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Phased Biomatter Weapons...anyone try them?

lianthelialianthelia Member Posts: 7,896 Arc User
I was curious if anyone has really had a chance to play with them, wondering if the proc is any good and if it might be worth using over standard phasers for ships like the Gal-X and Chimera...
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Post edited by lianthelia on
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  • a3001a3001 Member Posts: 1,132 Arc User
    edited July 2014
    Waiting for prices to go down a bit more. Tried the ground versions though. I like the burst rifle best. Like an M14 stuck on semi-auto with an M203 grenade launcher underneath.
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  • til027til027 Member Posts: 0 Arc User
    edited July 2014
    I like them very much, I am currently using 4 CrtDx3 DHC on my aquatic carrier. They are great for dealing with clusters of targets (they are fantastic for NWS for example).

    Here is my build.

    http://gateway.startrekonline.com/#char(Nilvok@til027)/ship-equipment
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited July 2014
    til027 wrote: »
    I like them very much, I am currently using 4 CrtDx3 DHC on my aquatic carrier.

    4 DHCs on a carrier. . . no, it's turn rate isn't too high. :rolleyes:
  • trek21trek21 Member Posts: 2,246 Arc User
    edited July 2014
    4 DHCs on a carrier. . . no, it's turn rate isn't too high. :rolleyes:
    sometimes we don't need high turn rate to make it work lol XD
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  • til027til027 Member Posts: 0 Arc User
    edited July 2014
    4 DHCs on a carrier. . . no, it's turn rate isn't too high. :rolleyes:

    Coupled with helmsman and momentum and the Narcines already quite high turn rate, it is not a problem, so as much as I appreciate your "suggestion" my build works just fine, especially for my purposes.
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited July 2014
    They're Phasers that deal extra Phaser Damage on proc.

    I don't see a problem with them.
  • lianthelialianthelia Member Posts: 7,896 Arc User
    edited July 2014
    Kewl...I was kinda thinking of taking my old first 50 out of mothball and play around with the Gal-X...just might try it.
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited July 2014
    How often are multiple targets bunched up within 1km of each other short of when they're GWed together? Don't seem like they'll be much more than a gimmick aside from NWS and CE.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    How often are multiple targets bunched up within 1km of each other short of when they're GWed together? Don't seem like they'll be much more than a gimmick aside from NWS and CE.

    In a sense, you don't want them bunched up. The more targets there are, the less damage each takes. It does the most damage from a Needle Burst to a single target - half that damage to two targets, a third to three targets, a fourth to four targets, and a fifth when there are five targets.

    http://sto-forum.perfectworld.com/showthread.php?t=1172691
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2014
    Yeah, on single targets, the biomatter proc works better. But the gimmick of distributing dmg with more targets in the vicinity defeats the purpose.

    Because we all want to deal 60 points of damage to other NPCs from a lucky proc...

    Not sure what the train of thought designing that was.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    Heh, I want mine to proc anywhere near as hard as the one from the pets does...
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited July 2014
    I like them. I like that you can now have a rainbow build that doesn't suck; orange, blue and cyan, green.
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  • xlocutusofborgxxlocutusofborgx Member Posts: 1,376 Arc User
    edited July 2014
    I have them on my xindi escort, really nice weapons.
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  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited July 2014
    Note that they don't emit a "beam", rather it's a wavy line and they sound like a rubber band ;)
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  • longasclongasc Member Posts: 490
    edited July 2014
    I like them, it's a proc that isn't totally imba or TRIBBLE but has a nice and damage-wise and visually noticeable proc effect. They also look quite good, graphics and effect wise.
  • sohtohsohtoh Member Posts: 620 Arc User
    edited July 2014
    Yeah, on single targets, the biomatter proc works better. But the gimmick of distributing dmg with more targets in the vicinity defeats the purpose.

    Because we all want to deal 60 points of damage to other NPCs from a lucky proc...

    Not sure what the train of thought designing that was.

