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Beam Overload Nerfed

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  • rck01rck01 Member Posts: 808 Arc User
    edited August 2014
    eurialo wrote: »
    this is false, my BO3 can still deal up to 25-30k damage... if a sci vessell help me with a subnuke, I can still one-shoot.

    Which is just sad when 2 weeks ago I was hitting 40-50K regularly, and 60K on a lucky shot against an immobilized target.

    And I'm not even a Romulan! So no de-cloak alpha bonus, no insane CrtD/CrtH traits, nothing but careful timing and luck.

    In other words...the good 'ole days. :(

    RCK
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited August 2014
    Mini was still getting a 70K+ BO 3 yesterday on somebody and proudly posted it in Kerrat chat. Obviously, BO is not being nerfed enough, I feel many of you are purposely understating the actual numbers in trying to make the dev think the nerfs so far is enough. ;)
  • freenos85freenos85 Member Posts: 443 Arc User
    edited August 2014
    iskandus wrote: »
    Mini was still getting a 70K+ BO 3 yesterday on somebody and proudly posted it in Kerrat chat. Obviously, BO is not being nerfed enough, I feel many of you are purposely understating the actual numbers in trying to make the dev think the nerfs so far is enough. ;)

    And that's an indication that BO needs further nerfing? Seriously, if you wouldn't be so preoccupied with playing Ker'rat where farmers are rampant a 70k BO3 hit wouldn't really mean much to you.
    Famers have nearly no resists, are usually in the midst of battle against the borg and have nearly no shields left by that point. So you buff up everything you've got, mark the target and voila, a 70k BO3 hit. Just need to stack enough CrtD so that the number on this hapless farmer is big enough.
  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited August 2014
    Mini also stated in chat his crits are now less than his prepatch non crits.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited August 2014
    Wait for a week of data from leaderboard
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited August 2014
    BO should not been given 100% crit to begin with, if Cryptic want to buff it they only need to remove the weapon power drain.

    If Cryptic wanted to add the 100% crit they should reduce the damage of BO by 40% from the beginning and keep the power drain when firing BO.

    With that being said anything involves buffing CritH or CritD will always gives the Romulans the advantage due to their Operative BOff Trait (Superior version 2% CritH, 5% CritD) 5x stacking for a total of 10% CritH and 25% CritD, and to all the ppl saying this is a nerf compare pre-buff'd BO this is not the case which along side Rommie BOff either from RR or Embassey, Ship Consoles, Character Traits + Rep Traits, Energy Weapons with [CritD]x, etc will still make BO still very lehtal to anyone who knows to build their ship right.

    Overall in terms of statistics this newer BO even with the recent nerf favors the Romulan Players
    .
  • realminirealmini Member Posts: 243 Arc User
    edited August 2014
    iskandus wrote: »
    Mini was still getting a 70K+ BO 3 yesterday on somebody and proudly posted it in Kerrat chat. Obviously, BO is not being nerfed enough, I feel many of you are purposely understating the actual numbers in trying to make the dev think the nerfs so far is enough. ;)

    kvork gets one shots on bops non stop. torps, bo, tons of weapons do plenty to one shot a bop in cloak. let alone torp spread ignoring defense. but yeah....

    got upwards of 150k now i get 75k if im lucky. seems TRIBBLE to me!
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited August 2014
    freenos85 wrote: »
    And that's an indication that BO needs further nerfing? Seriously, if you wouldn't be so preoccupied with playing Ker'rat where farmers are rampant a 70k BO3 hit wouldn't really mean much to you.
    Famers have nearly no resists, are usually in the midst of battle against the borg and have nearly no shields left by that point. So you buff up everything you've got, mark the target and voila, a 70k BO3 hit. Just need to stack enough CrtD so that the number on this hapless farmer is big enough.

    If Mini can still vape fine, it means the rest of the vapers are crying because they can't immitate his one shot kill build. Again, it was clearly stated by Hawk that they were moving it away from 1 shot kill territory. Right now, it's working fine. You still want to use it effectively? Team up with a heavy shield drainer.

