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What reasonable changes would you make to the game?

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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited June 2014
    Game is broken beyond repair. One example: the game is designed around unbalanced items--fleet gear and rep gear is better than pickup gear, therefore balance is not possible without wholesale changes to those systems and the original design decisions. Cant be fixed, wont be fixed, ever.

    And it's a good thing it won't, ever. Otherwise there'd be no worthwhile gear to strive for, ever. And strive for afterwards.
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    age03age03 Member Posts: 1,664 Arc User
    edited June 2014
    I would give it more of real looking and I would do a lot more improvements to Federation Cruisers from the Miranda to the Sovvy.I would put a T% Miranda in and T4 Constitution in.I would give them their respective weapon hard points as you see in the show and movies back.Federation never fight on the side always head to head where their Torpedos are.

    I would make T4 Romulan Warbird up.

    http://youtu.be/3EQ9cFey-3U

    I want to go get my revenge on the Cardies and Jem'hadar for doing this to those sweet sweet Miranda's

    http://youtu.be/OjQovy11vpk
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    zathri83zathri83 Member Posts: 514 Arc User
    edited June 2014
    Delete pvp forever. :D
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    redvengeredvenge Member Posts: 1,425 Arc User
    edited June 2014
    I think the [Dmg] modifier needs a little boosting. Or maybe replaced? I admit that I am just complaining here because I don't have any constructive way of improving it. Anyone have any ideas to help [Dmg]? Or is [Dmg] in any form obsolete now?
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    majorone1majorone1 Member Posts: 37 Arc User
    edited June 2014
    there is no need nor desire to make this ST/EVE online, thanks.

    less than 15% of the playerbase PVPs and you want to force everyone to PVP. that would shut the servers down forever inside 2 months

    What I said I meant, I think, that immense 'badland type' areas of space for PVP would ROCK! If you don't want PvP, then stay in your tiny safe areas of space and PvE your brains out. Wasn't saying anything about forcing anyone to do anything. Making the Sar Trek universe 'bigger' would be a good thing. If STO had any type of the huge success that EVE has had by making the game more realistic, well dammit Jim, that would be a good thing too don't you think???
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    jenkaljenkal Member Posts: 0 Arc User
    edited June 2014
    My only request is to create exploration in this game. How? Just make the foundry able to create maps, and let this map be a persistent one, that may or may not also have a mission in it. What do you do with it then? Well, the best one of the month could be selected by Cryptic and just be turned into a new solar system where Outer Space now stands. Make these new foundry sectors without a map, so it really is exploration. This would literally create exploration in this game, require no extra work from the devs, and make the foundry more lively.
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    stofskstofsk Member Posts: 1,744 Arc User
    edited June 2014
    Canon ships I would leave out:

    The Defiant class. Quite simply, it's too small and stripped for adequate Starfleet duty. Today, the class is designated for patrol duty assigned to and between starbases. It's just not designed nor equipped for long range or long term duty, it's cramped and claustrophobic and bereft of any comforts, like a submarine, and it's not available for long-term duty assignments that player Captains would have access to.
    I was with you up until this point. Some submarines are supposed to go out to sea for long stretches at a time. The Defiant was shown doing lots of different types of missions throughout the show, so I don't think it follows that it is inadequate for Starfleet duties. Is it designed or equipped for 'long range' missions? No, but neither was Voyager and she adapted to being stranded in the Delta Quadrant for years. Yeah the Defiant is a lot smaller than an Intrepid so it obviously has less endurance, but let's suspend our disbelief a little and headcanon away our downtime when we're not logged in with the idea that our ship is docked to whatever Starbase it belongs to.

