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Update Multivector?

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  • gabrielinwestmingabrielinwestmin Member Posts: 0 Arc User
    edited May 2014
    I have the fleet version and its "squishy"... My fleet battle cruiser even without a MVAM console can do much more damage and has a better survivability even in elite que's
    [SIGPIC][/SIGPIC]
    Greywolf Taskforce - Officer of the Fleet
  • eisenshorneisenshorn Member Posts: 0 Arc User
    edited May 2014
    According to the episode of Voyager the ship can split at Warp Speeds, there is no reason what so ever it should stop to split.

    This minor upgrade should be done to all dividing ships.

    A ship isn't moving at warp speed, though. :)
  • kintishokintisho Member Posts: 1,040 Arc User
    edited May 2014
    +1 in general, making this unique wessel a little better would be nice, maybe just having general carrier style commands over the multiple "vectors", though I must admit I had totally forgotten you can fleet it, for that bit of info TY, Imma upgrade mine.. TBH though I only got thiss ship to beat NWS.. after I beat wave 10 (on my main char) I will likely never fly it again...
  • captainpirkocaptainpirko Member Posts: 270 Arc User
    edited May 2014
    I have the fleet version and its "squishy"... My fleet battle cruiser even without a MVAM console can do much more damage and has a better survivability even in elite que's

    a battle cruiser should be tankier then a escort to be honest... however i dont really care for the idea of a cruiser doing more damage then escorts. if we're going to include the trinity in a game at all, the DPS class should at least have more damage. i have both the avenger and the Prometheus, and it's easier to get damage on my avenger. granted, some of that is FAW spam, both ships have an equal chance at my normal 12k DPS. only difference is that i feel there is more my MVAM could i pushed it to it's limit (which would kill some survivability).

    i cant tell you how much i hope this ship gets updated. of all the escorts feddies have it deserves it the most. F*** the defiant's cloak, darn be the patrol escort, MVAM is one of the oldest and most deserving of the escorts.
    [SIGPIC]Timelords Fleet [/SIGPIC]
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    Honey Badger Studios dont give a ... they need to sell the PEr this quarter and if that means making the other fedscorts obsolete and less attractive as long-term purchases then thats what they will do
  • edited May 2014
    This content has been removed.
  • dsarisdsaris Member Posts: 374 Arc User
    edited May 2014
    2-step fix for the MVAE.

    1: Get rid of that stupid Ensign Tac BoFF, make it Ens. Engineer.

    2: Make the MV pieces hangar pets controllable through the hangar interface and have them gain levels just like fighters do.

    That would go a long way towards making the ship relevant again.
  • pwecangetlostpwecangetlost Member Posts: 538 Arc User
    edited May 2014
    Couldn't they then have solved this all, by just using the separate models just stuck as one ship?

    Either way, i have a hard time believing the dev team when they say something can't be done, but that's just from being around since CO's beta... While i love a lot of what they can do, a lot of the reasoning behind the can't seems a little too... "convenient".

    They don't say these things to spite players. They don't want to make promises they can't keep.
    For a long time, cutscenes which jumped between space and ground were 'impossible', until a clever workaround was eventually discovered. What if they had promised such a thing, but the workaround never found?

    More on topic, there's a lot of work that needs to be done to a lot of the older ships and content in general, as they're doing. Its a lot of work, and they don't want to be churning out reworked stuff, they need to keep moving forward as well.

    Apologies: Did not realise this was necro'd. Not the worst necroing I've seen. Though may be an indication of how things like the non-standstill splitting and rework of older c-store ships (to revitalise sales in them) needs resolving.
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited May 2014
    I think one of the best ways to buff any ship that separates including the MVAE would be to let the pets inherit your ships stats. Right now their stats and abilities are fixed and are based off the base ship. As a consequence as you improve your ship by adding more damaging weapons and getting gear t improve your suitability, your pets remain the same, so you enter difficult content you can survive easily and separate, and your pets, effectively at mk x white levels, gets stomped.

