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Some more major nerfs imbound - what's next?

spacebaronlinespacebaronline Member Posts: 1,103 Arc User
So the Romulan Valdore console - super OP on release - then toned down a bit - guess since it's been out a year and Cryptic has sold almost all they will - gets another nerf. (ok maybe a minor "adjustment" - but still)

Bother anyone?

PvP rewards were being abused by a few players - so they were "adjusted" from already ridiculously low levels.

Probably does not bother many - except the exploiters- so OK

New Undine Enhanced Torp - purchased through the rep system - apparently useful torp in the game - can't have that - so nerf that one too.

This last one bothers me the most since Torps are the most Iconic weapon of Star Trek, yet in STO they are useless compared to energy weapons

I seem to remember in the show/movies that weak shields would let Torps through?? But in STO - 1% shield strength will take away the same amount of your Torps damage as 100% strength(base 75% resist) - Dumb mechanic

So lets have a guessing game/speculation thread - list over the next 3-6 months "nerfs" that you think Cryptic will bring into the game.

- I suspect we will see a nerf to dilithium rewards in the Battlezones

- I think we will get a nerf to Boff stacking of 5 superior Romulan Operatives.

- I would be happy and shocked - but maybe a nerf to Doff stacking - like nerfing Aux to Battery builds by reducing Technicians to only 1

So what nerfs do you expect?
Post edited by spacebaronline on
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    ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited June 2014
    I think the romulan op one needs to happen.
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    azniadeetazniadeet Member Posts: 1,871 Arc User
    edited June 2014
    I expect them to continue to nerf STF rewards, until they are down to where they were when we all went ballistic at the launch of S7. They've had that goal in mind for some time, and I think they're going to get there incrementally, since they don't want the outrage of doing it at once.

    Unfortunately, they should be lifting the other Queue-able events' rewards UP to match what the STF's payout instead.
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    marthitamarthita Member Posts: 55 Arc User
    edited June 2014
    Romulan OP and Technician doff nerf should be on their radar. Heck, the Valdore console is just an adjustment so that more accurate numbers on the healing can be obtained, it doesn't even affect the healing per-se, no sense in getting healed on 100% shields.
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    damix4damix4 Member Posts: 608 Arc User
    edited June 2014
    So the Romulan Valdore console - super OP on release - then toned down a bit - guess since it's been out a year and Cryptic has sold almost all they will - gets another nerf.[/B]

    Actually, change that Valdore console received is good thing. I wouldn't call it a nerf as that word is often synonym to something bad.
    New Undine Enhanced Torp - purchased through the rep system - apparently useful torp in the game - can't have that - so nerf that one too.

    They fixed a bug. Although I understand your concern about torpedos.
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    wildweasalwildweasal Member Posts: 1,053 Arc User
    edited June 2014
    ashkrik23 wrote: »
    I think the romulan op one needs to happen.



    oh that one is coming.........just in time for the new faction to rear its ugly head
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    john98837john98837 Member Posts: 761 Arc User
    edited June 2014
    marthita wrote: »
    Romulan OP and Technician doff nerf should be on their radar. Heck, if the Valdore console is just an adjustment so that more accurate numbers on the healing can be obtained, it doesn't even affect the healing per-se, no sense in getting healed on 100% shields.

    Except the valdore change will not give more accurate parse data as 1 shield being below 90% will still trigger an over heal on the other 3. Also a valdore proc can easily be more than 10% of your shield so even that one facing will still get overhealed. Just plain lazy, couldn't bother to actually make it only able to heal to 100% so we could get accurate data and the pvp whiners would shut up about it.

    And stay the hell way from my operatives. Nerf technicians all you want, only real effect of that is the game will go back to the old days where when you see a cruiser in PvE you think something along the lines of "Great someone flying a worthless cruiser, have to carry him through this.". Really all technicians have done is make cruisers not completely worthless trash in this game, the best scimitar builds don't even use them.
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    kimmymkimmym Member Posts: 1,317 Arc User
    edited June 2014
    Am I the only one who reads that as a buff? I don't want to waste it if I'm at full shields...

    And they are buffing the already amazing high yield 3 effect while they are fixing the torp spread. We already have enough spreadable torps, I'll take a good high yield torp again, please and thank you!

