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STOked Radio Interviews CaptainGeko

pwecaptainsmirkpwecaptainsmirk Member Posts: 1,167 Arc User
edited August 2014 in Galactic News Network [PC]
Tune in to hear the latest from the crew of STOked Radio as they interview STO Lead Designer Al "CaptainGeko" Rivera and discuss the latest news about the Research & Development System, and the improvements to the Duty Officer System.

Follow the link and listen in to the great show at TrekRadio's own Jupiter Station, and make sure to tune in next time for the next Podcast of STOked Radio!

~CaptainSmirk
Post edited by Unknown User on
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  • mustachemavmustachemav Member Posts: 115 Arc User
    edited July 2014
    Tune in to hear the latest from the crew of STOked Radio as they interview STO Lead Designer Al "CaptainGeko" Rivera and discuss the latest news about the Research & Development System, and the improvements to the Duty Officer System.

    Follow the link and listen in to the great show at TrekRadio's own Jupiter Station, and make sure to tune in next time for the next Podcast of STOked Radio!

    ~CaptainSmirk

    Please update the link to point to the final produced link:

    Youtube : http://youtu.be/dYsw_GYP8Ok
    Facebook | STOked Radio
    Twitter | @STOkedshow
    [SIGPIC][/SIGPIC]
  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited July 2014
    I listened and got what I expected, no BS from geko. He just says what he feels is right even if I dont agree with him sometimes, I have to respect the man for that. New klingon ships! Gurumba, new raptor oh man I cant wait, good job mav.
  • mustachemavmustachemav Member Posts: 115 Arc User
    edited July 2014
    z3ndor99 wrote: »
    I listened and got what I expected, no BS from geko. He just says what he feels is right even if I dont agree with him sometimes, I have to respect the man for that. New klingon ships! Gurumba, new raptor oh man I cant wait, go job mav.

    Thanks for watching
    Facebook | STOked Radio
    Twitter | @STOkedshow
    [SIGPIC][/SIGPIC]
  • admiralodanadmiralodan Member Posts: 49 Arc User
    edited July 2014
    So I wasn't wrong about Mr. Rivera stating that all he got from the tribble/general feedback for Crafting and Doff's and then when they moved the thread to Galactic News was "Ranting" I know I didn't agree with everything that was said in that thread but there we're some good idea's and solid feedback in some of those posts.

    Don't believe me check out Mr. Rivera's conversation at about 28 minutes...
    The Costs of Delta Rising Upgrades

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  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2014
    z3ndor99 wrote: »
    I listened and got what I expected, no BS from geko. He just says what he feels is right even if I dont agree with him sometimes, I have to respect the man for that. New klingon ships! Gurumba, new raptor oh man I cant wait, good job mav.

    I skimmed thru it since it seemed like old news being the stuff they discussed was pretty much what you can see for yourself. What part does it discuss the new Klingon ships lol makes me wonder if the c-store negh'var is ever going to make it he has discussed that for years now but has never hit holodeck.
  • atomictikiatomictiki Member Posts: 0 Arc User
    edited July 2014
    Don't believe me check out Mr. Rivera's conversation at about 28 minutes...

    I dunno which was worse the condescension or the buttkissing. :confused:
    Leave nerfing to the professionals.
  • dessniperdessniper Member Posts: 195 Arc User
    edited July 2014
    atomictiki wrote: »
    I dunno which was worse the condescension or the buttkissing. :confused:

    Both. They are both equally annoying.
  • millybunmillybun Member Posts: 232 Arc User
    edited July 2014
    Not terribly fond of the condescending tone in regards to the feedback threads (at the 28 minute mark), regardless of however much ranting may be going on in them.

    There *is* feedback in them, even the worst of the general rants contain enough tidbits in them to give clues as to what's wrong. And disregarding those, I've seen quite a few well-structured posts give specific details in the Tribble boards (when it wasn't done) and then after release when it really didn't change that much.

    I know there are plenty of posts that are as ignorant as a Klingon is angry, but matching that by suggesting there's little to no feedback worth listening to isn't an any more positive direction to take. If you ask for feedback, then expect feedback in a variety of different ways, visibly helpful or not. And if you're getting an inordinate amount of negative feedback regardless of its usefulness, then there may be something wrong indeed.