    The main things for me is for them to be able to use your shields, engines (and deflector for the gamma vector) as well as consoles. It would be great to also be able to use your weapons, but that might be a bit more problematic, and it would aslo be cool for pets to be able to use console abilties (we've already seen this on select consoles on select ships)



    Of course it would also be great for ALL pets to be able to receive carrier commands.
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    edited May 2014
    I still wonder why almost no one ever notices how the impulse bonus from the Multi-vector assault module has been broken since legacy of Romulus launch, it's a huge deal, it made this ship so fun when it used to work when it split. I've practically given up making bug reports about it which get no acknowledgement not even so much as another player says they have the problem too when I made bug reports in the bugs section, come on, WE need to keep pushing to get this issue brought to their attention as well!
  • blitzy4blitzy4 Member Posts: 839 Arc User
    edited May 2014
    I'd really like to see each vector get a specific BO swap, probably in the LTC slot. the engineering peace gets the engineering LTC, the Tactical one gets a tactical LTC, and the science one gets the Science LTC. That way each section has a purpose, instead of being so vanilla.
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • gnt0000quantagnt0000quanta Member Posts: 11 Arc User
    edited May 2014
    I suggested something like that already here: http://sto-forum.perfectworld.com/showthread.php?t=1039471 However it didn't get much in the way of response.
  • asches1asches1 Member Posts: 150 Arc User
    edited May 2014
    Since Galaxy X doesn't stop anymore when it splits (yes yes, Galaxy X never stopped, only Galaxy did) they should've fixed this for the Multivector too.
    Agree totally and it would make the ship OP.
    Everybody looks right, but you pass left...
  • chrishellmax2363chrishellmax2363 Member Posts: 132 Arc User
    edited May 2014
    Ive not seen the animation of the mvav <<< spelling, but ive got a 3 console tactical oddy and the animations seems 100percent fine. Ive even seen my ship turn in battle, the saucer coming back in flight and when im standing still.

    Overall the only glitch i see is when i lag and the saucer seperation and the seperate ships seem to be both on the screen for a few seconds.
    Whether you think you are right or wrong, either way you are RIGHT.
  • thibashthibash Member Posts: 506 Arc User
    edited May 2014
    I think one of the best ways to buff any ship that separates including the MVAE would be to let the pets inherit your ships stats. Right now their stats and abilities are fixed and are based off the base ship. As a consequence as you improve your ship by adding more damaging weapons and getting gear t improve your suitability, your pets remain the same, so you enter difficult content you can survive easily and separate, and your pets, effectively at mk x white levels, gets stomped.

    The main things for me is for them to be able to use your shields, engines (and deflector for the gamma vector) as well as consoles. It would be great to also be able to use your weapons, but that might be a bit more problematic, and it would aslo be cool for pets to be able to use console abilties (we've already seen this on select consoles on select ships)
    It would be really cool if you literally split up, in the sense that each vector gets part of your weaponloadout. Cool, but very hard to actually implement.
  • cookiecrookcookiecrook Member Posts: 4,545 Arc User
    edited May 2014
    If they ever bother to update the MVAM or MVAE, I would like a Prometheus bridge and interior with an EMH Mark I and Mark II Sci BO or DOff.
    <
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    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • ralphgraphiteralphgraphite Member Posts: 628 Arc User
    edited May 2014
    I too, would like to see the MVAE updated to seperate while moving. I have it on the Galaxy and love it, and the MVAE is on a list of "would buy if", with the if being this feature updated. :)
  • daka86daka86 Member Posts: 302 Arc User
    edited May 2014
    I do have the fleet Verina on the Prometheus but i do not get the c-store i do think need to have few updates just read here we may see in the ship http://en.memory-alpha.org/wiki/USS_Prometheus_%28Prometheus_class%29:cool:
    What i mean the ship need few more updates for the top line ship
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited May 2014
    dsaris wrote: »
    2-step fix for the MVAE.

    1: Get rid of that stupid Ensign Tac BoFF, make it Ens. Engineer.

    2: Make the MV pieces hangar pets controllable through the hangar interface and have them gain levels just like fighters do.

    That would go a long way towards making the ship relevant again.
    IMO?

    1: Bad idea. The devs should first try expanding our options with BOFF skills.

    2: Hangar interface? Nah. I'd much rather have the BOFF away team interface.
  • captainpirkocaptainpirko Member Posts: 270 Arc User
    edited May 2014
    dsaris wrote: »
    2-step fix for the MVAE.

    1: Get rid of that stupid Ensign Tac BoFF, make it Ens. Engineer.

    2: Make the MV pieces hangar pets controllable through the hangar interface and have them gain levels just like fighters do.

    That would go a long way towards making the ship relevant again.

    1. i disagree. i use that ensign for tactical team. my ensign skills include x2 tactical teams 1x torpedo spread. if they got rid of the ensign tactical, i'd have to either forgo a duplicate skill somewhere, or get rid of my attack pattern. neither or which i want to do :/
    i will admit that the layout makes tactical setup a bit more confusing and difficult, especially if you're used to the free advanced escort, however this slight tactical inconvenience makes it possible to have gravity well, which makes the mulivector one of the best solo AoE ships for the feds. everything you need to survive well and do alot of DPS.

