test content
What is the Arc Client?
Install Arc

Can you actually get good DPS going all science?

2»

Comments

  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited June 2014
    erei1 wrote: »
    I wonder how you arrived to this conclusion. Parser are totally ineffective in the battlezone, since you can't parse people that are away from you, so you obviously comes top DPS, because people wander away from you all the time, and their DPS is not counted. As for the reward, it's the same no matter what.

    Back to the subject, it's quite difficult (not to say impossible) to have as much damage with a sci in a sci boat than a tac in an escort, or a tac in an a2b/demarion boat/scimitard.
    The Vesta is the more DPS oriented of all the sci ship, and it can be quite good.

    Normal phasers yes, Aux Phasers, not so much.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited June 2014
    Here's a question for you guys that are better at builds than I am.

    What would you do with a Vulcan D'Kyr science vessel? I know its one of the "worst" ships out there, but I have one that I fly for the fun of it with an all-Vulcan crew and a SCI captain. I built it sort of haphazardly, without much strategy.

    So, if you had one, what build would you use with it?
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • conundrumnsaconundrumnsa Member Posts: 705 Arc User
    edited June 2014
    Thanks for the info everyone, lots to digest.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited June 2014
    ahh...but there is a key word in my post....SOLO.


    So it sounds like, as cool as sci abilities are...for lack of a better term...they suck (Solo).

    SOLO is immaterial, the SOLO misions in this game require little in the way of DPS to complete. So little that the differnce in DPS that mission completion time difference would barely be noticeable. DEaling mostly with space, on ground, different story...... all the debuff capaicty of sci makes ground missions, even solo, shorter.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited June 2014

    The lockbox options are all good as well... Orb is the weakest for the most part, although it can be a very strong healer... it is mostly out classed by the timeship which most people agree is the best sci ship, almost right there with it is the Voth Pallisade. (Pallisade has the ability to gain cloak if you have the bastiaon console as well).

    All good stuff, but imo you missed out mentioning the best lobi science ship.

    Of course, I refer to the Adapted Battle Cruiser.

    Not a science ship I hear you say?

    Well, it may lack innate subsystem targetting, but it has sensor analysis and a commander level universal station, to complement the Lt Cmdr sci station.

    Add on to that the 4/4 weapons slots, a (non battle) cloak, cruiser commands and even the adapted consoles with their 3 piece set bonus......and its a fair contender for the best science ship in the game.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited June 2014
    talonxv wrote: »
    Actually with my Sci vesta way I have it set up, I have topped dmg boards and come out first place many times in the Undine battle grounds.

    It can be done, just gotta set up for it. With the aux cannons on a Vesta it can be done because you can throw all your power to AUX, and have much stronger frontal attack.

    Currently my Sci captain has her vesta set up with:


    Front:
    2 aux cannons
    1 borg torpedo(from the fluidic space mission)

    Rear:
    360 AP array(so I can do aux targeting)
    180 degree quantum torp(From the regent class)
    Breen transphasic cluster.

    With this setup considering I'm aux and torp heavy, I can throw all power to aux and get some good numbers out of Tyken's Rift and Gravity well and some damn good damage numbers with the aux cannons. And even the sci vesta has such a good boff seating, I can throw in enough tac officers so I have torp spread and high yield and my other officer can use both scatter volley and rapid fire.

    Thing I've found with sci ships, you're a support ship. If you don't have a vesta what I have found so you can divert a lot of power to aux, run a torp/mine heavy build. Put 2 slots to 360 arrays or turrets to keep some kind of steady fire, but run torp heavy. That way you can put more power to Aux and let your torps and powers wear down the NPCs, or if you're in PvP crowd control always is helpful to a team.

    Agreed, run a Veta Mysef, rely mostly on the AUX DHC and torps for damage so I can route most power to AUX. If it were not for the AUX I would probably do a torp boat.

    Mine is setup with AUX DHC and Phaser DBB MKXII Purple with a Rom Hyp-Plasma forward, Phaser Turret MKXII Purple, Kinetic cutting beam and Dyson Grav Torp aft, running Assim Deflector, Assim Module and a Purple MkXII Grav generator to boost grav more, a blue XII RCS for improved maneuverability, adv delta fliers in my hangar and finally the Obisek Warp core to boost aux (and allow it to exceed 125 to boot). I rely mostly on the DHC and torps for damage, the rest are mostly adding damage or for point defense.