    Edit: most cruisers do not need A2B either. The only ones who really benefit from it are ones who need a boost anyway.
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    spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited June 2014
    marthita wrote: »
    Romulan OP and Technician doff nerf should be on their radar. Heck, if the Valdore console is just an adjustment so that more accurate numbers on the healing can be obtained, it doesn't even affect the healing per-se, no sense in getting healed on 100% shields.

    Definetly - those 2 things are some of the most OP items in the game.

    I really wish Borticus would be brave enough to re-bind aux to Battery with Emerg power to X

    It was a HUGE mistake taking those off the same cooldown - allowing for builds with max power to all sub-systems for almost full uptime.
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    spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited June 2014
    damix4 wrote: »
    Actually, change that Valdore console received is good thing. I wouldn't call it a nerf as that word is often synonym to something bad.



    They fixed a bug. Although I understand your concern about torpedos.

    The Valdore console was always OP - still is - so the change is not massive.

    And they say the New Rep torp was not "working as intended" - but really it was the first torp they have released in awhile that actually was working more as a torp "should" :eek:

    Transphasic torps need a major buff - Cryptic has increased resists in this game multi-fold for many players - but these torps have been left in the dust bin.
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    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited June 2014
    This last one bothers me the most since Torps are the most Iconic weapon of Star Trek, yet in STO they are useless compared to energy weapons
    It's the way torpedoes are meant to be used, I think. They're meant to be heavy spike damage on bare hulls after your energy weapons strip the en enemy's shields. With that in mind, this isn't a "nerf" at all, but a fix.
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    tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited June 2014
    john98837 wrote: »
    And stay the hell way from my operatives. Nerf technicians all you want, only real effect of that is the game will go back to the old days where when you see a cruiser in PvE you think something along the lines of "Great someone flying a worthless cruiser, have to carry him through this.". Really all technicians have done is make cruisers not completely worthless trash in this game, the best scimitar builds don't even use them.

    Lol, because people actually need A2B to make a cruiser good?! That's lame, cruisers are awesome, I've seen a Assault Cruiser hit over 19k, a Gal-X hit 21k and a D'D tank 42 ships on Elite, and none of those were A2B abominations.
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited June 2014
    ashkrik23 wrote: »
    I think the romulan op one needs to happen.

    It has already been done once, they cut the bonus in half what more do you want? :mad::rolleyes:
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    spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited June 2014
    orangeitis wrote: »
    It's the way torpedoes are meant to be used, I think. They're meant to be heavy spike damage on bare hulls after your energy weapons strip the en enemy's shields. With that in mind, this isn't a "nerf" at all, but a fix.

    As I said in my last post - they have majorly "buffed" player resists in the game - but have not buffed Torps. This was the first torp - "bugged" or not - that was actually worth the marks and dilithium.

    Do you know how hard it is to get a players shields down long enough these days to land a Torp on bare hull? Tranphasics have not been buffed with all the resists added - so they have just gotten even less useful.
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    spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited June 2014
    It has already been done once, they cut the bonus in half what more do you want? :mad::rolleyes:

    the cut the Crit chance in half? When was this?
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    senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited June 2014
    As I said in my last post - they have majorly "buffed" player resists in the game - but have not buffed Torps. This was the first torp - "bugged" or not - that was actually worth the marks and dilithium.

    Do you know how hard it is to get a players shields down long enough these days to land a Torp on bare hull? Tranphasics have not been buffed with all the resists added - so they have just gotten even less useful.

    Pretty much all of this.

    Even "bugged" the E-Bio would barely scratch shields at half to full strenght.
    What they would do however is totally splatter and rip apart an unshielded target, in the same way that Beam Overload can completely rip down a hardened shield on a good hit.

    The big problem right now is that Energy weapons are too effective against hulls.
    IMO they need to double all hull resistances for energy weapons or something, so that torpedoes become the most viable way of destroying hulls.

    Because right now anything a torpedo can do energy weapons can do better pretty much.
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    spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited June 2014
    Pretty much all of this.

