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Official "Assimilation of the Innocent" Feedback Thread

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  • jonsillsjonsills Member Posts: 10,511 Arc User
    edited October 2013
    Now with this new story, it makes absolutely no sense that the Borg suddenly appear, undetected, set up camp at Vega, assimilate the entire world, and never are heard from ever again.
    You must not have paid attention to the part where you were assisting the Khitomer with scans around Pollux. The transwarp hub, and part of the invasion fleet, were disguised by those anomalous clouds - which you used a treknobabble pulse to dissipate. And when you leave Vega, the captain of the Renown indicates that the task force that came to save you from the cube will stay on station until Starfleet can assign a fleet to contain the Borg invasion force on Vega Colony.

    Then, if you ask Quinn about it, he states that the shortage of good, experienced commanders (the very thing that caused him to confirm your battlefield promotion and give you command of the former training ship) means that all the Fleet can do is contain the Borg there. (Also, Starfleet wants to figure out why the Borg are behaving so oddly, a phenomenon noted during the fight.) So you see, it all makes at least as much sense as the Borg somehow killing everyone on board your ship over the rank of Ensign, leaving you in command, and not killing the other ensigns aboard. Since when do Borg pay any attention to the rank of their victims?
    Lorna-Wing-sig.png
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited November 2013
    jonsills wrote: »
    You must not have paid attention to the part where you were assisting the Khitomer with scans around Pollux. The transwarp hub, and part of the invasion fleet, were disguised by those anomalous clouds - which you used a treknobabble pulse to dissipate. And when you leave Vega, the captain of the Renown indicates that the task force that came to save you from the cube will stay on station until Starfleet can assign a fleet to contain the Borg invasion force on Vega Colony.

    Then, if you ask Quinn about it, he states that the shortage of good, experienced commanders (the very thing that caused him to confirm your battlefield promotion and give you command of the former training ship) means that all the Fleet can do is contain the Borg there. (Also, Starfleet wants to figure out why the Borg are behaving so oddly, a phenomenon noted during the fight.) So you see, it all makes at least as much sense as the Borg somehow killing everyone on board your ship over the rank of Ensign, leaving you in command, and not killing the other ensigns aboard. Since when do Borg pay any attention to the rank of their victims?

    And I guess you didn't think "HOW DID THIS BORG GATE GET HERE IN THE FIRST PLACE!" :rolleyes:

    Guess what, even if it was in those clouds, the Borg has to physically come and actually construct it! And the other thing, the Borg don't sneak around. So its really stupid that the Borg are in the heart of Federation Territory and nobody seems to notice anything out of the ordinary.

    So it feels like Cryptic is pulling plot right out of their impulse manifolds. The Story needs a flow and it needs to be very apparent to those playing the game for the first time. And this does not deliver. Of course, the way the games evolving seems like nobody cares about actual storylines anymore and just throw garbage out the window and call it art.


    And it shows given the comment about Quinn talking about "we need to know about the Borg." And as players you don't encounter them again for another 40 levels and those stories don't even go into any detail about the Vega attack. Unlike the original Khitomer Accord that actually was a major factor in that story. This does not, the plot is dropped as if the Borg disappeared and never be heard from again. AND THAT IS BAD WRITING!
  • jonsillsjonsills Member Posts: 10,511 Arc User
    edited November 2013
    Yes, I did think that. And what seems reasonable about that is that the Borg sent probes ahead to institute those clouds, then built their gate in the clouds.

    Remember, the Borg adapt. None of their straightforward attacks against the Federation have succeeded - why would you be surprised that they decided to try getting tricky? Especially when this time it worked? (If you can complete Assimilation of the Innocent, which I've managed twice out of five attempts, it leaves Vega Colony in the grip of the Borg, giving them a forward base in Federation territory for the first time ever.)