    I'm all for devs being honest and having heart-to-hearts with the playerbase, and that's what I've always liked about the STO devs. It's one of the reasons I've played for as long as I have, because any game where someone like STO's former executive producer DStahl can come in, nerd out with you, and then have an intelligent discussion about the game's mechanics and why some things do and don't work is really cool. But telling your long-term community that, for the most part, all you hear is the unintelligible ranting of people who don't know any better is probably not the healthiest thing to do with your community.

    And so far, not hearing a whole lot in the forums or in-game who agree the DOff UI is better now than it was before (to say the least about Season 9.5 overall). Whether it's overhearing discussions in various chats, forum threads and posts, or personally between fleeties, friends, and random people I meet in-game, everyone has something negative to say about it. It obviously needs a lot more work before it can at least reach the level of usefulness and overall enjoyment the old DOff UI had.


    Like, I don't know why it was a good idea to make the DOff UI so clunky. Specifically, the old DOff UI had everything listed out clearly to see and read, so you knew what you were spending and what you were getting even before opening up the assignment, and you could easily go through the DOff list to work out who you, the player, wants to send on the assignment. You didn't have to go into the assignment to get the whole deal or spend an inordinate amount of time holding the mouse over things to give pop-up messages that give you details, you could instead stay on the assignment list screen and click down the list to read all the information in another pane in the same window. And once you decided to choose an assignment, you could pick all the DOffs you specifically wanted in another pane in the same window, still.

    But now, even with the (partial? People have additional feedback on this I read) re-addition of categorizing as of yesterday, it all takes place in a new, separate window, taking up even more space than the old DOff UI, where everything was clean-cut and self-contained. If the flowcharts used to lay the new UI out is more complex than the old DOff UI flowcharts, then it probably needs to be more streamlined without losing the detail and information people appreciated in the old UI.
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited July 2014
    One comment that I found odd from Capt Gecko was: (I'm paraphrasing here)
    I don't know if we need to tell people exactly where, how to get the items that are needed for the doff/crafting. (around time index 45:01, in the U tube post of the interview)

    I found this sentiment at odds with past statements to the contrary: That newer players MIGHT get frustrated with the game and leave when faced with something that was not made clear. (previous examples where this was used with ESD signage, new players getting lost in nebula's etc. etc.)

    It seems a tad inconsistent especially when one considers that the "We're doing this to help new players be less confused." has been used to justify some unpopular changes.
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2014
    One comment that I found odd from Capt Gecko was: (I'm paraphrasing here)
    I don't know if we need to tell people exactly where, how to get the items that are needed for the doff/crafting. (around time index 45:01, in the U tube post of the interview)

    I found this sentiment at odds with past statements to the contrary: That newer players MIGHT get frustrated with the game and leave when faced with something that was not made clear. (previous examples where this was used with ESD signage, new players getting lost in nebula's etc. etc.)

    It seems a tad inconsistent especially when one considers that the "We're doing this to help new players be less confused." has been used to justify some unpopular changes.

    This is the new exploration system. You must go out and explore where you can get these items lol. Would be nice if someone could point out what time though it said something about the Klingon ships rather than having to try to listen to the whole 3 hours without skimming thru it lol.
  • cookiecrookcookiecrook Member Posts: 4,543 Arc User
    edited July 2014
    My take on it is everything that any of the players don't like, he considers ranting and ignores. This breakdown in communication due to his closed-mined behavior isn't good for anyone or this game.
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  • somebobsomebob Member Posts: 556 Arc User
    edited July 2014
    My take on it is everything that any of the players don't like, he considers ranting and ignores. This breakdown in communication due to his closed-mined behavior isn't good for anyone or this game.

    No, no it is not. But when you're boss...you just don't care.
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  • dessniperdessniper Member Posts: 195 Arc User
    edited July 2014
    What we would like Al is content. We want story lines. The last great story line we had was Legacy of Romulas. What we have received since then is adventure zones with go-slaughter-dinosaurs type missions that are all linked to a grind. We have to replay the missions over and over to get flavor-of-the-week marks. Trek is about story. That is what is missing from this game.

