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yes, point proven, you are very geared..

anyone#9933 anyone Member Posts: 24 Arc User
edited June 2014 in PvP Gameplay
Now please make the matches fun and give people a chance. I understand why the queues are empty. When certain people are playing they just beat everything in minutes. My last match lasted 5 minutes. I was proud that I managed to tank 5 people for over a minute, but it was too late :/

The queues are empty, why? Because there are people going around that make matches last only 5 minutes. Once this stops and people are actually matches both skill and gear wise (and actually class wise, so no 5 tacs vaping), you will see more people playing. I just had to wait 20 minutes to get in queue just to get blown up and lose in 5 minutes :/

Here's a message to so called "pro" players. You are geared. You might be good. But step down and make PvP fun again. There's no challenge in killing a whole group in seconds. They will quit and you will end up waiting too.


At the moment, this game revolves too much around killing your enemy before they kill you, nullifying support and defensive builds in matches like this. No matter what set/build, it should be star trek again and not tab burst tab burst tab burst.. You can save that for PvE.
Post edited by anyone#9933 on
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Comments

  • brandonflbrandonfl Member Posts: 892
    edited June 2014
    lol, I thought the PUG queue was gonna fix everything and stop the roflstomps... that's what everyone (mostly) said... or am I remembering it wrong?
    LOLSTO
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2014
    Who said it would fix balance problems? lol if you believed them
  • ilhanskilhansk Member Posts: 620 Arc User
    edited June 2014
    brandonfl wrote: »
    lol, I thought the PUG queue was gonna fix everything and stop the roflstomps... that's what everyone (mostly) said... or am I remembering it wrong?
    Seperation between pugs and teams was a good start, but some delusional people who thought they were loosing only because of premades were shocked they were still loosing even after the seperation.

    OP, what you descibe happens due to lack of a matchmaking system.
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    I suggest stepping up. Queues are dead due to the event...

    Solo queues are doing a damn fine job at smoothing out the groups. Your pugging into 5v5? You crazy
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • brandonflbrandonfl Member Posts: 892
    edited June 2014
    ilhansk wrote: »
    Seperation between pugs and teams was a good start, but some delusional people who thought they were loosing only because of premades were shocked they were still loosing even after the seperation.

    OP, what you descibe happens due to lack of a matchmaking system.

    at least someone knew I was being sarcastic... poe's law I guess. I'll make sure to broadcast my humor a little more clearly next time.
    LOLSTO
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited June 2014
    PvPers deception continues. It's all a tactic. Ya'll be all DOOOOOOOOOOOMED when you realize it!

    And your join date, think you're pro in 4-5 months at best? I've seen some exceptional builds that go far beyond what you describe and are very effective.

    Intelligence is more useful than gear. When you mix intelligence with gear you are unstoppable. What are you missing?
  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    PvPers deception continues. It's all a tactic. Ya'll be all DOOOOOOOOOOOMED when you realize it!

    And your join date, think you're pro in 4-5 months at best? I've seen some exceptional builds that go far beyond what you describe and are very effective.

    Intelligence is more useful than gear. When you mix intelligence with gear you are unstoppable. What are you missing?

    A teammate
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited June 2014
    dahminus wrote: »
    A teammate

    :hands cookie:

    that was unexpected, nailed it :P
  • spherbspherb Member Posts: 53 Arc User
    edited June 2014
    inmydot wrote: »
    Now please make the matches fun and give people a chance. I understand why the queues are empty. When certain people are playing they just beat everything in minutes. My last match lasted 5 minutes. I was proud that I managed to tank 5 people for over a minute, but it was too late :/

    Yes please nerf yourselves as so not to be OP
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    edalgo wrote: »
    Experience is OP, Plz nerf

    Experience, Gearing, Teammates, Skills, Knowledge, etc, etc, etc...none of it matters if you'll just do what I do.

    What's that, VD?

    Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited June 2014
    I suggest the Leroy Jenkins Technique. I use it myself. Loads of fun and the best way to get placed on everyone's Ignore list fastest. :D

    People expect too much out of themselves when they first start PvP. They gear all the way up and then think gear is an acceptable substitute for things like experience, knowledge and skill. It is not. I already know somebody's going to blow me out of the stars whenever I play PvP. Because they're better at it. However, if I put in the time and learn from my mistakes, just like they did, eventually I'll perform better at PvP.
    A six year old boy and his starship. Living the dream.
  • anyone#9933 anyone Member Posts: 24 Arc User
    edited June 2014
    The problem is that there are certain burst builds that just ruin the fun for everyone... How are you ever going to get experienced when you just go in and get killed within 5 seconds? You don't even have time to reflect what went wrong :/
  • gooddaytodie39gooddaytodie39 Member Posts: 0 Arc User
    edited June 2014
    inmydot wrote: »
    The problem is that there are certain burst builds that just ruin the fun for everyone... How are you ever going to get experienced when you just go in and get killed within 5 seconds? You don't even have time to reflect what went wrong :/

    Until cryptic implements it's massive PvP overhaul which is coming "soon" you got two choices: try your best to adapt and have fun while not taking it *too* seriously or just quit and stick to PvE.
  • anyone#9933 anyone Member Posts: 24 Arc User
    edited June 2014
    I'm not taking it seriously and I enjoy PvP. I don't enjoy people building to 1 shot :/
  • anyone#9933 anyone Member Posts: 24 Arc User
    edited June 2014
    edalgo wrote: »
    You need mentors. You need to do research and go through combat logs . You need to befriend people who are willing to do the same. You need to be flexible in how you build your ship so obvious and important upgrades aren't missed. Same with friends.

    Start with 1v1s as training sessions. It's overwhelming to start out in 5v5. Too much is going on.

    I've done quite a few PvP matches now and I see a similarity between all. People like to burst, they like to kill. They roll escort style with insane dmg buffs. Next to that, they have constant movement impairing resist skills (omega, epte, a2d, etc). You can't stop them from moving so they become vulnerable, they can 1 shot you with over 100k dmg, they have insane endurance due to high speed. When they are finally at low hp/shield, they pop another speed buff and off they go.

    This isn't Star Trek nor PvP. This is gank and hide and quite frankly, this is all I see in solo/duo queue :/
  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    inmydot wrote: »
    I've done quite a few PvP matches now and I see a similarity between all. People like to burst, they like to kill. They roll escort style with insane dmg buffs. Next to that, they have constant movement impairing resist skills (omega, epte, a2d, etc). You can't stop them from moving so they become vulnerable, they can 1 shot you with over 100k dmg, they have insane endurance due to high speed. When they are finally at low hp/shield, they pop another speed buff and off they go.

    This isn't Star Trek nor PvP. This is gank and hide and quite frankly, this is all I see in solo/duo queue :/

    1. The beginner...you fly into combat with only yourself in mind...you heal yourself and only care about your target

    2. The veteran... he knows what he's doing...you toss heals on your teammates, you can take a punch. you change to the focus fire target. You think your pretty good and to a beginner, you are

    3. The elite...you know what's happening, you see the patterns. you defend the alphas, nuke the ever living TRIBBLE out of a target as soon as their oh **** abilities go off uptime. You are a vet, but you are also so much more. You are beyond what normal pvpers do...you are timing, you control when someone will pop...and it feels good.

    Through my experience, most players are beginners, there may be 1 or 2 vets on either side...and when there's an elite...you notice. They may not do the most heals or damage. But they contribute the most to the kill counter
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    dahminus wrote: »
    ...tiers of players...

    My list goes a bit different...

    1. The beginner...you fly into combat with only yourself in mind...you heal yourself and only care about your target. Because you're a beginner - you really don't have all the knowledge and experience that another player does. You're focused on trying to do what you can do, unaware of all that you could do. You usually don't have much time to do much more than you do. You usually find anytime you try to help out - it doesn't mean much, cause it's usually too early or too late to matter. So you're going to focus...you're going to get better. You know your day will come!

    2. The veteran... you fly into combat with only yourself in mind...you heal yourself and only care about your target. Because you're tired and jaded - you just don't really care any more. You figure that it's just going to be a spamfest, that RNG will determine the outcome, and in the end it no longer really matters what you do. You've got a nagging feeling that the only reason you're still playing is out of habit, but you're still clinging to some fun times you once had and the hope that you'll accidentally stumble upon them again one day.

