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Bio-Molecular Phaser Color

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  • arcangelslayarcangelslay Member Posts: 0 Arc User
    edited May 2014
    gpgtx wrote: »
    the only nanite modified phaser shown on screen was a hand phaser fired by chakotey when he was infiltrating the 8472 training area.

    the beam was orange

    I mentioned in the previous post Seven fired a nanoprobe phaser in Prey, I just re-watched the episode. Not sure about the chakotey one what episode was that?

    EDIT: I take it was "In the Flesh 5x4"
  • bridgernbridgern Member Posts: 710 Arc User
    edited May 2014
  • arcangelslayarcangelslay Member Posts: 0 Arc User
    edited May 2014
    bridgern wrote: »

    Nice One! :D

    If they are to be canon, they should be Orange!
  • tamerethtamereth Member Posts: 40 Arc User
    edited May 2014
    Why are the bio-molecular weapons all the same colour? The normal reason given for the different weapon colours / effects is so players can tell them apart, are the bio-molecular phasers/distruptors the only example of two different weapon types sharing the same effect?
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited May 2014
    Nice One! :D

    If they are to be canon, they should be Orange!

    Canon rarely makes for a good argument when you take a look at STO. One could argue that 30-40 years ago, people on Voyager modified handheld weapons. 30-40 years later The Undine Task Force made weapons and they fire green beams.

    Do the Disruptors and Phasers look the same when fired ? I could see that it might be confusing.
  • arcangelslayarcangelslay Member Posts: 0 Arc User
    edited May 2014
    qjunior wrote: »
    Canon rarely makes for a good argument when you take a look at STO. One could argue that 30-40 years ago, people on Voyager modified handheld weapons. 30-40 years later The Undine Task Force made weapons and they fire green beams.

    Do the Disruptors and Phasers look the same when fired ? I could see that it might be confusing.

    True, I think the argument a lot of people take is that it would be nice to keep the Starfleet orange colours, to keep the identity distinct.

    I realise these weapons may bear no resemblance to Voyagers phaser modifications.

    Its more of a preference I think to be able to identify the difference between special weapons and other types, the problem is the bio phasers are the same colour as the disrupters and bio disruptors.

    Would of been nice to have a different effect on top of the standard phaser colour.
  • bridgernbridgern Member Posts: 710 Arc User
    edited May 2014
    True, I think the argument a lot of people take is that it would be nice to keep the Starfleet orange colours, to keep the identity distinct.

    I realise these weapons may bear no resemblance to Voyagers phaser modifications.

    Its more of a preference I think to be able to identify the difference between special weapons and other types, the problem is the bio phasers are the same colour as the disrupters and bio disruptors.

    Would of been nice to have a different effect on top of the standard phaser colour.

    Indeed, I mean the first rep that boost Phasers an they make them look like Disrupters. Apparently they followed canon when they made the Bio-Torpedos green, but ignored it when it came down to the Phasers.
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  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited May 2014
    True, I think the argument a lot of people take is that it would be nice to keep the Starfleet orange colours, to keep the identity distinct.

    I realise these weapons may bear no resemblance to Voyagers phaser modifications.

    Its more of a preference I think to be able to identify the difference between special weapons and other types, the problem is the bio phasers are the same colour as the disrupters and bio disruptors.

    Would of been nice to have a different effect on top of the standard phaser colour.

    Here's the thing... Every single ship the feds have that uses a special weapon (Gal-X, Chimera, Tempest (Both the aft cannon and the nadion bomb), Defiant (quad cannons)) And some I don't mention all have fixed colors for those weapons. Orange. I don't wan't to fly a rainbow ship, so these weapons are now useless to me. These weapons should be an orange-based color. Period.
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  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited May 2014
    Here's the thing... Every single ship the feds have that uses a special weapon (Gal-X, Chimera, Tempest (Both the aft cannon and the nadion bomb), Defiant (quad cannons)) And some I don't mention all have fixed colors for those weapons. Orange. I don't wan't to fly a rainbow ship, so these weapons are now useless to me. These weapons should be an orange-based color. Period.

