I am looking for a fleet avenger DPS cannon-turret build. I am a federation engineer. I don't have the ability to understand technical terms so please be good with me. I have been reading Dahminus' builds but I haven't been able to understand everything and most of them didn't fit my case. So if you could please be so kind to post me a full build I would be really grateful. Thanks in advance. I can't afford to spend money on it, but everything else is fine with me as long as I don't also have to buy the EC cap increase.
Arright, so let's keep it simple and cheap, since you can't afford to spend any money:
You will need the following:
1. 4-5 Cannons. Pick your favored energy type to match whatever else you slot. You can acquire these cheap-as-free white MK XI on Exchange, or rummage through rep boxes until you get some. Until then, your ship is a brick.
2. Several, not necessarily 3, turrets: You may optionally fill the shipbutt with setpiece turrets like the new Undine Rep turret, a KCB, or the AP-360. Not all of these will work together. For anything you can't afford, go with cheap-as-free MK XI Whites from Exchange, fill with mission trash needed.
3. Optional: A Torpedo, probably Voth Rep Gravitronic or Undine Biometric, if you opt for 4 cannons instead of 5: This will get you some usage out of that extra Ensign slot.
4. 3 Purple Tech Doffs: Acquire from doffing B'Tran, for free. Until then, your ship is a brick.
5. Tactical consoles as appropriate: If you can afford it, Spire Locators. Otherwise, MK XI White is fine on a budget.
Load the following skills:
LtC Tac: Tactical Team 1, Attack Pattern Beta, and Cannon Scatter.
Ens Tac: Tactical Team 1 (redundant) or Torpedo Spread or HY if using a Torpedo somewhere.
Cdr Eng: EPTS1, Aux to Batt 1, EPTW3, Directed Energy Modification 3
Lt Eng: Engi Team 1, Aux to Batt 1.
Lt Sci: Sci Team 1, Hazard 2.
Take the Shield, Engines, and Deflector of your choice: For performance on a budget, Solanae 3pc has a cost which cannot be beat. Your performance will improve as you upgrade the parts, but the basic whites should clear you over 9K in a halfway passable team.
There are modifications you can make (like not getting the MkXII Jem Impulse engines) that won't alter the effectiveness too much. I'd say I average about 8k-9k DPS with this setup, with good survivability in PvE.
EDIT: DOFFs are on the Notes tab. It's likely worth noting that this is just a modification of my DBB build, so it isn't, strictly speaking, tailored for cannons.
By forgoing aux2bat and a tactical attack pattern you give your self a very decent boost to speed and survival.
Aux2sif and aux2dampener may share a cooldown, but having the choice of the 2 will be a boon. You could always swap one for another rsp.
Eptw is a classic and should be on any energy build
Epte is my preferred secondary...speed and turn rate plus additional speed from aux2dampener makes for a very fun experience. Plus aux2dampener provides extra resistance boost
Added rep consoles while forgoing the super pricey leech and lobi ones...things to aim for for later I suppose.
2p borg...extra hull heal is always useful...might be a tad overkill here but it really should be a consideration
Elite fleet core over obelisk...without leech you may have issues getting above 75 in all systems, a warp core power boost doff may be a good choice to get there.
Any questions?
Oh ya, thanks for the mention...i don't get that too much.
By forgoing aux2bat and a tactical attack pattern you give your self a very decent boost to speed and survival.
Aux2sif and aux2dampener may share a cooldown, but having the choice of the 2 will be a boon. You could always swap one for another rsp.
Eptw is a classic and should be on any energy build
Epte is my preferred secondary...speed and turn rate plus additional speed from aux2dampener makes for a very fun experience. Plus aux2dampener provides extra resistance boost
Added rep consoles while forgoing the super pricey leech and lobi ones...things to aim for for later I suppose.
2p borg...extra hull heal is always useful...might be a tad overkill here but it really should be a consideration
Elite fleet core over obelisk...without leech you may have issues getting above 75 in all systems, a warp core power boost doff may be a good choice to get there.
Any questions?
Oh ya, thanks for the mention...i don't get that too much.
