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A first look at the new Crafting System (VIDEO)

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  • thay8472thay8472 Member Posts: 6,165 Arc User
    edited June 2014
    TRIBBLE this.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • hrci2907hrci2907 Member Posts: 648 Media Corps
    edited June 2014
    shpoks wrote: »
    Thanks for taking the time to make this video for us.

    Unfortunatley, from what I was able to see from it, it seems that Captain Greed is still at large in these parts.

    Yeah they really exaggerated on this one!
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  • bendalekbendalek Member Posts: 1,781 Arc User
    edited June 2014
    Have we actually SEEN, a crafted component or item? In the blog, they mentioned that there will be New Modifiers and/or New Items, so we don't KNOW what the end results will be, and so we can't say whether 20K Dil is "too much".

    Until the system hits Holodeck we can't really speculate ... But lets look at the Dil cost. IF (and I admit it's a big 'if') the items have either equivalent or better/different modifiers for the Mk XII stuff, then I don't think the DIl cost is extreme at all ...

    Let's take the XII Neut console for instance. Many players buy the Mine variant with [Turn] But what if for instance the Crafted variant has the same Defense Buff + [Leech] modifier? Or [Shield] modifier or some such ... That would make it a viable and not overly expensive option ...

    XII equipment already costs Around 50K Fleet Credits and 10K Dil, so having an option that costs 20K Dil would NOT be overly expensive, and particularly appealing to those not in a Fleet, or who's Fleet isn't at a high enough level.

    I'm not going to right off this new system until we see actual results, and the full range of options and modifiers. We also need to see if those Dil components drop randomly as loot?
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
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  • hrci2907hrci2907 Member Posts: 648 Media Corps
    edited June 2014
    razar2380 wrote: »
    I do like the new DOFF system. However, with the high cost of Dilithium for the crafting, I don't think I will be doing that for the new system either.

    Spending Dil on rep/fleet gear, and weapons is one thing. You can see what you are getting, and know the quality of it. However, with the new crafting system, you spend all that Dil, and have a good chance of getting a common. I just can't see the point in investing into it.

    I do like the fact that they did try to redo the crafting, and make it useful. Also, I may be wrong, and the crafted gear may end up being as good as rep/fleet gear. Though it looks like regular gear and weapons. It's just, spending more than 500-800 Dil on something that has a high chance to be a common weapon is not too attractive to me.


    I also appreciate they revamping the crafting, but they have gone in a totally wrong way!
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  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited June 2014
    shpoks wrote: »
    Thanks for taking the time to make this video for us.

    Unfortunatley, from what I was able to see from it, it seems that Captain Greed is still at large in these parts.

    "Captain" Greed? I guess you meant "Supreme Overlord of the Universe and Ultimate Divine Being" Greed.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • velquavelqua Member Posts: 1,220 Arc User
    edited June 2014
    This is ridiculous!!!

    The DOFF UI is horrendous!!! Just keep the one we have.

    Pay to finish a DOFF mission...dumb!!!

    Sorry, but S9.5 is: EPIC FAIL ON DELIVERY.


    Thank you, OP, for video.
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  • hrci2907hrci2907 Member Posts: 648 Media Corps
    edited June 2014
    crusty8mac wrote: »
    I better not have to start the crafting from square one. And even if I don't, I doubt I'm going to pay those dilithium prices.

