Game is broken beyond repair. One example: the game is designed around unbalanced items--fleet gear and rep gear is better than pickup gear, therefore balance is not possible without wholesale changes to those systems and the original design decisions. Cant be fixed, wont be fixed, ever.
And it's a good thing it won't, ever. Otherwise there'd be no worthwhile gear to strive for, ever. And strive for afterwards.
I would give it more of real looking and I would do a lot more improvements to Federation Cruisers from the Miranda to the Sovvy.I would put a T% Miranda in and T4 Constitution in.I would give them their respective weapon hard points as you see in the show and movies back.Federation never fight on the side always head to head where their Torpedos are.
I think the [Dmg] modifier needs a little boosting. Or maybe replaced? I admit that I am just complaining here because I don't have any constructive way of improving it. Anyone have any ideas to help [Dmg]? Or is [Dmg] in any form obsolete now?
there is no need nor desire to make this ST/EVE online, thanks.
less than 15% of the playerbase PVPs and you want to force everyone to PVP. that would shut the servers down forever inside 2 months
What I said I meant, I think, that immense 'badland type' areas of space for PVP would ROCK! If you don't want PvP, then stay in your tiny safe areas of space and PvE your brains out. Wasn't saying anything about forcing anyone to do anything. Making the Sar Trek universe 'bigger' would be a good thing. If STO had any type of the huge success that EVE has had by making the game more realistic, well dammit Jim, that would be a good thing too don't you think???
My only request is to create exploration in this game. How? Just make the foundry able to create maps, and let this map be a persistent one, that may or may not also have a mission in it. What do you do with it then? Well, the best one of the month could be selected by Cryptic and just be turned into a new solar system where Outer Space now stands. Make these new foundry sectors without a map, so it really is exploration. This would literally create exploration in this game, require no extra work from the devs, and make the foundry more lively.
The Defiant class. Quite simply, it's too small and stripped for adequate Starfleet duty. Today, the class is designated for patrol duty assigned to and between starbases. It's just not designed nor equipped for long range or long term duty, it's cramped and claustrophobic and bereft of any comforts, like a submarine, and it's not available for long-term duty assignments that player Captains would have access to.
I was with you up until this point. Some submarines are supposed to go out to sea for long stretches at a time. The Defiant was shown doing lots of different types of missions throughout the show, so I don't think it follows that it is inadequate for Starfleet duties. Is it designed or equipped for 'long range' missions? No, but neither was Voyager and she adapted to being stranded in the Delta Quadrant for years. Yeah the Defiant is a lot smaller than an Intrepid so it obviously has less endurance, but let's suspend our disbelief a little and headcanon away our downtime when we're not logged in with the idea that our ship is docked to whatever Starbase it belongs to.
Honestly, the kind of ships you want for long range exploration are the kind of ships you disparage in your next paragraph, the Galaxies and the Nebulas (and the ships that preceded them like the Excelsior, and replaced them, like the Sovereign).
One quick idea for the Klingon side: BoP always flies in threes. You as Captain fly your command ship and two mirror ships follow you in formation. The smallest ship even the KDF will fly on it's own is the Raptor class.
Get out of my head
I thought up this idea not too long ago actually. Basically everyone wants a raptor with a hangar bay right? (I think the more popular idea was a ferasan escort carrier) Well, what about a Bird-of-Prey with two wing mates? It would have the 'hangar' mechanic but it wouldn't actually be a hangar as such. Your 'hangar pets' would just go by a different name. Or make it like the Prometheus' console, but instead of having a separation animation you have a 'warp in reinforcements' animation. Or 'decloak' animation.
Sound effect revamp? Take a listen to First Contact and you have a much more impressive soundscape than we have in STO. Even in the series the sound effects (where there's an obvious difference) just feel of higher quality and more importantly greater tolerability than what appears to be what they ended up with in STO's development (particular offenders: phaser, tetryon, and polaron canons and standard ship explosions.)
We've seen some good updates to the visuals of STO over the years, it seems time the other end of the aesthetic spectrum received some needed attention.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
My only request is to create exploration in this game. How? Just make the foundry able to create maps, and let this map be a persistent one, that may or may not also have a mission in it. What do you do with it then? Well, the best one of the month could be selected by Cryptic and just be turned into a new solar system where Outer Space now stands. Make these new foundry sectors without a map, so it really is exploration. This would literally create exploration in this game, require no extra work from the devs, and make the foundry more lively.