    Teamwork is OP.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited August 2014
    lucho80 wrote: »
    If Mini can still vape fine, it means the rest of the vapers are crying because they can't immitate his one shot kill build. Again, it was clearly stated by Hawk that they were moving it away from 1 shot kill territory. Right now, it's working fine. You still want to use it effectively? Team up with a heavy shield drainer.

    Teamwork is OP.

    So **** is backwards tuning. Or sideways. Who really knows or cares. It isn't effective and just because you don't 'like' something that doesn't give you a sound reason to change it.

    When, in the history of ever, have you seen instant abilities primarily intended for PVP 'tuned' in this manner?

    How about never.

    Seriously you're going to condone reaching two mods into an ability and setting it to 100% and then reach back two and set that down 40% and somehow make the statement that this is an improvement?

    What did we improve? Nothing. BO is being morphed into a modest DPS boost that could have been done better with a new ability.

    As far as **** saying he wants to move away from one shot kills, here's a newsflash. Maybe it is news to you as well.

    That's the foundation of STO combat. Die fast or live forever. It USED to take teamwork, or a raider, to pull off kills like that. The devs changed that when they added more acc into the game, and the race was on. So where was your outrage and the scandal when any escort in the game could use accx3 cannons to burn down any ship they faced? Something the original design of STO avoided? Did that bother you much? Were you aware that that happened?

    Did it occur to anyone that moving hit rate up by 24% on average moved damage landed far out of range of the original effective health pools?

    STO isn't a 'hit cap' game. If you want to play one, go play wow. If **** wants to work on one, he can go work on wow. But if he does he'll have to learn what a global cooldown is.

    And vapers in general can go cry in a corner. They still have their little consoles and rommies.

    So no love lost there on my account. :)
  • kwyjenkwyjen Member Posts: 133 Arc User
    edited August 2014
    iskandus wrote: »
    Mini was still getting a 70K+ BO 3 yesterday on somebody and proudly posted it in Kerrat chat. Obviously, BO is not being nerfed enough, I feel many of you are purposely understating the actual numbers in trying to make the dev think the nerfs so far is enough. ;)

    Mini does have a killer vape, but on that 70k ,what had happened before the BO? was the guy sub nuked? or fighting borg when he got hit.. I also know Mini uses proton barrage right when he hits you with that vape and his proton barrage is off the charts :eek:
    He also crafted himself an UBER DBB ultra rare to pump the vape back up.. So BO is still been nerfed, it's just that Mini is a smart guy and figured out a work around to the nerf..:cool:

    Much respect :D
  • mavshaxmavshax Member Posts: 10 Arc User
    edited August 2014
    thissler wrote: »
    So **** is backwards tuning. Or sideways. Who really knows or cares. It isn't effective and just because you don't 'like' something that doesn't give you a sound reason to change it.

    When, in the history of ever, have you seen instant abilities primarily intended for PVP 'tuned' in this manner?

    How about never.

    Seriously you're going to condone reaching two mods into an ability and setting it to 100% and then reach back two and set that down 40% and somehow make the statement that this is an improvement?

    What did we improve? Nothing. BO is being morphed into a modest DPS boost that could have been done better with a new ability.

    As far as **** saying he wants to move away from one shot kills, here's a newsflash. Maybe it is news to you as well.

    That's the foundation of STO combat. Die fast or live forever. It USED to take teamwork, or a raider, to pull off kills like that. The devs changed that when they added more acc into the game, and the race was on. So where was your outrage and the scandal when any escort in the game could use accx3 cannons to burn down any ship they faced? Something the original design of STO avoided? Did that bother you much? Were you aware that that happened?

    Did it occur to anyone that moving hit rate up by 24% on average moved damage landed far out of range of the original effective health pools?

    STO isn't a 'hit cap' game. If you want to play one, go play wow. If **** wants to work on one, he can go work on wow. But if he does he'll have to learn what a global cooldown is.

    And vapers in general can go cry in a corner. They still have their little consoles and rommies.

