I still see lots of people blowing up in the new missions/zones - even the old STFs - and am still seeing some more team healing. Team healing still needs to improve.
I always liked to throw out heals before season 9. After all, I'm a pragmatist; healing my team mates helps me so I'm not having to fight all those mobs myself! :P
That being said, lately, I've noticed a quirk/bug/whatevertheheckitis where when I go to heal an ally who needs it more than I do, I heal myself instead. Fleetmates have made the same observations during our little STF get togethers. Hmmm...
Criticism, while never agreeable, is necessary. It is like pain in the body. It brings attention to an unhealthy state of things---Winston Churchill
I always liked to throw out heals before season 9. After all, I'm a pragmatist; healing my team mates helps me so I'm not having to fight all those mobs myself! :P
That being said, lately, I've noticed a quirk/bug/whatevertheheckitis where when I go to heal an ally who needs it more than I do, I heal myself instead. Fleetmates have made the same observations during our little STF get togethers. Hmmm...
That's just how targeting works. If your target switches in the middle of an activation you will heal yourself instead.
I just wanted to mention that I have also run with the Assimilated two piece for a long time on many ships and I have failed to see a notable decrease in its effectiveness. It may have been made less but eh... My tank is strong enough I just cannot tell.
Not been funny but this is not a benefit. This is bad. It will be good for the engineers as they willl be able to put their full healing abilities to good use and i suppose the sci people will be able to adapt. But the changes that have been made have near enough signed te death warrent of the escort ships. Give it 2 months and you find that more and more tacs will start climbing into Cruisers.
To off set this they are either going to need to boost the hull regen and shield modifier to give them a bit of survivability. They had little of survivability before season 9 but have NONE what so ever now. I go into STFS and and the Undine missions and every single ship that gets blown up is an escort.
Unless they do something they are going to start loosing players as people are going to get annoyed.
And before anyone starts mouthing about builds i suggest they use their common sense. Not every is here to do big DPS and loads of healing. A lot of people are here to have fun and relax. So to ask these people to suddenly change their game style because of the top 10/ 15 percent is not right. it should be balanced and a 50/50 trade off. I understanding some of the nerfing but the complete re-do of the traits and rep sloting is too much. it should have been out off till later in the year and it should have been 5 slots instead of 4 for the the rep slots so it caters for the vast majority, instead of the minority.
I just wanted to mention that I have also run with the Assimilated two piece for a long time on many ships and I have failed to see a notable decrease in its effectiveness. It may have been made less but eh... My tank is strong enough I just cannot tell.
I agree. Whatever the nerf was it wasn't that big of a deal.
Since Season 9 ive noticed a bit of a harder time in some of the stfs...and ive noticed alot of New players and players with less then adequate gear are now going BOOM way more often in STFs... and crying about it...
Why do people always insist on crying that they cant compete when its obvious they didnt work at gearing up like the rest of us did?
There is a reason we have normal and elite versions of most of the stfs... normal was meant to let players get a feel for it and get the marks and dill needed to get the higher end gear...
people talk about power creep.... how bout the other factor... i call the lazy creep...
I understand there are alot of casual players... but cmon... If your not willing to put forth the effort to get the gear you need... or read the forums to find out what gear is good to get... then you shouldnt be complaining about veterans and long time players who have earned their way to the top of the ladder...
Just because someone can solo a cube in Khitomer... doesnt make them Overpowered... means they put in the work to get good and make their ship perform at peak efficiency to survive....
My advice to all those who feel they cant compete... or that its not fair....
Go read the forums... educate yourself on your ship and build... grind out some gear... and then go practice... This isnt a faceroll game...
I haven't tried the new undine content on Elite and I am not going to. There's no point to it. The normal/easy are already incredibly frustrating with the bubbles and the pulls. It's actually the only thing that ends up killing me every now and then and to which I have no defense. It doesn't happen often (3 times so far iirc), but there are times in whcih I am completely held, can not move at all, no escape ability works and I get blown up by warp core explosions from other ships. This is not fun, this is not challenging in any way, and it doesn't determine anything in terms of build or skill whatsoever. It is just annoying. So, the way I see it, doing this on Elite will only annoy me more. So..blowing up is NOT improving anything.
Now, the battlezone, I sort of like.
My sci guys have always been speced for heals on the ground. As for space regardless of what character I might be playing, if I am unobstructed and someone needs help I will gladly throw a heal of whatever I have.