Oooh. I like this idea as a basis for a new exploration system.
New systems and planets could constantly be discovered on an on-going basis (as authors added them and people 'found' them). We already have THOUSANDS of adventures waiting in the Foundry - with more added each day.
Seems like the very definition of, "Discovering strange new worlds and new civilizations".
Iconians, that's a brilliant idea, but I doubt Cryptic could pull it off which is a shame cause the codex would fix a lot of problems. If they did manage to pull it off, I'd see the codex being modelled in-game as your ships computer core, accessible any time with a near limitless supply of information available.
You know what, another thing this game needs which is related to the codex is Trek fluff. You know, stuff which is really cool to have and you really want it, but it isnt an item with functional stats like a weapon or engine. Things like bridge customisation, interior customisation. Full detailed data on ships like this, data on planetary systems, anomalies, lore information, that sort of thing.
At the moment, I've had the opportunity to talk with a group of STO players face to face for a while now, which is great cause you can talk about anything ingame without collapsing into an argument. One thing we've been discussing is how STO could be improved for the greater good, and so far we've thought up so much that if we reveal these on the forum, it'll have to be made into multiple threads...
The main point we've agreed on is this MMO is too casual friendly. MMO's were arguably born by hardcore players wanting more out of their basic game, but here we have a MMO whose target audience is casual players, but because it's an MMO it also attracts hardcore players.
Cryptic should move its target audience instead to cater for both the casual and hardcore players, striking that perfect balance...
Beta Antares Shipyards advanced Starship development project.
CLASSIFIED
all the ships agility stats based on their displacement/volume.
at the very least their inertia values.
You know I agree with you, but I dont think it meets the criteria for "reasonable" since it would either ruin a lot of ships whose sizes are dictated by canon lore, or require remodeling of some ships in order to preserve their stats in the new reality (you cant just resize models past a certain amount, they have to be recreated). This is another one of the things that cant be fixed.
And it's a good thing it won't, ever. Otherwise there'd be no worthwhile gear to strive for, ever. And strive for afterwards.
Uh you have a full roster of ships so your own behavior refutes your argument. Why didnt you just buy the best ship and stop?
Would you have bought less of them if they performed at basically the same level? In fact having imbalanced ships means the sucky ones are less likely to be bought, so what you describe is not only demonstrably wrong according to your own behavior, it also defies basic logic.
Uh you have a full roster of ships so your own behavior refutes your argument. Why didnt you just buy the best ship and stop?
*soft smile* Because there is no stop, is the point: Cryptic keeps releasing newer, and even shinier, ships at every round. "People not buying enough Fleet Patrol Escorts? We'll release a new Fleet Patrol Escort Refit!" If you want to sell item Y over X, when ppl already own X, Y needs to be (significantly) better than X. That is the cycle, and the primary reason for the (rather inevitable) power creep.
Would you have bought less of them if they performed at basically the same level?
Yes.
In fact having imbalanced ships means the sucky ones are less likely to be bought, so what you describe is not only demonstrably wrong according to your own behavior, it also defies basic logic.
Um, no. This is, in fact, *precisely* what has been going on for years: Cryptic has been undercutting its own C-Store ships, in favor of shiny lockbox ships. And yes, that means less C-Store sales; but the opposite is also true, namely that they'd sell (considerably) less lockbox ships if they suddenly started bringing all old C-Store ships on par with the latest shiny.
Huh... for me that is a hard question, but if I'd had to go with something reasonable... well it would be 3 thingies...
STO = Sandbox *Call Reference - EVE Online - Star Citizen*
Fully Functional and well developed Exploration System
FULL Combat/flight engine system, meaning. Combat and flight mechanics is fully affected by lightest damage. Get rid of the current combat/flight mechanic...
So I think this 3 things are reasonable, to an extend
I think the term reasonable is subjective at best, merely because everyone has their own ideas on what is reasonable or not.
Still, I would first fully flesh out three distinctive playable factions, and they would likely consist of the Federation, Klingon Empire (renamed Imperial Empire) and the Romulan Empire (most likely renamed also). This is a game, based on the IP, thus there's no reason we couldn't forget about the events of JJ Trek and still have Romulus in tact.
