There are two people in my guild with enough authority to set a research project. I am the only one actively setting them. I know exactly what I looked at and chose to line up as fleet research projects.
Every project I lined up for Engineering, Science, or Tactical research on this last run through was specifically to research for Experience points in those areas. Instead, as the Engineering project finished, the 'system' placed in a provisions research costing 192,000 dilithium. We do not need these provisions. We do not need to waste time or resources filling this out. We will not willingly have dilithium for this anyway. If forced to this research project will sit in that square until the server shuts down and the apocalypse is over.
I am the head of the fleet, yet I have no option for correcting errors that I know were not made by anyone in my fleet. Even if they had been, which they were not, I have no ability to change the research in progress if someone lines something up I do not want in there. Why not?
I am angry that the research project I chose, one for 1,000 Engineering Experience is not in the active project slot where it belongs. I am angry that this project I would Never Ever choose, is in there. How do I know I would Never Ever choose it? Because the only way that much dilithium gets raised in my guild is if I buy it with Zen. It comes out of my pocket.
I did not pick this research project. There is nothing in this research project. There is no way to cancel this research project. It is in the way of doing legitimate research for things we need. I want to see a change so that the head of the fleet can correct projects on the fleet just like a player can correct research projects on their character. There is no reason this should not already have been implemented to begin with.
:mad:
Be daring, be different, be impractical, be anything that will assert integrity of purpose and imaginative vision against the play-it-safers, the creatures of the commonplace, the slaves of the ordinary. ~ Cecil Beaton
That's very peculiar. I've never heard of this happening before. Are you sure you didn't queue the wrong project, or that one of you didn't fatfinger a button? The Engineering one in particular looks very similar to the 1K.
The "system" will never auto-queue a project. Either you or the other person capable of doing so chose that project and chose not to change it during the 20+ hours it took the project before it to finish.
Dead Wrong. Neither of us chose this project. I chose the Engineering project for 1000 Engineering Experience. I did not choose the project for provisions for which we have no use, requiring dilithium we do not have.
Further, I have attempted to see about changing the project behind it to see if I could somehow get to that one after removing the second queue for the same Engineering project that provides 1,000 Engineering Experience and there is No Way to remove the second one over either. There is no way to cancel any project in any slot at any time that is queued in any of the Fleetbase research positions.
I know what I loaded and I know why I loaded it. I would Never load that one because I would Never spend money to fill in a useless research project for provisions that no one needs. And the Basic Provisions does not look similar to the 1k Engineering project because all it has in it is a pink dilithium box for requirements.
Further, none of that chages the fact that the leader of the fleet should be able to cancel any research project at any time they choose - particularly instead of being stuck with something that No One in the Fleet chose for research.
And I don't care what anything says anyplace about what was chozen, because I know what I chose and why I chose it. There was no mistake made on my part. I repeat: I know exactly what I chose and why I chose it. Therefore I am stating the system screwed up. If the system did not TRIBBLE up then someone outside of my guild, either a dev. or hacker deliberately changed what I put in there. Since I do not choose to accept the latter, then the system screwed up.
If they do not correct this then it is a clear statement that they consider money more important than public relations. If they do not create a method for correcting things like this, then it is again a clear statement that they consider money more important than good relations with the customer. As someone who holds a degree in the field, I feel confident in this as a professional opinion.
Be daring, be different, be impractical, be anything that will assert integrity of purpose and imaginative vision against the play-it-safers, the creatures of the commonplace, the slaves of the ordinary. ~ Cecil Beaton
Been in 3 fleets as management and owner and have faced similar issues. The system has NEVER auto selected something unless it was already in the que.
The reason for 'errors' boil down to:
1.) Double check you have not given que access to another rank level. This is usually the biggest reason why.
2.) Demote your buddy. If you didn't set it, he most certainly did.
This,
Plus...allow me to set a high fleet marks project...fill it out...now cancel it. Reslot the project, fill the marks, now cancel...repeat as see fit...
Your buddy slotted the project or it was human error by you. You can't be 100% sure unless you record every slotting and prove it was the system.
