I've seen people on one of the other threads agree on better fingers to plug the TRIBBLE with. One involved making private matches not register in the mission's counter.
There's been alot of dilithium leaks getting plugged up lately...new direction, courtesy of the new manager I suspect.
what? Farmers are game designers?I say pay the farmers if farmers design the game .Show me other games that have a pvp queue and give only 1 reward per day for playing that pvp.
Although I agree making private matches simply not reward is a fix for the current issue.
I am sure the blunt force fix is more in line with what they want to do. It fixes this one... and any future ones they don't foresee.
There will be no thread about an influx of afkers or kamikaze D hunters in the public ques. No odd ways to bug something out to allow a private to count or some such stupidity. (and we all know those types of bugs happen in this game all the time).
To be honest the more I think about the change the more I understand it... and support it honestly.
I know there is a small handful of PvPers that really don't do any PvE at all... well for you guys what the heck did you need the Dilihtium for anyway. I guess you where not buying rep stuff cause you are not PvEing right ?
For the rest of us that consider ourselves PvP people that do PvE... we can all bring ourselves to run a 5 min Infected 2-3 times a day to max our 8k.... Or head to the ground zone for 30 min a week.
They have decided to plug future holes is how I see this... no future bug / log in trick or anything else can allow anyone to profit from our PvP daily. Which is likely good... I don't believe a private fix would flood the private ques... but honestly who knows it could happen. Almost as annoying a small handful of stupid people could think that doing the public que kamikaze is easier then just doing some PvE.... and for that alone I will take the nerf.
Although I agree making private matches simply not reward is a fix for the current issue.
I am sure the blunt force fix is more in line with what they want to do. It fixes this one... and any future ones they don't foresee.
There will be no thread about an influx of afkers or kamikaze D hunters in the public ques. No odd ways to bug something out to allow a private to count or some such stupidity. (and we all know those types of bugs happen in this game all the time).
To be honest the more I think about the change the more I understand it... and support it honestly.
I know there is a small handful of PvPers that really don't do any PvE at all... well for you guys what the heck did you need the Dilihtium for anyway. I guess you where not buying rep stuff cause you are not PvEing right ?
For the rest of us that consider ourselves PvP people that do PvE... we can all bring ourselves to run a 5 min Infected 2-3 times a day to max our 8k.... Or head to the ground zone for 30 min a week.
They have decided to plug future holes is how I see this... no future bug / log in trick or anything else can allow anyone to profit from our PvP daily. Which is likely good... I don't believe a private fix would flood the private ques... but honestly who knows it could happen. Almost as annoying a small handful of stupid people could think that doing the public que kamikaze is easier then just doing some PvE.... and for that alone I will take the nerf.
Thats because dilithium has real money value.In other games you can buy premium currency with in game curency like ec ...that forces people to get drops and turn them in ec/platinum/whatever....you can't afk and get drops.
not saying the game is badly designed (we all know it cant get worse) but I say they have not even a single clue what they are doing.With so many games out there that are pvp based and have success you completly kill pvp...brilliant move .
Well it's not quite that easy.You aren't going to get 56,000 dilithium ore even with the battlezone dailies, turning in all of the Voth Cybernetic Implants, and turning in all of the Dyson Marks. It will take a good 6-8 runs of the battlezone on one character to make 56,000 dilithium. That is a good 2-4 hours of time right there assuming you are with a good team. Else it could be as long as 6 hours to reach 56,000.
Thats because dilithium has real money value.In other games you can buy premium currency with in game curency like ec ...that forces people to get drops and turn them in ec/platinum/whatever....you can't afk and get drops.
not saying the game is badly designed (we all know it cant get worse) but I say they have not even a single clue what they are doing.With so many games out there that are pvp based and have success you completly kill pvp...brilliant move .
Those games also force you to spend money. They have actual real honest to goodness p2w.
No thanks.
I'll take Cryptics system thanks. As buggy as the game is and as annoying as there treatment of PvP is.
There economic system is the best of any game I have ever played. It takes the idea of the asian MMOs that anyone with time to kill can have all the "p2w" for "free". While the only thing spending money really does is either reduce or in some cases completely remove the grind.
Last thing we want to have to do is use freaking $ to have to buy "gold" energy cells for our weapons every time we take 1000 shots or something that stupid. Think about it those games your talking about that is EXACTLY what they do. No thanks.
