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Elite STF - ISE. Bug or was we screwed!!

vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
Hey,

So, I have been playiing the ISE Elite and usually the groups I can play with can clean up the map in 5 minutes. I noticed recently I was being blown up and last night me and another player was hit with the following. In 6 seconds our shields and hull was 100% then it went to 0% no matter how far we was from the Cube.

Tactical Cube deals 1972 (2713) Plasma Damage to Dllen Ashby with Plasma Torpedo - Heavy III.
Tactical Cube deals 125227 (210171) Kinetic Damage to Dllen Ashby with Plasma Torpedo - Heavy III.
Tactical Cube's Plasma Torpedo - Heavy III gives 6273 (50830) to your Shields.
Tactical Cube deals 84543 (213696) Kinetic Damage to you with Plasma Torpedo - Heavy III.
Tactical Cube deals 1677 (2647) Plasma Damage to you with Plasma Torpedo - Heavy III.


At first I thought it was a bug, but playing again in the morning the Cubes was way harder. I then started watching the Cube status. It was using a lot less abilities but throwing a LOT more damage. I have the feeling Cryptic upped the AI.

Then in my mind.

I was TRIBBLE you Cryptic. You nerfed the reputation system then increase the difficulty of Elite dramatically. So, all the people complaining being blown up easily compared to before look at your combat log. I really think not only have Cryptic screwed Veterans but made it difficult for new level players to even compete with the content and veteran skilled players.

If I'm right, the Cube 423,867 kinetic damage one shot, 50830 damage to my shields, then 5360 plasma damage in less then 6 seconds.

I want my 8/8/4 reputation system. I can't imagine how much harder the borg Hive Elite is. I was fine after the initial hit from 100% to 10% but the second hit. Boom!!!

Aala
Post edited by Unknown User on
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Comments

  • edited May 2014
    This content has been removed.
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited May 2014
    valoreah wrote: »
    One shotting uber damage and gimmick skills are how Cryptic compensates for thier poor AI. This is how they attempt to create "challenging" content.

    I don't know one player that can survive that much damage in the time frame of 6 seconds with this new reputation system.
  • antovarasantovaras Member Posts: 1 Arc User
    edited May 2014
    Being honest I completed several elite STFs before I even noticed I never had any traits slotted...
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  • somebobsomebob Member Posts: 556 Arc User
    edited May 2014
    I don't know one player that can survive that much damage in the time frame of 6 seconds with this new reputation system.

    You're not supposed to. You also couldn't survive it in the 'old' reputation system either.

    Why Beam Fire at Will is so overpowered. Shoots down those things before they blow you up. :D
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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited May 2014
    antovaras wrote: »
    Being honest I completed several elite STFs before I even noticed I never had any traits slotted...
    Same here. :D
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited May 2014
    antovaras wrote: »
    Being honest I completed several elite STFs before I even noticed I never had any traits slotted...

    1. What is your Difficulty level on Options?
    2. What was the skill level options of the other players?
    3. Did you get hit with this combination yet?

    Tactical Cube's Plasma Torpedo - Heavy III gives 6273 (50830) to your Shields.
    Tactical Cube deals 84543 (213696) Kinetic Damage to you with Plasma Torpedo - Heavy III.
    Tactical Cube deals 1677 (2647) Plasma Damage to you with Plasma Torpedo - Heavy III.



    All of the above are factors.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited May 2014
    Hey,

    So, I have been playiing the ISE Elite and usually the groups I can play with can clean up the map in 5 minutes. I noticed recently I was being blown up and last night me and another player was hit with the following. In 6 seconds our shields and hull was 100% then it went to 0% no matter how far we was from the Cube.

    Tactical Cube deals 1972 (2713) Plasma Damage to Dllen Ashby with Plasma Torpedo - Heavy III.
    Tactical Cube deals 125227 (210171) Kinetic Damage to Dllen Ashby with Plasma Torpedo - Heavy III.
    Tactical Cube's Plasma Torpedo - Heavy III gives 6273 (50830) to your Shields.
    Tactical Cube deals 84543 (213696) Kinetic Damage to you with Plasma Torpedo - Heavy III.
    Tactical Cube deals 1677 (2647) Plasma Damage to you with Plasma Torpedo - Heavy III.


    At first I thought it was a bug, but playing again in the morning the Cubes was way harder. I then started watching the Cube status. It was using a lot less abilities but throwing a LOT more damage. I have the feeling Cryptic upped the AI.

    Then in my mind.

    I was TRIBBLE you Cryptic. You nerfed the reputation system then increase the difficulty of Elite dramatically. So, all the people complaining being blown up easily compared to before look at your combat log. I really think not only have Cryptic screwed Veterans but made it difficult for new level players to even compete with the content and veteran skilled players.

    If I'm right, the Cube 423,867 kinetic damage one shot, 50830 damage to my shields, then 5360 plasma damage in less then 6 seconds.

    I want my 8/8/4 reputation system. I can't imagine how much harder the borg Hive Elite is. I was fine after the initial hit from 100% to 10% but the second hit. Boom!!!

