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New crafting? Not at Memory Alpha please.

newplayerguy7newplayerguy7 Member Posts: 593 Arc User
Memory Alpha is supposed to be a galactic library, not a weapons R&D facility.

We should be able to go there to look up ANY lore item (like Academy mid-term test information, History of New Romulus, read The Path to 2409, etc., etc.) and any other activities that have to do with the stored knowledge of the entire galaxy.

Utopia Planetia is a wonderful location that would be a perfect venue for crafting starship items. As for ground items, I'm not sure, perhaps a new R&D section on ESD?

But I am certain that Memory Alpha should NOT be turned into an R&D facility. It's a LIBRARY.
Post edited by newplayerguy7 on
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Comments

  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited June 2014
    Shhh! Be quiet in the library.
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • captainpirkocaptainpirko Member Posts: 270 Arc User
    edited June 2014
    a shipyard map would be a cool place for crafting space gear, but doesnt make much sense for ground gear. that's where having a science station would be best. i agree, memory alpha doesnt fit to be a research base. but then again, if it was simply for lore, no one would go there except RPers.

    we also need to keep the KDF in mind. personally, i've always disliked the medieval forge on qo'nos as their crafting center. i mean its great for batleths, but come on.... you dont forge a shield generator out of a steam furnace. this is just an example of the sort of stereotyping cryptic has given the klingons that is just wrong. war-like, not barbaric. i'd love to see a new KDF map for crafting. a less dark and moody space station for research and development.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,687 Community Moderator
    edited June 2014
    I'd suggest Jupiter Station for the Fed Crafting... but they'd need to make a new map.
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  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited June 2014
    Agreed, just for the convenience factor. KDF players get to craft in their first social hub, and I actually bothered with crafting on my KDF alt since I didn't have to fly out of my way in order to take advantage of it. Federation players should at least be able to craft in their home system, if not ESD itself... but even better would be making crafting a part of the UI, eliminating the need to go somewhere altogether.

    If the crafting location does change, maybe something can also be done about those "crafting" consoles in New Romulus command while they're at it? Those weren't even updated with the new kits; seems like the devs forgot they exist.
  • sle1989sle1989 Member Posts: 552 Arc User
    edited June 2014
    I suspect that Memory Alpha is getting a revamp and that crafting will also somehow be integrated into the reputation system.
    y1arXbh.png

  • macroniusmacronius Member Posts: 2,526
    edited June 2014
    I am actually curious about this crafting revamp. I recalled actually enjoying crafting in TOR before they nerfed the stims and other biochem goodies to uselessness. Crafting should be in a social zone but I don't see the point of it being on Alpha.

    People are on ESD anyways (or Qonos / Romulas) it makes sense to put it there for convenience sake. And Memory Alpha was a library not a future sweat shop!
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  • kintishokintisho Member Posts: 1,040 Arc User
    edited June 2014
    Also, placement of weapons development on fleet star bases would be nice, Utopia as the OP said, on primary faction star bases and maybe in holdings (maybe as FUNCTIONAL special projects instead of just cosmetic)...
  • xsupersnailxxsupersnailx Member Posts: 180 Arc User
    edited June 2014
    If you don't like it, buy a cell ship
  • teluasteluas Member Posts: 132 Arc User
    edited June 2014
    If you don't like it, buy a cell ship

    Thats really not a good solution...

    Crafting should be convenient (i.e. not out in the middle of nowhere) and accessible to everyone (not just the super lucky or super rich). Look at WoW and ToR. WoW has crafting stations available in every major city, and ToR lets you do it on the fly anywhere you please.

    I sincerely hope that this revamp relocates the crafting area as well. :) The Jupiter Station suggestion I saw would be amazing. To add to that, being able to beam there from Spacedock's transporter pad would be great too! Or even better, let us in the shuttle bay and make us take a shuttle there! :D
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  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited June 2014
    Just use one of the buildings at Starfleet acadamy/Qo'nos that are currently nothing more than facades.


    Throw together a new interior map using existing elements, lay some cosmetic versions of weapons and gear around and bam.