Well it's not quite that easy.You aren't going to get 56,000 dilithium ore even with the battlezone dailies, turning in all of the Voth Cybernetic Implants, and turning in all of the Dyson Marks. It will take a good 6-8 runs of the battlezone on one character to make 56,000 dilithium. That is a good 2-4 hours of time right there assuming you are with a good team. Else it could be as long as 6 hours to reach 56,000.
Saturday afternoon... zone swapping for 30 min 30-50k in D. Don't go in the middle of the night because the ques aren't popping.
Heck if you really really want to protest this change.... here is what you do.
Stage a PvPer Invasion of Dyson Ground on Saturday afternoons. Everyone team up and freaking zone swap that mother and tag all the PvE kids dinos. If you in fact think it might help... wait for some one to QQ in zone about all the taggin... and then let them know they can thank Cryptic for pushing legit players to game the system. Make sure you bring your ballon throwing guns so after you hit the dions once or twice you can blow a few. That way the PvE kids can make no mistake they are being trolled. lol
No doubt we could make sure every PvP player that can make it to the "event" on Saturday would be set for a week or two... heck the troll might get so thick that people might stick around and be set for the month.
Those games also force you to spend money. They have actual real honest to goodness p2w.
No thanks.
I'll take Cryptics system thanks. As buggy as the game is and as annoying as there treatment of PvP is.
There economic system is the best of any game I have ever played. It takes the idea of the asian MMOs that anyone with time to kill can have all the "p2w" for "free". While the only thing spending money really does is either reduce or in some cases completely remove the grind.
Last thing we want to have to do is use freaking $ to have to buy "gold" energy cells for our weapons every time we take 1000 shots or something that stupid. Think about it those games your talking about that is EXACTLY what they do. No thanks.
What? Rift is not p2w.War Thunder is not p2w (grind yes but not p2w) and the list can go on.Dilithium is worth zen(real money) and its not obtainable through loot ...there is no other way to fix that unless you will add ingame loot that sells for dilithium .That will force people to actually play.
Also in pvp after you die drops/tokens or some other shets can appear so people are forced grab them.
Now you stick with your no dili reward and do singleplayer tours in pvp :rolleyes:
What? Rift is not p2w.War Thunder is not p2w (grind yes but not p2w) and the list can go on.Dilithium is worth zen(real money) and its not obtainable through loot ...there is no other way to fix that unless you will add ingame loot that sells for dilithium .That will force people to actually play.
Also in pvp after you die drops/tokens or some other shets can appear so people are forced grab them.
Now you stick with your no dili reward and do singleplayer tours in pvp :rolleyes:
Rift ya I was there just after the launch... NOT a PvP game at all. Could have been, they did a really great job of chasing away the PvPers year one though. I loved the base game but seriously they made Cryptics devs look like they all graduated valedictorian.
War Thunder Store Looks pretty darn straight up P2W to me. Even if the advantages are small they still exist if you spend the money.
There isn't anything in any store in STO that you can't get by conveting your D to Zen... or D->zen->EC. Nothing at all. In fact If a semi casual player has 4 toons (1 of each class and 1 of another faction) they can easily knock out 32k in D every day... if they cycle there play. By that I mean NOT playing each toon for 8k worth of junk. I mean playing one per day and doing things like the ground zone where they earn 3-4 days worth of D. After a week they just alternate there playing and every day 32k or 200 zen... or a Zen Store ship every couple weeks with someone else's money. Or they can convert to EC for around 30-40 million per week... and gear up toons with lockbox junk ect.
If they are industrious they can work the exchange here as it all cycles with the way the econcomy works... and be like me, not spend a dime on this game in something around 2 years now, and still own at least one of every single lockbox ship, have pretty much all the Cstore ships unlocked, multiple fleet ships... weapons. All earned with out spending any cash.
What other game could allow someone like Jedi to feed his gambling habit while not spending his kids inheritance. lol
Rift ya I was there just after the launch... NOT a PvP game at all. Could have been, they did a really great job of chasing away the PvPers year one though. I loved the base game but seriously they made Cryptics devs look like they all graduated valedictorian.
War Thunder Store Looks pretty darn straight up P2W to me. Even if the advantages are small they still exist if you spend the money.