    3. The elite...you fly into combat with only yourself in mind...you heal yourself and only care about your target. Because...well, because...nobody else is simply worthy. They're all beneath you. The folks on your team are just holding you back. The folks on the other team are barely worth the keybind used to kill them. They must all be punished for wasting your time. So you will punish them...you will make them regret not being as good as you are.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    3. The elite...you fly into combat with only yourself in mind...you heal yourself and only care about your target. Because...well, because...nobody else is simply worthy. They're all beneath you. The folks on your team are just holding you back. The folks on the other team are barely worth the keybind used to kill them. They must all be punished for wasting your time. So you will punish them...you will make them regret not being as good as you are.

    going full stardagger
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited June 2014
    going full stardagger

    I do miss his banter. Wonder what he thinks about EvE vs Star Citizen ...

    Edit: Forgot about his staying cloaked for long durations, was never sure if that was Psy OPs or just insisting on having every buff available on attack runs. Probably a mix of both.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • meathook2099meathook2099 Member Posts: 35 Arc User
    edited June 2014
    edalgo wrote: »
    This stopped being Star Trek long ago.

    Sad but true.
  • anyone#9933 anyone Member Posts: 24 Arc User
    edited June 2014
    edalgo wrote: »
    This stopped being Star Trek long ago.

    Most of what you are seeing in the Pug Q is people Kirking it. When you get true Sci/healers it becomes something very different..you probably don't even notice it if it's on your team just the kills seem easier and/or your shields and hull seem to stay up longer.

    It's the support you'll rarely find in PugLand.

    Burst is needed bc people can heal, get healed or run and hide.

    They don't have insane endurance. They have situational awareness. When to attack and when to GTFO.

    I'm trying to fulfil the healing role with some additional CC.. But it's hard if your team just gets obliterated :/
  • torachtorach Member Posts: 259 Arc User
    edited June 2014
    dahminus wrote: »
    1. The beginner...you fly into combat with only yourself in mind...you heal yourself and only care about your target

    2. The veteran... he knows what he's doing...you toss heals on your teammates, you can take a punch. you change to the focus fire target. You think your pretty good and to a beginner, you are

    3. The elite...you know what's happening, you see the patterns. you defend the alphas, nuke the ever living TRIBBLE out of a target as soon as their oh **** abilities go off uptime. You are a vet, but you are also so much more. You are beyond what normal pvpers do...you are timing, you control when someone will pop...and it feels good.

    Through my experience, most players are beginners, there may be 1 or 2 vets on either side...and when there's an elite...you notice. They may not do the most heals or damage. But they contribute the most to the kill counter

    This is the best description i have read of the status of players PVP-Skills.
    "Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited June 2014
    edalgo wrote: »
    Being a healer can be frustrating. It means that you cannot win a match only extend it's time. You rely on teammates for kills.

    More than frustrating... boring. I remember a match with Edna as healer, it dragged for so long the match gave him nerves for not participating actively in the fight. :/

    #respect for healer, they do a job nearly nobody wants to do.
  • orondisorondis Member Posts: 1,447 Arc User
    edited June 2014
    p2wsucks wrote: »
    Edit: Forgot about his staying cloaked for long durations, was never sure if that was Psy OPs or just insisting on having every buff available on attack runs. Probably a mix of both.

    Nah, that was just part of his tactical doctrine. Basically if you had two skilled klinks shooting at you, getting you to about half hull, THEN he'd decloak and unload a full alpha on you. And only then. He would never take on anyone 1on1, even with a fully buffed decloaking alpha strike.

    That's why he generally stuck to kerrat rather than the queues. It suited his playstyle more than engaging in a 5v5.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited June 2014
    orondis wrote: »
    Nah, that was just part of his tactical doctrine. Basically if you had two skilled klinks shooting at you, getting you to about half hull, THEN he'd decloak and unload a full alpha on you. And only then. He would never take on anyone 1on1, even with a fully buffed decloaking alpha strike.

    That's why he generally stuck to kerrat rather than the queues. It suited his playstyle more than engaging in a 5v5.