    So no love lost there on my account. :)

    *from the slithering darkness of a nebula somewhere near kerrat, an old outdated assault cruiser, a retrofited Advanced Escort, a Vorcha decloaks, and a Vesta class science ship emerge, bearing battle scars of well over three thousand battles, the silhouettes of countless victims adorning their hulls in grisly warpaint painted on in faded crimson. Could it be the blood of their victims? All at once screams ring out in the entirety of the Alpha Quadrant, as ships in the sector immediately begin broadcasting their distress beacons, abandoning ships for they know there is no escape. No where to turn no where to hide. No harbor that will be safe from the Thunder of Guns, The Firestorm of destruction, carried by the Shield and backed by the brains of a distant intelligence. And the PVEers and whiners who can't fathom the game's mechanics blood runs as cold as the Iceheart of the sovereigns commander. Many do not know why it is their pants are now soiled, these vessels and their dreaded commander have forgotten the terror and horror about to be unleashed upon them. They know not this mysterious battlegroup who's ships bear such grisly livery. All they know is the quaking in their knees, and the fear that causes their hearts to beat ten times faster than it does against the horrible power of the pve they face.*

    *Most terrifyingly of all... their is but one shuttle that leaves the Sovereign who by all rights should have been left in that nebula... a delta flyer who is an amalgamation of borg, federation and hirogen technology.... It's its name is haunting and it's dual beams fearsome... emblazoned upon her hull is ... OMGNerfRed... it fires upon the breen in it's way.....*

    https://www.youtube.com/watch?v=PRDP4Whkqao&list=UUzqvOr9-qAKciaLL8WnQb_Q

    *A hail is raised upon and across all general frequencies.*

    You're asking them to rise above their understanding of a thing they know nothing of, Thissler. They can not know, or understand the underlying mechanics because the content they know and love, consists squarely of being such an easy roll that it can be done in a shuttle.

    The problem has always been a feast or famine in STO gameplay. Either you have enough cross healing that a 15 kill match between high end teams will drag on for HOURS with VERY SMALL windows of opportunity created like powers of beam overload, or you have a complete roll where everyone can blast their way in and out of other ships in seconds.

    The problem of course, are with all of these new consoles, that add to your crits, now we're getting MK 14 weapons, the entire reputation system. All of these have skewed the games math so heavily, that it's no longer operating on the same field as it did before.

    That being said, these changes to beam overload are not the answer. Giving it an automatic critical hit feature, was so hilarious, that I came back JUST to see it in action. Along with the coming storm of MK 14 wargear.

    It'll be interesting to see if the jump to MK14 weapons is going to be as severe as I think it is.
  • janetza#4790 janetza Member Posts: 0 Arc User
    edited August 2014
    I think space pvp as is now is better to be left for good, until it won't be brought to normal. I did plenty of tests and builds to counter it. I regret ec I have spent to adapt to this nonsense. Better simply to leave the que's. Current PvP has nothing to do with fun.
    __________________
    [Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.

    In-game handle @Janetza
  • mavshaxmavshax Member Posts: 10 Arc User
    edited August 2014
    : so... because people suck, and don't even have the sense to use TT.... they whined about double tap

    which got Double Tap Removed
    and completely hosed beam overload

    and now it auto crits with no weapon drain to make up for the lack of double tap

    and now they're going to kick it in the crotch again on tribble

    did I sum that up right?
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited August 2014
    realmini wrote: »
    kvork gets one shots on bops non stop. torps, bo, tons of weapons do plenty to one shot a bop in cloak. let alone torp spread ignoring defense. but yeah....

    got upwards of 150k now i get 75k if im lucky. seems TRIBBLE to me!

    Not just bops, I also hunt Bug ships and Recluses / tanks, for instance, the most cheesy Recluse in Kerrat - Natasha of HOBO. This is how Natasha was killed alone :

    http://cloud-4.steampowered.com/ugc/3300323068652888713/6C25BDBFF9BDCDDB9E3429F51899254E7DCEBFF8/

    http://cloud-4.steampowered.com/ugc/3300323068652897492/DC2595F4D147AD23BFDA0C3D5A5FADF1CE2A7985/


    Filtered from the screenshots, these were the actual hits on Natasha, as opposed to hits on *her* pets :

