test content
What is the Arc Client?
Install Arc

New crafting? Not at Memory Alpha please.

2»

Comments

  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited June 2014
    I agree, I would like to see Shuttles take you to different areas. Starfleet Academy, Starfleet Headquarters, the UFP President's office, Utopia Planitia, Jupiter Station, Titan Station (EVA training), and maybe to Vulcan or Andoria?


    But when it comes to the new crafting, ship crafting should be done at Utopia Planitia. And research crafting at Jupiter Station, like in canon with ship and ground weapons being developed and tested there.
  • newagewarriornewagewarrior Member Posts: 5 Arc User
    edited June 2014
    We will be able to craft anywhere.


    This will look like Doff System 2.0. We will start crafting missions from our grind window...
    So expect long time gates... expect NEW doffs with New traits, to that will be required to crit stuff. You can also expect plenty of new things on the Cstore... likely a Ship Crafting module... as well as space / ground gear items.

    Likely we will be looking at 250-500 zen for each piece of space sets... perhaps just a bit less for ground sets. Then there will be weapons and who knows what else... and it will all require some do-dad from the cstore mos likely.

    You may be right...at least partly. Heres a Quote from the News on the Website:

    "In addition, you can earn Very Rare materials by participating in queued events, and you can purchase R&D packs from the C-Store, which will give you an assortment of materials. "

    We will see how far this would be extended in the future...
  • captainhunter1captainhunter1 Member Posts: 1,630 Arc User
    edited June 2014
    I agree with the OP. Let's move crafting to some more appropriate places now that we have them (like Utopia Planetia) - the Cryptic team is no longer under the 'just push it out the door" rush they were in when STO launched. It's time to fix the mistake of making Memory Alpha anything other than a 'library'.

    Oh, and I also like the idea mentioned above of using ESD's shuttle bay to get to other places in the solar system! :)
  • captahaabcaptahaab Member Posts: 12 Arc User
    edited June 2014
    ltminns wrote: »
    Yep, ship interiors was what I was going to suggest as well. Your science and engineering Doffs are already crafting stuff there.

    I agree but I think Memory Alpha should still play a part in crafting. A place for materials or skill training.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited June 2014
    rattler2 wrote: »
    I'd suggest Jupiter Station for the Fed Crafting... but they'd need to make a new map.

    Or they could repurpose Utopia Planetia. Would also solve the problem of the FED crafting facility being a sector block away from the main FED hub.
    captahaab wrote: »
    I agree but I think Memory Alpha should still play a part in crafting. A place for materials or skill training.

    Honestly I wouldn't be that miffed if it was just removed. The place after all is just a hodge-podge of one flavor of alien interior uplifted only by a centerpiece. It's cool to say we have it in the game, but I don't think its the best presentation of STO to have players hanging out there (particularly on the most populous faction and for the focal part of the next major release) without at least a MAJOR costmetic overhaul of its own.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • captahaabcaptahaab Member Posts: 12 Arc User
    edited June 2014
    Or they could repurpose Utopia Planetia. Would also solve the problem of the FED crafting facility being a sector block away from the main FED hub.



    Honestly I wouldn't be that miffed if it was just removed. The place after all is just a hodge-podge of one flavor of alien interior uplifted only by a centerpiece. It's cool to say we have it in the game, but I don't think its the best presentation of STO to have players hanging out there (particularly on the most populous faction and for the focal part of the next major release) without at least a MAJOR cosmetic overhaul of its own.

    they are going to revamp it so why not use it. I understand why people get frustrated with social areas that have nothing to do but the answer is to make them useful not to remove them. With that attidude that the game would be completely empty. Just remove everything until you have only Earth Spacedock and nothing else.
  • generalmocogeneralmoco Member Posts: 1,634
    edited June 2014
    • I +1 the idea of having starfleet academy be the research facility and for utopia planitia to be the development facility, for federation side of course...
  • captahaabcaptahaab Member Posts: 12 Arc User
    edited June 2014
    Crafting in social zones is another piece of JJ-Trek; it is illogical to put a weapons R&D facility in the heart of a populated area. Utopia Planitia or equivalent is much more appropriate, especially if there is any chance at all that the experimental unit might have a catastrophic failure or be sabotaged (a la "Into Darkness"). Crafting larger or more complex items would not be feasible in the field (read "anywhere"), but would require planetary assets. If you want to cobble something on the fly in the ship's engineering bay, it will by default be less capable, less durable, and less desirable than a full planetary facility could produce.