Nope. I am not wrong. You are wrong, and your anger is misplaced. Either you or your friend selected that project and then failed to double-check that it was correct.
Does it really matter??? A cancel button should be there. Though there will be more implications with that as well. As you will have some numbnuts cancelling projects that are near completion and wasting all resources that were used in it.
I think I understand the different sides of this argument.
Why not allow you to cancel a Fleet Project that has nothing contributed to it yet? I think that could solve both problems people are talking about.
You can cancel the project if it comes up, and it is wrong. Also you can not do the fleet mark dump over and over again. Or have somebody try to grief and cancel a project as it nears it completion.
Also, I have never seen the system queing a project without somebody loading it. Today, I had to que a project because the last one finished and nobody had loaded a follow on.
OP: I would ask the other people that have the capability to change/que projects, and make sure they either did not load that undesired project. They could have accidentally qued the wrong project, by looking at what other projects were available and qued it up unknowingly? We have had that happen before.
That, or make sacking a project still activate the full timer to the sacking process, so if you sack a 20 hour project, you still have to wait 20 hours.
OP: I would ask the other people that have the capability to change/que projects, and make sure they either did not load that undesired project. They could have accidentally qued the wrong project, by looking at what other projects were available and qued it up unknowingly? We have had that happen before.
Just my 2 ec
I did check with my second, the only other person who has the ability to queue and he did not queue up anything. I did not queue this project up. I selected the Engineering Construction Projects I to queue it. I looked at everything in Engineering before clicking on this for the queue so if the system queued the first thing I looked at without me selecting it, and then refused to acknowledge what I actually hit the select button to select for queue then the system is still in the wrong! I know what I selected, and I have specifically instructed in every announcement in my fleet that what is currently in the que is Never to be filled, Ever! There should be a cancel button to remove it because it was Never Selected for research.
:mad:
Be daring, be different, be impractical, be anything that will assert integrity of purpose and imaginative vision against the play-it-safers, the creatures of the commonplace, the slaves of the ordinary. ~ Cecil Beaton
You or your friend queued it. And you're going to have to fill it.
Yeah this. If you know you didn't and he is say he didn't then one of you is either lying or did it by accident. It didn't slot itself. Just doesn't happen.:rolleyes:
It's not myfault ifyoufeel trolledbymyDisco ball...Sorry'boutit.
ehh, what's the big deal? reputation projects have a cancel button so why not fleet projects? won't hurt anything, seems like if people are against that, they just want to be argumentative on the forums because how would that hurt them or cause them pain in any way? The developers could always implement it with a restriction feature so we can pick what ranks members have to be to cancel a project
ehh, what's the big deal? reputation projects have a cancel button so why not fleet projects? won't hurt anything, seems like if people are against that, they just want to be argumentative on the forums because how would that hurt them or cause them pain in any way? The developers could always implement it with a restriction feature so we can pick what ranks members have to be to cancel a project
Exactly! To begin with, the Fleet Commander should always have this ability anyway. Those who are opposed to it simply want to be in opposition to something that would benefit everyone.
However, I Know that neither my second nor I selected this option. It was never meant to be in que. I also know that 192,000 dilithium is, in my fleet, 24 days of my putting dilithium into this research project that we do not need and for which we have no use. The incredible and idiotic grind-fest which has been placed on Fleet development has made most of my guild feel other games are more worthy of their investment for the return on their time.
I will not spend Any dilithium on this research project that No One in my guild selected for research. By not creating a way to correct this, their systems mistake, Cryptic only increases the perception of a complete lack of interest in positive customer experience.
:mad:
Be daring, be different, be impractical, be anything that will assert integrity of purpose and imaginative vision against the play-it-safers, the creatures of the commonplace, the slaves of the ordinary. ~ Cecil Beaton
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I would love a cancel button, making FC with just FM's & exp..
You slot a project, fill FM's and exp. then cancel, slot project fill fm's & exp...........ect, ect.
Sorry, but someone put it in there, period. On purpose or on accident, SOMEONE did. Missions are never slotted automatically.