    Your Experimental Proton Weapon gives 724 (598) to Natasha's Shields.
    Your Isometric Charge gives 7011 (5789) to Natasha's Shields.
    Your Experimental Proton Weapon deals 66 (896) Proton to Natasha.
    Your Isometric Charge deals 643 (8673) Electrical Damage to Natasha.
    [CombatAlert] Captain, our enemy's facing shields are down!
    Your Photon Torpedo - Spread III gives 1294 (4215) to Natasha's Shields.
    Your Photon Torpedo - Spread III gives 10 (33) to Natasha's Shields.
    Your Photon Torpedo - Spread III gives 1185 (3858) to Natasha's Shields.
    Your Photon Torpedo - Spread III deals 468 (6405) Kinetic Damage to Natasha.
    Your Photon Torpedo - Spread III deals 4 (51) Kinetic Damage to Natasha.
    Your Photon Torpedo - Spread III deals 6374 (13993) Kinetic Damage(Critical) to Natasha.
    Your Photon Torpedo - Spread III deals 5607 (7668) Kinetic Damage to Natasha.
    Your Photon Torpedo - Spread III deals 12043 (16471) Kinetic Damage(Critical) to Natasha.
    Your Enhanced Bio-Molecular Photon Torpedo deals 16966 (23203) Kinetic Damage(Critical) to Natasha.
    Your AntiProton Automated Defense Turret gives 550 (611) to Natasha's Shields.
    Your AntiProton Automated Defense Turret deals 1638 (2254) Antiproton Damage to Natasha.
    Your AntiProton Automated Defense Turret deals 2233 (2265) Antiproton Damage to Natasha.
    Your Warhead Tricobalt Explosion gives 10223 (45863) to Natasha's Shields.
    Your Warhead Tricobalt Explosion deals 34938 (81933) Kinetic Damage to Natasha.

    Total hull damage : Over 80K+

    Natasha of HOBO, the fat & cheesy Recluse was dead in less than 5 seconds. The attacks were so fast and hard, it overwhelmed *her* TT shield redistribution as TT tried to redistribute the shields, they instantly get overpowered by the successive bombing until the final payload detonated. Her shield facing went down very quickly, she redistributed them but the final payload wiped out over 10K+ of shielding even as she tried to compensate. TS III were able to shot through shields as the first 1-2 shots eliminated the shields, while the last two hit straight to the hull. This is why I laughed so hard when you and a number of misguided HOBO somehow believe by not cloaking you can possibly stand a better chance to survive withstand the bombing. Think about it, 25% of 100K is still 25K of dmg to shields. I am not aware of any Klink or Romulan ships with that much of shielding and the 100K number is probably somewhat understated. Surely, the HY Bio-Torp that hit you through shields yesterday would have taught you that already.

    After this BO buff, I have now included BO in my repertoire and upgraded the HY from I to II. After some practice on the HOBO in Kerrat, I think this change to the BO is a little OP. I only started to use BO after I learned BO now has 100% CtrH and doesn't drain power. The inclusion of BO saves me the need to sometimes equip Iso to deal with ship with hardened shields. To me, the BO is OP after a few days of practice because I only use BO I and with no tact console to boost it whatsoever, I can easily pierce the shields of most Klingon ships and deal 5 figure hull damages. My aim is to simply carve an easier path for the Torps so BO doing hull dmg is not expected by me. The results are however astounding. Most of the time, BO only not pierced the shields, they did a fair amount of hull dmg to the target so that when the Torps hit, hilarity was assured.

    Dev, please bring the BO down a notch, as it stands, they are still quite OP.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited August 2014
    kwyjen wrote: »
    Mini does have a killer vape, but on that 70k ,what had happened before the BO? was the guy sub nuked? or fighting borg when he got hit.. I also know Mini uses proton barrage right when he hits you with that vape and his proton barrage is off the charts :eek:
    He also crafted himself an UBER DBB ultra rare to pump the vape back up.. So BO is still been nerfed, it's just that Mini is a smart guy and figured out a work around to the nerf..:cool:

    Much respect :D

    The DBB Minihax is using is not *Ultra Rare*, it's just a regular AP with 3 X CtrD Mk XII, rated as Very Rare that he crafted because regular AP didn't have Mk XII version until the new crafting came live.