    If you have maxed out crafting in the old system you will get a small headstart in the new one.
    "This is your ultimate STO Youtube channel!"
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  • blevokblevok Member Posts: 0 Arc User
    edited June 2014
    yeah unfortunately the new crafting system in its current form on tribble is a fail. and that's a real bummer because good crafting is something that could have won cryptic a lot of praise, instead of endless complaints.

    the new ui is nice and clean, and i dont have a problem with having to craft in stages, refining materials into components, and then using them to construct the final item.
    the problem is dilithium being a part of it. with dilithium, it's a store, nothing more, which is contrary to the principle of crafting. players will go to it only to save a few crystals versus buying from rep or fleet, or to get items that aren't available elsewhere.

    no one will make crafting their regular hobby/occupation in-game, and without that aspect, it will get very little use. but cryptic will be fine with that because they know they have only created a new store, and not a crafting system. the items that are actually unique and desirable will sell, and they will use those numbers to tell themselves that the system is a success.

    the only time a cash cost would be acceptable is at a crafting station on ferenginar, and that's only because it would add "+3 Immersion".
    Fleet: Stargate-Union
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  • hrci2907hrci2907 Member Posts: 648 Media Corps
    edited June 2014
    velanar wrote: »
    Thank you for the video. :)

    Crafting looks like a case of thanks but no thanks.

    What a waste..

    Yeah no problem.

    I am starting to share the same feeling.
    "This is your ultimate STO Youtube channel!"
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  • imadoctornotaimadoctornota Member Posts: 469 Arc User
    edited June 2014
    lowy1 wrote: »
    Dil use should guarantee a VR item with a chance at a UR item. I know I won't bother if it's a chance at anything lower than a VR

    Absolutely my thinking as well! I'd do 20k EC for a shot at getting a very rare, but dilithium? I wouldn't give 2k for that TRIBBLE. I understand it's a work in progress, but come on, this is ridiculous!
    blevok wrote: »
    the new ui is nice and clean, and i dont have a problem with having to craft in stages, refining materials into components, and then using them to construct the final item.
    the problem is dilithium being a part of it. with dilithium, it's a store, nothing more, which is contrary to the principle of crafting. players will go to it only to save a few crystals versus buying from rep or fleet, or to get items that aren't available elsewhere.

    Exactly! You collect the stuff yourself and DIY!
    Thanks for the expansion that had "as much content as the last"
    9 Episodes = 30+ episodes...?
    [SIGPIC][/SIGPIC]
    It's pronounced "S.T.O." "Stow" sounds idiotic! lol
  • hrci2907hrci2907 Member Posts: 648 Media Corps
    edited June 2014
    kiralyn wrote: »
    And here I was going to say it reminded me of the crafting system in Neverwinter (which, yeah, takes a bunch of aspects from Facebook/f2p mobile games....)


    edit: also, I haven't gone and crafted the current way in a while. But I recall needing to spend a good bit of dil for mk9/10 stuff. Anyone remember how much that was?

    It is similar to Neverwinter, but in Neverwinter you don't need dilithium equivalent to craft max items.
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  • hrci2907hrci2907 Member Posts: 648 Media Corps
    edited June 2014
    bluegeek wrote: »
    Thanks for doing the video!

    Good information there. I recommend everybody who hasn't (or won't) tested on Tribble watch this.

    Great, thanks! :-)
    "This is your ultimate STO Youtube channel!"
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  • hrci2907hrci2907 Member Posts: 648 Media Corps
    edited June 2014
    rinkster wrote: »
    Any system that has us gambling with significent amounts of dilithium is a total fail.

    The use of dilithium should guarantee success on a specific item/quality.

    There's no way I'll be putting out thousands of dilithium on the off chance of getting what I want.

    Unfortunately it seems Cryptic is going with a totally different way.:(
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  • thibashthibash Member Posts: 506 Arc User
    edited June 2014
    The dlithium cost is just way to high, if you don't get to pick mods.
  • hrci2907hrci2907 Member Posts: 648 Media Corps
    edited June 2014
    Dilithium costs like those is ridiculous, you could easily buy the weapons from the damn dilithium store, and know exactly what you are getting.

    I agree completly, come on cryptic hear our vioce, remove or drasticly remove the dilithium prices!
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  • wixibanwixiban Member Posts: 162 Arc User
    edited June 2014
    hrci2907 wrote: »
    I agree completly, come on cryptic hear our vioce, remove or drasticly remove the dilithium prices!