What you are apparently overlooking is this: It should never be possible for something to be slotted by accident. I know which research project I clicked the select button on. As something else is there, other than what I selected,
that means there is a systemic error that needs a method for being corrected. Thus far, Cryptic, does not care about correcting anything. I was just informed a few minutes ago of another fleet, on the Klingon side, that is having the same problem. They have everything blocked up with the wrong research projects and no way to correct this.
I would love a cancel button, making FC with just FM's & exp..
You slot a project, fill FM's and exp. then cancel, slot project fill fm's & exp...........ect, ect.
That is assuming Cryptic would bother to cause the resources to refund. Generally speaking, if they bother to do anything at all (which they would rather TRIBBLE up crafting than do something that would make sense and help the community), I would imagine a cancel button would simply mean the complete loss of all invested resources just as it does on character research. If they wanted to be extra nice, something completely never to be expected, then the resources would go into a pool and automatically apply toward slotted projects until they are actually used. But I would expect the complete loss more than any other possibility.
Be daring, be different, be impractical, be anything that will assert integrity of purpose and imaginative vision against the play-it-safers, the creatures of the commonplace, the slaves of the ordinary. ~ Cecil Beaton
It should never be possible for something to be slotted by accident. I know which research project I clicked the select button on. As something else is there, other than what I selected, that means there is a systemic error that needs a method for being corrected.
Someone clicked on the "Select" button on that project. You can live in denial about that if you'd like, but that's a fact. It didn't queue itself.
I know a cancel button on fleet projects would be nice, but Cryptic has gone to great lengths to prevent us from having an easy fleet mark dump (the T5 special project that rewards 50% credit being probably the best we'll get). They've explained why fleet projects can't be canceled, and it's to prevent people from circumventing the other inputs to just convert marks into credits at full value. They're not going to change it.
A similar thing happened to me too. Since I'm soloing a fleet with my two alts that 200k dilithium was a big ouch! Half a months of dil grinding/eight T3 holding projects... *poof*
As near as I can tell, the "Select" button for that provisioning project was just above the description for the construction project description I thought I had slotted. I must not have scrolled down enough to see the "Select" button for the latter and used the former instead. I'm more inclined to believe my own user error than a one time issue that hasn't happened again since then.
Someone clicked on the "Select" button on that project. You can live in denial about that if you'd like, but that's a fact. It didn't queue itself.
It didn't correctly que what I put in there either. Nor did it check to make certain that was what was wanted if it was an operator error - Which It Was Not! I queued the Engineering Construciton Project I for 1,000 experience. I did not queue the 192,000 dilithium cost project because I will not spend money out of my own groceries to fill a project we do not need.
I know a cancel button on fleet projects would be nice, but Cryptic has gone to great lengths to prevent us from having an easy fleet mark dump (the T5 special project that rewards 50% credit being probably the best we'll get). They've explained why fleet projects can't be canceled, and it's to prevent people from circumventing the other inputs to just convert marks into credits at full value. They're not going to change it.
That is a large barn full of cow puckey. Since no resources are converted into credits when a character drops a research project, then no resources would be converted to credits when a fleet drops a research project.
:mad:
Be daring, be different, be impractical, be anything that will assert integrity of purpose and imaginative vision against the play-it-safers, the creatures of the commonplace, the slaves of the ordinary. ~ Cecil Beaton
That is a large barn full of cow puckey. Since no resources are converted into credits when a character drops a research project, then no resources would be converted to credits when a fleet drops a research project.
:mad:
You are completely missing the point there.
It's not myfault ifyoufeel trolledbymyDisco ball...Sorry'boutit.
dont slotted projects show up in the activity logs?
No they don't. My activity logs don't show any resource changes at all. The activity log does however denote when Player Characters promoted and trained Non-player Characters...
No, I am not missing the point. The projects appear in two columns, the active on the left and the inactive on the right. Before a project can become active on the left it is supposed to be queued up as active on the right. Once queued you cannot tell what in the heqq is there. It is not possible to read it. Highlighting it will not bring it up on the right side of the selection box in a manner that lets you see it in a larger format. Even if it were highlighted on the right side in a larger format there is still no way of cancelling or removing it from the queue.