    Even "bugged" the E-Bio would barely scratch shields at half to full strenght.
    What they would do however is totally splatter and rip apart an unshielded target, in the same way that Beam Overload can completely rip down a hardened shield on a good hit.

    The big problem right now is that Energy weapons are too effective against hulls.
    IMO they need to double all hull resistances for energy weapons or something, so that torpedoes become the most viable way of destroying hulls.

    Because right now anything a torpedo can do energy weapons can do better pretty much.

    EXACTLY! - Well put!

    I know this is only a video game - but anything that makes the game more closely match Star Trek canon is always preferable to me.
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited June 2014
    ashkrik23 wrote: »
    I think the romulan op one needs to happen.
    the cut the Crit chance in half? When was this?

    Way back, and I don't recall them notifying about it.

    When LOR first launched I recall SRO, providing a 5% CRTH each, now it provides only 2%.
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    john98837john98837 Member Posts: 761 Arc User
    edited June 2014
    Pretty much all of this.

    Even "bugged" the E-Bio would barely scratch shields at half to full strenght.
    What they would do however is totally splatter and rip apart an unshielded target, in the same way that Beam Overload can completely rip down a hardened shield on a good hit.

    The big problem right now is that Energy weapons are too effective against hulls.
    IMO they need to double all hull resistances for energy weapons or something, so that torpedoes become the most viable way of destroying hulls.

    Because right now anything a torpedo can do energy weapons can do better pretty much.

    Or they could do something about buffing torpedos so they are actually worth using, like redesigning there boff abilities to be more inline with energy weapon abilities, or changing how they work against shields. Much better options than forcing everyone to use gimped builds just to make torpedos viable.
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    atlantraatlantra Member Posts: 0 Arc User
    edited June 2014
    Lol, because people actually need A2B to make a cruiser good?! That's lame, cruisers are awesome, I've seen a Assault Cruiser hit over 19k, a Gal-X hit 21k and a D'D tank 42 ships on Elite, and none of those were A2B abominations.

    My favorite post here. Cruisers are great without A2B. They're not to designed to do more damage than an escort, but they can. Escorts = High damage. Cruisers = Tank/support . Science = support/healer?
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
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    spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited June 2014
    Way back, and I don't recall them notifying about it.

    When LOR first launched I recall SRO, providing a 5% CRTH each, now it provides only 2%.

    I don't think 5% ever hit holodeck - that would have give some players 38%++ crit chance at the time - which is a ridiculous number.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    They need to increase the proc chance on Omega Graviton Amplifier for torps to reflect the change from a per cycle proc to a per pulse proc.

    It was one thing for torps to be 5% when their standard cycle was ~twice that of an energy weapon (with the energy weapon having 2.5%). Heck, looked pretty decent, eh? Twice as long for the cycle - twice the chance to proc.

    Well, with it changing to a per pulse proc...it's all epic /facepalm time on the proc chances.

    4/3 weapons have a 9.6% chance of at least one proc in a 3s period.
    2/3 weapons have a 4.9% chance of at least one proc in a 3s period.
    4/5 weapons have a 9.6% chance of at least one proc in a 5s period.
    Those 6-10s period torps are looking at that 5% chance for only one.

    So a better chance of at least one and chances for multiple...? That's without CRF/CSV/FAW...

    C'mon, show torps some love, eh?
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    marthitamarthita Member Posts: 55 Arc User
    edited June 2014
    Definetly - those 2 things are some of the most OP items in the game.

    I really wish Borticus would be brave enough to re-bind aux to Battery with Emerg power to X

    It was a HUGE mistake taking those off the same cooldown - allowing for builds with max power to all sub-systems for almost full uptime.

    Aux2bat is all a huge joke, they have so many things active at the same time, including oftentimes, the debuff clearing doff, that it's a pain to control them.
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited June 2014
    I don't think 5% ever hit holodeck - that would have give some players 38%++ crit chance at the time - which is a ridiculous number.

    Yes, as I recall back in that day, it wasn't impossible to achieve some 50% CRTH.

    But that may have just been in beta, I forget.

    Of course, now you can achieve that anyways.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    marthita wrote: »
    Aux2bat is all a huge joke, they have so many things active at the same time, including oftentimes, the debuff clearing doff, that it's a pain to control them.