    I have a boff outfitted with GW3, and DOFFS to decrease cooldown on boffs, cooldown on torps and create aftershock GW's... all purple. I've quite enjoyed my sci. Was somewhat of something to get used to, but I've done tac, I've done eng it's different, but it's still fun.

    Running a sci I've been even more impressed ground. I've found sci ground debuff abilities to even exceed their space ones. Literally stripping hardened ground troops of their shields in one whomp then tearing through HP with things like exotherm.... I frankly have found ground even easier as a sci than eng or tac.
  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited June 2014
    Yeah, if (and that's a very iffy if) Sci has any disadvantage to Eng and Tac in space combat, it more than makes up for it by being absolutely dominant in ground combat.

    A well built science captain is almost invincible on the ground.

    How wicked fun it is to solo tank Armek...
  • stumpfgobsstumpfgobs Member Posts: 297 Arc User
    edited June 2014
    rinkster wrote: »
    All good stuff, but imo you missed out mentioning the best lobi science ship.

    Of course, I refer to the Adapted Battle Cruiser.

    Not a science ship I hear you say?

    Well, it may lack innate subsystem targetting, but it has sensor analysis and a commander level universal station, to complement the Lt Cmdr sci station.

    Add on to that the 4/4 weapons slots, a (non battle) cloak, cruiser commands and even the adapted consoles with their 3 piece set bonus......and its a fair contender for the best science ship in the game.

    This.

    The major differences are a the more engineering centered slot layout - which is not a big problem since universal consoles can double as particle gen/graviton generators.

    The shield mod of 1.3 may be lower than most fleet sci ships but the hull is significantly stronger and the ship got cruiser commands. Just hit the button and you get 10% extra shield resistance - i take 10% extra resist over 10% capacity any day.

    Judging by the secondary deflector of the dyson ships, the adapted battlecruiser will still outperform pretty much every deflector like that just by having 2 more weapon slots. Using those you can mount additional weapons AND gain additional set-boni. That is far superior to anything the secondary deflectors offer as of now.

    Bottom line is, the adapted battlecruiser is one of the best allround science ships out there.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited June 2014
    IF you are lazy by all means role a tac... put em in a cruiser.... load some faw and some a2b... and just bind everything to your space bar. Easier is Easier.

    So much, this.....

    PRobably why sci is o hated and people think it needs lot of improvement. Tac is pretty much button mashing... sci you have to think.... and if one thing I've noticed is people do not like thinking and love button mashing, and for those people... sci is not the toon for you.
  • marthitamarthita Member Posts: 55 Arc User
    edited June 2014
    Inversely, you can get really good sci skills on a sci captain by using the sci slots for science and adding consoles/sets/pieces that enhance said skills better. You can take sci to the extreme just like people take damage and crits to the extreme.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited June 2014
    drogyn1701 wrote: »
    Here's a question for you guys that are better at builds than I am.

    What would you do with a Vulcan D'Kyr science vessel? I know its one of the "worst" ships out there, but I have one that I fly for the fun of it with an all-Vulcan crew and a SCI captain. I built it sort of haphazardly, without much strategy.

    So, if you had one, what build would you use with it?
    Mines setup as almost pure offense. EWP, Gravwell, TBR, etc... Oh and it uses plasma beams and Hargh.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • flyingshoeboxflyingshoebox Member Posts: 123 Arc User
    edited June 2014
    I have a science toon on a vesta and I think it works well. A lot of how much damage to do will depend on what stuff you shove inside the ship. Load it up with fancy doffs, fleet tac consoles, fleet warp core. Good set pieces like the borg cutter beam and console. Whatever set you want for your engine and deflector and shields set. I use the borg deflector and engines along with fleet shields mostly because I found once my shields are gone I don’t last long in borg stfs. Other universal console are nice also like the leech, even some of the ones that come with the vesta are nice. I’m sure you could do better than the ones that come with it if you’re really trying to max out dps but I find the utility of them really works well.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited June 2014
    Well, something I've been learning as of late, is that the real danger of science ships is their ability to kill stuff with less damage - specifically: drain builds. An enemy without shields or the ability to heal itself requires less damage to take out; thus it dies just as fast, if not faster. It still amazes me how my DSD slaughters the Undine just as fast as my Fleet MVAE, despite having vastly 'inferior' armaments.