    Idk, I was teamed w/him in random PuG matches enough particularly before the grinding/fleet powercreep set in (kinda sad by the time Rommies came in grinding/powercreep went full throttle) to know his playstyle. Keep in mind he's coming from EvE perspective where the whole concept of "fair fighting" is frowned upon and the goal is to utilize every advantage you can. It's why uneven fighting, ie many vs one, isn't something that bothered him.

    So was the approach of doing nothing which could have an effect of annoying people and throwing them off. eg:

    http://www.danieldimarzio.com/miyamotomusashi.html

    see the section:

    "He purposefully arrived at the duel late. He left Yoshioka there waiting knowing that this would infuriate the Samurai and cause him to get agitated. After all, Musashi had initiated the duel and now he was disrespecting the Samurai by making him wait. This Samurai was the head of one of the most prestigious martial arts schools in all of Japan. Musashi was purposefully disrespecting him. "

    Did he take it too far? Sure, I remember him basically spawn camping 1 crappy player in an arena rather than having fun fights. I remember his rants in team chat as well. But, still he brought a unique personality to the game (as did other who are long gone).
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • ankokunekoankokuneko Member Posts: 318 Arc User
    edited June 2014
    inmydot wrote: »
    The problem is that there are certain burst builds that just ruin the fun for everyone... How are you ever going to get experienced when you just go in and get killed within 5 seconds? You don't even have time to reflect what went wrong :/

    If you have sound on and music on low you should be able to hear their buffs, thats when you hit rsp or better yet fbp3
    jFriX.png
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited June 2014
    inmydot wrote: »
    Now please make the matches fun and give people a chance. I understand why the queues are empty. When certain people are playing they just beat everything in minutes. My last match lasted 5 minutes. I was proud that I managed to tank 5 people for over a minute, but it was too late :/

    The queues are empty, why? Because there are people going around that make matches last only 5 minutes. Once this stops and people are actually matches both skill and gear wise (and actually class wise, so no 5 tacs vaping), you will see more people playing. I just had to wait 20 minutes to get in queue just to get blown up and lose in 5 minutes :/

    Here's a message to so called "pro" players. You are geared. You might be good. But step down and make PvP fun again. There's no challenge in killing a whole group in seconds. They will quit and you will end up waiting too.


    At the moment, this game revolves too much around killing your enemy before they kill you, nullifying support and defensive builds in matches like this. No matter what set/build, it should be star trek again and not tab burst tab burst tab burst.. You can save that for PvE.

    ^This is why I generally do not PvP anymore... I mean in the big war zones where it is pure chaos anyway it is fun but... eh. In the actual matches either I am the jerk who is just murdering everyone else or I am on the wrong end of a premade with a group of folks who cannot scrape anything together if they wanted to... Either way it loses its charm fast if you do not need a constant ego stroking or the like.
  • brandonflbrandonfl Member Posts: 892
    edited June 2014
    beameddown wrote: »
    ~Snip~


    This man speaks truth
    LOLSTO
  • jaegernljaegernl Member Posts: 506 Arc User
    edited June 2014
    Everyone suffers from inflated ego every once in a while. Until someone comes up with a counter to what you're doing. And that's what I like about PvP. I don't have a lot of Arena premade experience - actually, none - but even in Ker'rat some people adapt to what you're doing. That makes it all the more interesting. If you would really find the one build 'to rule them all', it would be boring.

    Most of my PvP time, I spend with Julius. He's just running a B'rel - hardly the top dog ship in PvP - and yeah, I get some free kills pugging Arena and jumping into a Cap and Hold. But when someone shows up that can see me miles away, or knows vapers are around and prepares for it, that's when it really gets interesting. The free kills aren't 'the fun kills. The fun kills are when people adapt to what you're doing and you, in turn, adapt to their counter.

    It's not just a game of rock-paper-scissors. It's also about changing from rock to scissors.

    That being said: Yeah, it takes a bit of investment to get all the gear, boffs and doffs to be able to make that shift. But all that investment makes it worthwhile, at least for me, when I get that one person that I couldn't get before. And, apart from maybe the doffs, we're all running the same gear PvE people can grind out.
    Isaac the Adequate - Level 70 Oath of Devotion Paladin
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