There isn't anything in any store in STO that you can't get by conveting your D to Zen... or D->zen->EC. Nothing at all. In fact If a semi casual player has 4 toons (1 of each class and 1 of another faction) they can easily knock out 32k in D every day... if they cycle there play. By that I mean NOT playing each toon for 8k worth of junk. I mean playing one per day and doing things like the ground zone where they earn 3-4 days worth of D. After a week they just alternate there playing and every day 32k or 200 zen... or a Zen Store ship every couple weeks with someone else's money. Or they can convert to EC for around 30-40 million per week... and gear up toons with lockbox junk ect.
If they are industrious they can work the exchange here as it all cycles with the way the econcomy works... and be like me, not spend a dime on this game in something around 2 years now, and still own at least one of every single lockbox ship, have pretty much all the Cstore ships unlocked, multiple fleet ships... weapons. All earned with out spending any cash.
What other game could allow someone like Jedi to feed his gambling habit while not spending his kids inheritance. lol
You and Geko have zero clue about what happens in this game.I was talking about f2p model...spec in reading .None of those are p2w or more p2w than STO.You never played War Thunder ...you unlock everything in game ....but rumors are better than facts for every fanboy.How many people you see now afk in those games leeching for some form of virtual currency that can be changed for real money?
Jedi and me ...both trade on exchange and that can be done from Eve Online to the most least played MMO .If you can't trade and make millions that doesnt mean the game is p2w.You can't turn ec into zen...guess you need a newbie guide to show you what you can and cannot do in STO.
Trading and ingame economy is a aspect to all serious MMOs.Rift has more pvp depth than STO will ever have ,same for war thunder ..btw this shows in the number of people who play them.In all those games and pretty much all new games you can play PvP all day and have everything you need without touching pve .
Btw newsflash you get everything in store without real cash in all f2p games.STO is doing something so original that no one on the market thought to do ... *facepalm*
now enjoy your mindless spacebar spam without rewards :rolleyes:
F2P brings player base(population)-willing to grind/play
P2W brings money-willing to pay/win
In-game currencies that are exchangable for RL money bring people that are willing to earn RL money by exploiting game mechanics/trade system and lack of time/skill/knowledge of P2W players.
90% of pure F2P players are better players and/or players with more time so they bring challenge and numbers to game whereas P2W players have better income and/or less time and are willing to pay to even the odds.
In-game currencies that are exchangable for RL money bring people that are willing to earn RL money by exploiting game mechanics/trade system and lack of time/skill/knowledge of P2W players.
They exploit game mechanics when the reward is a currency.In other games you get loot and have to sell the loot for that currency (in our case dilithium) then with that curency you got buy that game's premium $. If the only reward is the currency you need then most players will stay afk.Even triple A titles like COD noticed that people stay in a corner and wait for the match to end so they implemented different ways to make people move and take part in the game....now add a real world money currency in game and be sure people will exploit and do everything to get it.
Now if you remove all rewards that thing not only wont be exploited for the premium currency but it will be also die.
Rewards have not been removed... they have added a timer to end repeated rewards for doing the same thing over and over. This discourages bots and behaviour that "exploits" there system for easy currency gains.
They changed kerrat ages ago... they changed all the pve long ago and have been tweaking it pretty much every season.
I am honestly surprised anyone is shocked to see the PvP missions get the same treatment. You can disagree with it if you like, really though why should PvP have a different reward template then the rest of the game ?
I think arguing with them on this is a loosing battle... spend your time arguing for something that makes sense. Argue for something like a Purple Fleet mark or even D box on your first completed PvP match or something. (like you get purple mark boxes now)
I am honestly surprised anyone is shocked to see the PvP missions get the same treatment. You can disagree with it if you like, really though why should PvP have a different reward template then the rest of the game ?
So you get no dilithium in PvE (let's say ISE) after you play it 3 times.
So you get no dilithium in PvE (let's say ISE) after you play it 3 times.
Trolling much?
Your point is valid so argue for the right thing. Argue for 240 D at the end of every match... it would be in line with what you get for finishing a capture in the pve zones in the same amount of time... and it would still be well behind the STFs for a per round rewards.
I think that is the way the should have went a long time ago... give us 240d after every public que match.
I think that is the way the should have went a long time ago... give us 240d after every public que match.
Im fine with that aslong as I dont have to pve.Now I can get my daily dili on 1 toon by playing pvp with no pve so I expect that to be in the future.I don't play pve for dilithium then go play pvp for nothing.
Im fine with that aslong as I dont have to pve.Now I can get my daily dili on 1 toon by playing pvp with no pve so I expect that to be in the future.I don't play pve for dilithium then go play pvp for nothing.