You call it "different," when it's just plain bad. No attack pattern is just lol, among the many lesser fails. :rolleyes:
I didnt realize that tech doffs, and plasmonic leech are under 10 mil?
Read what the OP is asking for before throwing builds man...can avoid looking like a tool
Tech doffs are free. You get to visit borg space a few times. Plasmonic leech is good to have, and somewhat cheaper than your full set of fleet nonheavy dual cannons. And I'm sure you can think of another console in there in any case. :rolleyes:
Thanks guys, the material you posted was excellent... Except for the first poster which might have been a troll hahahaha. I appreciate your help. I do have a question: wouldn't the two scatter volleys on the same bridge officer share the same cooldown?
Thanks guys, the material you posted was excellent... Except for the first poster which might have been a troll hahahaha. I appreciate your help. I do have a question: wouldn't the two scatter volleys on the same bridge officer share the same cooldown?
Thanks guys, the material you posted was excellent... Except for the first poster which might have been a troll hahahaha. I appreciate your help. I do have a question: wouldn't the two scatter volleys on the same bridge officer share the same cooldown?
One would start a 30 second cd, the other begins a 15. Rinse and repeat
Also I noticed that you didn't put any engineering teams in, is aux to dampeners more important? Anyway I happen to have just recieved a Plasma leech thingy, from a good friend.
Also I noticed that you didn't put any engineering teams in, is aux to dampeners more important? Anyway I happen to have just recieved a Plasma leech thingy, from a good friend.
You could use engineering team if you want, but with aux2sif it may be overkill for healing.
Then again, the additional boost from aux2damp might be to much to handle...i really enjoy my cruiser flying like an escort, but it isn't for everyone.
Going double rsp or et may be closer to your play style...your choice and all that
Since I already have plasmonic leech, if I were able to also get 3 purple tech doffs what would the changes be to that build? Sorry for the many questions.
Ok so I guess he wasn't a troll! It's just that when he talked about mk XI white quality items I thought he was. I mean even the biggest noob can afford purple mark XII plasma turrets and cannons. Thanks for all the help, you have been reaalllly helpful.
That's good, so why all this trouble about purple technicians? They only cost 1.7 milion each, I meant not to go overcap per each item. So is this still the best build considering that I can buy anything for under 10 milion?
That's good, so why all this trouble about purple technicians? They only cost 1.7 milion each, I meant not to go overcap per each item. So is this still the best build considering that I can buy anything for under 10 milion?
A Purple Technician reduction makes Boff abilities recharge time 10% less. So 3 Technicians reduce a 15 second recharge down to 10.5 seconds.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
The biggest problem you're going to run into is that 'best' is subjective. For example, I personally don't think A2B is best because it sacrifices too much survivability. That's just my play style. If all you're concerned about is doing as much damage as possible, roll a Romulan and fly a Scimitar. You'll be a glass cannon, but you'll out-deeps everyone in ISE. So, the real question is: what do you want?
That's good, so why all this trouble about purple technicians? They only cost 1.7 milion each, I meant not to go overcap per each item. So is this still the best build considering that I can buy anything for under 10 milion?
It has to be the right one. You want the ones that reduce cd of all bo abilities on use of a2b, the cheap ones do something else.
It's free on critical (1/3 chance) of "Support B'Tran Cluster Colonization Efforts" doff assignment, after you completed colonization chain.
The biggest problem you're going to run into is that 'best' is subjective. For example, I personally don't think A2B is best because it sacrifices too much survivability. That's just my play style. If all you're concerned about is doing as much damage as possible, roll a Romulan and fly a Scimitar. You'll be a glass cannon, but you'll out-deeps everyone in ISE. So, the real question is: what do you want?
It actually doesn't sacrifice survivability, it gains survivability, among other things, by doubling every tanking skill you have. A full tanking eng cruiser can outtank a2b fit, but only by sacrificing so much dps it won't even be able to hold aggro.
The problem with non-a2b cannon avenger is, csv starts at lieutenant rank instead of ensign for faw, You end up not being able to slot 2 copies of tt, csv and beta at the same time, given the boff layout. This isn't a problem with beam or a2b fit.