    Except they have removed the dil store for purchases only special items now.

    However Fleet weapons are less expensive than the new crafted versions. I thought the idea of crafting in any game was to get items that where as good as top tier stuff without having to do the "Raid" style content.

    In this case instead of having to do REP or STF's or the new Dyson - but still be able to acquire MK XII gear without the dilithium cost. Yes it would take longer to quest gather the materials - but again isn't this the idea in any game that offers crafting.

    The Dilithium has to go from crafting to make it any use to any player long term or new.
    Wixiban.png
  • captahaabcaptahaab Member Posts: 12 Arc User
    edited June 2014
    razar2380 wrote: »
    I do like the new DOFF system. However, with the high cost of Dilithium for the crafting, I don't think I will be doing that for the new system either.

    Spending Dil on rep/fleet gear, and weapons is one thing. You can see what you are getting, and know the quality of it. However, with the new crafting system, you spend all that Dil, and have a good chance of getting a common. I just can't see the point in investing into it.

    I do like the fact that they did try to redo the crafting, and make it useful. Also, I may be wrong, and the crafted gear may end up being as good as rep/fleet gear. Though it looks like regular gear and weapons. It's just, spending more than 500-800 Dil on something that has a high chance to be a common weapon is not too attractive to me.

    I don't understand Cryptic's obsession with the "gamble" element. If I invest in my Doffs and my Captain with the right skills and materials I should be able to craft the item I want. having the game decide I fail is not fun! I have lost components and dil. Why is my crew so incompetent that they fail to build that item???? If they leave that in I wont use crafting.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited June 2014
    rinkster wrote: »
    Any system that has us gambling with significent amounts of dilithium is a total fail.

    The use of dilithium should guarantee success on a specific item/quality.

    There's no way I'll be putting out thousands of dilithium on the off chance of getting what I want.

    They charge 5k dil already for the personnel officer VR doff lottery and no one uses it. 20k for an item lottery is steep.
  • purplegamerpurplegamer Member Posts: 1,015 Arc User
    edited June 2014
    captahaab wrote: »
    I don't understand Cryptic's obsession with the "gamble" element. If I invest in my Doffs and my Captain with the right skills and materials I should be able to craft the item I want. having the game decide I fail is not fun! I have lost components and dil. Why is my crew so incompetent that they fail to build that item???? If they leave that in I wont use crafting.

    The gamble is what keeps us peasants hooked on handing over our cash.
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited June 2014
    So it's 22,5k for guaranteed Very Rare MkXII Weapons etc from the Rep Stores vs. 20k for gambling for Vendor Trash (including Vendor Trash EC Nerf) ... why should anyone craft except being drunk ?
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • mondoretardomondoretardo Member Posts: 25 Arc User
    edited June 2014
    So it's 22,5k for guaranteed Very Rare MkXII Weapons etc from the Rep Stores vs. 20k for gambling for Vendor Trash (including Vendor Trash EC Nerf) ... why should anyone craft except being drunk ?

    Read the Tribble Patch notes. They're raising the prices for weapons from Rep and Fleet stores.

    Tribble Patch notes

    Look under "Systems".
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited June 2014
    Read the Tribble Patch notes. They're raising the prices for weapons from Rep and Fleet stores.

    Tribble Patch notes

    Look under "Systems".

    Yeah no ... that's EC value afaik (Vendor Trash EC Nerf, as i said before) ... Very Rare Mk XII still cost 22,594 Dil on Tribble ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • mondoretardomondoretardo Member Posts: 25 Arc User
    edited June 2014
    Yeah no ... that's EC value afaik (Vendor Trash EC Nerf, as i said before) ... Very Rare Mk XII still cost 22,594 Dil on Tribble ...

    Yeah no...

    Earlier in the thread someone posted that Romulan Plasma weapons cost 44k dilithium. So maybe they just haven't gotten fleet stuff adjusted yet. Expect it.
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited June 2014
    Yeah no...