    Honestly, the kind of ships you want for long range exploration are the kind of ships you disparage in your next paragraph, the Galaxies and the Nebulas (and the ships that preceded them like the Excelsior, and replaced them, like the Sovereign).
    One quick idea for the Klingon side: BoP always flies in threes. You as Captain fly your command ship and two mirror ships follow you in formation. The smallest ship even the KDF will fly on it's own is the Raptor class.
    Get out of my head

    I thought up this idea not too long ago actually. Basically everyone wants a raptor with a hangar bay right? (I think the more popular idea was a ferasan escort carrier) Well, what about a Bird-of-Prey with two wing mates? It would have the 'hangar' mechanic but it wouldn't actually be a hangar as such. Your 'hangar pets' would just go by a different name. Or make it like the Prometheus' console, but instead of having a separation animation you have a 'warp in reinforcements' animation. Or 'decloak' animation.
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    duncanidaho11duncanidaho11 Member Posts: 7,967 Arc User
    edited June 2014
    Sound effect revamp? Take a listen to First Contact and you have a much more impressive soundscape than we have in STO. Even in the series the sound effects (where there's an obvious difference) just feel of higher quality and more importantly greater tolerability than what appears to be what they ended up with in STO's development (particular offenders: phaser, tetryon, and polaron canons and standard ship explosions.)

    We've seen some good updates to the visuals of STO over the years, it seems time the other end of the aesthetic spectrum received some needed attention.
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    captainhunter1captainhunter1 Member Posts: 1,627 Arc User
    edited June 2014
    jenkal wrote: »
    My only request is to create exploration in this game. How? Just make the foundry able to create maps, and let this map be a persistent one, that may or may not also have a mission in it. What do you do with it then? Well, the best one of the month could be selected by Cryptic and just be turned into a new solar system where Outer Space now stands. Make these new foundry sectors without a map, so it really is exploration. This would literally create exploration in this game, require no extra work from the devs, and make the foundry more lively.

    Oooh. I like this idea as a basis for a new exploration system.

    New systems and planets could constantly be discovered on an on-going basis (as authors added them and people 'found' them). We already have THOUSANDS of adventures waiting in the Foundry - with more added each day.

    Seems like the very definition of, "Discovering strange new worlds and new civilizations". :)
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    cavaleriuscavalerius Member Posts: 126 Arc User
    edited June 2014
    Iconians, that's a brilliant idea, but I doubt Cryptic could pull it off which is a shame cause the codex would fix a lot of problems. If they did manage to pull it off, I'd see the codex being modelled in-game as your ships computer core, accessible any time with a near limitless supply of information available.

    You know what, another thing this game needs which is related to the codex is Trek fluff. You know, stuff which is really cool to have and you really want it, but it isnt an item with functional stats like a weapon or engine. Things like bridge customisation, interior customisation. Full detailed data on ships like this, data on planetary systems, anomalies, lore information, that sort of thing.

    At the moment, I've had the opportunity to talk with a group of STO players face to face for a while now, which is great cause you can talk about anything ingame without collapsing into an argument. One thing we've been discussing is how STO could be improved for the greater good, and so far we've thought up so much that if we reveal these on the forum, it'll have to be made into multiple threads...

    The main point we've agreed on is this MMO is too casual friendly. MMO's were arguably born by hardcore players wanting more out of their basic game, but here we have a MMO whose target audience is casual players, but because it's an MMO it also attracts hardcore players.
    Cryptic should move its target audience instead to cater for both the casual and hardcore players, striking that perfect balance...
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    ragestroke008ragestroke008 Member Posts: 203 Arc User
    edited June 2014
    I'd remove the pre-requisite for buying the Jem Haddar Attack ship in order to buy the hangar version for it.
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2014
    skollulfr wrote: »
    all the ships agility stats based on their displacement/volume.

    at the very least their inertia values.

    You know I agree with you, but I dont think it meets the criteria for "reasonable" since it would either ruin a lot of ships whose sizes are dictated by canon lore, or require remodeling of some ships in order to preserve their stats in the new reality (you cant just resize models past a certain amount, they have to be recreated). This is another one of the things that cant be fixed.
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    darthvrooksdarthvrooks Member Posts: 183 Arc User
    edited June 2014
    Fix existing bugs before shoving new content onto existing bugged content thus causing more bugs....but that's just crazy talk.
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2014
    meimeitoo wrote: »
    And it's a good thing it won't, ever. Otherwise there'd be no worthwhile gear to strive for, ever. And strive for afterwards.
    Uh you have a full roster of ships so your own behavior refutes your argument. Why didnt you just buy the best ship and stop?