    What you failed to understand is that in the past, say Mini could indeed get up to 150K with the BO if every stars and moon are perfectly aligned, it's still a once in blue moon shot. Of course, nobody will ever need to shoot BO that high since no ships can withstand that amount of dmg. In any event, the probability that BO could ever reach that high and frankly, I have never seen it - is probably around 1 or 2% at most, again requiring every stars and moons to be perfectly aligned. So the whole crying that : "I used to be able to shoot my BO as high as 150K!" is nothing but a red herring. Instead, now BO consistently produces very high numbers due to 100% crit chance and not to mention, the fact it doesn't drain weapon power, it will also significantly boost other weapons fired along side it. Sure, you won't have that once in blue moon numbers anymore but in exchange, you get 100% chance of very high BO Crits. Not to mention because people no longer need to stack CtrH in their Tact Consoles and Weapons, they can now solely focus on CtrD, which further compensates for the decrease in BO base dmg. Instead of 1-2% chance of a super crit, now every shot is a high crit. Seems pretty clear to me, BO has been buffed big time and all the crying so far has conveniently omitted the impact on the other weapons besides the BO. There is quite a bit of difference when CRF of 4 DHC and 3 Turrets were firing at 125 weapons power and 75 weapons power.

    Please, this is a major BO buff no matter how you look at it. It's like when some European currencies became Euro, sure, Deutsche Mark becoming Euro means all the numbers became smaller but it's not any less potent if not more.
  • kwyjenkwyjen Member Posts: 133 Arc User
    edited August 2014
    iskandus wrote: »
    The DBB Minihax is using is not *Ultra Rare*, it's just a regular AP with 3 X CtrD Mk XII, rated as Very Rare that he crafted because regular AP didn't have Mk XII version until the new crafting came live.

    What you failed to understand is that in the past, say Mini could indeed get up to 150K with the BO if every stars and moon are perfectly aligned, it's still a once in blue moon shot. Of course, nobody will ever need to shoot BO that high since no ships can withstand that amount of dmg. In any event, the probability that BO could ever reach that high and frankly, I have never seen it - is probably around 1 or 2% at most, again requiring every stars and moons to be perfectly aligned. So the whole crying that : "I used to be able to shoot my BO as high as 150K!" is nothing but a red herring. Instead, now BO consistently produces very high numbers due to 100% crit chance and not to mention, the fact it doesn't drain weapon power, it will also significantly boost other weapons fired along side it. Sure, you won't have that once in blue moon numbers anymore but in exchange, you get 100% chance of very high BO Crits. Not to mention because people no longer need to stack CtrH in their Tact Consoles and Weapons, they can now solely focus on CtrD, which further compensates for the decrease in BO base dmg. Instead of 1-2% chance of a super crit, now every shot is a high crit. Seems pretty clear to me, BO has been buffed big time and all the crying so far has conveniently omitted the impact on the other weapons besides the BO. There is quite a bit of difference when CRF of 4 DHC and 3 Turrets were firing at 125 weapons power and 75 weapons power.

    Please, this is a major BO buff no matter how you look at it. It's like when some European currencies became Euro, sure, Deutsche Mark becoming Euro means all the numbers became smaller but it's not any less potent if not more.

    aren't you the guy always flyin around in a FED ball in a galor with aux2bat dem3
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2014
    Bops where already obsolete flanking wasn't going to save them even if they triple it.

    All the removal of Overload does is make the game more heavy ship online. I would guess until T6 details come in the meta until october will be sci sci sci sci carrier sci sci sci carrier. I could be wrong but something tells me most escort jocks will just move to a heavier ship until something changes. All cannon builds where already laughable for the most part. Unless I see something different I have yet to see a good escort build for the amount of resist around right now that didn't rely on either click consoles or overload or both.

    Considering how fast everyone moves these days, it must be fun trying to line everything up for making use of the "Flanking" buff.
    XzRTofz.gif
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited August 2014
    kwyjen wrote: »
    aren't you the guy always flyin around in a FED ball in a galor with aux2bat dem3

    uh...absolutely not, you have the wrong guy in mind. Don't have Galor and none of my toon uses FAW or DEM3.
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