    In a sense, in a land time forgot - er, a couple seasons back, AtB was pretty well balanced. Hence, only certain folks used it...others preferred their Dragons and the rest, eh?

    You gave. You got. Balance! Wheeeee!

    Since S7 though...wowzers, Batman!

    So many things have been added - so many that almost look as if they were added specifically to buff AtB...it's just a trip.

    Can't believe it's coming from anybody actually on the STO team. It's got to be somebody further up in Cryptic or even PW. Either some executive, their spouse, their kid/nephew, or maybe even the family cat or dog...that's the reason behind what's happened to AtB since S7*.

    *Yes, one can argue that in of itself AtB is the same...if one wishes to ignore everything that's happened in the game.
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    senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited June 2014
    john98837 wrote: »
    Or they could do something about buffing torpedos so they are actually worth using, like redesigning there boff abilities to be more inline with energy weapon abilities, or changing how they work against shields. Much better options than forcing everyone to use gimped builds just to make torpedos viable.

    Honestly that in itself isn't really a solution.

    Energy weapons were never intended to being able to routinely one-shot ships, its not their function.
    Energy weapons were intended to take down shields, while kinetic weapons were meant to take down hulls.
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    tpalelenatpalelena Member Posts: 1 Arc User
    edited June 2014
    I don't think 5% ever hit holodeck - that would have give some players 38%++ crit chance at the time - which is a ridiculous number.

    Actually, in a normal MMO, that's an okey critical hit chance for a damage dealer class like a Rogue or a Sniper.

    And yes, torpedoes need to do better against shields.


    As for what will be next? They'll nerf STFS, battlezones and such.

    And since the STO crowd has a great nerf whiner population, they can even say they had public support.
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    policestate76policestate76 Member Posts: 1,424 Arc User
    edited June 2014

    This last one bothers me the most since Torps are the most Iconic weapon of Star Trek, yet in STO they are useless compared to energy weapons

    I keep reading torps are useless in this game. I dont get it. I use torps and i love em, specially used in a torp boat. Compared to energy weapons? dude, a good torp build is far more interesting than a beam build. So this is the reason i will never understand people saying all the time "torps are useless". Maybe some of em need a real buff, but in general terms, torps are just fine. Stop spreading the disease.. lol.
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited June 2014
    I keep reading torps are useless in this game. I dont get it. I use torps and i love em, specially used in a torp boat. Compared to energy weapons? dude, a good torp build is far more interesting than a beam build. So this is the reason i will never understand people saying all the time "torps are useless". Maybe some of em need a real buff, but in general terms, torps are just fine. Stop spreading the disease.. lol.

    The only uselessness a torpedo has, is against shields (except npc's use of them), but otherwise they deliver superb hull damage.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    I don't think 5% ever hit holodeck - that would have give some players 38%++ crit chance at the time - which is a ridiculous number.

    Just looking at CrtH...in say a JHAS (would be 2% less in a Nicor)...with Photons.

    Base: 2.5%
    Romulan Captain: +1.5%
    5x SRO: +10%
    5x ATVL: +8%
    9 SPWS: +2%
    0Point: +1.8%
    Tachyo: +0.76%
    Borg: +0.92%
    2pc Protonic: +3%
    3pc Protonic: +10%
    APA3 (normal): +5%
    Precision: +4%

    And you're looking at 49.48% CrtH. That's without Accuracy Overflow, Inspirational Leader, etc, etc, etc.

    For the Grav Photon (+6%), you'd be looking at 55.48% CrtH.
    For the E-Bio (+2%), you'd be looking at 51.48% CrtH.

    Course, would folks 5x ATVL or would they 5x ATVE...or maybe mix them? Cause you're also going to be looking at the CrtD side of things, eh?

    Base: 50%
    Romulan Captain: +3.8%
    5x SRO: +25%
    5x ATVL: +0% (5x ATVE +40%)
    9 SPWS: +25%
    0Point: +0%
    Tachyo: +7.6%
    Borg: +9.2%
    2pc Protonic: +0%
    3pc Protonic: +10%
    APA3 (normal): +50%
    Precision: +0%
    Tactical Advantage: +16%
    Bioneural: +15.2%

    You're looking at 211.8% to 251.8% CrtD. 231.8% to 271.8% on the E-Bio. Again, without Overflow/Inspirational/etc...