    As for today's attempt - I got the message from Sulu that usually comes at the very end just after clearing "Communication Breakdown", then was dispatched to Vega. I was able to choose one of my crew to beam down with me; however, it still crashed when I tried to close the box that was prompting me to press U after I got the armors. And I still can't turn off the half-graphics option, which is a very big deal for me.
    Lorna-Wing-sig.png
  • tylermaxwelltylermaxwell Member Posts: 184 Arc User
    edited November 2013
    Perhaps it would be better if the transwarp gate were located some place a little more secluded, like the Pollux asteroid field, or an exceptionally dense gas cloud. I'm not a big fan of the giant gate in the Federation's backyard that everyone in Starfleet seemed to have missed, the Borg can transwarp a fleet into Federation space just fine without having to magic in a gate under everyone's noses. But if the gate idea here to stay at least put it somewhere a little more remote; putting it right in clear orbit of a large planet protected by a few puny gas wisps doesn't seem like the best hiding place.
    [SIGPIC][/SIGPIC]
  • saurializardsaurializard Member Posts: 4,409 Arc User
    edited November 2013
    There can be only one reason:

    ICONIANS TROLLING!

    That could be a nice call back (or call forward) to the missions involving them. Make one Iconian ship (maybe the Obex itself) appear and disappear twice or thrice as you scan the clouds as if to taunt you and confirm the location where to dump the Borg gateway from subspace.

    Or tamer, simply replace the gate by one of those swirly vortex Voyager came out of in Endgame.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • spirol04spirol04 Member Posts: 1 Arc User
    edited May 2014
    Guys! I've got a problem. I jumped over the gates(didn't notice I can open them) and now I can't go back ;/ Abort mission is not available. Commands like stuck or killme also won't work. What should I do ? =.=



    ps. ok. Problem solved itself after 15 min ;p
  • admiralcheungadmiralcheung Member Posts: 0 Arc User
    edited May 2014
    Hi guys, I have a problem here. I thought I would join my level 2 friend playing this mission and it joined me on a different instance than him, now he can't exit the mission and is forced to fight lvl 50 borg (poor guy) and cannot exit. Please advice !
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited May 2014
    Hi guys, I have a problem here. I thought I would join my level 2 friend playing this mission and it joined me on a different instance than him, now he can't exit the mission and is forced to fight lvl 50 borg (poor guy) and cannot exit. Please advice !
    This happened to me and my friend too. Tried to help him, and boom, we were in different instance, he had lvl 50 Borg and he'd get one-shotted. The problem solved itself, iirc, removing him from the team, and waiting some time after he logs out for the instance to reset itself.
    [10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.

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  • pinbrightpinbright Member Posts: 2 Arc User
    edited June 2014
    It might be a bug I'm up against, if it's not my own personal shortcoming. I have basically completed Assimilation of the Innocent -- the only thing I have left to do is "destroy the transporter inhibitor." This is a tall green structure in a ravine. I've killed all the Borg drones, and their boss, so I can take my time destroying this thing... but there's absolutely no indication how to do so.

    Shooting it does no good and I can't figure out how to open the door in the structure. So I'm concluding I'm not supposed to shoot or open it. But... what then? Is this a bug or am I just missing the obvious solution?
  • carl103carl103 Member Posts: 1 Arc User
    edited June 2014
    Bug that i got, if you kill the boss too fast the rest of his guys don't spawn in and until they die you can't kill it. Log into another character then back into him and re do it, this time just shoot the boss, don't use powers on him, (Chronition mine barrier screwed it for me).
  • pinbrightpinbright Member Posts: 2 Arc User
    edited June 2014
    carl103 wrote: »
    Bug that i got, if you kill the boss too fast the rest of his guys don't spawn in and until they die you can't kill it. Log into another character then back into him and re do it, this time just shoot the boss, don't use powers on him, (Chronition mine barrier screwed it for me).

    Oof, that's super irritating. Yes, I dropped the boss within seconds and had to contend with hardly any drones. I guess that's the problem. Thank you very much for the reply.
  • almockalmock Member Posts: 1 Arc User
    edited November 2014
    I just started playing STO and was on this mission. I beamed down to vega, killed a bunch of borgs and beamed the civilians up (all 3/3). When I meet the colony administrator, she doesn't talk to me (I've seen in a walkthrough that she's supposed to talk to you). There is another gate to the left of where she is, but I can't open it. It says that I have killed 94% of the borg in Vega Colony.
    So, how do I resolve this issue? Is there a way? I tried loging out and back again, but I just show up in the same place and she still doesn't talk to me, so I have nothing more to do.
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