the same as Commanding Officer of Starfleet. Kirk in The Motion Picture, until he went rouge in The Search for Spock was Chief of Starfleet Operations. And he had at least one Admiral above him. What is Admiral Akaar's position in STO? I know we meet him during one of the missions, but I don't remember which one. In the novels Akkar is the Commander of Starfleet. (Of course the novels are not canon, but then again neither is STO. And since we aren't likely to ever see Star Trek, at least the 1966 to 2005 version, on screen again, the novels are as canon as we are ever going to get)


    sle1989 wrote: »
    Personally, I would like a rank/level structure like this:

    0-9 Ensign

    10-19 Lieutenant junior grade

    20-29 Lieutenant

    30-39 Lieutenant Commander

    40-49 Commander

    50-59 Captain

    60 Admiral


    I don't think we should be in command of a ship at Ensign, so I have no problem with being field promoted from Cadet to Lieutenant (although it should have been Lieutenant junior grade, Cryptic). But our Bridge Officers, after the tutorial, should start at Ensign. Not starting as a Cadet and jumping to full Lieutenant.

    The maximum player rank achievable should be Captain. Giving us the rank of Admiral, but only with the authority of a Captain is idiotic. Any rank above Captain should not have been unlocked until Cryptic gave us proper Admiral game play. Basically, letting us command our unused ships like we command our Boffs on an away team, only in space. And sending or fleet out to do missions on their own, the same way we do Doff missions.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited August 2014
    What they really need is to decouple Rank from Level, and make Rank a field sort of like "Title" only you can put whatever you want into it. That way "those guys" can be Captains forever, the ones who don't care can be Fleet Supreme Master Admirals, I can be Grand Poobah, and the devs can move on to something that actually matters. :D
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited August 2014
    1-5 - cadet
    6-15 - ens.
    16-25 - lt j.g.
    26-35 - lt.
    36-45 - lt. cmdr.
    46-54 - Cmdr.
    55-60 - Capt.
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  • mrj58mrj58 Member Posts: 25 Arc User
    edited August 2014
    What they really need is to decouple Rank from Level, and make Rank a field sort of like "Title" only you can put whatever you want into it. That way "those guys" can be Captains forever, the ones who don't care can be Fleet Supreme Master Admirals, I can be Grand Poobah, and the devs can move on to something that actually matters. :D

    That is a good idea. Which has also been suggested since the beginning, and been ignored since the beginning.
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited August 2014
    • 0-3 ~ Crewman 3rd Class
    • 4-6 ~ Crewman 2nd Class
    • 7-9 ~ Crewman 1st Class
    • 10-15 ~ Cadet
    • 16-20 ~ Lieutenant Junior Grade
    • 21-26 ~ Lieutenant
    • 27-29 ~ Lieutenant Commander
    • 30-39 ~ Commander
    • 40-49 ~ Captain
    • 50-55 ~ Commodore
    • 56-60 ~ Rear Admiral
    • 61+ Vice Admiral and beyond..



    ^ this ranking system would seem to work best for STO... when the cap is increased... Just my thoughts...

    I don't remember the exact reason but ages ago, DStahl told us that the "Commodore" rank was off the table.
    It wasn't a CBS thing though, I believe He said that it was a personal choice by the developers.

    Their thoughts were that most Commodores seen in the show, were not Captains of starships.
    They were in charge of starbases instead and thus didn't fit with the individual story of the game.

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    Forever a STO Veteran-Minion
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited August 2014
    mrj58 wrote: »
    That's a good point, that has been raised since the beginning. And has been ignored by Cryptic since the beginning. I'm a little unsure how this level increase is happening. Currently, max level is Vice Admiral. They are adding another 10 levels and the rank of Fleet Admiral. So we go from a level 50 Vice Admiral, to a level 60 Fleet Admiral, is that correct? Completely skipping the rank of Admiral? Navy/Starfleet Flag officer ranks go: Rear Admiral Lower Half (One Star), Rear Admiral Upper Half (Two Stars), Vice Admiral (Three Stars), Admiral (Four Stars), and lastly Fleet Admiral (Five Stars).

    As to what they will raise max level to next, assuming this game is still around by then. I purpose President of the Federation/Chancellor of the Klingon Empire. Now of course having thousands of Federation Presidents flying around in single ships doing simple missions a Starfleet Lieutenant could do doesn't make sense. But neither does having thousands of Admirals (of any grade) doing the same.