    The whole changing of systems and features because you players dont understand that is actually insulting. In a sense, you are telling new players that they are too stupid to play the game and are dumbing the system so they can understand that. We were all new players at one time. We learned.
  • suranyilaszlosuranyilaszlo Member Posts: 17 Arc User
    edited July 2014
    I think, this comment has a point. Its good, that we are having all kind of fancy new ships and consoles, etc. but the real excitement comes from stories. I especielly enjoy foundry, but unfortunatly, the foundry lately is always bugged, I could not finish a project since long months, because it allways lags, when I want to edit it. please fix it, and by the way: give romulan republic costumes, voth and geneenginered dinosaur, exosceleton NPC-s to the editing tools. Thanks. (And when we will see the dragons of Berengaria? :) You could use the Newerwinter programs adopted for STO to make this. :) )

    dessniper wrote: »
    What we would like Al is content. We want story lines. The last great story line we had was Legacy of Romulas. What we have received since then is adventure zones with go-slaughter-dinosaurs type missions that are all linked to a grind. We have to replay the missions over and over to get flavor-of-the-week marks. Trek is about story. That is what is missing from this game.

    The whole changing of systems and features because you players dont understand that is actually insulting. In a sense, you are telling new players that they are too stupid to play the game and are dumbing the system so they can understand that. We were all new players at one time. We learned.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2014
    My take on it is everything that any of the players don't like, he considers ranting and ignores. This breakdown in communication due to his closed-mined behavior isn't good for anyone or this game.

    Well if that were true we wouldn't have a mogh or separate inventory for R&D materials/components lol. I'm sure he might not like my rants but eventually they are listened too lol. Oh yeah projectiles that a b'rel can use like the bio-molecular were a blessing as well imo for how I want to play :D

    I'm usually ranting about stuff but as far as 9.5 I don't really have any complaints since I can find stuff about it that I love :)

    Edit: Al might have a problem in the future if all my complaints are remedied lol.

    Okay yeah its 1:34:00 around there about the new ships lol. Al is right if you aren't complaining about KDF you arent doing your job *pats self on the back* lol.

    Just my personal wants lol. That garumba, 5 forward raptor(possibly even if only 1 on kdf ship line 5 tact consoles or a pack like kumari has), maybe the c-store negh'var and vor'cha. To a lesser point more kdf melee/ritual weapons and maybe a k'vort but something not as big as the actual k'vort but bigger than the b'rel with its own role(oh yeah hope the thing about setting up bops for different roles said back around first news about flanking).

    Pretty much on KDF portion of wants/needs if that was all put in I wouldn't have anything to really want or complain about rofl.
  • reximuzreximuz Member Posts: 1,172 Arc User
    edited July 2014
    My take on it is everything that any of the players don't like, he considers ranting and ignores.

    That would be because most of the "feedback" from players who don't like things is unactionable ranting, and deserves to be ignored.

    The New Doff UI, which people here are again trying to use to "prove" that Cryptic doesn't listen, got changes in beta based on feedback, and it is getting additional changes still. They are going to add the ability to sort/filter doffs for assignment planning, and they are going to add a way to make the assignments show smaller, as two things I can think of off the top of my head.

    I also see people still ignoring the positive feedback the new Doff UI design has received.

    So yeah, useless ranting with no actionable feedback by people who think they are being ignored if they came isn't custom designed to their specifications most certainly should be ignored, and I wished they were removed from the forums more often, or at least until they learn to communicate like adults.
  • jaturnleyjaturnley Member Posts: 1,218 Arc User
    edited July 2014
    It seems like everyone just totally missed the one gigantic "wha?" moment in the interview here.

    Al Rivera, on the subject of power creep (1:49:00 or so): "It's definitely there, we are very much aware of it, and it's very much going to be a non-issue very soon, or less of an issue".

    Discuss.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2014
    jaturnley wrote: »
    It seems like everyone just totally missed the one gigantic "wha?" moment in the interview here.

    Al Rivera, on the subject of power creep (1:49:00 or so): "It's definitely there, we are very much aware of it, and it's very much going to be a non-issue very soon, or less of an issue".

    Discuss.

    One could assume if more than one KDF ship is coming soon and that expansion 2 or season 10 or what not if its 2 separate updates where they are dropping down even stephens down the pipe that is probally the answer.

    Just no matter what side of the game you look at it from either by faction, story, or foundry here is hoping what I got out of it is that its mostly to plug all those holes with the next big update or two. The only thing I hope they do resolve with the foundry is if you want to do something that isn't the run of the mill mission making a specific tailor enemy, making stationary enemies like defense platforms either space or ground and stuff like that or even renegade type npcs of your faction those make to be interesting content but are not something you can do in the foundry.