What people need to learn however is that you need at least 1 tac team and 1 haz emitters in your ability line up regardless of what you play. If you dont have these you are seriously gimping your survival rate.
I must admit, I've had a fair few extends and heals tossed my way recently - Its nice to get reciprocation for the heals I toss whilst flying my corvette like a hamster on fire
Of course it might just be the fact competant players are grinding undine zone..
I've noticed that my Tac 'scorts are a bit more squishier, and my Canon buffs seem to take longer to cycle this season. I haven't fiddled with my set ups. I don't pop , but I noticed that I do have to pay more attention to my shields, and hull strength in combat.
Heh, it's all made my Fleet Nebula Retrofit much more valuable in battles...I've specifically selected my available traits to swing me entirely into a Defensive support tank(50,350 Hull hp isn't bad for a 'Free' player); I toss out crowd control abilities so the big dogs can vape 'em all at once, debuff targets when I can(I -LOVE- the new Sensor Analysis toggle!) and when needed, I heal/repair....
It's a thankless job, sometimes, but as long as I'm having fun....
..........-but-...it WOULD be nice to have someone say 'thanks', every now and then...my self-esteem's fragile enough as it is.... <_<;
Heh, it's all made my Fleet Nebula Retrofit much more valuable in battles...I've specifically selected my available traits to swing me entirely into a Defensive support tank(50,350 Hull hp isn't bad for a 'Free' player); I toss out crowd control abilities so the big dogs can vape 'em all at once, debuff targets when I can(I -LOVE- the new Sensor Analysis toggle!) and when needed, I heal/repair....
It's a thankless job, sometimes, but as long as I'm having fun....
..........-but-...it WOULD be nice to have someone say 'thanks', every now and then...my self-esteem's fragile enough as it is.... <_<;
I am sure your efforts are appreciated, even if they are not acknowledged that often. Making things go quicker, or more smoothly usually leaves people thinking "hey I had a good team this time"
Yes, they want people unhappy with the game so they leave it and spend no money on it. :rolleyes: That's exactly what they want.
/sarcasm
Well, it seems they were catering to the 'the game is too easy crowd' when making most of these changes, so it seems as if their goal was to nerf the players in general, which they succeeded in doing.
I've never heard any player say, "Yay! The game is more fun because I suck more! And now I get to try to fly through big globs of space snot while sucking more, so I die more often! All in all, sucking more than I did on April 22 was really where I wanted to be because I pretty much thought I was too badass!"
So pretty much, making the game being less enjoyable except, I guess, for those who were complaining WAS pretty much the goal here.
Well, it seems they were catering to the 'the game is too easy crowd' when making most of these changes, so it seems as if their goal was to nerf the players in general, which they succeeded in doing.
I've never heard any player say, "Yay! The game is more fun because I suck more! And now I get to try to fly through big globs of space snot while sucking more, so I die more often! All in all, sucking more than I did on April 22 was really where I wanted to be because I pretty much thought I was too badass!"
So pretty much, making the game being less enjoyable except, I guess, for those who were complaining WAS pretty much the goal here.
Or am I missing something here?
There was lots of controversy surrounding the changes. Of course all the threads asking for harder content and the DPS guys posting their videos of beating Infected space Elite(the games old "HARD" content) in only 63 seconds - made the game seem too easy. But Cryptic has billions of megabytes of data from all players and not just the 5-10% max that post on the forums - so it's hard for "us" to know what their avg data showed.
My point to this thread was to encourage putting the team MMO - back into Star Trek online - through group healing and support. For a long time it was just like a single player - one man - pew pew fest.
If people blowing up more leads to changing behaviour towards more "team" focus in "team" content - then I am all for that.
I think unless they create some content that's pretty simple and self-explanatory going in, the whole notion of trying to create team play out of this is pretty much over from the start, at least from the standpoint of creating tfs that more than 1% of the player population is ever going to play.
The major problem with Undine Assault is that the goals aren't immediately clear. And in anything a group of strangers try to do together, if the goal isn't immediately clear, 1 guy is going to try one thing, the next guy is going to try another thing, the third guy might follow the first guy, the fourth the second, and the fifth might just sit back to watch them all fail. There is no way in this game for a PUG group to come up with a 'plan.' You just don't have time to type everything out.
If these aren't meant to be pugged, then they shouldn't be sitting on the list of PUG missions available.