    I get it. It might be annoying. But you can always use fleet phasers or something as a workaround.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited May 2014
    Here's the thing... Every single ship the feds have that uses a special weapon (Gal-X, Chimera, Tempest (Both the aft cannon and the nadion bomb), Defiant (quad cannons)) And some I don't mention all have fixed colors for those weapons. Orange. I don't wan't to fly a rainbow ship, so these weapons are now useless to me. These weapons should be an orange-based color. Period.

    On the flipside... Why does a rainbow ship look worse?

    The only reason we ordinarily have to avoid it is game mechanics. But I think too much of the same thing looks awful.

    I suppose if you're talking 5 different colors I could see it but I wish all builds had at least 2 or 3 colors, if we're talking aesthetics. Monochrome is an ugly design sensibility, IMHO.
  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited May 2014
    qjunior wrote: »
    I get it. It might be annoying. But you can always use fleet phasers or something as a workaround.

    Not if I want the phaser bonus damage from the Bio-Molecular Heavy Turret (From the rep), that + the hydrodynamic console gives me the ONLY phaser damage boosting set IN THE GAME. It should be orange in color.
    Formerly Known as Protector from June 2008 to June 20, 2012
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    Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited May 2014
    On the flipside... Why does a rainbow ship look worse?

    The only reason we ordinarily have to avoid it is game mechanics. But I think too much of the same thing looks awful.

    I suppose if you're talking 5 different colors I could see it but I wish all builds had at least 2 or 3 colors, if we're talking aesthetics. Monochrome is an ugly design sensibility, IMHO.

    I just want it to look "canon". And I get what you mean, but I feel multi-colors on ship energy weapons just doesn't look right. Granted that's a matter of personal taste, but it's, as I said earlier, my reason for wanting the ship phaser weapons to be orange.

    Also, it's mainly for consistency, the "Nadion" energy is apparently orange, so... orange. :D
    Formerly Known as Protector from June 2008 to June 20, 2012
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2014
    I just want it to look "canon". And I get what you mean, but I feel multi-colors on ship energy weapons just doesn't look right. Granted that's a matter of personal taste, but it's, as I said earlier, my reason for wanting the ship phaser weapons to be orange.

    Also, it's mainly for consistency, the "Nadion" energy is apparently orange, so... orange. :D
    Right... What color were those again? Deela seems to think Green is normal. :P
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  • jer5488jer5488 Member Posts: 506 Arc User
    edited May 2014
    It's the same problem people have with armor in other games. When you gather five pieces of armor that are black with red accents, then find a pair of pink boots with superior stats - and those damned pink boots have to be worn for efficiency.

    I fly a Galaxy Dread - it's lance fires an orange blast. Fleet Advanced and Elite Phasers fire in orange. I've invested a lot of resources in high end phaser enhancing consoles because they fit my ship and the other weapons.

    Now this nifty new set comes along - a four piece set that boosts phaser damage! And It's the proverbial pair of pink boots. I can use it, it might improve my efficiency, but it doesn't fit with what I want my shp - my character to be.

    If they were going to make both weapons green, they should have just made ONE new weapon. A Bio-Molecular Phased Disruptor (acc) with 2.5 phaser proc, 2.5 disruptor proc, bio molecular incubation.

    It just ruins a lot of people's fun - when the nanite disruptor heavy turret fits perfectly and beautifully into their green disruptor rain of destruction, and for a phaser ship to do the same - it's suddenly looking like the white replacement door on a red car...
  • bridgernbridgern Member Posts: 710 Arc User
    edited May 2014
    jer5488 wrote: »
    It's the same problem people have with armor in other games. When you gather five pieces of armor that are black with red accents, then find a pair of pink boots with superior stats - and those damned pink boots have to be worn for efficiency.

    I fly a Galaxy Dread - it's lance fires an orange blast. Fleet Advanced and Elite Phasers fire in orange. I've invested a lot of resources in high end phaser enhancing consoles because they fit my ship and the other weapons.

    Now this nifty new set comes along - a four piece set that boosts phaser damage! And It's the proverbial pair of pink boots. I can use it, it might improve my efficiency, but it doesn't fit with what I want my shp - my character to be.

    If they were going to make both weapons green, they should have just made ONE new weapon. A Bio-Molecular Phased Disruptor (acc) with 2.5 phaser proc, 2.5 disruptor proc, bio molecular incubation.