I'd remove the Orion Syndicate from the Klingon Faction, and would give them to the Romulan Faction. I would also remove the Lethean from the Red Team. The Blue Team would consist of Human, Vulcan, Andorian, Tellarite, Trill, Bajoran, Deltan, Caitian (the proper kind with feline legs/feet), Bolian, Benzite and Betazoid. The Red Team would consist of the Klingons, Gorn, and Nausciaan. The Green Team would consist of Romulan, Reman and Orion.
Roughly...
Edit: I'd also alter the Diplomacy/Marauding Rewards, as such the only way a Federation (or Romulan) player would be able to acquire a Klingon Bridge Officer would be via these means. Federation characters would be able to acquire (either) a Klingon or Romulan, Klingon players would be able to acquire a Human or Romulan, and Romulan players a Human or Klingon. They would be fully customizable too.
Cardassians would be available (via the c-store) for each faction; the purchase of which would unlock a T5 Cardassian ship for the character with a fleet level upgrade. Additional factions would also work this way.
I think the term reasonable is subjective at best, merely because everyone has their own ideas on what is reasonable or not.
Still, I would first fully flesh out three distinctive playable factions, and they would likely consist of the Federation, Klingon Empire (renamed Imperial Empire) and the Romulan Empire (most likely renamed also). This is a game, based on the IP, thus there's no reason we couldn't forget about the events of JJ Trek and still have Romulus in tact.
I'd remove the Orion Syndicate from the Klingon Faction, and would give them to the Romulan Faction. I would also remove the Lethean from the Red Team. The Blue Team would consist of Human, Vulcan, Andorian, Tellarite, Trill, Bajoran, Deltan, Caitian (the proper kind with feline legs/feet), Bolian, Benzite and Betazoid. The Red Team would consist of the Klingons, Gorn, and Nausciaan. The Green Team would consist of Romulan, Reman and Orion.
Roughly...
Edit: I'd also alter the Diplomacy/Marauding Rewards, as such the only way a Federation (or Romulan) player would be able to acquire a Klingon Bridge Officer would be via these means. Federation characters would be able to acquire (either) a Klingon or Romulan, Klingon players would be able to acquire a Human or Romulan, and Romulan players a Human or Klingon. They would be fully customizable too.
Cardassians would be available (via the c-store) for each faction; the purchase of which would unlock a T5 Cardassian ship for the character with a fleet level upgrade. Additional factions would also work this way.
Why not just rename it Imperial Empire of the Emperor?
One change I would like to see would be a change to the fleet-holdings. I would like to see some general features being required for a base or whatever to be operational, but i would like small features and decorations be in the had of the fleet. I saw this idea in City of Heroes. It made very base unique and a reflection of the people in the base.
Also I'd like to see the staff within the base run around in the fleet uniform.
I'd want Mass Effect 1-style ground combat with First/Third Person modes that has weapons operate on a heat gauge system, sort of like the Romulan dilithium plasma weapons. That would at least endear people like me to play the ground STFs, but that's just me. :cool:
For best results, read my posts in the voice of Sheogorath, Daedric Prince of Madness.
*busts down your door while wearing a Starfleet uniform* Time to boldy go, losers.
#this is how you SHOULD collect your crew from shore leave
While this is, of course, a nice idea and I fully support it.. It doesn't cover the true problem.. the sheer overkill on the amount of activatibles. It needs to be stopped and trimmed.. By the time we move from the next expansion half the screen is going to be buttons!
More Passive Powers Crytpic! More Passive Powers Cryptic!
Granted, it's not over the top yet, but very soon, I foresee it getting asinine.
I'd make it a rule not to dredge up threads more than a month old.
Oh, wait. That's already a rule.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
1) I woud completely open up the alpha and beta quadrants.
2) Give us something to do on iconic planets like Earth, Vulcan and Andoria...something akin to the Romulan home world.
3) More low level content. When playing alts I would like to not run the same missions over and over.
4) Add an intuitive system that has NPC react to the player based on his actions. Also add distinct play styles to the game. Example: Imagine warping into a planet and seeing pirates attacking a ship. Based on the type of game play we want we could go in guns blazing or try to 'diplomatize' them into stopping.