    2. this just seems obvious. with AI in this game being so derpy, it only makes sense to have some sort of control over these pets. a "stay" "follow" "attack" "defend" control would make it so much easier to use these ships. that said, the pets are just too weak to bother even if this was implemented. if they acted like an actual attack pattern that'd be different. using beta section should give you a passive version of "attack pattern beta" that would be always on. same with alpha and gamma, with gamma having something like attack pattern delta. most advanced escort the feddies have and it's most notable feature is useless in this game.
    [SIGPIC]Timelords Fleet [/SIGPIC]
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    I do believe this zombie has been reintegrated into society...

    The prometheus will be getting the same treatment as the patrol escort, I hope the mvam gets revamped to smarter (or more powerful) versions of itself.

    Splitting when moving would be a decent upgrade
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • captainpirkocaptainpirko Member Posts: 270 Arc User
    edited May 2014
    dahminus wrote: »
    I do believe this zombie has been reintegrated into society...

    The prometheus will be getting the same treatment as the patrol escort, I hope the mvam gets revamped to smarter (or more powerful) versions of itself.

    Splitting when moving would be a decent upgrade

    wasnt really a major necro. was only just past death state. our magical tricorder brought it back! hey. at least it wasnt vaporized like my fleet mate was in colony invasion. but even he's back to command of the USS monkey

    anyway. as an official expert on the multivector, just making it move when splitting isnt near enough. even my love for the console wasnt enough to make me keep it when i did an overhaul. after 6 refits of the USS nightfire, i could no longer justify nerfing myself for something i dont notice in combat.
    [SIGPIC]Timelords Fleet [/SIGPIC]
  • thibashthibash Member Posts: 506 Arc User
    edited May 2014
    Separating while moving would be really nice. Using the correct models when recombining would be cool too.

    I was actually wondering about those boff slots. The original version has 3 & 4 slot tacticals, yet for the advanced version for some reason they got changed to 1/2/4 instead. Just switching that back would do a lot and still keep the same amount of tactical slots as a whole.

    As for actual usability, what would do a lot for me is if the sections (slowly) regenerated hull and shields while out of combat. It's very hard to keep track of them, so that would be very helpful. The same goes for other sections. It could even function while they're disabled (to get them back), but it'd have to be very slow so they don't get unneeded in-combat buffs.
  • toivatoiva Member Posts: 3,276 Arc User
    edited May 2014
    Going by recent C-Store releases, the Ens. tac should be made universal. There problem solved for many.

    When it comes to the separation tech update, I was expecting it happening for a while already.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • edited May 2014
    This content has been removed.
  • thibashthibash Member Posts: 506 Arc User
    edited June 2014
    rob2485 wrote: »
    Nothing like waking the dead. START A new thread don't post in old one.
    Are you a mod or something?
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited June 2014
    rob2485 wrote: »
    Nothing like waking the dead. START A new thread don't post in old one.

    had it really needed closing askray would have done it weeks ago....leave it open as its now more active lol


    as for an update to the MVAE...i havent flown it, but it really should get updated to standard..along with the other older ships that were released...NOT re-releasing a c-store ship (aka retrofit refit :P) the patrol escort finally got a c-store variant as it was free for a long time.
  • thibashthibash Member Posts: 506 Arc User
    edited June 2014
    I fly it on one of my alts and the separation console makes for some really interesting gameplay. Essentially, you get a few extra skills (for as long as your pets live) but more importantly, you become a lot more agile. In a way, you have an option to turn your escort into a Jem'Hadar bug.

    If it weren't for the funky bugs, I'd probably use it on my main a lot more too. It's a really cool concept.
  • captainpirkocaptainpirko Member Posts: 270 Arc User
    edited June 2014
    it almost looks like they've started playing with the multivector's customization a bit. its very strange, but my multivector's 5th nacel (the saucers nacel) appears to be a bit... umm.... stuck up.

    GameClient2014-06-0600-24-21-44_zpsb9a72b8a.png

    so i tried multivectoring, to see if maybe that'd make it better.

    nope.
    GameClient2014-06-0600-24-17-19_zpsd3519260.png

    although how derpy you want your nacel to be seems to be customizable

    GameClient2014-06-0600-36-13-90_zps9f37aa12.png

    still incomplete, kinda wonder what these tweaks to the customization are for. are they intentional? is my 5th nacel supposed to look like it's giving the galaxy the bird? will i get to change which type of nacel number 5 is? will the 5th nacel break off entirely to become its own pet in a new multivector pattern delta?
    [SIGPIC]Timelords Fleet [/SIGPIC]
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited June 2014
    I haven't flown it since the last update it got that made the parts stay the same in split mode however I think they still change to standard for docking. As to the stop, I haven't looked...
    ZiOfChe.png?1
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