    It just ruins a lot of people's fun - when the nanite disruptor heavy turret fits perfectly and beautifully into their green disruptor rain of destruction, and for a phaser ship to do the same - it's suddenly looking like the white replacement door on a red car...

    Best explanation ever.
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  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited May 2014
    jer5488 wrote: »
    It's the same problem people have with armor in other games. When you gather five pieces of armor that are black with red accents, then find a pair of pink boots with superior stats - and those damned pink boots have to be worn for efficiency.

    I fly a Galaxy Dread - it's lance fires an orange blast. Fleet Advanced and Elite Phasers fire in orange. I've invested a lot of resources in high end phaser enhancing consoles because they fit my ship and the other weapons.

    Now this nifty new set comes along - a four piece set that boosts phaser damage! And It's the proverbial pair of pink boots. I can use it, it might improve my efficiency, but it doesn't fit with what I want my shp - my character to be.

    If they were going to make both weapons green, they should have just made ONE new weapon. A Bio-Molecular Phased Disruptor (acc) with 2.5 phaser proc, 2.5 disruptor proc, bio molecular incubation.

    It just ruins a lot of people's fun - when the nanite disruptor heavy turret fits perfectly and beautifully into their green disruptor rain of destruction, and for a phaser ship to do the same - it's suddenly looking like the white replacement door on a red car...

    Well said, and apparently I wasn't getting my point across clearly... Thank you.
    Formerly Known as Protector from June 2008 to June 20, 2012
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    Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited May 2014
    This is all cosmetic. All it would take was a selectable option "override weapon color" - "Select from palette".

    There, everyone happy
  • bridgernbridgern Member Posts: 710 Arc User
    edited May 2014
    Well said, and apparently I wasn't getting my point across clearly... Thank you.

    No you did his was just a bit better ;)
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  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited May 2014
    jer5488 wrote: »
    It's the same problem people have with armor in other games. When you gather five pieces of armor that are black with red accents, then find a pair of pink boots with superior stats - and those damned pink boots have to be worn for efficiency.

    I fly a Galaxy Dread - it's lance fires an orange blast. Fleet Advanced and Elite Phasers fire in orange. I've invested a lot of resources in high end phaser enhancing consoles because they fit my ship and the other weapons.

    Now this nifty new set comes along - a four piece set that boosts phaser damage! And It's the proverbial pair of pink boots. I can use it, it might improve my efficiency, but it doesn't fit with what I want my shp - my character to be.

    If they were going to make both weapons green, they should have just made ONE new weapon. A Bio-Molecular Phased Disruptor (acc) with 2.5 phaser proc, 2.5 disruptor proc, bio molecular incubation.

    It just ruins a lot of people's fun - when the nanite disruptor heavy turret fits perfectly and beautifully into their green disruptor rain of destruction, and for a phaser ship to do the same - it's suddenly looking like the white replacement door on a red car...

    What about a DOff who converts bound/innate phasers to the type of the set and gives them a boost?

    No confusion over attack type but everything matches again.
  • jer5488jer5488 Member Posts: 506 Arc User
    edited May 2014
    I would be absolutely fine with that. I would even be fine with ships with an innate/special weapon having a single unique slot for a 'typing chip'.

    Antiproton Infuser Module: Modifies the Spinal Lance/Quantum Phaser/Lotus/Javelin/Etc to an Antiproton weapon.

    Bio-Moleculor Infuser Module: Modifies the special weapons to a bio-molecular enhanced version.

    They could even tie 'faction' Infusers with reputation or maurading. A Garumba firing phasers with an orange mauraded Javelin would be pretty awesome looking.

    Stick these things in the rep store/lobi store/lockbox with their desired gear and people would have lots of new options to play with.

    However, a doff or new item slot is a LOT of work. Changing the bio-molecular phaser's color in the palette editor - not so much.
  • arcangelslayarcangelslay Member Posts: 0 Arc User
    edited May 2014
    jer5488 wrote: »
    It's the same problem people have with armor in other games. When you gather five pieces of armor that are black with red accents, then find a pair of pink boots with superior stats - and those damned pink boots have to be worn for efficiency.