    Guessing end of next month is probally first installment of it though... something to attract all the kiddies as they are being drawn into back to school stuff :)
  • jaturnleyjaturnley Member Posts: 1,218 Arc User
    edited July 2014
    dessniper wrote: »
    What we would like Al is content. We want story lines. The last great story line we had was Legacy of Romulas. What we have received since then is adventure zones with go-slaughter-dinosaurs type missions that are all linked to a grind. We have to replay the missions over and over to get flavor-of-the-week marks. Trek is about story. That is what is missing from this game.

    The whole changing of systems and features because you players dont understand that is actually insulting. In a sense, you are telling new players that they are too stupid to play the game and are dumbing the system so they can understand that. We were all new players at one time. We learned.

    It may surprise you, but for every one of us that want story content, there's someone else who thinks it's a complete waste of time and complains about it taking away from systems development. The truth is that both things are mostly completely separate from one another; the systems teams have very little to do with the writing/animation/art teams needed for story content and vice versa, so mostly an update like 9.5 is not reducing the amount of story content in the game at all for the most part. However, the reverse is simply not true. Story content takes a lot of work from a lot of separate teams, and the return on investment from it alone is nearly nothing. A featured episode is among the most expensive things that they do in this game, and it has zero money return; they have no currency attached to them at all, and in fact give away end game items that potentially take away from items that could make them money elsewhere. This means that they have to release story content alongside other updates that DO make money in order to justify them, which means the systems teams have to be in sync to allow that to happen. To put it bluntly, systems updates that bring in money are what pay for story updates that don't. The only reason we got such a huge content update in LoR was because of the projected huge sales of the Legacy Packs and subsequent Zen/lockbox sale items tied to it.

    As for us not getting any story since LoR, we've had featured episodes pretty much every three months, with among the best story lines in the game in my opinion. After a HUGE break with no content at all, having one story every quarter to play through is a vast improvement.
  • jaturnleyjaturnley Member Posts: 1,218 Arc User
    edited July 2014
    One could assume if more than one KDF ship is coming soon and that expansion 2 or season 10 or what not if its 2 separate updates where they are dropping down even stephens down the pipe that is probally the answer.

    Just no matter what side of the game you look at it from either by faction, story, or foundry here is hoping what I got out of it is that its mostly to plug all those holes with the next big update or two. The only thing I hope they do resolve with the foundry is if you want to do something that isn't the run of the mill mission making a specific tailor enemy, making stationary enemies like defense platforms either space or ground and stuff like that or even renegade type npcs of your faction those make to be interesting content but are not something you can do in the foundry.

    Guessing end of next month is probally first installment of it though... something to attract all the kiddies as they are being drawn into back to school stuff :)

    We are indeed due for a new Zen ship next month, but I am betting the real excitement is coming at STLV on the 2nd. Chances are they will make the initial fluff announcement of Expansion 2 there, and we will get a teaser page of some sort with a countdown to a feature overview page like we did with LoR for an October launch with a steady stream of blogs with more details.

    That doesn't give us much to go on about how it's going to fix power creep, though.
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited July 2014
    jaturnley wrote: »
    It may surprise you, but for every one of us that want story content, there's someone else who thinks it's a complete waste of time and complains about it taking away from systems development. The truth is that both things are mostly completely separate from one another; the systems teams have very little to do with the writing/animation/art teams needed for story content and vice versa, so mostly an update like 9.5 is not reducing the amount of story content in the game at all for the most part. However, the reverse is simply not true. Story content takes a lot of work from a lot of separate teams, and the return on investment from it alone is nearly nothing. A featured episode is among the most expensive things that they do in this game, and it has zero money return; they have no currency attached to them at all, and in fact give away end game items that potentially take away from items that could make them money elsewhere. This means that they have to release story content alongside other updates that DO make money in order to justify them, which means the systems teams have to be in sync to allow that to happen. To put it bluntly, systems updates that bring in money are what pay for story updates that don't. The only reason we got such a huge content update in LoR was because of the projected huge sales of the Legacy Packs and subsequent Zen/lockbox sale items tied to it.

    As for us not getting any story since LoR, we've had featured episodes pretty much every three months, with among the best story lines in the game in my opinion. After a HUGE break with no content at all, having one story every quarter to play through is a vast improvement.

    B-But, you don't understand! You don't understand at ALL! Cryptic doesn't care about any of us at all! All they want is money, money, money and the Devs are actually humongous jerks who like to twirl their mustaches as we gripe and groan over a few bytes of data!
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    jaturnley wrote: »
    It seems like everyone just totally missed the one gigantic "wha?" moment in the interview here.