    That said, there could be a place for a 2-tier system to reflect the difference in capabilities of the 2 paths (field vs permanent lab), with commensurate differences in value, tradability, and device capability. I would prefer not to see the revamp be complicated by such an option, however, since what has already been proposed by the dev's will be hard enough to implement successfully. :eek:

    This has nothing to to with JJ Trek. Your over the top hatred for JJ Trek is illogical.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited June 2014
    captahaab wrote: »
    they are going to revamp it so why not use it. I understand why people get frustrated with social areas that have nothing to do but the answer is to make them useful not to remove them. With that attidude that the game would be completely empty. Just remove everything until you have only Earth Spacedock and nothing else.

    OK I must have missed that one.

    Anyway my point on removing Memory Alpha was simply that if we want something else that would be more appropriate to military research (ex. Utopia Planetia, Jupiter Station) then having the old Mem Alpha as well would be fairly pointless. It had nothing to do with arbitrarily condensing social zones, since the expectation was that the FED would STILL have a dedicated research hub (just a different one.)
    captahaab wrote: »
    This has nothing to to with JJ Trek. Your over the top hatred for JJ Trek is illogical.

    Nope, first major plot of Into Darkness was a major Sec 31 installation at the heart of a major populated area being bombed (the first "WTF?" moment among many in that movie). Of course, that's only if you choose to believe that Into Darkness actually exists. I personally choose not to (world makes a lot more sense that way.)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited June 2014
    Just my two cents.

    If they want to move crafting and improve social zones. Do not make crafting in the UI.
    Put it in ESD and keep the stations on Qo'nos (But update them so it is less dwarven forge and more science.)
    Repurpose Memory Alpha as the lore spot and a mission point.
    Everything the federation has created or studied is in that library. The Romulan Empire has never tried to raid it? The Undine have never tried to destroy it?
    have it on the ground be a lore spot. And have an orbital defense area similar to the fleet alerts. Or similar fleet missions. Patrol and find infiltrators. Defeat waves of attackers, etc.

    Resource still used and has a theme flair to it.

    Social zones get increased foot traffic as well, as more people need to go through them for various tasks.

    How many wins is that?

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited June 2014
    I think i agree with that, Memory Alpha should be a scientific repository rather than a weapons Lab

    And yes Utopia would be more sensible for ship items

    But I also think for the sake of game play simplicity they will probably keep it as it is, or allow open access from all areas, since players don't seem to like waiting for anything or traveling anywhere ( Remember when Omega was a store with a physical location?)
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited June 2014
    adverbero wrote: »
    I think i agree with that, Memory Alpha should be a scientific repository rather than a weapons Lab

    And yes Utopia would be more sensible for ship items

    But I also think for the sake of game play simplicity they will probably keep it as it is, or allow open access from all areas, since players don't seem to like waiting for anything or traveling anywhere ( Remember when Omega was a store with a physical location?)

    Yes and I thought it gave DS9 more reason to have people in it. While some traffic returned it still seems a fraction of what it once was.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • edited June 2014
    This content has been removed.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited June 2014
    feiqa wrote: »
    Yes and I thought it gave DS9 more reason to have people in it. While some traffic returned it still seems a fraction of what it once was.

    Exactly

    By allowing players access to things from any location it robs individual locations of the Uniqueness that said location could provide

    It panders to the impatient in my opinion, I liked having a reason to go to places that were unique and useful at the location , but no, players don't want to actually go anywhere anymore, they would rather float in one place and have access to everything while they are there

    ( Sorry rant over now, I'm rather passionate about games having an immersive and useful world space, and its dissapointing to see the world and its features being made redundant by a User Interface )
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014
    adverbero wrote: »
    Exactly

    By allowing players access to things from any location it robs individual locations of the Uniqueness that said location could provide

    It panders to the impatient in my opinion, I liked having a reason to go to places that were unique and useful at the location , but no, players don't want to actually go anywhere anymore, they would rather float in one place and have access to everything while they are there

    ( Sorry rant over now, I'm rather passionate about games having an immersive and useful world space, and its dissapointing to see the world and its features being made redundant by a User Interface )

    not a rant imo its the fraking truth

    any one recall when you went to the borg sector to do stf?!?!?!?!?
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
Sign In or Register to comment.