There's a reason that Infected and Khitomer Vortex are the only Borg stfs that are widely played. It's because the goals in each of them are relatively obvious and the more experienced players can convey to the least experienced players without much effort what they are supposed to do. The rest of the Borg stfs are almost never played. These Undine tfs will almost never be played. And when they are played, they will be failures, which will result in those who give them a try to decide to never do that again because they have better things to do with their time.
People may not like 'power creep,' but the bottom line on power creep is that is allows content that has fallen dormant to actually get played by more than 100 people out of 100,000 users. People may not like the idea of a single player being able to succeed in an mmo and some people like the whole tank-healer-dps thing, but unless you are in an extremely active fleet that has team chat and players willing to invest the time to do endgame raiding, then the single player 'pew-pew-pew' thing is the only way to play.
For the most part, PUGs are not groups that are going to be teams that mesh together. They are going to be 5 players who all happen to be there with the same goal at the same time. And if they fail, by and large, they aren't going to come back. So what you have are developers developing content that is almost never going to get played.
Well, it seems they were catering to the 'the game is too easy crowd' when making most of these changes, so it seems as if their goal was to nerf the players in general, which they succeeded in doing.
I've never heard any player say, "Yay! The game is more fun because I suck more! And now I get to try to fly through big globs of space snot while sucking more, so I die more often! All in all, sucking more than I did on April 22 was really where I wanted to be because I pretty much thought I was too badass!"
So pretty much, making the game being less enjoyable except, I guess, for those who were complaining WAS pretty much the goal here.
Or am I missing something here?
Well, you might be missing something. Then again, I might be as well.
There's a difference between a 'frustrating challenge' and an 'engaging challenge'. An engaging challenge is one that even if it defeats a player, the player is all the more eager to get back to it with a stronger intent on conquering the challenge. A frustrating challenge however is one that punishes a player that challenges it. What you are experiencing is apparently the frustrating challenge.
On the flip side, there's also a difference between a 'boring easy' and a 'fun easy'. The fun easy is when you get to feel powerful. That game moment when you're conquering everything and you feel on top of the world. Buuut boring easy is when you beating the game is repetitive and unrewarding. You know the drill when you enter the game, and you just see it as a chore to get the prize at the end. It seems that the complaints stem from STO being the latter, hence why they nerfed everyone.
I still don't really blow up, just have to use my shield/hull heals/dmg resists more frequently, and smarter. But I do blow up when Donatra decloaks right behind me, then fires her weapon 1 second later, while the charge up effect stays going......I thought they fixed that like a year ago LOL
Well, you might be missing something. Then again, I might be as well.
There's a difference between a 'frustrating challenge' and an 'engaging challenge'. An engaging challenge is one that even if it defeats a player, the player is all the more eager to get back to it with a stronger intent on conquering the challenge. A frustrating challenge however is one that punishes a player that challenges it. What you are experiencing is apparently the frustrating challenge.
On the flip side, there's also a difference between a 'boring easy' and a 'fun easy'. The fun easy is when you get to feel powerful. That game moment when you're conquering everything and you feel on top of the world. Buuut boring easy is when you beating the game is repetitive and unrewarding. You know the drill when you enter the game, and you just see it as a chore to get the prize at the end. It seems that the complaints stem from STO being the latter, hence why they nerfed everyone.
It isn't so much the frustrating challenge as the, "I've already been through this phase of things so it's annoying" non-challenge. Everyone goes through that phase of things when they hit 50 in this game. Stuff wallops the TRIBBLE out of you and either you develop a build that stops it or you end up quitting in frustration. It's when you go BACK to getting blown up by the Crystalline Entity like you used to get blown up by the Crystalline Entity even though you spent several months grinding out a ship and list of traits that finally stopped that from happening, that the nerf gets really annoying. Flying through glops of space snot is just annoying. Whenever one of the Undine Dreadnoughts expels its glop, I keep waiting for a giant sneeze sound effect. And it really isn't so much that I die all that more often, because in general I don't. I just don't enjoy feeling like I have virtually no control over my ship in the fluidic stuff while at the same time being 'glass cannonier' than I felt only a couple weeks ago.
I totally get what you're saying. And if I was being annoyed while feeling like I was failing at a challenge that I would eventually overcome, I would be on board with it. I just sort of feel like being slightly annoyed whenever I play the new content is going to be the 'new normal' until they devs decide that constant barrages of environmental threats and passive control powers that favor the enemies within the environment isn't the way to go.