5) Missions that take place entirely on our ships. The old plot line of holodeck being programmed to be Moriarty/Hitler/Khan and taking over the ship would be awesome.
6) more random encounters/ events...imagine something attacking the federation like Vger or the Probe in Star Trek IV...something that takes a non violent approach to solve.
7) It's time for an arch nemesis...all the good captains have them...imagine that at random time your arch nemesis would appear and make a mission go from easy to OMG now I got to think about what I am doing.
8) New adversarial groups for players...not that the Feds/KDF/Roms are all holding hands and singing Koombaya there is a need for new factions...Dominion (hell we already got their ships), True way or even Marquis.
9) Player ship upgrades. Example: I upgrade my ten console ship but I decide where the consoles go.
Your pain runs deep.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
Comments
And it's a good thing it won't, ever. Otherwise there'd be no worthwhile gear to strive for, ever. And strive for afterwards.
I would make T4 Romulan Warbird up.
http://youtu.be/3EQ9cFey-3U
I want to go get my revenge on the Cardies and Jem'hadar for doing this to those sweet sweet Miranda's
http://youtu.be/OjQovy11vpk
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
What I said I meant, I think, that immense 'badland type' areas of space for PVP would ROCK! If you don't want PvP, then stay in your tiny safe areas of space and PvE your brains out. Wasn't saying anything about forcing anyone to do anything. Making the Sar Trek universe 'bigger' would be a good thing. If STO had any type of the huge success that EVE has had by making the game more realistic, well dammit Jim, that would be a good thing too don't you think???
Honestly, the kind of ships you want for long range exploration are the kind of ships you disparage in your next paragraph, the Galaxies and the Nebulas (and the ships that preceded them like the Excelsior, and replaced them, like the Sovereign).
Get out of my head
I thought up this idea not too long ago actually. Basically everyone wants a raptor with a hangar bay right? (I think the more popular idea was a ferasan escort carrier) Well, what about a Bird-of-Prey with two wing mates? It would have the 'hangar' mechanic but it wouldn't actually be a hangar as such. Your 'hangar pets' would just go by a different name. Or make it like the Prometheus' console, but instead of having a separation animation you have a 'warp in reinforcements' animation. Or 'decloak' animation.
We've seen some good updates to the visuals of STO over the years, it seems time the other end of the aesthetic spectrum received some needed attention.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Oooh. I like this idea as a basis for a new exploration system.
New systems and planets could constantly be discovered on an on-going basis (as authors added them and people 'found' them). We already have THOUSANDS of adventures waiting in the Foundry - with more added each day.
Seems like the very definition of, "Discovering strange new worlds and new civilizations".
arcgames.com/en/forums/startrekonline/#/discussion/1203368/pve-content-a-list-of-gamewide-polishing-pass-suggestions
You know what, another thing this game needs which is related to the codex is Trek fluff. You know, stuff which is really cool to have and you really want it, but it isnt an item with functional stats like a weapon or engine. Things like bridge customisation, interior customisation. Full detailed data on ships like this, data on planetary systems, anomalies, lore information, that sort of thing.
At the moment, I've had the opportunity to talk with a group of STO players face to face for a while now, which is great cause you can talk about anything ingame without collapsing into an argument. One thing we've been discussing is how STO could be improved for the greater good, and so far we've thought up so much that if we reveal these on the forum, it'll have to be made into multiple threads...
The main point we've agreed on is this MMO is too casual friendly. MMO's were arguably born by hardcore players wanting more out of their basic game, but here we have a MMO whose target audience is casual players, but because it's an MMO it also attracts hardcore players.
Cryptic should move its target audience instead to cater for both the casual and hardcore players, striking that perfect balance...
CLASSIFIED
[/SIGPIC]
You know I agree with you, but I dont think it meets the criteria for "reasonable" since it would either ruin a lot of ships whose sizes are dictated by canon lore, or require remodeling of some ships in order to preserve their stats in the new reality (you cant just resize models past a certain amount, they have to be recreated). This is another one of the things that cant be fixed.
In game handle @darthvrooks
Would you have bought less of them if they performed at basically the same level? In fact having imbalanced ships means the sucky ones are less likely to be bought, so what you describe is not only demonstrably wrong according to your own behavior, it also defies basic logic.