Further, you are concerned that people will invest points into a project in order to amass millions of fleet credits by cancelling the project after making the investment. Since it would only be the highest ranking officers in the guild that could cancel the project, what in deed would the results be?
1: They have a tier 1-2 station, and amass a bucket load of fleet credits with nothing to spend them on because they cancelled all their projects. Now they must join another fleet where they don't cancel projects for points, invest points to earn the rank needed to make purchases, buy their equipment with points farmed while earning that rank and dilithium farmed the same way or purchased from the Zen exchange, and then what? Go back to the fleet they didn't build?
2: Maybe they get this stupidity at tier 3-4? Everything above still applies, but their brainfart came later. The only people likely to be hurt are themselves for amassing these useless fleet credits and maybe Cryptic who will make money off their get dilithium quick because I didn't farm it while I was farming my replacement fleet marks.
3: Perhaps they catch this idiocy at tier 5? They are going to develop their fleet to tier 5, and then begin cancelling projects in order to earn fleet credits? Why? I have over a million fleet credits on 1 toon, and my fleet base is still working on tier 2. I have nearly a dozen toons contributing, plus a half dozen others who put in something occasionally. So skipping everything else, there is no reason to play this fleet marks for fleet credits dump game because there are more than enough credits earned through regular play with nothing left worth spending them on to begin with.
So, no I am not missing the point at all.
There should be a way to cancel projects to prevent this kind of thing before it happens. There is not. There should be a way to fix and/or correct projects which initiate themselves, as this one did, and into which I have had my guild place absolutely No Resources.
We have still placed no resources in this project. The Dev.s have done nothing to correct the situation in spite of being asked to do so. As I would expect, they do not care about customer service or customer relations. Everything stated as to why one cannot put a cancel button on the projects is founded in poor logic at best and cancellations as an attempted exploit cannot actually benefit a player in any meaningful way - kind of like the man in 1870 with millions in Confederate currency.
Be daring, be different, be impractical, be anything that will assert integrity of purpose and imaginative vision against the play-it-safers, the creatures of the commonplace, the slaves of the ordinary. ~ Cecil Beaton
Well, the bottom line reality is that if you don't fill it and clear it, you will be crippling your fleet's progress because you are angry. There have been plenty of times I have been angry about things that have happened in this game. The day I inadvertently bought 30 green fleet doffs at a total price tag of 225,000 fleet credits instead of 30 common fleet doffs at a price tag of 22,500 fleet credits and STILL had to go back and spend the 22,500 fleet credits I originally intended to spend to fill a project springs immediately to mind. I was very angry. I was pissed off that the button to select the green doffs was located right below the button for the white doffs. I was pissed off that the thing seemed to default to green doffs rather than white doffs. I was pissed off because I had worked for 10 hours after getting up at 5:30 am and the fact that I was bleary and tired was the probable cause of the whole thing.
But what I wasn't was so pissed off that I didn't fill the project, because I know that every day that goes by that a project isn't started and filled is just another day that the eventual completion of the fleet is delayed. And that's all getting angry about these things is. Just a delay in the process.
The process sucks, but if you want a T5 fleet, you suck up all the times you get pissed off and you just do it.
Being angry is never an excuse to cripple your fleet.
There should be a way to cancel projects to prevent this kind of thing before it happens. There is not. There should be a way to fix and/or correct projects which initiate themselves, as this one did, and into which I have had my guild place absolutely No Resources.
No there shouldn't because they don't initiate themselves. Even if they did there still shouldn't be.
Get over it princess and either do the project or stop complaining.
It's not myfault ifyoufeel trolledbymyDisco ball...Sorry'boutit.
Well, the bottom line reality is that if you don't fill it and clear it, you will be crippling your fleet's progress because you are angry. ... The process sucks, but if you want a T5 fleet, you suck up all the times you get pissed off and you just do it. ... Being angry is never an excuse to cripple your fleet.
I fully understand your position, and it is quite logical in a pragmatic sort of way. Keep in mind, if the majority of my fleet personnel were actively involved in contributing to fleet development, I would not be angry - I Would Be Enraged! My 2nd in Cmd wants to fill it to get it out of the way for the reasons you state. I want Cryptic to get off their lasy petaq and fix something you obviously agree "sucks".