    Earlier in the thread someone posted that Romulan Plasma weapons cost 44k dilithium. So maybe they just haven't gotten fleet stuff adjusted yet. Expect it.

    Yeah no...

    http://sto-forum.perfectworld.com/showthread.php?t=1148651

    Besides :

    Undine Weapons : 22,5k
    Dyson Weapons : 22,5k
    Romulan Weapons : 44k
    Nukura Weapons : 35k

    => it's a Test Server (pretty sure there was some DEV saying it's bugged atm)
    Systems:
    • Pricing for items has been normalized.
      • This means that the disparity in value between weapons and non-weapon items has been removed.
        • Space weapons are now priced HIGHER.
        • Deflectors, shields, impulse engines, and warp cores are now priced LOWER.
        • Ground weapons are now priced HIGHER.
        • Ground armor is now priced LOWER.
        • Kit frames are now priced LOWER.
        • Ground items still have a lower value than space items.
          • Ground combat tends to be faster and involve more creatures, which means more items are gained in the same amount of time.

    => Obviously EC Costs, because you can't sell what you "gained" for Dilithium
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • jengozjengoz Member Posts: 0 Arc User
    edited June 2014
    Yeah no...

    Earlier in the thread someone posted that Romulan Plasma weapons cost 44k dilithium. So maybe they just haven't gotten fleet stuff adjusted yet. Expect it.

    yeap... if you don't like the cost of the new crafting systems.... don't worry, they will raise the prices of everything else until the crafting prices look good.
    "Star Trek Online is powered by the most abundant resource in the galaxy . . . Gullibility"
  • kamipoikamipoi Member Posts: 365 Arc User
    edited June 2014
    This is cryptic putting the final nail in the coffen for crafting and cheap selectable loot nothing more.

    if they want to make crafting work it must have NO interaction with dilithium and no interaction with their always aganst you random number failnator



    crafting was fine before dil was added to it.The whole purpose it served was to help newer players get semi decent wweapons yes the selection needed a tweak to reflect the games meta but other then that pre dil cost crafting was still being used to equip new fleeties etc once dil was added we did not outfit our newbies with this sytem we gave them random loot or ran them through missions over and over.

    this is what killed some competitiveness for new players nothing but this!
  • crusaders4christcrusaders4christ Member Posts: 62 Arc User
    edited June 2014
    hrci2907 wrote: »
    Hey guys for those intersted and for those who dont use Tribble here is a first look at the new Crafting System which is now on Tribble. :)

    In this video you can also see how the new doff interface looks like, ability to force complete doff
    assignments, new positions for the nebulas and more.


    link: https://www.youtube.com/watch?v=Yq2S2_g1z1U

    oh my, oh my, those dilithium costs are insane. I do not see crafting beneficial at this point, unless a player can create very unique items, otherwise fleet variants will suffice.
    [SIGPIC][/SIGPIC]
  • moriss29moriss29 Member Posts: 69 Arc User
    edited June 2014
    If Cryptic continuous to treat the player base like this. I don't see this game being alive much longer. It's a shame really.:(
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited June 2014
    Why do we have to PAY to complete a DOff mission? Isn't there already EC in the supplies needed? And some already cost DIL to start...why charge more?
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • stark2kstark2k Member Posts: 1,467 Arc User
    edited June 2014
    daqhegh wrote: »
    Why do we have to PAY to complete a DOff mission? Isn't there already EC in the supplies needed? And some already cost DIL to start...why charge more?
    moriss29 wrote: »
    If Cryptic continuous to treat the player base like this. I don't see this game being alive much longer. It's a shame really.:(


    Have you all not heard about the STEALTH NERFING of EC over on tribble. They cut the value of loot drops in half, THAT is coming to Holo along with this awful crafting system. It may not be a Doooooooooooooooom experience, but it sure is going to TRIBBLE off alot of people.
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