Of course, you just might see a lot less people 'blowing up' IF Cryptic would ever actually fix the loadouts. You create a build, including weapons, consoles, DOFFS, BOFFS, and YOUR BIG TRAY. You save it. Then when you change maps and go into battle only to find that your entire tray is changed from what you saved. Naturally people are blowing up more.... this 'wonderful" loadout system DOES NOT WORK!
I still don't really blow up, just have to use my shield/hull heals/dmg resists more frequently, and smarter. But I do blow up when Donatra decloaks right behind me, then fires her weapon 1 second later, while the charge up effect stays going......I thought they fixed that like a year ago LOL
Why would you fix a feature?
The game is so much better with unavoidable, instant death. In fact, I can't wait for them to fix enemy torpedoes in every STF but the Undine elite and the Breach. Shields and damage mitigation were crutches used by scrubs anyway. I'm very happy that people are blowing up more because shields don't reduce damage anymore. It was a power creep asking to be dealt with.
Keep it up, Cryptic!
P.S: my FPS is still above 30 after the patch, please fix.
Comments
Team heals are good for the soul~
I always liked to throw out heals before season 9. After all, I'm a pragmatist; healing my team mates helps me so I'm not having to fight all those mobs myself! :P
That being said, lately, I've noticed a quirk/bug/whatevertheheckitis where when I go to heal an ally who needs it more than I do, I heal myself instead. Fleetmates have made the same observations during our little STF get togethers. Hmmm...
That's just how targeting works. If your target switches in the middle of an activation you will heal yourself instead.
I find I am more tanky in my escort than I was before the changes. Rep nerf didn't really do much.
btw, I have 248% out of combat hullregen on my escort. Before rep I had 197% out oc combat regen.
You mean the people who refuse to repair their ships and are still rocking the t4 freebie right?
If not then you and I are playing a different game altogether as they're the only ones I see getting nuked regularly.
To off set this they are either going to need to boost the hull regen and shield modifier to give them a bit of survivability. They had little of survivability before season 9 but have NONE what so ever now. I go into STFS and and the Undine missions and every single ship that gets blown up is an escort.
Unless they do something they are going to start loosing players as people are going to get annoyed.
And before anyone starts mouthing about builds i suggest they use their common sense. Not every is here to do big DPS and loads of healing. A lot of people are here to have fun and relax. So to ask these people to suddenly change their game style because of the top 10/ 15 percent is not right. it should be balanced and a 50/50 trade off. I understanding some of the nerfing but the complete re-do of the traits and rep sloting is too much. it should have been out off till later in the year and it should have been 5 slots instead of 4 for the the rep slots so it caters for the vast majority, instead of the minority.
I agree. Whatever the nerf was it wasn't that big of a deal.
yeah, that's what I've been trying to tell people for a while now... It's still one of the best sets in the game...even after being nerfed twice.
Why do people always insist on crying that they cant compete when its obvious they didnt work at gearing up like the rest of us did?
There is a reason we have normal and elite versions of most of the stfs... normal was meant to let players get a feel for it and get the marks and dill needed to get the higher end gear...
people talk about power creep.... how bout the other factor... i call the lazy creep...
I understand there are alot of casual players... but cmon... If your not willing to put forth the effort to get the gear you need... or read the forums to find out what gear is good to get... then you shouldnt be complaining about veterans and long time players who have earned their way to the top of the ladder...
Just because someone can solo a cube in Khitomer... doesnt make them Overpowered... means they put in the work to get good and make their ship perform at peak efficiency to survive....
My advice to all those who feel they cant compete... or that its not fair....
Go read the forums... educate yourself on your ship and build... grind out some gear... and then go practice... This isnt a faceroll game...
Now, the battlezone, I sort of like.
What people need to learn however is that you need at least 1 tac team and 1 haz emitters in your ability line up regardless of what you play. If you dont have these you are seriously gimping your survival rate.
Of course it might just be the fact competant players are grinding undine zone..
Get the Forums Enhancement Extension!
It's a thankless job, sometimes, but as long as I'm having fun....