    Otherwise though, I used to run a Plasma Torpedo-Vesta that could keep up with 4xAP DHC Fleet Defiants and bugs in terms of raw damage. You can do damage just fine in science ships, you just have to think outside the box a little to make them shine.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited June 2014
    szerontzur wrote: »
    Well, something I've been learning as of late, is that the real danger of science ships is their ability to kill stuff with less damage - specifically: drain builds. An enemy without shields or the ability to heal itself requires less damage to take out; thus it dies just as fast, if not faster. It still amazes me how my DSD slaughters the Undine just as fast as my Fleet MVAE, despite having vastly 'inferior' armaments.

    Otherwise though, I used to run a Plasma Torpedo-Vesta that could keep up with 4xAP DHC Fleet Defiants and bugs in terms of raw damage. You can do damage just fine in science ships, you just have to think outside the box a little to make them shine.

    Yes, Science is like the steve rogers thing in the first Capt America movie...... you can climb the pole (tac, raw DPS) or you can pull out the cotter pin, drop the flag down to your level(sci). Sci can't do the raw DPS of Tac, but that is somewhat moot, as sci doesn't have to.

    I think there was a larger issue back when many queues awarded by damage..... as it's all pretty much equal now, raw DPS does not matter.
  • conundrumnsaconundrumnsa Member Posts: 705 Arc User
    edited June 2014
    Damn you people.

    I was planning on working on my Tac captain next...but having read this thread and the continued flow of info...you have me really wanting to tinker with Sci.
  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited June 2014
    Damn you people.

    I was planning on working on my Tac captain next...but having read this thread and the continued flow of info...you have me really wanting to tinker with Sci.

    Here is a good laugh for a science captain ;)

    You can have some right fun with them, and as was said above, you can weaken opponents to the point even low DPS is lethal.
  • xsupersnailxxsupersnailx Member Posts: 180 Arc User
    edited June 2014
    Science Captain
    Science Ship
    Science Skills


    Granted I haven't played a science path in a while, but it seems their DPS used to really suck, to make them really viable solo you had weight them down with tact and engineering skills.

    Is it really like that?

    I have a Wells and I can get 5k dps no problem in pve(I still use mission rewards)

    You're using Science ships wrong, they're not meant to blow a ship up in 5 seconds. Science ships have the biggest shields of any other type of ship, which is why you need to take advantage of your massive shield cap
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited June 2014
    What's really cool, now my Sci main on my KDF side actually has a science ship where I can make it shine. Only thing that bites, no aux weapons.

    I think there needs to be more aux weapons even if they are single cannons and turrets, I WANTZ!
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • vetteguy904vetteguy904 Member Posts: 3,903 Arc User
    edited June 2014
    Recluse Carrier or Atrox Carrier. both sci heavy plus 12 elite scorpions can ruin a fella's day. make her a torp boat with Grav torp and Rom Hyper. and Breen cluster fore, the KCB AP360 and either a torp or mine aft.
    sig.jpg
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited June 2014
    Mirror Ha'nam Sci Ship:

    GW3, TB3, SS1, HE1
    VM1, TR1, TSS1
    EPtA, Aux2batt
    EPtE
    APB1 (ABD if you want to be defensive), TT1

    3xTech Doffs, 1x Grav, 1x System, (Scramble Doff if desired if you have the 6th slot)

    Breen Cluster Torp, Grav Torp, Rommy Rep Plasma Torps

    360 Beam, Web Mine, Set Weapon of choice ( I use the 180 beam array forget which set)

    3 piece Dyson w/Omega Engines

    4x part gen Sci consoles

    Uni Consoles Eng and Tac (eg Borg various Rep set).

    Power settings 100 aux, 50 engines, 25 shields, 25 weapons.

    For PvE you could drop VM and shift to TR2, and add PH if you want to be defensive or add ES if you want the power, or CPB to reduce shields of cluster in GW for extra chain explosion damage. Could drop EPtE for EPtW in PvE as well if you want.

    Use SS1 after GW3 has pulled mobs together in PvE so they damage each other for you.

    Aux2batt will reduce the cooldowns of most of your boff abilities at or near shared cooldown and may even be able to get away w/2 doffs depending on build preferences.

    You get Rommy Boff and occasional decloak damage boosts w/this ship.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
Sign In or Register to comment.