Sounds like you should be playing a klingon and hanging out in kerrat. Those extra little kill 25 fed... kill the turrets ect missions add up. Just go bomb the base turrets in the cap and slaps ect. lol
Yes I'm giving you a hard time right now... but seriously do you not do any of the pve rep ? I know there are people that don't do anything but pve all day... really though just doing the bare min pve to keep your reps going pretty much caps my 8k. unless your tier 5 already on every rep then I guess I get it.
Way to kick us in the teeth cryptic, yeah we all have to do a bit of rep grind to get up the tiers and get the shinys, but the dil was nice, meant you could pvp all day and have a dil income and not have to do annoying pve missions you already done 1k times again and again and again. Now its like if i want a dil income I have no choice but to either give you more real money, or run the fricking soul destroying repetitive endgame grind even more to get dil I need for shiny things, and still no hats in the zen store!!!!
All repeatable PVP missions for FED and KLG (arena and scenario) are now set to a 20 hour cooldown.
This was in the patch notes for Thursday. I am in a small KDF fleet and every weekend we would do the PVP Arena mission on ground and space to get Dilithium for upgrade projects. We need 300K Dilithium for our small fleet and now you have made it harder for us to get Dilithium. We will not be doing a lot of PVP because of this. When will we get it back to the right way for small fleets?
Sounds like you should be playing a klingon and hanging out in kerrat. Those extra little kill 25 fed... kill the turrets ect missions add up. Just go bomb the base turrets in the cap and slaps ect. lol
Yes I'm giving you a hard time right now... but seriously do you not do any of the pve rep ? I know there are people that don't do anything but pve all day... really though just doing the bare min pve to keep your reps going pretty much caps my 8k. unless your tier 5 already on every rep then I guess I get it.
I did my other reps with my tribble...yes you read that right ,rubbed that tribble alot (the nukara one was easy because the tribble was bugged ) but only on 1 toon.I got few undine ,dyson and romulan marks(I'm not even close completing the undine rep) by joining teams from opvp....I dont queue for pve on my own ,the idea of loading screen>grind>kill 2000 npcs>20 minutes later shet reward makes me puke.The only thing I got through gameplay was dilithium from pvp ...sometimes @8000 per day.What I have enough is ec because I trade on exchange while I wait for the pvp queue.That gets me enough ec to get all lockbox stuffs but no rep or now dilithium.
All repeatable PVP missions for FED and KLG (arena and scenario) are now set to a 20 hour cooldown.
This was in the patch notes for Thursday. I am in a small KDF fleet and every weekend we would do the PVP Arena mission on ground and space to get Dilithium for upgrade projects. We need 300K Dilithium for our small fleet and now you have made it harder for us to get Dilithium. We will not be doing a lot of PVP because of this. When will we get it back to the right way for small fleets?
Then I guess we have you to thank for nerfing our rewards.
Next time instead of setting up private slaughters and begging to have our rewards nerfed into the ground... go and do like every other small fleet and do the ground zone and pve in general.
If you where only PvPing for rewards no one is going ot miss you.
Hello. I can not do much dilithium per day because of the cryptic that they put 20 hours and you will make new fleets at my other fleet need more dilithium we do to help people where we dilithium long day.
Comments
There's been alot of dilithium leaks getting plugged up lately...new direction, courtesy of the new manager I suspect.
My PvE/PvP hybrid skill tree
what? Farmers are game designers?I say pay the farmers if farmers design the game .Show me other games that have a pvp queue and give only 1 reward per day for playing that pvp.
I am sure the blunt force fix is more in line with what they want to do. It fixes this one... and any future ones they don't foresee.
There will be no thread about an influx of afkers or kamikaze D hunters in the public ques. No odd ways to bug something out to allow a private to count or some such stupidity. (and we all know those types of bugs happen in this game all the time).
To be honest the more I think about the change the more I understand it... and support it honestly.
I know there is a small handful of PvPers that really don't do any PvE at all... well for you guys what the heck did you need the Dilihtium for anyway. I guess you where not buying rep stuff cause you are not PvEing right ?
For the rest of us that consider ourselves PvP people that do PvE... we can all bring ourselves to run a 5 min Infected 2-3 times a day to max our 8k.... Or head to the ground zone for 30 min a week.