It actually doesn't sacrifice survivability, it gains survivability, among other things, by doubling every tanking skill you have. A full tanking eng cruiser can outtank a2b fit, but only by sacrificing so much dps it won't even be able to hold aggro.
A fair assessment. I've tried [A2B] before and just felt squishier the entire time I was running it so I gave it up.
Ok so I guess he wasn't a troll! It's just that when he talked about mk XI white quality items I thought he was. I mean even the biggest noob can afford purple mark XII plasma turrets and cannons. Thanks for all the help, you have been reaalllly helpful.
I wish. Have you SEEN the price tag on those? You said budget, I gave you budget...obviously, you can upgrade them if you win the lottery, but I sure as hell can't. If a build works, it will work with cheap-as-free. Otherwise, throwing expensive parts at a junk build is like lipstick on a pig.
That's good, so why all this trouble about purple technicians? They only cost 1.7 milion each, I meant not to go overcap per each item. So is this still the best build considering that I can buy anything for under 10 milion?
I got bad news for ya, man. Those are the wrong kind of Techs. The techs we're talking about are well over the 10mil mark. BUT! You can get them for FREE, so only a total sucker would pay that.
Ok, so what I'm looking for is an avenger dps build with at least the amount of survivability that a good assault cruiser tank can handle. But in no way do I want a tank, I just don't want it to fly apart. I don't need the tanking ability of an odyssey or any better tank ship. But it seems that you've given me very good options. At the same time I like to read all of your debates because I' don't know as much as you do.
Why do most builds include only mk XI equipment? I'm confused.
It's affordability vs effectiveness, Mk XII (outside of fleet) just isn't worth the cost vs the Mk XI of the same rarity. I think it better to put together an effective build for distribution that one can easily upgrade to fleet level later down the line.
Comments
You will need the following:
1. 4-5 Cannons. Pick your favored energy type to match whatever else you slot. You can acquire these cheap-as-free white MK XI on Exchange, or rummage through rep boxes until you get some. Until then, your ship is a brick.
2. Several, not necessarily 3, turrets: You may optionally fill the shipbutt with setpiece turrets like the new Undine Rep turret, a KCB, or the AP-360. Not all of these will work together. For anything you can't afford, go with cheap-as-free MK XI Whites from Exchange, fill with mission trash needed.
3. Optional: A Torpedo, probably Voth Rep Gravitronic or Undine Biometric, if you opt for 4 cannons instead of 5: This will get you some usage out of that extra Ensign slot.
4. 3 Purple Tech Doffs: Acquire from doffing B'Tran, for free. Until then, your ship is a brick.
5. Tactical consoles as appropriate: If you can afford it, Spire Locators. Otherwise, MK XI White is fine on a budget.
Load the following skills:
LtC Tac: Tactical Team 1, Attack Pattern Beta, and Cannon Scatter.
Ens Tac: Tactical Team 1 (redundant) or Torpedo Spread or HY if using a Torpedo somewhere.
Cdr Eng: EPTS1, Aux to Batt 1, EPTW3, Directed Energy Modification 3
Lt Eng: Engi Team 1, Aux to Batt 1.
Lt Sci: Sci Team 1, Hazard 2.
Take the Shield, Engines, and Deflector of your choice: For performance on a budget, Solanae 3pc has a cost which cannot be beat. Your performance will improve as you upgrade the parts, but the basic whites should clear you over 9K in a halfway passable team.
http://skillplanner.stoacademy.com/?build=bilisknercannons_5768
There are modifications you can make (like not getting the MkXII Jem Impulse engines) that won't alter the effectiveness too much. I'd say I average about 8k-9k DPS with this setup, with good survivability in PvE.
EDIT: DOFFs are on the Notes tab. It's likely worth noting that this is just a modification of my DBB build, so it isn't, strictly speaking, tailored for cannons.
http://skillplanner.stoacademy.com/?build=abitdifferent_0
3 damage control doffs, 3 of your choice
By forgoing aux2bat and a tactical attack pattern you give your self a very decent boost to speed and survival.
Aux2sif and aux2dampener may share a cooldown, but having the choice of the 2 will be a boon. You could always swap one for another rsp.