    Al Rivera, on the subject of power creep (1:49:00 or so): "It's definitely there, we are very much aware of it, and it's very much going to be a non-issue very soon, or less of an issue".

    Discuss.

    Listen to whole thing, Geko's overall reply after Mav asks the question.

    How he defines "power creep" in his own fashion...
    What he lays out as a possible resolution to that...

    To me it didn't come off so much as a what moment as a how moment, eh?
  • ussprometheus79ussprometheus79 Member Posts: 727 Arc User
    edited July 2014
    I've not had the chance to listen to this, but I would hope that feedback threads are at least read as even if it is constructive criticism, they have to listen.

    It's the bug threads/squashing that need attention. So many major ones still in game, but again working on these likely takes time away from efforts to make money for the game. You just don't know if they can afford to fix things, but you gotta hope that something will be done.
    If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2014
    I am wondering if their answer to it is something suggested years ago when we weren't even getting ships at all much less for an anniversary as far as KDF goes. The suggestion was that they put out some kind of bundle that if you bought X of the federation that you guy Y for the KDF. So most likely like the cross faction consoles what will happen is you try to claim this as a KDF or Romulan player it will give you some kind of item that is a balance to it to put on your ship or what not and then during a lockbox you as a federation player have a chance of winning said item.

    The other side of the coin though being some of us main reason we play the KDF or Romulans or whatever is we liked those a lot because it was limited but something a fan of the franchise would go after playing more than the run of the mill mmorpg player. Those kind of ships like example the negh'var your not going to see many people wanting them as federation ships go but imo the point is taken on why they aren't pushed out but my opinion on these kinds of ships though is they should be flexible to the point that you can play it as you like and hopefully this unexplained solution/untold solution to the power creep will involve some kind of well structured way for us to keep up the grind but not get left behind if you catch my drift.
  • havamhavam Member Posts: 1,735 Arc User
    edited July 2014
    Dear Smirk,

    your boss cannot find reasonable feedback regarding the new doff ui. Now provided that he isn't trolling. How about you give us the rundown of complaints that you passed on to him.

    I think there was much feedback on tribble, at release, and after the most recent update. Well thought out, by people using the system, explaining what they don't like about the new UI, because it gets in the way of enjoying what many of used to love about the game.

    The ball is in your court, feedback was there and it didn't get through. Turning on the community that is providing this feedback by telling them all they do is rant against something they don't understand because its new, is a very bad move. Should we apologise for trying to help you improve the user experience of your game? Sorry not happening. The whole idea is ridiculous. So as our community rep, why don't you tell us what you passed on to Geko, and maybe we can then see what exactly didn't get through.

  • admiralodanadmiralodan Member Posts: 49 Arc User
    edited July 2014
    The simple truth is like it or not... like what people have to say or not... they have a right to say it...

    Now you have a right to disagree but that does not make you correct either.

    I read through the original crafting feedback thread. I even logged in an helped test it... now there are pieces in that thread that I question as being actionable or even valid... But there was "valid feedback" in that thread and one of the biggest concerns mentioned was how long it would take to max out. Because for a part time/non-hardcore player that is their best opportunity to get top of the line gear outside of a fleet or Rep grinding... Then they went ahead and made that more difficult... and expected what exactly ... that no one would object???

    The other part of the problem I have is that the "Lead Designer/Producer"?? Comes on a Podcast and basically says you know what... everything you guys said even those that tried to provide helpful feedback was "Ranting" that's kind of just rubbing salt in the wound...

    I'm gonna be honest I've worked with the general public for a long time in many jobs over my lifetime... and guess what much as I may want too. You can't tell paying customers... (As Examples) You're Stupid, Everything you say is "Wrong", Your "Ranting" when they are talking about their frustrations and or trying to provide feedback and expect anything good to come from it.

    In fact most places that gets you fired...

    2 things need fixing...

    1. The amount of time to max crafting as it is "redonkulous" I think most people could live with 6 months to 1 year to max out crafting without having to spend a ton of dilithium.
    2. The seeming attitude of a company that wants my money...

    Anyway that's enough of me jabbering
    The Costs of Delta Rising Upgrades

    My new sig till Cryptic fixes it....
  • cookiecrookcookiecrook Member Posts: 4,543 Arc User
    edited July 2014
    reximuz wrote: »
    That would be because most of the "feedback" from players who don't like things is unactionable ranting, and deserves to be ignored.