    Aala

    players have been boasting for a while that STF's can be done in a few minutes at most, naturally considering the recent 8472 stuff, i bet there will be something that will make ISE a bit harder. if people had not boasted, its possible the devs may not of picked up on it, but being stand up means if you were wrong you take the hit as you should.
    valoreah wrote: »
    One shotting uber damage and gimmick skills are how Cryptic compensates for thier poor AI. This is how they attempt to create "challenging" content.
    this has been around for a while now, before it was invisible insta death torpedoes. best way to get around it is by sacrificing some of that out right damage for a defense turret to take down the heavy 3 plasma torp. i would rather see consistent damage rather then one massive burst, death, another massive burst then death again. best way to equalize the issue is by revisiting the balance. borg are inherently more powerful then most other races, thats the way they are, recent tech has made things easier but borg as always overcome these challenges by assimilating more people. one shot torpedoes has always been absurd and a fair few people over the years have stated how much they dont really like the system.
    I don't know one player that can survive that much damage in the time frame of 6 seconds with this new reputation system.

    easy, if i knew im not getting anywhere, do what the borg do. adapt. losse some dps for an automated turret if its that bad.
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  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited May 2014
    somebob wrote: »
    You're not supposed to. You also couldn't survive it in the 'old' reputation system either.

    Why Beam Fire at Will is so overpowered. Shoots down those things before they blow you up. :D

    Actually I can using the older system. I had enougth redundant shielding system to get the hell out of there with the first hit fast.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited May 2014
    1. What is your Difficulty level on Options?
    2. What was the skill level options of the other players?
    3. Did you get hit with this combination yet?





    All of the above are factors.

    Difficulty option doesn't affect queue missions. If you join an elite mode queue, it's automatically on elite.
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  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited May 2014
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
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  • nikkojtnikkojt Member Posts: 372 Arc User
    edited May 2014

    this has been around for a while now, before it was invisible insta death torpedoes.

    It's still invisible insta death torpedoes. And what's more, they seem to be infinite range invisible insta death torpedoes.
    On several occasions I've been taken down to about 20% hull, bailed out sharpish, made it to 15k+ range, healed up to a good 60% hull/100% shields, and then taken twenty thousand damage from literally nowhere. Nothing to shoot down, or use Brace For Impact before it hits. Just exploded.
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited May 2014
    nikkojt wrote: »
    It's still invisible insta death torpedoes. And what's more, they seem to be infinite range invisible insta death torpedoes.
    On several occasions I've been taken down to about 20% hull, bailed out sharpish, made it to 15k+ range, healed up to a good 60% hull/100% shields, and then taken twenty thousand damage from literally nowhere. Nothing to shoot down, or use Brace For Impact before it hits. Just exploded.

    reads like another one was fired at you before you got out of range and it was following.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited May 2014
    the way i handle borg is simple prodigiously use brace for impact, rsp, hull and shield buffs, tt as much as possible and to cover as much as possible between cycles to keep from loosing too much too quickly, those shield neutralizers, find other ways to buff your power levels to keep shield regen as high as possible eptw can keep your others systems from being drained too quickly and aux 2 bat to increase the strength of your heals and so on.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • causalityeffectcausalityeffect Member Posts: 178 Arc User
    edited May 2014
    Something has been done to increase the Borg back to the situation where they can hit people without any chance to react.

    The most recent run I ended up going from full hull and shields to 10% hull and STILL full shields. I pop all my heals and bail out of range with evasive and get blasted again. The heavy torpedoes they are firing are not visible and cannot be stopped.

    So players are being gutted by near one-shots that cannot be avoided. That is extremely unfair and has been a consistent problem through the history of this game.

    If Cryptic cannot fix this bug permanently then it is beyond time they removed mega torpedoes from the AI enemies entirely. Give them more beam weapons or shift their torpedoes away from the super strong plasma death balls to spam happy photons.
    [SIGPIC][/SIGPIC]
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited May 2014
    Oh, and by the way, the unimatrices in Hive are lancing people next to the queen again. :D
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
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  • edited May 2014
    This content has been removed.
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited May 2014
    nabreeki wrote: »
    Hey, OP, just want to pop in to let you know that everything will be ok. I promise you. We're all going to get through this together.

    http://www.youtube.com/watch?v=a-Z8c6l5WE0




    I love your vids. :D
  • maskedmarvel1maskedmarvel1 Member Posts: 119 Arc User
    edited May 2014
    Heh ,, that happened to me last night also, I had got my rommie a new scimitar and for the last week going through ISE and KASE has been very easy then last night I warped into ISE and boom im dead 3 times before I can say WTF and then in KASE donatra whammied me a couple of times as well and not with her big beam but right out of the blue when I had full shields and hull, though it did get me playing the STFs a lot more focused than I had to before .:eek:
  • jslynjslyn Member Posts: 1,790 Arc User
    edited May 2014
    I rather like the super-powered Borg. Not the invisible torpedo, mind you, but the fact that they are actually a threat. It is so much better than the "Hey look: I can solo two Cubes, four Probes and three Spheres at the same time with a Miranda."
  • verline1verline1 Member Posts: 0 Arc User
    edited May 2014
    they have been slinging around super powered high yields 3's for a long time now, ive been personally hoit for over 450k by one, survived a few, but most of the time they do so much damage that no matter what your res enough gets through to pop your hull.

