I didn't know the PUG was a measurement of powercreep. Before the nerf, I played with someone using cannon rapid fire... on a beam boat (the only weapon affected was the Dyson rep weapon).
Maybe that meant cannon rapid fire was bad, because this guy DPS was really low ?
I didn't know the PUG was a measurement of powercreep. Before the nerf, I played with someone using cannon rapid fire... on a beam boat (the only weapon affected was the Dyson rep weapon).
Maybe that meant cannon rapid fire was bad, because this guy DPS was really low ?
No the real reason there are so many more people going BOOM is that the old rep system allowed a player to be BOTH strong offensive and have strong defensive passives.
Now I think a lot of people are picking all 4 space offensive passive traits - and they have lost all the defensive traits they had before.
Hence you get people much weaker defensively.
But like I said - I am starting to see a lot of something that had almost disappeared in PUG matches: TEAM HEALING(and support):D:)
People will adjust - but I hope more team co-operation in PUG matches catches on:)
So it's not my imagination? People really were throwing each other heals in the Undine Zone yesterday? I haven't had someone heal me since Season 6! :eek:
So it's not my imagination? People really were throwing each other heals in the Undine Zone yesterday? I haven't had someone heal me since Season 6! :eek:
No I have encountered it in almost all pug matches across the board - but especially the ones with mass swarms of enemy NPC's.
So it's not my imagination? People really were throwing each other heals in the Undine Zone yesterday? I haven't had someone heal me since Season 6! :eek:
I only heal people in the Undine Zone who make a conscious effort to survive.
If 3 of their shield facings are 100% healthy, but one is down for 10 minutes and he's getting rocked -- I don't heal him. He won't learn anything if I do.
If people use tac team or at least balance their shields (and yes I do pay attention if they're rebalancing their shield facings), then I will ensure they never die while I am around them (I have enough heal abilities to do just that).
But if they're scrubs who simply don't know how to survive at level 50 or simply don't care, then I'm not wasting my heals on them when someone else (or me) could use them.
The shear amount of pug matches where players are going BOOM many many times - means some of the power creep issue has been solved.
Thanx for the laugh.
The only time I see people healing eahother is when I'm with friends or fleeties.
Funny stuff.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
I only heal people in the Undine Zone who make a conscious effort to survive.
If 3 of their shield facings are 100% healthy, but one is down for 10 minutes and he's getting rocked -- I don't heal him. He won't learn anything if I do.
If people use tac team or at least balance their shields (and yes I do pay attention if they're rebalancing their shield facings), then I will ensure they never die while I am around them (I have enough heal abilities to do just that).
But if they're scrubs who simply don't know how to survive at level 50 or simply don't care, then I'm not wasting my heals on them when someone else (or me) could use them.
Darwinism is my law.
Very good of you. You might want to experiment when you see someone with 3 shield facings strong - tossing a tac team and see if they pick up the hint. Most won't in the situation you describe - but you never know;)
Very good of you. You might want to experiment when you see someone with 3 shield facings strong - tossing a tac team and see if they pick up the hint. Most won't in the situation you describe - but you never know;)
Most don't, but I make an attempt to have full situational awareness in the battlezones. Anyone who has been in my instance (who pays attention) can attest that I keep everybody alive, and make selective heals. For instance, if I see an escort ready to pop, but the pilot has Go Down Fighting activated?
I throw Transfer Shield Strength III and Extend Shields III on them to keep their health low while ensuring they don't explode.
So it's within everyone's interest to actually make an attempt to survive around me, and there are simply those who do not care, and I invoke my inner romulan and simply let them die since they're too dumb or weak to survive, and I can't let them drag the group effort down as a result of their ignorance or laziness.
Some people might just not know. I played a lot of time without knowing how good TT was. This happens beacause there's an "idea" that early skills loose their relevance or necessity as you level up. However, this is not the case in STO as every skill has a use in a given context. Moreover, the same skill, while doubled (two copies) can make an incedible difference as well.
Once you know this your whole mindset and approach to the game changes, but until you know it, you have no idea and it's not something you find out easily.
Some people might just not know. I played a lot of time without knowing how good TT was. This happens beacause there's an "idea" that early skills loose their relevance or necessity as you level up. However, this is not the case in STO as every skill has a use in a given context. Moreover, the same skill, while doubled (two copies) can make an incedible difference as well.
Once you know this your whole mindset and approach to the game changes, but until you know it, you have no idea and it's not something you find out easily.
If they're level 50 and in the Undine Battlezone, then it is their responsibility to be informed of how to survive in space combat.
It is not my responsibility to educate them, or act as their crutch. They adapt or die.
It really is a breath of fresh air to see that. A few times I'm in the battlezones, I've had players hit me with heals and I've done so in return. The Voth certainly hit much harder now and it's a miricle I don't pop as much.
Very tempted to get a Sci ship and turn it into a vaunted healboat.
I doubt the rep change had anything to do with it, after setting up my voth bastion, i found my crit chance and severity higher as well as hull hit points. Curving off all the new ships and consoles would do more for power creep than any of the pittance of buffs in the rep system. Maybe all those people blowing up had forgotten to set anything? (guilty)
I doubt the rep change had anything to do with it, after setting up my voth bastion, i found my crit chance and severity higher as well as hull hit points. Curving off all the new ships and consoles would do more for power creep than any of the pittance of buffs in the rep system. Maybe all those people blowing up had forgotten to set anything? (guilty)
It may be that people are shoving all of their passives with offensive powers, thus killing defense.