*soft smile* Because there is no stop, is the point: Cryptic keeps releasing newer, and even shinier, ships at every round. "People not buying enough Fleet Patrol Escorts? We'll release a new Fleet Patrol Escort Refit!" If you want to sell item Y over X, when ppl already own X, Y needs to be (significantly) better than X. That is the cycle, and the primary reason for the (rather inevitable) power creep.
Yes.
Um, no. This is, in fact, *precisely* what has been going on for years: Cryptic has been undercutting its own C-Store ships, in favor of shiny lockbox ships. And yes, that means less C-Store sales; but the opposite is also true, namely that they'd sell (considerably) less lockbox ships if they suddenly started bringing all old C-Store ships on par with the latest shiny.
Huh... for me that is a hard question, but if I'd had to go with something reasonable... well it would be 3 thingies...
So I think this 3 things are reasonable, to an extend
Still, I would first fully flesh out three distinctive playable factions, and they would likely consist of the Federation, Klingon Empire (renamed Imperial Empire) and the Romulan Empire (most likely renamed also). This is a game, based on the IP, thus there's no reason we couldn't forget about the events of JJ Trek and still have Romulus in tact.
I'd remove the Orion Syndicate from the Klingon Faction, and would give them to the Romulan Faction. I would also remove the Lethean from the Red Team. The Blue Team would consist of Human, Vulcan, Andorian, Tellarite, Trill, Bajoran, Deltan, Caitian (the proper kind with feline legs/feet), Bolian, Benzite and Betazoid. The Red Team would consist of the Klingons, Gorn, and Nausciaan. The Green Team would consist of Romulan, Reman and Orion.
Roughly...
Edit: I'd also alter the Diplomacy/Marauding Rewards, as such the only way a Federation (or Romulan) player would be able to acquire a Klingon Bridge Officer would be via these means. Federation characters would be able to acquire (either) a Klingon or Romulan, Klingon players would be able to acquire a Human or Romulan, and Romulan players a Human or Klingon. They would be fully customizable too.
Cardassians would be available (via the c-store) for each faction; the purchase of which would unlock a T5 Cardassian ship for the character with a fleet level upgrade. Additional factions would also work this way.
Why not just rename it Imperial Empire of the Emperor?
Also I'd like to see the staff within the base run around in the fleet uniform.
I'd want Mass Effect 1-style ground combat with First/Third Person modes that has weapons operate on a heat gauge system, sort of like the Romulan dilithium plasma weapons. That would at least endear people like me to play the ground STFs, but that's just me. :cool:
*busts down your door while wearing a Starfleet uniform*
Time to boldy go, losers.
#this is how you SHOULD collect your crew from shore leave
Cruiser comm arrays need to never shut off. On death could be ok though to be fair.
And to quote myself from the thread on more button binds.
Granted, it's not over the top yet, but very soon, I foresee it getting asinine.
Oh, wait. That's already a rule.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
obscene gesture, vulcan neck pinch, claps, cheers
2) Give us something to do on iconic planets like Earth, Vulcan and Andoria...something akin to the Romulan home world.
3) More low level content. When playing alts I would like to not run the same missions over and over.
4) Add an intuitive system that has NPC react to the player based on his actions. Also add distinct play styles to the game. Example: Imagine warping into a planet and seeing pirates attacking a ship. Based on the type of game play we want we could go in guns blazing or try to 'diplomatize' them into stopping.
5) Missions that take place entirely on our ships. The old plot line of holodeck being programmed to be Moriarty/Hitler/Khan and taking over the ship would be awesome.
6) more random encounters/ events...imagine something attacking the federation like Vger or the Probe in Star Trek IV...something that takes a non violent approach to solve.
7) It's time for an arch nemesis...all the good captains have them...imagine that at random time your arch nemesis would appear and make a mission go from easy to OMG now I got to think about what I am doing.
8) New adversarial groups for players...not that the Feds/KDF/Roms are all holding hands and singing Koombaya there is a need for new factions...Dominion (hell we already got their ships), True way or even Marquis.
9) Player ship upgrades. Example: I upgrade my ten console ship but I decide where the consoles go.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.