    Admittedly, I don't remember, nor do I care to relearn the storyline of STO. As far as I'm concerned STO is in some kind of bizarro alternate reality version of the Star Trek universe. So I'm a little fuzzy about what Admiral Quinn's actual position is. If he is the Commander of all of Starfleet, shouldn't he be at Starfleet Command in San Francisco? Chief of Operations is not the same as Commanding Officer of Starfleet. Kirk in The Motion Picture, until he went rouge in The Search for Spock was Chief of Starfleet Operations. And he had at least one Admiral above him. What is Admiral Akaar's position in STO? I know we meet him during one of the missions, but I don't remember which one. In the novels Akkar is the Commander of Starfleet. (Of course the novels are not canon, but then again neither is STO. And since we aren't likely to ever see Star Trek, at least the 1966 to 2005 version, on screen again, the novels are as canon as we are ever going to get)






    I don't think we should be in command of a ship at Ensign, so I have no problem with being field promoted from Cadet to Lieutenant (although it should have been Lieutenant junior grade, Cryptic). But our Bridge Officers, after the tutorial, should start at Ensign. Not starting as a Cadet and jumping to full Lieutenant.

    The maximum player rank achievable should be Captain. Giving us the rank of Admiral, but only with the authority of a Captain is idiotic. Any rank above Captain should not have been unlocked until Cryptic gave us proper Admiral game play. Basically, letting us command our unused ships like we command our Boffs on an away team, only in space. And sending or fleet out to do missions on their own, the same way we do Doff missions.

    1 Akkar dies at DS9 during the 4800 arc. IIRC. 2. Only person I've seen with 5 pips is Quinn which tells me, he's CNO. I've yet to see anybody out rank Quinn. And even if Quinn is not CNO, he could go out, assume command of DS9 if it struck his fancy and Kurland wouldn't be able to say jack till a higher authority says otherwise.

    And guess what the saying goes "hey we'll flip for it!" higher rank wins.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • anodynesanodynes Member Posts: 1,999 Arc User
    edited August 2014
    talonxv wrote: »
    1 Akkar dies at DS9 during the 4800 arc. IIRC.

    No, that was the Tellarite Admiral Zav glasch Trem. You meet Leonard James Akaar in the Romulan Front mission Saturday's Child.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited August 2014
    • 0-3 ~ Crewman 3rd Class
    • 4-6 ~ Crewman 2nd Class
    • 7-9 ~ Crewman 1st Class
    • 10-15 ~ Cadet
    • 16-20 ~ Lieutenant Junior Grade
    • 21-26 ~ Lieutenant
    • 27-29 ~ Lieutenant Commander
    • 30-39 ~ Commander
    • 40-49 ~ Captain
    • 50-55 ~ Commodore
    • 56-60 ~ Rear Admiral
    • 61+ Vice Admiral and beyond..



    ^ this ranking system would seem to work best for STO... when the cap is increased... Just my thoughts...

    So we would go to level 20 before we could actually command a ship? It makes zero sense for a Cadet or Crewman to command a ship. Having a thousand Fleet Admirals running around actually makes more sense than that.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited August 2014
    f2pdrakron wrote: »
    I am two minds, in one hand there cannot be too many very high ranking personal but on the other there would be thousand of ships that have to answer to someone.

    The USN have 290 ships in service, the US have a cap of active duty flag officers (160), I have a hard time of finding the number of Admirals but apparently was 216 in 2011.

    Starfleet would need far more that 290 ships, its hard to find exact numbers but apparently someone stated (I have to google this) that at the start of the Dominion War Starfleet had about 8000 ships, all things considering it would not be odd Starfleet would have "zillion" of Admirals around.

    The question of what is Fleet Admiral, people do confuse rank as some kind of Highlander rule were THEY CAN BE ONLY ONE, in reality we have a lot of administrative "high" ranks because of bureaucracy, Federation have many sectors and Flag ranks would not be that uncommon to simply JUST maintain the line of command otherwise you would end having 200 ships all having to reply to the same commanding officer, this would clog the pipes and this is not even addressing that Starfleet is not just Starships, Starbases and Planetary installations would also have to obey a chain of command.

    Likely Starfleet because of its size would be far more top heavy that the USN just to be able to function.


    And then we go back to this.

    Like it or not you get promoted to Flag Officer, your head canon might go otherwise but this is how the game works.

    Navy admirals don't command ships. Perhaps they will command a task force of ships, especially in a time of war. O-6 Captains command the ships.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • edited August 2014
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