They have decided to plug future holes is how I see this... no future bug / log in trick or anything else can allow anyone to profit from our PvP daily. Which is likely good... I don't believe a private fix would flood the private ques... but honestly who knows it could happen. Almost as annoying a small handful of stupid people could think that doing the public que kamikaze is easier then just doing some PvE.... and for that alone I will take the nerf.
Thats because dilithium has real money value.In other games you can buy premium currency with in game curency like ec ...that forces people to get drops and turn them in ec/platinum/whatever....you can't afk and get drops.
not saying the game is badly designed (we all know it cant get worse) but I say they have not even a single clue what they are doing.With so many games out there that are pvp based and have success you completly kill pvp...brilliant move .
It was enough for me .I dont play pve and PvP was the only way to get dilithium.
Well it's not quite that easy.You aren't going to get 56,000 dilithium ore even with the battlezone dailies, turning in all of the Voth Cybernetic Implants, and turning in all of the Dyson Marks. It will take a good 6-8 runs of the battlezone on one character to make 56,000 dilithium. That is a good 2-4 hours of time right there assuming you are with a good team. Else it could be as long as 6 hours to reach 56,000.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Those games also force you to spend money. They have actual real honest to goodness p2w.
No thanks.
I'll take Cryptics system thanks. As buggy as the game is and as annoying as there treatment of PvP is.
There economic system is the best of any game I have ever played. It takes the idea of the asian MMOs that anyone with time to kill can have all the "p2w" for "free". While the only thing spending money really does is either reduce or in some cases completely remove the grind.
Last thing we want to have to do is use freaking $ to have to buy "gold" energy cells for our weapons every time we take 1000 shots or something that stupid. Think about it those games your talking about that is EXACTLY what they do. No thanks.
Saturday afternoon... zone swapping for 30 min 30-50k in D. Don't go in the middle of the night because the ques aren't popping.
Heck if you really really want to protest this change.... here is what you do.
Stage a PvPer Invasion of Dyson Ground on Saturday afternoons. Everyone team up and freaking zone swap that mother and tag all the PvE kids dinos. If you in fact think it might help... wait for some one to QQ in zone about all the taggin... and then let them know they can thank Cryptic for pushing legit players to game the system. Make sure you bring your ballon throwing guns so after you hit the dions once or twice you can blow a few. That way the PvE kids can make no mistake they are being trolled. lol
No doubt we could make sure every PvP player that can make it to the "event" on Saturday would be set for a week or two... heck the troll might get so thick that people might stick around and be set for the month.
What? Rift is not p2w.War Thunder is not p2w (grind yes but not p2w) and the list can go on.Dilithium is worth zen(real money) and its not obtainable through loot ...there is no other way to fix that unless you will add ingame loot that sells for dilithium .That will force people to actually play.
Also in pvp after you die drops/tokens or some other shets can appear so people are forced grab them.
Now you stick with your no dili reward and do singleplayer tours in pvp :rolleyes:
Rift ya I was there just after the launch... NOT a PvP game at all. Could have been, they did a really great job of chasing away the PvPers year one though. I loved the base game but seriously they made Cryptics devs look like they all graduated valedictorian.
War Thunder Store Looks pretty darn straight up P2W to me. Even if the advantages are small they still exist if you spend the money.
There isn't anything in any store in STO that you can't get by conveting your D to Zen... or D->zen->EC. Nothing at all. In fact If a semi casual player has 4 toons (1 of each class and 1 of another faction) they can easily knock out 32k in D every day... if they cycle there play. By that I mean NOT playing each toon for 8k worth of junk. I mean playing one per day and doing things like the ground zone where they earn 3-4 days worth of D. After a week they just alternate there playing and every day 32k or 200 zen... or a Zen Store ship every couple weeks with someone else's money. Or they can convert to EC for around 30-40 million per week... and gear up toons with lockbox junk ect.
If they are industrious they can work the exchange here as it all cycles with the way the econcomy works... and be like me, not spend a dime on this game in something around 2 years now, and still own at least one of every single lockbox ship, have pretty much all the Cstore ships unlocked, multiple fleet ships... weapons. All earned with out spending any cash.
What other game could allow someone like Jedi to feed his gambling habit while not spending his kids inheritance. lol
You and Geko have zero clue about what happens in this game.I was talking about f2p model...spec in reading .None of those are p2w or more p2w than STO.You never played War Thunder ...you unlock everything in game ....but rumors are better than facts for every fanboy.How many people you see now afk in those games leeching for some form of virtual currency that can be changed for real money?