    Home system crafting.



    The Romulans get a little screwed in this unless there's a room/door at New Romulus command that's not in use right now.
  • ktetchktetch Member Posts: 78 Arc User
    edited June 2014
    foundrelic wrote: »
    Just use one of the buildings at Starfleet acadamy/Qo'nos that are currently nothing more than facades.


    Throw together a new interior map using existing elements, lay some cosmetic versions of weapons and gear around and bam.

    Home system crafting.



    The Romulans get a little screwed in this unless there's a room/door at New Romulus command that's not in use right now.

    Romulus Command already has crafting areas set up. in in the area left of the central courtyard.
  • admiralcarteradmiralcarter Member Posts: 19 Arc User
    edited June 2014
    I suggest...

    SHIP INTERIOURS

    ... for crafting.

    Starships usually have industrial replicators and stuff and are able to craft their own stuff. Even some of the ships parts.

    But that would give interiours actually a use wouldnt it? We better avoid that so we can still use our "Interiours are never used by players" excuse for not making new stunning interiours like the Galaxy, Sovereign or Voyager Interiours.
    :rolleyes:
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  • ltminnsltminns Member Posts: 12,572 Arc User
    edited June 2014
    Yep, ship interiors was what I was going to suggest as well. Your science and engineering Doffs are already crafting stuff there.
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  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited June 2014
    ktetch wrote: »
    Romulus Command already has crafting areas set up. in in the area left of the central courtyard.

    that is not a crafting area lol...ist a basic vendor for each career to mk 7
  • mimey2mimey2 Member Posts: 0 Arc User
    edited June 2014
    Shhh! Be quiet in the library.

    I will just leave this here: https://www.youtube.com/watch?v=wrY0xGeh7kI

    Ah...the 90's.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
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  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited June 2014
    I suggest...

    SHIP INTERIOURS

    ... for crafting.

    Starships usually have industrial replicators and stuff and are able to craft their own stuff. Even some of the ships parts.

    But that would give interiours actually a use wouldnt it? We better avoid that so we can still use our "Interiours are never used by players" excuse for not making new stunning interiours like the Galaxy, Sovereign or Voyager Interiours.
    :rolleyes:

    +1

    Leave Memory Alpha (hopefully with a facelift) as the training ground for crafting where you have to complete the basics.
    Once you are done, you can decide on your specialty and your ship gets outfitted with the necessary labs and you can do it in your ship interior anyway.

    A single character should probably not be a master crafter in all specialties at the same time, though it should be possible to retrain and refit your R&D lab. :)
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  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited June 2014
    I like crafting at Mem-A .

    Back in the day when ppl actually crafted , there was a nice "buzz" there , and that map is still nice looking .
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited June 2014
    I like having crafting out of the way myself, it reduces the occurrence of trolls while you craft.
    On the Mem-A map, I don't like it, it doesn't feel at all Federation, if anything it feels like a Romulan installation that was invaded by the Feds.

    That said there is now a lore excuse for moving it to the various academies for security reasons.
    ZiOfChe.png?1
  • erei1erei1 Member Posts: 4,081 Arc User
    edited June 2014
    I hope we will be able to craft anywhere. Mostly because if we have to craft in the academy, my Romulan will (once again) have to move across half the galaxy every time, and feel even less part of a faction, and more part of a fraction.
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  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited June 2014
    teluas wrote: »
    Thats really not a good solution...

    Crafting should be convenient (i.e. not out in the middle of nowhere) and accessible to everyone (not just the super lucky or super rich). Look at WoW and ToR. WoW has crafting stations available in every major city, and ToR lets you do it on the fly anywhere you please.