I understand a few things wherein Cryptic was not at fault. They inherited a game that was incomplete, and not ready for the shelf. They were ordered to put it out anyway. We subscribed for our Beta during which they changed the skill system and tweaked mechanics multiple times, and still barely got the ground arena within range of the space combat. They continue to focus on adding game mechanic perks and tweaks that got so out of hand they had to completely overhaul the trait system, which left things like the Breach Elite not worth playing. All the while, they have completely missed that Star Trek is a world about the exploration of ideals and ideas, about social rolls and Platonic constructs. It is only recently that we are getting fantasticly reconstructed content with the kind of RP imagery that reflects what writing and cinematography of Star Trek should be. For inheriting something that was incredibly unready, being bullied by Atari through the crunch, and then rising to the showmanship of the current scenarios, Cryptic has done very well.
I will not let them off the hook, because they have put up pretty flashing lights, for poor quality customer relations. When it comes to customer relations it always seems like we are going to a corner used car lot with a 3 day lemon law as the only warranty. Once the mark owns the Edsel whatever goes wrong is their problem. Once the 3 days are up the salesagent could care less if your u-joint drops out on Cajon Pass.
No there shouldn't because they don't initiate themselves. Even if they did there still shouldn't be.
Get over it princess and either do the project or stop complaining.
As your inappropriate tone can only be taken as RP, I shall respond in kind, RP:
"I will do neither one, because I am correct. I am 100% correct, and you are not. A mentallity promoting complacency in the face of corrupt systems is the reason the 20th and 21st century devolved into the competitive Eugenics Wars."
Be daring, be different, be impractical, be anything that will assert integrity of purpose and imaginative vision against the play-it-safers, the creatures of the commonplace, the slaves of the ordinary. ~ Cecil Beaton
Comments
Further, I have attempted to see about changing the project behind it to see if I could somehow get to that one after removing the second queue for the same Engineering project that provides 1,000 Engineering Experience and there is No Way to remove the second one over either. There is no way to cancel any project in any slot at any time that is queued in any of the Fleetbase research positions.
I know what I loaded and I know why I loaded it. I would Never load that one because I would Never spend money to fill in a useless research project for provisions that no one needs. And the Basic Provisions does not look similar to the 1k Engineering project because all it has in it is a pink dilithium box for requirements.
Further, none of that chages the fact that the leader of the fleet should be able to cancel any research project at any time they choose - particularly instead of being stuck with something that No One in the Fleet chose for research.
And I don't care what anything says anyplace about what was chozen, because I know what I chose and why I chose it. There was no mistake made on my part. I repeat: I know exactly what I chose and why I chose it. Therefore I am stating the system screwed up. If the system did not TRIBBLE up then someone outside of my guild, either a dev. or hacker deliberately changed what I put in there. Since I do not choose to accept the latter, then the system screwed up.
If they do not correct this then it is a clear statement that they consider money more important than public relations. If they do not create a method for correcting things like this, then it is again a clear statement that they consider money more important than good relations with the customer. As someone who holds a degree in the field, I feel confident in this as a professional opinion.
The reason for 'errors' boil down to:
1.) Double check you have not given que access to another rank level. This is usually the biggest reason why.
2.) Demote your buddy. If you didn't set it, he most certainly did.
This,
Plus...allow me to set a high fleet marks project...fill it out...now cancel it. Reslot the project, fill the marks, now cancel...repeat as see fit...
Your buddy slotted the project or it was human error by you. You can't be 100% sure unless you record every slotting and prove it was the system.
My PvE/PvP hybrid skill tree
Nope. I am not wrong. You are wrong, and your anger is misplaced. Either you or your friend selected that project and then failed to double-check that it was correct.
Ah yes of course, magical self slotting projects. Ok dear.
R.I.P. Leonard Nimoy
Why not allow you to cancel a Fleet Project that has nothing contributed to it yet? I think that could solve both problems people are talking about.
You can cancel the project if it comes up, and it is wrong. Also you can not do the fleet mark dump over and over again. Or have somebody try to grief and cancel a project as it nears it completion.