..........-but-...it WOULD be nice to have someone say 'thanks', every now and then...my self-esteem's fragile enough as it is.... <_<;
I am sure your efforts are appreciated, even if they are not acknowledged that often. Making things go quicker, or more smoothly usually leaves people thinking "hey I had a good team this time"
/sarcasm
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Well, it seems they were catering to the 'the game is too easy crowd' when making most of these changes, so it seems as if their goal was to nerf the players in general, which they succeeded in doing.
I've never heard any player say, "Yay! The game is more fun because I suck more! And now I get to try to fly through big globs of space snot while sucking more, so I die more often! All in all, sucking more than I did on April 22 was really where I wanted to be because I pretty much thought I was too badass!"
So pretty much, making the game being less enjoyable except, I guess, for those who were complaining WAS pretty much the goal here.
Or am I missing something here?
There was lots of controversy surrounding the changes. Of course all the threads asking for harder content and the DPS guys posting their videos of beating Infected space Elite(the games old "HARD" content) in only 63 seconds - made the game seem too easy. But Cryptic has billions of megabytes of data from all players and not just the 5-10% max that post on the forums - so it's hard for "us" to know what their avg data showed.
My point to this thread was to encourage putting the team MMO - back into Star Trek online - through group healing and support. For a long time it was just like a single player - one man - pew pew fest.
If people blowing up more leads to changing behaviour towards more "team" focus in "team" content - then I am all for that.
The major problem with Undine Assault is that the goals aren't immediately clear. And in anything a group of strangers try to do together, if the goal isn't immediately clear, 1 guy is going to try one thing, the next guy is going to try another thing, the third guy might follow the first guy, the fourth the second, and the fifth might just sit back to watch them all fail. There is no way in this game for a PUG group to come up with a 'plan.' You just don't have time to type everything out.
If these aren't meant to be pugged, then they shouldn't be sitting on the list of PUG missions available.
There's a reason that Infected and Khitomer Vortex are the only Borg stfs that are widely played. It's because the goals in each of them are relatively obvious and the more experienced players can convey to the least experienced players without much effort what they are supposed to do. The rest of the Borg stfs are almost never played. These Undine tfs will almost never be played. And when they are played, they will be failures, which will result in those who give them a try to decide to never do that again because they have better things to do with their time.
People may not like 'power creep,' but the bottom line on power creep is that is allows content that has fallen dormant to actually get played by more than 100 people out of 100,000 users. People may not like the idea of a single player being able to succeed in an mmo and some people like the whole tank-healer-dps thing, but unless you are in an extremely active fleet that has team chat and players willing to invest the time to do endgame raiding, then the single player 'pew-pew-pew' thing is the only way to play.
For the most part, PUGs are not groups that are going to be teams that mesh together. They are going to be 5 players who all happen to be there with the same goal at the same time. And if they fail, by and large, they aren't going to come back. So what you have are developers developing content that is almost never going to get played.
There's a difference between a 'frustrating challenge' and an 'engaging challenge'. An engaging challenge is one that even if it defeats a player, the player is all the more eager to get back to it with a stronger intent on conquering the challenge. A frustrating challenge however is one that punishes a player that challenges it. What you are experiencing is apparently the frustrating challenge.
On the flip side, there's also a difference between a 'boring easy' and a 'fun easy'. The fun easy is when you get to feel powerful. That game moment when you're conquering everything and you feel on top of the world. Buuut boring easy is when you beating the game is repetitive and unrewarding. You know the drill when you enter the game, and you just see it as a chore to get the prize at the end. It seems that the complaints stem from STO being the latter, hence why they nerfed everyone.
The differences can be better explained here.
Hope I answered some of your questions. =D
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I thought WoW's forums had angry elitist snobs, but I never could have imagined the level STO forums has.
I totally get what you're saying. And if I was being annoyed while feeling like I was failing at a challenge that I would eventually overcome, I would be on board with it. I just sort of feel like being slightly annoyed whenever I play the new content is going to be the 'new normal' until they devs decide that constant barrages of environmental threats and passive control powers that favor the enemies within the environment isn't the way to go.
my friend i laughed so hard i peed myself....just a little
Why would you fix a feature?
The game is so much better with unavoidable, instant death. In fact, I can't wait for them to fix enemy torpedoes in every STF but the Undine elite and the Breach. Shields and damage mitigation were crutches used by scrubs anyway. I'm very happy that people are blowing up more because shields don't reduce damage anymore. It was a power creep asking to be dealt with.
Keep it up, Cryptic!
P.S: my FPS is still above 30 after the patch, please fix.