    The New Doff UI, which people here are again trying to use to "prove" that Cryptic doesn't listen, got changes in beta based on feedback, and it is getting additional changes still. They are going to add the ability to sort/filter doffs for assignment planning, and they are going to add a way to make the assignments show smaller, as two things I can think of off the top of my head.

    I also see people still ignoring the positive feedback the new Doff UI design has received.

    So yeah, useless ranting with no actionable feedback by people who think they are being ignored if they came isn't custom designed to their specifications most certainly should be ignored, and I wished they were removed from the forums more often, or at least until they learn to communicate like adults.

    I don't think it's as much as "Cryptic doesn't listen" as much as it is, we started it and can't be bothered to change it so it is what it is, like it or whine about it.

    This is a Star Trek based game and fans are very passionate about the franchise. Ranting is almost expected when something doesn't go well but that doesn't mean there isn't positive feedback to get from those posts. Game developers deal from all games deal with positive and negative feedback all of the time, regardless of what game it is. Dealing with ranting I would honestly call a part of their job along with finding the best way to keep the players happy while still meeting their internal goals for whatever they are working on. This especially includes bug fixes!

    I think the DOff UI looks nice but it's simply not functional in a useful way. The way it was before was compact, you had all the information you needed, and it was just a couple of clicks to start assignments. Now you have this monstrous UI with ginormous symbols that even at high resolutions, you still have icons that are hidden. You also have more clicks to get assignments started now. Would it really ahve been that difficult to clone the previous DOff interface, rename the clone R&D, make a button for it next to the DOff button, and have that accessible in its own window? It doesn't sound complicated but I am not a dev and have no idea what the process is. By making it separate though, they could have also made the players happy to have it optionally accessible at Memory Alpha instead of removing an iconic piece of Trek from the game.
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  • sekritagentsekritagent Member Posts: 510 Arc User
    edited July 2014
    I don't think it's as much as "Cryptic doesn't listen" as much as it is, we started it and can't be bothered to change it so it is what it is, like it or whine about it.

    Pretty much this. When something hits Tribble it's 95% done and they will not ever, ever, EVER go back and do more than minor tweaks. They trot out the old "it's a work in progress" card to make you feel better about it, but it's not changing in any meaningful way.

    You know they know they are shoving unpopular stuff down our throats when they throw in a bunch of free stuff with changes we hate. This time it was the free Aegis upgrade and doff and the freebie uniforms. I believe last time they gave us some TRIBBLE (Season 6?) we hated they gave out some free low-level ships in the Z-Store. It's devastatingly effective.

    Unfortunately this behavior is par for the course because their development process is they basically do whatever the hell they want and ignore almost all of our suggestions and feedback. They also don't play the game (some may have toons they chat with) so they completely lack any player perspective. That's why you see really stupid things get priority like female run animations and doff UI revamps that completely miss the mark on stuff we care about...700 Day Androids, meaningful Exchange filters, doff UI cooldown timers, the 20 buttons surrounding the minimap, and the hilariously broken tailor (Outfit uses invalid parts).
    Delta Rising is the best expansion ever and the players love it! No, seriously! ...Why are you laughing so hard? :(
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited July 2014
    Pretty much this. When something hits Tribble it's 95% done and they will not ever, ever, EVER go back and do more than minor tweaks. They trot out the old "it's a work in progress" card to make you feel better about it, but it's not changing in any meaningful way.

    You know they know they are shoving unpopular stuff down our throats when they throw in a bunch of free stuff with changes we hate. This time it was the free Aegis upgrade and doff and the freebie uniforms. I believe last time they gave us some TRIBBLE (Season 6?) we hated they gave out some free low-level ships in the Z-Store. It's devastatingly effective.

    Unfortunately this behavior is par for the course because their development process is they basically do whatever the hell they want and ignore almost all of our suggestions and feedback. They also don't play the game (some may have toons they chat with) so they completely lack any player perspective. That's why you see really stupid things get priority like female run animations and doff UI revamps that completely miss the mark on stuff we care about...700 Day Androids, meaningful Exchange filters, doff UI cooldown timers, the 20 buttons surrounding the minimap, and the hilariously broken tailor (Outfit uses invalid parts).

    Several of the devs do play the game. A lot are just those who don't comment here. Taco has mentioned some of the names.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • edited July 2014
    This content has been removed.
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