    Would you have bought less of them if they performed at basically the same level? In fact having imbalanced ships means the sucky ones are less likely to be bought, so what you describe is not only demonstrably wrong according to your own behavior, it also defies basic logic.
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    futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited June 2014
    STO needs hats
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    neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited June 2014
    Shirts that rip when I'm about to die.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited June 2014
    Uh you have a full roster of ships so your own behavior refutes your argument. Why didnt you just buy the best ship and stop?

    *soft smile* Because there is no stop, is the point: Cryptic keeps releasing newer, and even shinier, ships at every round. "People not buying enough Fleet Patrol Escorts? We'll release a new Fleet Patrol Escort Refit!" If you want to sell item Y over X, when ppl already own X, Y needs to be (significantly) better than X. That is the cycle, and the primary reason for the (rather inevitable) power creep.
    Would you have bought less of them if they performed at basically the same level?

    Yes.
    In fact having imbalanced ships means the sucky ones are less likely to be bought, so what you describe is not only demonstrably wrong according to your own behavior, it also defies basic logic.

    Um, no. This is, in fact, *precisely* what has been going on for years: Cryptic has been undercutting its own C-Store ships, in favor of shiny lockbox ships. And yes, that means less C-Store sales; but the opposite is also true, namely that they'd sell (considerably) less lockbox ships if they suddenly started bringing all old C-Store ships on par with the latest shiny.
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    generalmocogeneralmoco Member Posts: 1,634
    edited June 2014
    Hrmm.... Reasonable changes to STO...

    Huh... for me that is a hard question, but if I'd had to go with something reasonable... well it would be 3 thingies...



    • STO = Sandbox *Call Reference - EVE Online - Star Citizen*
    • Fully Functional and well developed Exploration System
    • FULL Combat/flight engine system, meaning. Combat and flight mechanics is fully affected by lightest damage. Get rid of the current combat/flight mechanic...


    So I think this 3 things are reasonable, to an extend
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    apulseapulse Member Posts: 456 Arc User
    edited June 2014
    • Get the iconic star trek theme music in the game
    • Make the mark system better, some marks are so hard to come by if you compare to Omega marks.
    • Make exploration bigger and as a end-game content, Eve-sandbox-style.
    • Make healing viable for Science in STF, both Space and ground.
    • Make Engineers more tankish even in ground mode.
    • More Retrofits on Fed side of the leveling ships.
    • Make every PVE queue a "Choice of marks", and not just a few, but EVERY mark available.
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    flash525flash525 Member Posts: 5,441 Arc User
    edited June 2014
    I think the term reasonable is subjective at best, merely because everyone has their own ideas on what is reasonable or not.

    Still, I would first fully flesh out three distinctive playable factions, and they would likely consist of the Federation, Klingon Empire (renamed Imperial Empire) and the Romulan Empire (most likely renamed also). This is a game, based on the IP, thus there's no reason we couldn't forget about the events of JJ Trek and still have Romulus in tact.

    I'd remove the Orion Syndicate from the Klingon Faction, and would give them to the Romulan Faction. I would also remove the Lethean from the Red Team. The Blue Team would consist of Human, Vulcan, Andorian, Tellarite, Trill, Bajoran, Deltan, Caitian (the proper kind with feline legs/feet), Bolian, Benzite and Betazoid. The Red Team would consist of the Klingons, Gorn, and Nausciaan. The Green Team would consist of Romulan, Reman and Orion.

    Roughly...

    Edit: I'd also alter the Diplomacy/Marauding Rewards, as such the only way a Federation (or Romulan) player would be able to acquire a Klingon Bridge Officer would be via these means. Federation characters would be able to acquire (either) a Klingon or Romulan, Klingon players would be able to acquire a Human or Romulan, and Romulan players a Human or Klingon. They would be fully customizable too.

    Cardassians would be available (via the c-store) for each faction; the purchase of which would unlock a T5 Cardassian ship for the character with a fleet level upgrade. Additional factions would also work this way.
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    jenkaljenkal Member Posts: 0 Arc User
    edited June 2014
    flash525 wrote: »
    I think the term reasonable is subjective at best, merely because everyone has their own ideas on what is reasonable or not.

    Still, I would first fully flesh out three distinctive playable factions, and they would likely consist of the Federation, Klingon Empire (renamed Imperial Empire) and the Romulan Empire (most likely renamed also). This is a game, based on the IP, thus there's no reason we couldn't forget about the events of JJ Trek and still have Romulus in tact.