Eptw is a classic and should be on any energy build
Epte is my preferred secondary...speed and turn rate plus additional speed from aux2dampener makes for a very fun experience. Plus aux2dampener provides extra resistance boost
Added rep consoles while forgoing the super pricey leech and lobi ones...things to aim for for later I suppose.
2p borg...extra hull heal is always useful...might be a tad overkill here but it really should be a consideration
Elite fleet core over obelisk...without leech you may have issues getting above 75 in all systems, a warp core power boost doff may be a good choice to get there.
Any questions?
Oh ya, thanks for the mention...i don't get that too much.
My PvE/PvP hybrid skill tree
You call it "different," when it's just plain bad. No attack pattern is just lol, among the many lesser fails. :rolleyes:
Here, I made it less different, thus less bad::D
http://skillplanner.stoacademy.com/?build=abitdifferentfixed_0
I didnt realize that tech doffs, and plasmonic leech are under 10 mil?
Read what the OP is asking for before throwing builds man...can avoid looking like a tool
My PvE/PvP hybrid skill tree
Tech doffs are free. You get to visit borg space a few times. Plasmonic leech is good to have, and somewhat cheaper than your full set of fleet nonheavy dual cannons. And I'm sure you can think of another console in there in any case. :rolleyes:
Btw, you build is so "different," I shall quote it in every reply so that it may be seen and appreciated.:D
Who exactly?
My PvE/PvP hybrid skill tree
One would start a 30 second cd, the other begins a 15. Rinse and repeat
My PvE/PvP hybrid skill tree
DoffingComrade
He probably missed the point about being on a budget
You could use engineering team if you want, but with aux2sif it may be overkill for healing.
Then again, the additional boost from aux2damp might be to much to handle...i really enjoy my cruiser flying like an escort, but it isn't for everyone.
Going double rsp or et may be closer to your play style...your choice and all that
My PvE/PvP hybrid skill tree
My PvE/PvP hybrid skill tree
I'd go for a build pretty close to this.
For a bit more turn you could go with the A2B/A2D hybrid.
The aux2damp doff can be gotten for free from the a Suliban Cell ship bride invite in 5 days with a bit of luck.
≡/\≡
It has to be the right one. You want the ones that reduce cd of all bo abilities on use of a2b, the cheap ones do something else.
It's free on critical (1/3 chance) of "Support B'Tran Cluster Colonization Efforts" doff assignment, after you completed colonization chain.
It actually doesn't sacrifice survivability, it gains survivability, among other things, by doubling every tanking skill you have. A full tanking eng cruiser can outtank a2b fit, but only by sacrificing so much dps it won't even be able to hold aggro.
The problem with non-a2b cannon avenger is, csv starts at lieutenant rank instead of ensign for faw, You end up not being able to slot 2 copies of tt, csv and beta at the same time, given the boff layout. This isn't a problem with beam or a2b fit.
A fair assessment. I've tried [A2B] before and just felt squishier the entire time I was running it so I gave it up.
I got bad news for ya, man. Those are the wrong kind of Techs. The techs we're talking about are well over the 10mil mark. BUT! You can get them for FREE, so only a total sucker would pay that.
Try this build
http://skillplanner.stoacademy.com/?build=abitdifferent_0
3 damage control doffs, 3 of your choice
Your going to have fun with it
My PvE/PvP hybrid skill tree
Ugg, good lord, stop reposting that horrible build. It poisons the soul. Kill it with fire!:eek:
You should really try it...if dps is all you care about you can do better sure...
But the build sure is a lot of fun
My PvE/PvP hybrid skill tree
If you don't like his builds help me out, give me an idea of what you would do.
Have a flick through http://kaysvaultofstuff.weebly.com/avenger.html I know there aren't many cannon builds there, I've decided to add a few more.
Why do most builds include only mk XI equipment? I'm confused.
It's affordability vs effectiveness, Mk XII (outside of fleet) just isn't worth the cost vs the Mk XI of the same rarity. I think it better to put together an effective build for distribution that one can easily upgrade to fleet level later down the line.