Jedi and me ...both trade on exchange and that can be done from Eve Online to the most least played MMO .If you can't trade and make millions that doesnt mean the game is p2w.You can't turn ec into zen...guess you need a newbie guide to show you what you can and cannot do in STO.
Trading and ingame economy is a aspect to all serious MMOs.Rift has more pvp depth than STO will ever have ,same for war thunder ..btw this shows in the number of people who play them.In all those games and pretty much all new games you can play PvP all day and have everything you need without touching pve .
Btw newsflash you get everything in store without real cash in all f2p games.STO is doing something so original that no one on the market thought to do ... *facepalm*
now enjoy your mindless spacebar spam without rewards :rolleyes:
F2P-P2W formula:
F2P brings player base(population)-willing to grind/play
P2W brings money-willing to pay/win
In-game currencies that are exchangable for RL money bring people that are willing to earn RL money by exploiting game mechanics/trade system and lack of time/skill/knowledge of P2W players.
90% of pure F2P players are better players and/or players with more time so they bring challenge and numbers to game whereas P2W players have better income and/or less time and are willing to pay to even the odds.
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
They exploit game mechanics when the reward is a currency.In other games you get loot and have to sell the loot for that currency (in our case dilithium) then with that curency you got buy that game's premium $. If the only reward is the currency you need then most players will stay afk.Even triple A titles like COD noticed that people stay in a corner and wait for the match to end so they implemented different ways to make people move and take part in the game....now add a real world money currency in game and be sure people will exploit and do everything to get it.
Now if you remove all rewards that thing not only wont be exploited for the premium currency but it will be also die.
They changed kerrat ages ago... they changed all the pve long ago and have been tweaking it pretty much every season.
I am honestly surprised anyone is shocked to see the PvP missions get the same treatment. You can disagree with it if you like, really though why should PvP have a different reward template then the rest of the game ?
I think arguing with them on this is a loosing battle... spend your time arguing for something that makes sense. Argue for something like a Purple Fleet mark or even D box on your first completed PvP match or something. (like you get purple mark boxes now)
So you get no dilithium in PvE (let's say ISE) after you play it 3 times.
Trolling much?
Your point is valid so argue for the right thing. Argue for 240 D at the end of every match... it would be in line with what you get for finishing a capture in the pve zones in the same amount of time... and it would still be well behind the STFs for a per round rewards.
I think that is the way the should have went a long time ago... give us 240d after every public que match.
Im fine with that aslong as I dont have to pve.Now I can get my daily dili on 1 toon by playing pvp with no pve so I expect that to be in the future.I don't play pve for dilithium then go play pvp for nothing.
Sounds like you should be playing a klingon and hanging out in kerrat. Those extra little kill 25 fed... kill the turrets ect missions add up. Just go bomb the base turrets in the cap and slaps ect. lol
Yes I'm giving you a hard time right now... but seriously do you not do any of the pve rep ? I know there are people that don't do anything but pve all day... really though just doing the bare min pve to keep your reps going pretty much caps my 8k. unless your tier 5 already on every rep then I guess I get it.
This was in the patch notes for Thursday. I am in a small KDF fleet and every weekend we would do the PVP Arena mission on ground and space to get Dilithium for upgrade projects. We need 300K Dilithium for our small fleet and now you have made it harder for us to get Dilithium. We will not be doing a lot of PVP because of this. When will we get it back to the right way for small fleets?
I did my other reps with my tribble...yes you read that right ,rubbed that tribble alot (the nukara one was easy because the tribble was bugged ) but only on 1 toon.I got few undine ,dyson and romulan marks(I'm not even close completing the undine rep) by joining teams from opvp....I dont queue for pve on my own ,the idea of loading screen>grind>kill 2000 npcs>20 minutes later shet reward makes me puke.The only thing I got through gameplay was dilithium from pvp ...sometimes @8000 per day.What I have enough is ec because I trade on exchange while I wait for the pvp queue.That gets me enough ec to get all lockbox stuffs but no rep or now dilithium.
Then I guess we have you to thank for nerfing our rewards.
Next time instead of setting up private slaughters and begging to have our rewards nerfed into the ground... go and do like every other small fleet and do the ground zone and pve in general.
If you where only PvPing for rewards no one is going ot miss you.
his dilgram is broko. Its that stuff that makes me not feel that bad about this change. Good kick the games vampires in the teeth.