Also, I have never seen the system queing a project without somebody loading it. Today, I had to que a project because the last one finished and nobody had loaded a follow on.
OP: I would ask the other people that have the capability to change/que projects, and make sure they either did not load that undesired project. They could have accidentally qued the wrong project, by looking at what other projects were available and qued it up unknowingly? We have had that happen before.
Just my 2 ec
I did check with my second, the only other person who has the ability to queue and he did not queue up anything. I did not queue this project up. I selected the Engineering Construction Projects I to queue it. I looked at everything in Engineering before clicking on this for the queue so if the system queued the first thing I looked at without me selecting it, and then refused to acknowledge what I actually hit the select button to select for queue then the system is still in the wrong! I know what I selected, and I have specifically instructed in every announcement in my fleet that what is currently in the que is Never to be filled, Ever! There should be a cancel button to remove it because it was Never Selected for research.
:mad:
R.I.P. Leonard Nimoy
Yeah this. If you know you didn't and he is say he didn't then one of you is either lying or did it by accident. It didn't slot itself. Just doesn't happen.:rolleyes:
R.I.P. Leonard Nimoy
Exactly! To begin with, the Fleet Commander should always have this ability anyway. Those who are opposed to it simply want to be in opposition to something that would benefit everyone.
However, I Know that neither my second nor I selected this option. It was never meant to be in que. I also know that 192,000 dilithium is, in my fleet, 24 days of my putting dilithium into this research project that we do not need and for which we have no use. The incredible and idiotic grind-fest which has been placed on Fleet development has made most of my guild feel other games are more worthy of their investment for the return on their time.
I will not spend Any dilithium on this research project that No One in my guild selected for research. By not creating a way to correct this, their systems mistake, Cryptic only increases the perception of a complete lack of interest in positive customer experience.
:mad:
I wouldn't mind having the ability to remove projects, but I greatly worry about possible abuses of it.
You slot a project, fill FM's and exp. then cancel, slot project fill fm's & exp...........ect, ect.
What you are apparently overlooking is this: It should never be possible for something to be slotted by accident. I know which research project I clicked the select button on. As something else is there, other than what I selected,
that means there is a systemic error that needs a method for being corrected. Thus far, Cryptic, does not care about correcting anything. I was just informed a few minutes ago of another fleet, on the Klingon side, that is having the same problem. They have everything blocked up with the wrong research projects and no way to correct this.
In character research you lose all resources if you cancel a project, so I don't see much opportunity for a fleet to abuse the system.
That is assuming Cryptic would bother to cause the resources to refund. Generally speaking, if they bother to do anything at all (which they would rather TRIBBLE up crafting than do something that would make sense and help the community), I would imagine a cancel button would simply mean the complete loss of all invested resources just as it does on character research. If they wanted to be extra nice, something completely never to be expected, then the resources would go into a pool and automatically apply toward slotted projects until they are actually used. But I would expect the complete loss more than any other possibility.
Someone clicked on the "Select" button on that project. You can live in denial about that if you'd like, but that's a fact. It didn't queue itself.
I know a cancel button on fleet projects would be nice, but Cryptic has gone to great lengths to prevent us from having an easy fleet mark dump (the T5 special project that rewards 50% credit being probably the best we'll get). They've explained why fleet projects can't be canceled, and it's to prevent people from circumventing the other inputs to just convert marks into credits at full value. They're not going to change it.
As near as I can tell, the "Select" button for that provisioning project was just above the description for the construction project description I thought I had slotted. I must not have scrolled down enough to see the "Select" button for the latter and used the former instead. I'm more inclined to believe my own user error than a one time issue that hasn't happened again since then.
That is a large barn full of cow puckey. Since no resources are converted into credits when a character drops a research project, then no resources would be converted to credits when a fleet drops a research project.
:mad:
You are completely missing the point there.
R.I.P. Leonard Nimoy
No, I am not missing the point. The projects appear in two columns, the active on the left and the inactive on the right. Before a project can become active on the left it is supposed to be queued up as active on the right. Once queued you cannot tell what in the heqq is there. It is not possible to read it. Highlighting it will not bring it up on the right side of the selection box in a manner that lets you see it in a larger format. Even if it were highlighted on the right side in a larger format there is still no way of cancelling or removing it from the queue.