    I sincerely hope that this revamp relocates the crafting area as well. :) The Jupiter Station suggestion I saw would be amazing. To add to that, being able to beam there from Spacedock's transporter pad would be great too! Or even better, let us in the shuttle bay and make us take a shuttle there! :D

    actually going by the story and the reason for the change lore wise. crafting is changing because of spies. now why would you put all your new stuff in an even more accessible area for the spies than it was before?
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited June 2014
    I don't like the crafting from anyplace idea either . now if once we learned a skill and we had to go to engineering on ship to craft it fine. but just a UI click fest from high orbit don't seem right.
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  • fimbulvinternfimbulvintern Member Posts: 17 Arc User
    edited June 2014
    I think its going to be more like crafting is done in Neverwinter.
  • chrishellmax2363chrishellmax2363 Member Posts: 132 Arc User
    edited June 2014
    We just wait a few hours. They will announce where its going to be. Via the devs blog.

    This is going to make me want to craft again. As it stands its more meh.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited June 2014
    We will be able to craft anywhere.

    This is cryptic new grind system.

    Most of us are done rep... or have done all we care to bother with.

    Most of us have ground our doffs... or have done all we care to bother with.

    Most of us are done our bases... or have done all we care ot bother with.

    Many of us have multiple lockbox and fleet ships...

    You get the idea... the grind is slowing down because the core of the game is done or mostly done the current grinds.

    This will look like Doff System 2.0. We will start crafting missions from our grind window...
    So expect long time gates... expect NEW doffs with New traits, to that will be required to crit stuff. You can also expect plenty of new things on the Cstore... likely a Ship Crafting module... as well as space / ground gear items.

    Likely we will be looking at 250-500 zen for each piece of space sets... perhaps just a bit less for ground sets. Then there will be weapons and who knows what else... and it will all require some do-dad from the cstore mos likely.

    You can be sure as well... that the new gear is going to be slighly more OP then the fleet stuff. It won't be an either or situation. We are done with bases... so bring on the personal grind now.

    In fact... I will place my EC on it now... in 9-12 months from now We will get Crafting 3.0 / Star Base 2.0.... community Crafting. (we'll get to craft junk for projects which will unlock even better crafted gear produced by special fleet aquiared doffs or some such sillyness).

    The grind must continue.
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  • abaddon653abaddon653 Member Posts: 1,144 Arc User
    edited June 2014
    macronius wrote: »
    I am actually curious about this crafting revamp. I recalled actually enjoying crafting in TOR before they nerfed the stims and other biochem goodies to uselessness.

    Question, what does ToRs crafting system have to do with STOs crafting system? Why even bring it up?
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited June 2014
    abaddon653 wrote: »
    Question, what does ToRs crafting system have to do with STOs crafting system? Why even bring it up?

    It will likely look very much like it in a lot of ways.

    In Tor you send your companions on missions... they return with good to craft with or finished goods that have been crafted.

    STOs new system will very likely be almost the same idea. With doffs being sent on crafting missions.

    I am not sure if they will go so far as you don't craft anything yourself your "Companions" / "Doffs" do... I wouldn't be shocked to see them go that way though. Much easier to time gate it that way. The main reason Bioware did it that way. They timed everything during beta... so the average person crafting and leveling a toon at the same time would have everything timed together. So you hit level 30 and your time gates on your crafting have you right around the same area. Honestly would be shocked if Cryptic didn't basicly just knock off the tor system. Dragging things out to an specific time frame is what they like... it gives them plenty of time to invent the next grind to replace it when everyone is done.
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  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    edited June 2014
    Crafting in social zones is another piece of JJ-Trek; it is illogical to put a weapons R&D facility in the heart of a populated area. Utopia Planitia or equivalent is much more appropriate, especially if there is any chance at all that the experimental unit might have a catastrophic failure or be sabotaged (a la "Into Darkness"). Crafting larger or more complex items would not be feasible in the field (read "anywhere"), but would require planetary assets. If you want to cobble something on the fly in the ship's engineering bay, it will by default be less capable, less durable, and less desirable than a full planetary facility could produce.

    That said, there could be a place for a 2-tier system to reflect the difference in capabilities of the 2 paths (field vs permanent lab), with commensurate differences in value, tradability, and device capability. I would prefer not to see the revamp be complicated by such an option, however, since what has already been proposed by the dev's will be hard enough to implement successfully. :eek:
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