    I'd remove the Orion Syndicate from the Klingon Faction, and would give them to the Romulan Faction. I would also remove the Lethean from the Red Team. The Blue Team would consist of Human, Vulcan, Andorian, Tellarite, Trill, Bajoran, Deltan, Caitian (the proper kind with feline legs/feet), Bolian, Benzite and Betazoid. The Red Team would consist of the Klingons, Gorn, and Nausciaan. The Green Team would consist of Romulan, Reman and Orion.

    Roughly...

    Edit: I'd also alter the Diplomacy/Marauding Rewards, as such the only way a Federation (or Romulan) player would be able to acquire a Klingon Bridge Officer would be via these means. Federation characters would be able to acquire (either) a Klingon or Romulan, Klingon players would be able to acquire a Human or Romulan, and Romulan players a Human or Klingon. They would be fully customizable too.

    Cardassians would be available (via the c-store) for each faction; the purchase of which would unlock a T5 Cardassian ship for the character with a fleet level upgrade. Additional factions would also work this way.

    Why not just rename it Imperial Empire of the Emperor?
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    mechalegzillamechalegzilla Member Posts: 3 Arc User
    edited August 2014
    One change I would like to see would be a change to the fleet-holdings. I would like to see some general features being required for a base or whatever to be operational, but i would like small features and decorations be in the had of the fleet. I saw this idea in City of Heroes. It made very base unique and a reflection of the people in the base.

    Also I'd like to see the staff within the base run around in the fleet uniform.
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    frontierplanetsfrontierplanets Member Posts: 61 Arc User
    edited September 2014
    Hmmm...

    I'd want Mass Effect 1-style ground combat with First/Third Person modes that has weapons operate on a heat gauge system, sort of like the Romulan dilithium plasma weapons. That would at least endear people like me to play the ground STFs, but that's just me. :cool:
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    [Deleted User][Deleted User] Posts: 0 Arc User
    edited September 2014
    The two easiest things I would say right now are..

    Cruiser comm arrays need to never shut off. On death could be ok though to be fair.

    And to quote myself from the thread on more button binds.
    While this is, of course, a nice idea and I fully support it.. It doesn't cover the true problem.. the sheer overkill on the amount of activatibles. It needs to be stopped and trimmed.. By the time we move from the next expansion half the screen is going to be buttons!

    More Passive Powers Crytpic! More Passive Powers Cryptic!

    Granted, it's not over the top yet, but very soon, I foresee it getting asinine.
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    starswordcstarswordc Member Posts: 10,963 Arc User
    edited September 2014
    I'd make it a rule not to dredge up threads more than a month old.

    Oh, wait. That's already a rule.
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    enderssoupenderssoup Member Posts: 1 Arc User
    edited September 2014
    @ lol :) made me laugh
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    khan5000khan5000 Member Posts: 3,007 Arc User
    edited September 2014
    1) I woud completely open up the alpha and beta quadrants.
    2) Give us something to do on iconic planets like Earth, Vulcan and Andoria...something akin to the Romulan home world.
    3) More low level content. When playing alts I would like to not run the same missions over and over.
    4) Add an intuitive system that has NPC react to the player based on his actions. Also add distinct play styles to the game. Example: Imagine warping into a planet and seeing pirates attacking a ship. Based on the type of game play we want we could go in guns blazing or try to 'diplomatize' them into stopping.
    5) Missions that take place entirely on our ships. The old plot line of holodeck being programmed to be Moriarty/Hitler/Khan and taking over the ship would be awesome.
    6) more random encounters/ events...imagine something attacking the federation like Vger or the Probe in Star Trek IV...something that takes a non violent approach to solve.
    7) It's time for an arch nemesis...all the good captains have them...imagine that at random time your arch nemesis would appear and make a mission go from easy to OMG now I got to think about what I am doing.
    8) New adversarial groups for players...not that the Feds/KDF/Roms are all holding hands and singing Koombaya there is a need for new factions...Dominion (hell we already got their ships), True way or even Marquis.
    9) Player ship upgrades. Example: I upgrade my ten console ship but I decide where the consoles go.
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