    I fly a Galaxy Dread - it's lance fires an orange blast. Fleet Advanced and Elite Phasers fire in orange. I've invested a lot of resources in high end phaser enhancing consoles because they fit my ship and the other weapons.

    Now this nifty new set comes along - a four piece set that boosts phaser damage! And It's the proverbial pair of pink boots. I can use it, it might improve my efficiency, but it doesn't fit with what I want my shp - my character to be.

    If they were going to make both weapons green, they should have just made ONE new weapon. A Bio-Molecular Phased Disruptor (acc) with 2.5 phaser proc, 2.5 disruptor proc, bio molecular incubation.

    It just ruins a lot of people's fun - when the nanite disruptor heavy turret fits perfectly and beautifully into their green disruptor rain of destruction, and for a phaser ship to do the same - it's suddenly looking like the white replacement door on a red car...

    Didn't look at it like that, but its true, nothing worse than proverbial pink boots!
  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    edited May 2014
    jer5488 wrote: »
    It's the same problem people have with armor in other games. When you gather five pieces of armor that are black with red accents, then find a pair of pink boots with superior stats - and those damned pink boots have to be worn for efficiency.

    I fly a Galaxy Dread - it's lance fires an orange blast. Fleet Advanced and Elite Phasers fire in orange. I've invested a lot of resources in high end phaser enhancing consoles because they fit my ship and the other weapons.

    Now this nifty new set comes along - a four piece set that boosts phaser damage! And It's the proverbial pair of pink boots. I can use it, it might improve my efficiency, but it doesn't fit with what I want my shp - my character to be.

    If they were going to make both weapons green, they should have just made ONE new weapon. A Bio-Molecular Phased Disruptor (acc) with 2.5 phaser proc, 2.5 disruptor proc, bio molecular incubation.

    It just ruins a lot of people's fun - when the nanite disruptor heavy turret fits perfectly and beautifully into their green disruptor rain of destruction, and for a phaser ship to do the same - it's suddenly looking like the white replacement door on a red car...


    Here here +10 from me. I was gutted to find the new set was green :(
    For those who want the color, yeah sure leave it like that if you prefer, but please put an option in at least for us to disable the visual or something if we so choose.
    I have nothing against rainbow boat runners if that's what makes them happy, I would just like the option to at least have something more canon looking. I just dont like it. I disable the maco shield visual on my fleet avenger and the reman shield visual on my scimitar because I just don't like the look on those ships.
    I would love to play around with these new phasers on my sci destroyer or avenger but these are fed only builds and seeing others with green phasers in combat, it just doesn't look right to me.
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  • kazabokkazabok Member Posts: 230 Arc User
    edited May 2014
    The green phasers are a shame, if they were orange, I'd be playing the new content and collecting marks for the set.
  • billguarnerebillguarnere Member Posts: 110 Arc User
    edited May 2014
    Would indeed be very nice if the Bio-Molecular Phasers actually looked like Phasers
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  • adorenkoadorenko Member Posts: 0 Arc User
    edited May 2014
    I heard on KDF side they're orange!!! :P
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  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited May 2014
    Setting the colour of these weapons to green is a bit of a slap in the face from cryptic.

    Presumably cryptic know that most people who use phasers do so in order that their ships can look like they did in the shows. How could they not have known that this would be a large disappointment to a lot of people?

    The green phaser colour is nice enough, and on a disruptor weapon, it would be fine. But its not what we want from a set that boosts phaser damage.
  • bridgernbridgern Member Posts: 710 Arc User
    edited May 2014
    Since we have reached 12 pages now, maybe one of the responsible Devs would be so nice to give us an update on it.
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  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    edited May 2014
    Hey I like my new green phaser turret. It makes me feel like I'm saving the environment. Go green! Saving the planetary environments of the species I wipe out in the name of Peace and The Federation.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2014
    bridgern wrote: »
    Since we have reached 12 pages now, maybe one of the responsible Devs would be so nice to give us an update on it.
    I'm pretty sure they have nothing to say on this matter. :P
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  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2014
    I still haven't done any Undine rep for my Fed characters yet because they all use regular color phasers and the undine stuff won't match with it. I wonder how many other Fed characters haven't started it yet either for the same reason.
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