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Fleet Avenger DPS Cannon Build

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  • arkatdtarkatdt Member Posts: 91 Arc User
    edited May 2014
    jenkal wrote: »
    I am looking for a fleet avenger DPS cannon-turret build. I am a federation engineer. I don't have the ability to understand technical terms so please be good with me. I have been reading Dahminus' builds but I haven't been able to understand everything and most of them didn't fit my case. So if you could please be so kind to post me a full build I would be really grateful. Thanks in advance. I can't afford to spend money on it, but everything else is fine with me as long as I don't also have to buy the EC cap increase.

    I am Fed engineer also. Here is my build: http://www.stoacademy.com/tools/skil...leetbcdhc_6771

    Do you have access to fleet items?
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited May 2014
    Here is my Fleet Avenger Build:
    http://skillplanner.stoacademy.com/?build=fedjoinedtrillengfleetavenger_99

    Some notes:
    -I use AP Beams... but I think you can see the overall synergy between the sets & gear I use.
    -I like power management: hence consoles that boost it with other skillpoints
  • jenkaljenkal Member Posts: 0 Arc User
    edited May 2014
    arkatdt wrote: »
    I am Fed engineer also. Here is my build: http://www.stoacademy.com/tools/skil...leetbcdhc_6771

    Do you have access to fleet items?

    I do, I own a pretty good fleet, and there's always a channel for fleet items.
  • jenkaljenkal Member Posts: 0 Arc User
    edited May 2014
    arkatdt wrote: »
    I am Fed engineer also. Here is my build: http://www.stoacademy.com/tools/skil...leetbcdhc_6771

    Do you have access to fleet items?

    repost the build please, the link is broken

    Edit I found it online
  • jenkaljenkal Member Posts: 0 Arc User
    edited May 2014
    Guys, Why not go with Elachi crescent weapons?
  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    jenkal wrote: »
    Guys, Why not go with Elachi crescent weapons?

    Because you lose the normal disruptor debuff, which buffs all your and your team's damage. The elachi shield bypass does nothing in the end, only affecting the one shot out of one weapon that procs, and you'll end up still having to deplete the npc's shield before finishing off the hull. Unless you can destroy npc's hull when they still have shield up, the order in which you hit shield and hull doesn't matter. It doesn't lead to faster kill or higher dps.

    Use either Romulan Plasma (which was used in my fit on page 1) or if you're klingon, elite fleet disruptors. Elite fleet disruptors have some of by far the best procs.
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    Well it is a -50 resist on the hit. And it's per shot..

    Perhaps aft turrets for the normal proc and elachi for the hard hitting cannons would win it in the end
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • jenkaljenkal Member Posts: 0 Arc User
    edited May 2014
    dahminus wrote: »
    Well it is a -50 resist on the hit. And it's per shot..

    Perhaps aft turrets for the normal proc and elachi for the hard hitting cannons would win it in the end

    Were the elachi weapons nerfed? Because it actually says 2.5% chance: ignore 100% shields and 50% of the resistance. So that means that if the enemy has a 50% resistance you'll get 1 shot through every 40 with a 25% resistance rating through the shields... I mean I guess noblet is right after all.
  • arkatdtarkatdt Member Posts: 91 Arc User
    edited May 2014
    jenkal wrote: »
    repost the build please, the link is broken

    Edit I found it online


    http://www.stoacademy.com/tools/skillplanner/?build=fleetbcdhc_6771

    I do see what you mean, the link in this thread is broken, but in my own thread it is fine.
  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    dahminus wrote: »
    Well it is a -50 resist on the hit. And it's per shot..

    Perhaps aft turrets for the normal proc and elachi for the hard hitting cannons would win it in the end

    The issue is, unless you can kill targets' hull behind their shields with it, there's no point. This can work in pvp, but not pve. Npc don't care about the order in which you whittle down its hp. It won't die any faster if you hit a little bit of its hull instead of its shields earlier than when its shields go down.
    jenkal wrote: »
    Were the elachi weapons nerfed? Because it actually says 2.5% chance: ignore 100% shields and 50% of the resistance. So that means that if the enemy has a 50% resistance you'll get 1 shot through every 40 with a 25% resistance rating through the shields... I mean I guess noblet is right after all.

