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Ship Tiers

colonelmarikcolonelmarik Member Posts: 2,211 Arc User
This is something I've been considering for a while now, but never bothered to post about because it's not something that would (or could) be implemented. Nevertheless, I thought I'd post my thoughts on the subject just for the sake of discussion.

I think the tiers are messed up. I think they've got ships in the wrong tiers, and the "refits" and "retrofits" are a large part of that.

Here's how I might have done things.

We have five CANON Starships ENTERPRISE. Each is larger and stronger than the one before. We have five Tiers. Each represents larger and stronger ships. Logically, we could therefore use each ENTERPRISE as a reference point for each tier, and assign other ships to the tiers, based on how they compare to the various ENTERPRISEs.

So,

T1 - Constitution. We know the Miranda and Oberth were roughly comparable to the Constitution, so this is where these ships belong.

T2 - Excelsior. At this tier, we would also have the Constellation, which we know to be more or less contemporary to the Excelsior. I would assume the New Orleans would fit in here, as it was implied to be smaller than the Ambassador. Likewise, being smaller than the Intrepid, which we will have at tier 3, the Nova class would go here.

T3 - Ambassador. I would also put the Defiant class here, as we saw Defiant take on a souped up Excelsior once, and it was a relatively even match. The Intrepid class would likely be appropriate here, as it's described as being smaller and less powerful than the Galaxy.

T4 - Galaxy. We know the Nebula is contemporary with the Galaxy, so it seems this would be the place for that ship. I might include the Akira class as the Escort at this tier, as it seems to be of a similar design to the Galaxy/Nebula.

T5 - Sovreign. I hesitate to include it, but the Prometheus should probably go here, since we saw one take on several ships that were more or less a match for the Galaxy. That means it's more powerful than the Galaxy/Nebula, making it T5.


Of course, there are more ships in the game than this, but this covers most of the canon ships I can think of.


Now, I would have done away with the T5 retro/re-fits, and instead gone with a general refit program that would allow any ship at any tier to be upgraded to be effectively the next tier. It makes no sense for small ships to be able to be as powerful as larger ones. It's enough that you can mount higher mark weapons and equipment. A refit would really only affect the hull/shield stats and BO layout. I think that would be enough to make a ship usable at higher level, but still remain somewhat realistic.


Anyhow, just some random thoughts.
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Post edited by colonelmarik on

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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,174 Community Moderator
    edited July 2014
    There is three flaws in this.
    • Odyssey class Enterprise-F
    • Constitution class refit Enterprise-A
    • NX class Enterprise

    The NX is Tier 1 and the Odyssey is T5. The Connie refit (Not TOS variant) is T2, while the TOS Connie is T1.
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    talonxvtalonxv Member Posts: 4,257 Arc User
    edited July 2014
    Personally there should of been 6-7 tiers not 5. BUT that's just me.
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    hravikhravik Member Posts: 1,203 Arc User
    edited July 2014
    The New Orleans class I would put at T3, perhaps T4. It is smaller than the Ambassador, but also larger than the Prometheus. (Ambassador is 2,871,310 cubic meters, Prommy is 661,244, and NO is 1,098,160 give or take) In my own head canon I always put this class down as an immediate predecessor to the Galaxy line, where some of the technology that was put into the Galaxy was being tested.

    The pods on it could be weapons pods, or sensor pods. I don't think it was ever specified. I could also see them as interchangeable mission pods, like the Nebula has.
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    zipagatzipagat Member Posts: 1,204 Arc User
    edited July 2014
    It's not just a matter of physical size, though. It has more to do with capability. The New Orleans was decribed as a frigate, and was implied to be smaller than the Ambassador. That puts it below T3, since that's where the Ambassador is. I could see it as a contemporary of the Galaxy, though, as you say, since it has design features in common. Thus, perhaps I'd let it go as high as T3. The problem then is that it becomes AS capable as the Galaxy when refitted, and that seems inappropriate.

    Those mission pods should have been represented as universal BO slots.

    Oh, and as an aside, I wonder if they're ever going to fix that torpedoes aren't firing from the mission pod on the Nebula, as they're supposed to...?

    Nebulas with the triangular pod should have two torpedo launching locations, ones on the pod itself and on the hull.