    Used to be once a match, or once every couple of matches, but if its more frequent something might have changed.
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited May 2014
    For some reason, when they fix a bug in the Borg STFs, it will hold for a little bit, then it will come back with a vengeance. The Hive fixes that were done have been undone for about a month or more now, and the invisible torps have been off and on for about the same time now.

    Sometimes you will go in and they are working fine. Then, you can go in and get hit with the invisi-torp, of the cubes will spam Heavy Plasma torps back to back. I had a cube fire 6 of them at me as fast as my hyper plasma torp cam fire 6 of them. And the ones from the cube were Heavy Plasma.

    I have also had the cubes hit me with a tractor beam, then as soon as it is done, they hit me with another one. One cube held me with 3 tractor beams back to back.

    Then, there is the tome that I was in the Conduit. I was outside 15km of the tac cube, and haven't even got near it yet. I got hit with an invisible torp from it that one-shot me. I respawned, tried to move back in, and it did it again before I could get to it. The other players on the team were telling me it wouldn't target them at all. I got it's agro, never fired a shot at it, and got killed as soon as I got within 15km of it. I had to fly around outside that range while the other 4 just kept hitting it.

    I am hoping that with season 10 they can have the STFs working right. If not, it will mean that we will just be using more components. Lol.
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  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited May 2014
    lets be fair here, you're not supposed to get hit by high yields, just shoot them down, the gozertorps on the other hand are and always will be annoying.
  • jslynjslyn Member Posts: 1,790 Arc User
    edited May 2014
    And that, muh friends, is why I never go in to a Borg eSTF without my Automated Defense Turret. It may be weak, but it protects against invisible torpedoes.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited May 2014
    I haven't noticed any difference in the enemies in STFs.
  • jellico1jellico1 Member Posts: 2,719
    edited May 2014
    Hey,

    So, I have been playiing the ISE Elite and usually the groups I can play with can clean up the map in 5 minutes. I noticed recently I was being blown up and last night me and another player was hit with the following. In 6 seconds our shields and hull was 100% then it went to 0% no matter how far we was from the Cube.

    Tactical Cube deals 1972 (2713) Plasma Damage to Dllen Ashby with Plasma Torpedo - Heavy III.
    Tactical Cube deals 125227 (210171) Kinetic Damage to Dllen Ashby with Plasma Torpedo - Heavy III.
    Tactical Cube's Plasma Torpedo - Heavy III gives 6273 (50830) to your Shields.
    Tactical Cube deals 84543 (213696) Kinetic Damage to you with Plasma Torpedo - Heavy III.
    Tactical Cube deals 1677 (2647) Plasma Damage to you with Plasma Torpedo - Heavy III.


    At first I thought it was a bug, but playing again in the morning the Cubes was way harder. I then started watching the Cube status. It was using a lot less abilities but throwing a LOT more damage. I have the feeling Cryptic upped the AI.

    Then in my mind.

    I was TRIBBLE you Cryptic. You nerfed the reputation system then increase the difficulty of Elite dramatically. So, all the people complaining being blown up easily compared to before look at your combat log. I really think not only have Cryptic screwed Veterans but made it difficult for new level players to even compete with the content and veteran skilled players.

    If I'm right, the Cube 423,867 kinetic damage one shot, 50830 damage to my shields, then 5360 plasma damage in less then 6 seconds.

    I want my 8/8/4 reputation system. I can't imagine how much harder the borg Hive Elite is. I was fine after the initial hit from 100% to 10% but the second hit. Boom!!!

    Aala

    This is not bad damage because it only cycles this way once every few minutes...never timed it

    If

    You have skills in kinitic damage resistance

    If you know how and when to use brace for impact

    If you know how to use the TT/eps/hz emmiters combo

    If you know what and when and how to use RSP

    If you know how to manage your ships power levels

    and if your in a Cruiser but you dont have to be you can tnk this damage

    I do it in many differnt ship types every day Escort and cruiser

    This is the way it should be......................
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  • cyberman42cyberman42 Member Posts: 39 Arc User
    edited May 2014
    Tactical Cube deals 289734 (206596) Kinetic Damage to Tactical Cube with Plasma Torpedo.

    so this is working as intended
  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    edited May 2014
    I haven't noticed any difference in the enemies in STFs.

    We are talking about *Elite* STFs.
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  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited May 2014
    pretty much. that is unfortunately normal. though its normally to players and not npcs lol
  • aarons9aarons9 Member Posts: 961
    edited May 2014
    elite does need to be harder.. a lot harder.. it is elite, not normal.

    everyone doing elite like its normal.

    i personally have taken a team and did cure space in about 2 minutes..
    we all went separate ways and blew up all 3 cubes at once. it was silly.

    ships are getting more powerful but the missions stay the same.
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited May 2014
    bernatk wrote: »
    We are talking about *Elite* STFs.

    What's your point?
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