Hi Captains,
We will be bringing down Star Trek Online tomorrow, Thursday, July 31st, at 7AM PDT (
click here to view in your timezone) for our weekly scheduled maintenance and to apply a new patch.
Patch notes can be found here, and we expect this maintenance to last for 2.5 hours. The test server, launcher and access to manage your account may also be unavailable during some portions of the maintenance.
Thanks for your patience and understanding,
- The Star Trek Online Team
Comments
Y'all still working on the skirt clipping on the Fed side? I think its the Sierra skirt. Where it has a big line going down in the front.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Thank you guys! I was hoping these would be fixed soon.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Are they elite by nature? Because they don't say "elite."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Run! The vapers are coming!
DOFF Issues still lingering......Are these being sorted out?
>>>All filters boxes are checked, this still means you have to uncheck every box except the ONE
for the profession you're looking for, this is neither efficient, nor fun for larger assignments.
>>>Cluster based missions still rotating on a 20hr Dept Head timer....Not listed as a known issue,
is this really a bug/oversight or is this new behavior that's working as intended and simply never
mentioned?
>>>Frequency of Cluster Missions, Colony Chains/Supports/Forced Labor Camps is still HALVED w/
the removal of the actual cluster maps, their frequency should be increased at the new nodes to
compensate.
>>>Cluster Missions Previously available via Dept Head......Still MIA....again, not listed as a known
issue, are these being added to the sector maps/cluster lists/etc? (KDF 6hr raids, Tech to GQ
Allies, etc)
>>>Rom/Rem Boff recruitment seems to have gone AWOL also.
>>>Chance of returning the "in progress" list to the old format of time till finished rather than
splitting it into departments?
A Little insight as to if/when these issues are being addressed would be appreciated.
Really?
This is so sad.
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
Crypticfrost confirmed this today and sent it on to get worked on.
That is my absolute favourite update. I would have paid 500 zen for that.
Sad why? Because people who are trying to RP can no longer be trolled?
And a "jovial" day it will be when I don't have to dance like a puppet on a string for some troll.
Now why don't you get to working on giving us the old Doff UI back, this new one sucks! Why change things if they're not broken!?
Ummm... you know those don't actually have Elite queues, right? Are Elite versions being added, or the box added to the current versions?
That's one way to fix the [Over] proc, and to make something other than BFAW attractive to cruisers. An interesting change. [EDIT] Hrm, it apparently was specifically not to fix [Over], but rather to adjust Beam: Overload itself. I'd have thought ditching the power drain alone would've been sufficient, but the auto-crit and damage adjustment is an interesting route to take... [/EDIT]
Do the changes to the "Lance-type powers" include the Ionized Particle Beam (and its supercharged variant), or only powers innate to a given ship?
Thank you so very much for this one, Cell Ships have a purpose again.
On a related topic: Will Tuffli's be getting some new form of bonus now that Bridge Invites no longer allow for Cluster doffing, or will they remain marginalized? Or will Cluster doffing be made available from ship interiors again?
Thanks very much for this one too... there are only so many Fabrication Engineers we need when they can't be lobbed into our Holdings.
Um, okay. Do we still have to select and filter the doffs in separate pop-ups for each individual slot when planning an assignment? You know actually planning assignments like Hamlet is a pain in the aft now, right?
Does this also nullify Emergency Power to Party bonuses? It should... but does it?
[Combat (Self)] Your Dual Antiproton Banks - Overload III deals 54480 (68736) Antiproton Damage(Critical) to
[Combat (Self)] Your Dual Antiproton Banks - Overload III deals 51457 (73247) Antiproton Damage(Critical) to
[Combat (Self)] T'arget 1 deals 76249 (66797) Antiproton Damage(Critical) to you with Dual Antiproton Banks - Overload III.
[Combat (Self)] Your Dual Antiproton Banks - Overload III deals 42113 (47986) Antiproton Damage(Critical) to.
[Combat (Self)] Your Dual Antiproton Banks - Overload III deals 75578 (73917) Antiproton Damage(Critical) to Sphere
[CrtD]x3 antiprotons are your best friend now.
Oh dear, whatever shall we do? It's not like PvP has single-volley killer alpha-strikes, or just players in general that exploit every bit of the game they can just to have an advantage over their fellow PvP'ers... Oh, wait. It does, and they are regularly just as likely to make things worse for everyone but their small minority as they are likely to find an actual flaw.
Show us on the doll where the mean PvPer touched you...jesus. Some of us still want a challenge in this game, and spacebar-ing through "elite" stfs in 90 seconds doesn't quite cut it.
/10char
Along with the recent additions of UR categories to all the search fields, I take it we're looking at the groundwork for the STLV announcement.
I like when they input changes that indirectly buffs FBP. Now FBP III, Nukara shield, Reflective Immunity Matrix, and T4 Undine passive has a 100% chance of killing a BO vaper at full power.
Be sure to use Attack pattern Delta with your reflect skills/abilities/passives
Heck I might even play STO PVP again just for LOL's.
They would first have to honestly care about PvP. This is for the PvE-Kirks and their spacebars.
Wow, ****/molestation jokes, great way to get me on your side! Look, all I'm saying is this doesn't really change anything about PvP. There were ways to reliably vape opponents long before this change, and anyone left in PvP by this point knows them. The fact that a properly kitted ship can now oneshot with BO3 just means your form of insta-death is more likely to be an oversized beam now.
http://www.youtube.com/watch?v=l_p-EEJED-k
Craylon Gas can drop in game, albeit through ground missions only = YAY
Bortasqu' belt clipping fixed = YAY although I only noticed this a couple days ago and it's a cosmetic issue.
R&D materials going to main inventory = YAY
Phased Biomatter beams fix = YAY (although a cannon fix would be nice too. I'm sure it's in the pipe.)
Game not choosing purple doffs for Refugee or Asylum-type missions where the doff is lost = YAY
BO changes... uhh... Well, there's one more reason I'm not going to PVP in the near future. But at least cruisers and beam boats will have an attractive option for PvE again. And my D'kyr-flying tetryon beam-using science captain will do DPS again instead of only being good at control.
Edit: The main thing I meant to say here: GOOD JOB CRYPTIC! Probably don't hear that enough. Now just lower the net requirements on crafting xp, or increase the xp reward from the 20h project so it doesn't take 100+ days to level not all the schools, and we'll all be happy with you.
So, what sound will they be making instead then?! I love the sound of phasers!
No, a very good thing. That some player can no longer force mine to do something that I can't control. I will make sure all my characters gets one. To the Dabo tables I go.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.