    It is more than 60 extra damage, not sure where that number came from. I understand your personal preference is to the Bio-Molecular weapons, in regards to phaser damage weapons; but you seem to be taking it too far by posting false information.

    As far as what they were thinking, it probably had something to do with people asking for a change to the regular phaser proc. While I can't say for sure, as I don't have ears in the office, but these weapons may be a compromise, thus keeping the phaser proc as is while introducing a phaser based weapon with an all together different proc.

    I normally don't use one specific weapon type. I bounce between antiproton, disruptor, and plasma, depending on my mood. With the new proc on these weapons, I can had phasers to that list.
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  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited July 2014
    I can't help but imagine a bunch of monkeys stood on your hull, in a line, throwing lumps of "biomatter" at the enemy...
    I need a beer.

  • lowy1lowy1 Member Posts: 964 Arc User
    edited July 2014
    I can't help but imagine a bunch of monkeys stood on your hull, in a line, throwing lumps of "biomatter" at the enemy...

    It's next, they just haven't finished with the crafting update. :D
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited July 2014
    I'll give 'em a shot on my Fleet patrol escort and see what they can do. I already use phaser DHC's so these look to me like being a bit more useful.
    They are giving pure additional damage when they proc, as oppose to a disable that in most instances (especially PVE) is barely noticable.

    Edit:

    Been using them in the last couple of STF's and they are good fun. If you're lucky with the proc it's like launching a load of mini torps at the enemy. Worked a treat in CSE for cutting down the BOP and Raptor waves. They are only in 3's so the damage is not spread out too thinly.

    Plus the effects and sounds are pretty funky/cool!
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  • ledgend1221ledgend1221 Member Posts: 54 Arc User
    edited July 2014
    Are they orange and do they sound like Phasers?
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited July 2014
    I got the pistol version as that was all I could find at the time. It does nice. The single shot does well and the other fire mode does good damage as well.

    I hope to pick up a rifle version in the future to try it as well.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2014
    How often are multiple targets bunched up within 1km of each other short of when they're GWed together? Don't seem like they'll be much more than a gimmick aside from NWS and CE.
    depends... how often do I Grav Well them? :P

    Actually... a lot... :P
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  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    edited July 2014
    I am currently rebuilding my chimera into a bio molecular death machine. I just have to finish grinding out the warpcore, and shield. Should be ready by Sunday(hopefully) . I will try to post my results, after I take it for a test spin.
  • kestrelliuskestrellius Member Posts: 462 Arc User
    edited July 2014
    Are they orange and do they sound like Phasers?

    What are you talking about? Phasers are supposed to be blue. So if they were orange, you'd expect them to not sound like phasers, no? Because they'd be different.

    Anyway, I tried the ground weapons. They're loads of fun. Grenade launchers, yes. The pistol less so, as it seems to do very little damage with its needle spread.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2014
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited July 2014
  • kestrelliuskestrellius Member Posts: 462 Arc User
    edited July 2014

    Well, that too.

    Sorry, I just...I really loathe the tendency of the fandom at the moment to treat TNG like it was the original, classic Trek. It was neither the original nor the best series. It was a shoddy rehash of TOS, and should be treated as such.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2014
    What are you talking about? Phasers are supposed to be blue. So if they were orange, you'd expect them to not sound like phasers, no? Because they'd be different.

    Anyway, I tried the ground weapons. They're loads of fun. Grenade launchers, yes. The pistol less so, as it seems to do very little damage with its needle spread.

    I was under the assumption, that phasers are supposed to be red. :P

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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited July 2014
    til027 wrote: »
    I like them very much, I am currently using 4 CrtDx3 DHC on my aquatic carrier.
    I just upgraded my carrier's weapons to purple MkXII. Yes, even the cannon.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited July 2014
    Are they orange and do they sound like Phasers?

    No, Biomatter phasers are light-blue and sounds like an abbreviated thunder-clap when fired.
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