Further, you are concerned that people will invest points into a project in order to amass millions of fleet credits by cancelling the project after making the investment. Since it would only be the highest ranking officers in the guild that could cancel the project, what in deed would the results be?
1: They have a tier 1-2 station, and amass a bucket load of fleet credits with nothing to spend them on because they cancelled all their projects. Now they must join another fleet where they don't cancel projects for points, invest points to earn the rank needed to make purchases, buy their equipment with points farmed while earning that rank and dilithium farmed the same way or purchased from the Zen exchange, and then what? Go back to the fleet they didn't build?
2: Maybe they get this stupidity at tier 3-4? Everything above still applies, but their brainfart came later. The only people likely to be hurt are themselves for amassing these useless fleet credits and maybe Cryptic who will make money off their get dilithium quick because I didn't farm it while I was farming my replacement fleet marks.
3: Perhaps they catch this idiocy at tier 5? They are going to develop their fleet to tier 5, and then begin cancelling projects in order to earn fleet credits? Why? I have over a million fleet credits on 1 toon, and my fleet base is still working on tier 2. I have nearly a dozen toons contributing, plus a half dozen others who put in something occasionally. So skipping everything else, there is no reason to play this fleet marks for fleet credits dump game because there are more than enough credits earned through regular play with nothing left worth spending them on to begin with.
So, no I am not missing the point at all.
There should be a way to cancel projects to prevent this kind of thing before it happens. There is not. There should be a way to fix and/or correct projects which initiate themselves, as this one did, and into which I have had my guild place absolutely No Resources.
We have still placed no resources in this project. The Dev.s have done nothing to correct the situation in spite of being asked to do so. As I would expect, they do not care about customer service or customer relations. Everything stated as to why one cannot put a cancel button on the projects is founded in poor logic at best and cancellations as an attempted exploit cannot actually benefit a player in any meaningful way - kind of like the man in 1870 with millions in Confederate currency.
But what I wasn't was so pissed off that I didn't fill the project, because I know that every day that goes by that a project isn't started and filled is just another day that the eventual completion of the fleet is delayed. And that's all getting angry about these things is. Just a delay in the process.
The process sucks, but if you want a T5 fleet, you suck up all the times you get pissed off and you just do it.
Being angry is never an excuse to cripple your fleet.
No there shouldn't because they don't initiate themselves. Even if they did there still shouldn't be.
Get over it princess and either do the project or stop complaining.
R.I.P. Leonard Nimoy
I understand a few things wherein Cryptic was not at fault. They inherited a game that was incomplete, and not ready for the shelf. They were ordered to put it out anyway. We subscribed for our Beta during which they changed the skill system and tweaked mechanics multiple times, and still barely got the ground arena within range of the space combat. They continue to focus on adding game mechanic perks and tweaks that got so out of hand they had to completely overhaul the trait system, which left things like the Breach Elite not worth playing. All the while, they have completely missed that Star Trek is a world about the exploration of ideals and ideas, about social rolls and Platonic constructs. It is only recently that we are getting fantasticly reconstructed content with the kind of RP imagery that reflects what writing and cinematography of Star Trek should be. For inheriting something that was incredibly unready, being bullied by Atari through the crunch, and then rising to the showmanship of the current scenarios, Cryptic has done very well.
I will not let them off the hook, because they have put up pretty flashing lights, for poor quality customer relations. When it comes to customer relations it always seems like we are going to a corner used car lot with a 3 day lemon law as the only warranty. Once the mark owns the Edsel whatever goes wrong is their problem. Once the 3 days are up the salesagent could care less if your u-joint drops out on Cajon Pass.
As your inappropriate tone can only be taken as RP, I shall respond in kind, RP:
"I will do neither one, because I am correct. I am 100% correct, and you are not. A mentallity promoting complacency in the face of corrupt systems is the reason the 20th and 21st century devolved into the competitive Eugenics Wars."
never rp'd in my life mate.
R.I.P. Leonard Nimoy