    Early nebula class ships didn't have the weapons pod like the USS Phoenix but still carried and used Photon torpedos so it makes sense since the torpedos must of been fired from somewhere.

    Also physical size of a ship is not an indication of ability, a ship like the Defiant and the Prometheus while physically small punch way above their weight. The Defiant could cripple the much larger Keldon class with a single torpedo volley. The earlier Galaxy class ships carried far less firepower than it could of for a ship of its size. (Especially the early ones like the Ent D)
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    jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited July 2014
    I would base it on the era that the ship came from, so as you increase in rank you qualify for more prestigious aka newer ships.
    T1 - constitution/miranda/oberth
    T2 - excelsior/centaur/constellation
    T3 - ambassador/cheyenne (maybe)/cryptic design
    T4 - galaxy/freedom/nebula/new orleans
    T5 - sovereign/defiant/intrepid/saber/prometheus/akira/etc

    This has the benefit of more end game canon ships and allowing ships for each play style at every tier.
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    kestrelliuskestrellius Member Posts: 462 Arc User
    edited July 2014
    So...what, all the high-tier ships are slow behemoths, and people who want to fly escorts are stuck with lower-tier vessels?

    Yeah, no thanks.

    And also of course there's the fact that since STO takes place in a new "era", after the TNG era, the tiers really shouldn't include anything from before the 25th century except as vanity ships in the C-store or something.
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    kestrelliuskestrellius Member Posts: 462 Arc User
    edited July 2014
    Well, I watched the video in your sig. It was worth a laugh or two for the sheer, palpable amount of TNG fanboyism in it. But they overlooked...like...everything.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    It's really kind of simpler...how they've handled it.

    Galaxy (TNG) Captain
    Defiant (DS9) Captain
    Intrepid (VOY) Captain

    Everything else was fit in around doing that.
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    jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited July 2014
    skollulfr wrote: »
    afaik you got the centaur era wrong, by your scale, it would be t4.
    the soyuz would be the t2

    I consider the centaur as an 'excelsior era ship' as it has an excelsior like saucer, nacelles similar to an excelsior, and came about in the same generic time that the excelsior class was the bees knees. Like the nebula to the galaxy or the miranda to the connie.
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    cavaleriuscavalerius Member Posts: 126 Arc User
    edited July 2014
    Myself and a few others would actually be happier if they brought about ten tiers, with nothing inbetween. After all, do you actually care about going from lv 32 to 33, or would you rather just go to the next tier?

    Becoming "acting captain" in STO of a Miranda class ship with 200 people, most of whom probably have years more experience than you is kinda bs too. Start us out in a small ship with small power like this one would have more sense. If STO devs completely rebalanced ships, and included the ability to "refit" owned ships, it would be awesome.
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    daisy0815daisy0815 Member Posts: 13 Arc User
    edited July 2014
    My dream to this:

    Let the ship grow with the Captain.
    As the Captain levels up the ship do it also.
    More Weapon slots, more console slots, stronger Hull and more Bridge Stations from Char Level to Char Level.

    Weapons: Choose between front and rear Weapon slots. Make it possible to vary them till 4f-4r or 5f 3r out of 8 Slots are reached at Char Level 40. Or pretend the slots by the ship type. Escorts 5f 3r, Cruisers 4f 4r...aso

    Console Slots: Choose between 8 or 10 Slots the same way. Let the player decide with kind of console and how many slots for this console (Tac, Eng, Sci). So different Captains could choose between different console slot types for their career needs.

    Bridge Stations: A mix of both. Let the player decide which bridge station he needs. If he wants to play with 3 Tacs - let him do this or pretend more station according to the Char career. So Tac Players get two Tac Stations, Sci Player more Sci Stations aso.
    Once all Stations are reached, lvel them up (Lt, LtCMD....aso)

    Keep the ship types. Escorts, Cruisers aso. (get rid of pure Sci ships :P)
    Keep the Ship modifiers (e.g. +10 Weapon power for the Avenger) to differentiate between ships and classes.

    Level up Hull Strength
    Perhaps Level up Modificators like Shield Modificator from 0.6 to 1.1

    Keep the rest. No Captain needs to fire MK XII Weapons at Level 20.

    In other words: Do a ship reputation. ;)


    As i said....my dream. That way i would fly my beloved NX01 at Level 50 and would be competitive.
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