    Then again, what about just damage boosts?

    9 SWT: +49.5%
    9 SPW: +49.5%
    5x ATVx: +159.5%
    2pc Protonic: +22.9%
    2pc KHG: +25%
    TT1: +9%
    4x [AMP]: +13.2%

    +328.6% damage strength, eh? Yeah, that's just the strength boosts - what about bonus boosts?

    APO3 (normal): +24.8%
    APA3 (normal): +49.6%
    T4 Nukara Offensive (125 Aux?): +6.2%

    +80.6% bonus damage, eh?

    That's without looking at any TS3/HY3 action.

    All of the above is also before looking at adding in Omega Kinetic Shearing, eh? But...but...that's only damage done to hull. EWO BO Penetration DOFFs, eh? Cause you're running Photons, do you really need the PWO DOFFs? Break out that increased shield penetration from a BO1, am I right? Or how about some Nanite Disruptors with their wee bit of increased bleed? Work in some APB stacking from friends, Sensor Scans, FoMM...?

    Hrmmm, I totally lost track of where this was going - it started in one place and went all over the place...I think I need a nap...getting old. :P

    edit: Ah, okay...maybe that was the "next"...eh? ;)
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited June 2014
    Just looking at CrtH...in say a JHAS (would be 2% less in a Nicor)...with Photons.

    Base: 2.5%
    Romulan Captain: +1.5%
    5x SRO: +10%
    5x ATVL: +8%
    9 SPWS: +2%
    0Point: +1.8%
    Tachyo: +0.76%
    Borg: +0.92%
    2pc Protonic: +3%
    3pc Protonic: +10%
    APA3 (normal): +5%
    Precision: +4%

    And you're looking at 49.48% CrtH. That's without Accuracy Overflow, Inspirational Leader, etc, etc, etc.

    For the Grav Photon (+6%), you'd be looking at 55.48% CrtH.
    For the E-Bio (+2%), you'd be looking at 51.48% CrtH.

    Course, would folks 5x ATVL or would they 5x ATVE...or maybe mix them? Cause you're also going to be looking at the CrtD side of things, eh?

    Base: 50%
    Romulan Captain: +3.8%
    5x SRO: +25%
    5x ATVL: +0% (5x ATVE +40%)
    9 SPWS: +25%
    0Point: +0%
    Tachyo: +7.6%
    Borg: +9.2%
    2pc Protonic: +0%
    3pc Protonic: +10%
    APA3 (normal): +50%
    Precision: +0%
    Tactical Advantage: +16%
    Bioneural: +15.2%

    You're looking at 211.8% to 251.8% CrtD. 231.8% to 271.8% on the E-Bio. Again, without Overflow/Inspirational/etc...

    Then again, what about just damage boosts?

    9 SWT: +49.5%
    9 SPW: +49.5%
    5x ATVx: +159.5%
    2pc Protonic: +22.9%
    2pc KHG: +25%
    TT1: +9%
    4x [AMP]: +13.2%

    +328.6% damage strength, eh? Yeah, that's just the strength boosts - what about bonus boosts?

    APO3 (normal): +24.8%
    APA3 (normal): +49.6%
    T4 Nukara Offensive (125 Aux?): +6.2%

    +80.6% bonus damage, eh?

    That's without looking at any TS3/HY3 action.

    All of the above is also before looking at adding in Omega Kinetic Shearing, eh? But...but...that's only damage done to hull. EWO BO Penetration DOFFs, eh? Cause you're running Photons, do you really need the PWO DOFFs? Break out that increased shield penetration from a BO1, am I right? Or how about some Nanite Disruptors with their wee bit of increased bleed? Work in some APB stacking from friends, Sensor Scans, FoMM...?

    Hrmmm, I totally lost track of where this was going - it started in one place and went all over the place...I think I need a nap...getting old. :P

    edit: Ah, okay...maybe that was the "next"...eh? ;)

    TY virus, that was quite informative, and entertaining at the same time. :P
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