    That "-50%" resist only applies to the shot that procs, in other words, it adds effectively no dps. Normal disruptor proc is a mere -10% resist, but it applies to following shots, from you and your teammates. Elite fleet disruptors has an additional proc that adds -25% debuff only to shields, works the same way. It drops shield noticeably faster, it's what tetryon proc should have been.
  • jenkaljenkal Member Posts: 0 Arc User
    edited May 2014
    I don't care about pve, I only care about pvp.
  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    jenkal wrote: »
    I don't care about pve, I only care about pvp.

    And the elachi proc remains worthless. When I said about shield bypass having a niche in pvp, it means shield bypass as a whole, not elachi proc. The proc only affect the one shot that procs, and adds up to nothing. To kill someone behind their shield, you need real means of bypassing shields, such as heavy plasma burn, BO with a certain boff ability, transphasic cluster mine bypass, etc. And all this depends on the opponent having little to no armor hardening/heals. But feel free to use elachi. No skin off my back.;)
  • jenkaljenkal Member Posts: 0 Arc User
    edited May 2014
    Nono, I totally respect what you are saying. So the weapon type you suggest is fleet tetryon or AP?
  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    jenkal wrote: »
    Nono, I totally respect what you are saying. So the weapon type you suggest is fleet tetryon or AP?

    Definitely not fleet tetryon, or any tetryon. Going by conventional wisdom, top 3 would be between Romulan Plasma, Fleet elite disruptor, and Fleet advanced AP.

    Currently, I'd think fleet elite disruptors would come on top, with the new undine 2 piece dmg bonus (turret plus universal console, both are decent and fit well with dhc setup). In addition, it has the most dmging procs, adding up to far more dps than AP's slight crit severity, or Romulan plasma's burn + normal disruptor debuff.

    AP's 2 piece bonus dmg is effectively neutered due to having to ditch amp core and losing its bonus dmg, along with many other benefits. The beam also don't blend as well into dhc fit as undine turret.

    Romulan plasma receive its dmg bonus from numerous sources, all of which are decent items, but they all only add base dmg.
  • jenkaljenkal Member Posts: 0 Arc User
    edited May 2014
    Why do none of the builds you all gave me not go for CRTH in the weapons?
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    jenkal wrote: »
    Why do none of the builds you all gave me not go for CRTH in the weapons?

    Always go for accuracy, a missed hit does no damage...smart people are moving thus high defense. and when acc overcomes defense, it turns into some crth/crtd
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • jenkaljenkal Member Posts: 0 Arc User
    edited May 2014
    So Acc increases the CrtH percentage directly as well?
  • edited May 2014
    This content has been removed.
  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    jenkal wrote: »
    So Acc increases the CrtH percentage directly as well?

    Acc overflow is 0.09% crit chance and 0.9% crit severity per point.

    No effect on crit without overflow, but that means you're missing, and acc equals even more dmg.
  • jenkaljenkal Member Posts: 0 Arc User
    edited May 2014
    How do you guys even learn all this stuff?! Thanks noblet! You are big help. So I'm guessing that an accuracy overflow happens when it goes over 100%?
  • jenkaljenkal Member Posts: 0 Arc User
    edited May 2014
    Oh and why not go with dual heavy cannons instead of heavy cannons? I know that the plasmonic leech is more effective with faster weapons, but we still are talking about 8 weapons firing so it should still do the trick right?
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    jenkal wrote: »
    Oh and why not go with dual heavy cannons instead of heavy cannons? I know that the plasmonic leech is more effective with faster weapons, but we still are talking about 8 weapons firing so it should still do the trick right?

    You pick stuff up, being in a community that shares the info and have human calculators that frequently express their views help as well.

    Anyways, there is no single heavy cannon besides the tetryon destabilized tetryon cannon, the elachi single heavy cannon and the heavy disruptor/phaser turret...just exclude these...

    You use heavy dual cannon over dual cannons due to the bonus 10% critd and that they drain a little less energy per cycle thus hit harder.
    The actual damage difference isn't all that much, but it has been proven
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • jenkaljenkal Member Posts: 0 Arc User
    edited May 2014
    dahminus wrote: »
    You pick stuff up, being in a community that shares the info and have human calculators that frequently express their views help as well.

    Anyways, there is no single heavy cannon besides the tetryon destabilized tetryon cannon, the elachi single heavy cannon and the heavy disruptor/phaser turret...just exclude these...

    You use heavy dual cannon over dual cannons due to the bonus 10% critd and that they drain a little less energy per cycle thus hit harder.
    The actual damage difference isn't all that much, but it has been proven

    Wait... I think I get why everybody prefers dual cannons over dual heavy cannons: with dual cannons you hit more times thus have a higher chance to do criticals? And I don't understand what you mean by dual heavy cannons using less energy, I thought it was the opposite. :confused:
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    jenkal wrote: »
    Wait... I think I get why everybody prefers dual cannons over dual heavy cannons: with dual cannons you hit more times thus have a higher chance to do criticals? And I don't understand what you mean by dual heavy cannons using less energy, I thought it was the opposite. :confused:


    Actually it's everyone prefers dual heavy cannons. Dual cannons may get more critical hits but they are half the damage. The chance of a critical hit doesn't change.

    As for the energy drain...i may be wrong here as I can't get in game to check it out...but dual cannon are rated for -6 while dual heavy cannons are rated for -12.

    The catch 22 is that dual cannons pulse twice as much as dual heavies thus that -6 becomes -12. Thus dual cannons end up draining more energy.
    I may have the numbers wrong(if someone who is in game, could confirm?), but the behavior is right
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • jenkaljenkal Member Posts: 0 Arc User
    edited May 2014
    dahminus wrote: »
    Actually it's everyone prefers dual heavy cannons. Dual cannons may get more critical hits but they are half the damage. The chance of a critical hit doesn't change.

    As for the energy drain...i may be wrong here as I can't get in game to check it out...but dual cannon are rated for -6 while dual heavy cannons are rated for -12.

    The catch 22 is that dual cannons pulse twice as much as dual heavies thus that -6 becomes -12. Thus dual cannons end up draining more energy.
    I may have the numbers wrong(if someone who is in game, could confirm?), but the behavior is right

    Wait: in 4 seconds let's say (the time is not precise), the dual cannons should hit 16 times, because they have a 1 second cool down I believe (every volley should be about 1/2 damage of the dual heavy cannons, so 2 volleys equals 1 dual cannon volley) . The dual heavy cannons should hit 8 times but do double the damage. Now let's say that we have a 10% critical chance. Shouldn't it be 10% x 16 for the dual cannons, and 10% x 8 for the dual heavy cannons? This way the critical chance should actually be double with the dual cannons... Correct me if I am wrong.
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    jenkal wrote: »
    Wait: in 4 seconds let's say (the time is not precise), the dual cannons should hit 16 times, because they have a 1 second cool down I believe (every volley should be about 1/2 damage of the dual heavy cannons, so 2 volleys equals 1 dual cannon volley) . The dual heavy cannons should hit 8 times but do double the damage. Now let's say that we have a 10% critical chance. Shouldn't it be 10% x 16 for the dual cannons, and 10% x 8 for the dual heavy cannons? This way the critical chance should actually be double with the dual cannons... Correct me if I am wrong.

    Where's VD when you need him.

    The chance of it happening does not change, but the amount of crits should double. (In a perfect world)


    So it will take 2 crits from a dual cannon to equal that of a dual heavy cannon...you dont gain anything in that respect but the dhc(dual heavy cannon) has an innate 10% crtd, so it comes out slightly ahead.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited May 2014
    Dual cannons fire a scatter volley longer than dual heavies will. The only advantage I can find with them is when you intend to use scatter volley as a heavy torpedo shield while attacking a target. You get a shorter window without the scatter effect which increases the chance to hit the heavy torpedo without changing targets.
    Since that scenario is rare and adding more damage from dual heavy cannons is still the desired route, dual cannons are often bypassed by most folks for dual heavies for a good reason.
    Anyone know of anything else dual cannons have ANY advantage with?
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    ryakidrys wrote: »
    Dual cannons fire a scatter volley longer than dual heavies will. The only advantage I can find with them is when you intend to use scatter volley as a heavy torpedo shield while attacking a target. You get a shorter window without the scatter effect which increases the chance to hit the heavy torpedo without changing targets.
    Since that scenario is rare and adding more damage from dual heavy cannons is still the desired route, dual cannons are often bypassed by most folks for dual heavies for a good reason.
    Anyone know of anything else dual cannons have ANY advantage with?

    Things that affect each shot, such as elachi shield bypass, dem and that sort of thing
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    dahminus wrote: »
    Things that affect each shot, such as elachi shield bypass, dem and that sort of thing

    Dem, yes, not so much elachi, as it depends on damage of each shot as opposed to a set amount of dmg determined by other factors.
  • jenkaljenkal Member Posts: 0 Arc User
    edited June 2014
    How would you modify this build to accomodate the plasmonic leech?
    http://www.stoacademy.com/tools/skillplanner/?build=abitdifferent_0
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