I doubt the rep change had anything to do with it, after setting up my voth bastion, i found my crit chance and severity higher as well as hull hit points. Curving off all the new ships and consoles would do more for power creep than any of the pittance of buffs in the rep system. Maybe all those people blowing up had forgotten to set anything? (guilty)
That certain could be some of it - people forgetting to re-set their traits and powers - but I think a lot has to do with people picking 4 offensive and no defensive passives.
I didn't say it was your responsability. I proposed a cause for some of the occurrences. :P
P.S. Level 50 means nothing...
Oh, I'm sure it's a cause. Just not one I empathize with.
And you're right, level 50 means nothing. But if they are level 50, then I'm going to treat them as if they're level 50 and have played the game long enough to know how to do simple things like activate engineering team or hazard emitters every once in a while. Or activate tactical team.
I don't think that's unreasonable, personally. And I'm not going to help dumb the game down by acting as their crutch and waste hull and shield heals on them when there are other players around me who are actually making a conscious effort to survive, but my powers are on cooldown as a result of holding some scrub's hand.
It's not fair to the escort who legitimately has run out of survival tricks and is at the end of his rope, when I could give him that needed boost of health, or the cruiser who has just taken a massive alpha strike and has all of his heals on cooldown.
And if given the choice, I will sacrifice the scrub to save the skilled.
The shear amount of pug matches where players are going BOOM many many times - means some of the power creep issue has been solved.
now on to nerfing some OP trait stacking/doff stacking/power overcapping!
One benefit that I have started to see: more people throwing out heals to their teammates!!:eek::eek::D:)
Have not seen much of that in a longggggg time!
To be honest, the only power creep that was stopped was the potential one with further Rep systems added in the future. I use to have all 8 offensive passives, and used my BOFFs for heals. However, I am doing more DPS with only 4 passives, and have the same survivability.
As far as more players healing others, I have been seeing the same amount as I did before. It really depends on the missions you are in, and who is with you. You might go into one, and no one will heal anyone. Or, you might go in, and there are heals being thrown around like crazy.
The only real fix to the power creep will be the BOFF, DOFF, and trait stacking, as well as over capping. However, since a LOT of players (possibly even most of them, including myself) use this, it will possibly run a lot of players away from the game. The stacking, and over capping cost a lot of money, or time and resources in the game. Removing it will most likely hit more players harder than what they did with making getting to T5 in the rep systems useless for most. (A lot of players did all the work to get there, just to find out that all that work was pointless for them now).
Yet, even if that was done, we will still have the power creep in the form of ships you can buy, or get from lock boxes. Power creep is what really keeps a lot of players in the game, and some of them spending money. If it was all removed, the game will become stale. Imagine if everyone was able to do the same DPS, and get there in about 2 weeks after reaching level 50. It would get boring quick.
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Oh, I'm sure it's a cause. Just not one I empathize with.
And you're right, level 50 means nothing. But if they are level 50, then I'm going to treat them as if they're level 50 and have played the game long enough to know how to do simple things like activate engineering team or hazard emitters every once in a while. Or activate tactical team.
I don't think that's unreasonable, personally. And I'm not going to help dumb the game down by acting as their crutch and waste hull and shield heals on them when there are other players around me who are actually making a conscious effort to survive, but my powers are on cooldown as a result of holding some scrub's hand.
It's not fair to the escort who legitimately has run out of survival tricks and is at the end of his rope, when I could give him that needed boost of health, or the cruiser who has just taken a massive alpha strike and has all of his heals on cooldown.
And if given the choice, I will sacrifice the scrub to save the skilled.
Hum...yes and no. I agree to some point, but I remember that I got to level 50 without knowing much of the game. I had only done the storyline (actually I got to 50 before completing the storyline) and despite having had a few more difficult encounters there was never a necessity to rethink the whole strategy.
What really made me start realizing this, were STF's and starting reading the forum. It was only then that I did realize that this slkill is useful here and not there. That this one shouldn't be used right away,but after that other one, etc, etc...
Also, note that the game "pushes" you to the new content (STF's, battlezones, etc..) regardless of you knowing anything about the gameplay or not.
But yeah, when you are playing with others it's your decision who to help, if you help. So, no argument there.
Hum...yes and no. I agree to some point, but I remember that I got to level 50 without knowing much of the game. I had only done the storyline (actually I got to 50 before completing the storyline) and despite having had a few more difficult encounters there was never a necessity to rethink the whole strategy.
What really made me start realizing this, were STF's and starting reading the forum. It was only then that I did realize that this slkill is useful here and not there. That this one shouldn't be used right away,but after that other one, etc, etc...
Also, note that the game "pushes" you to the new content (STF's, battlezones, etc..) regardless of you knowing anything about the gameplay or not.
But yeah, when you are playing with others it's your decision who to help, if you help. So, no argument there.
I won't say you're wrong, because you aren't. I think the learning curve is actually a steep cliff as soon as you become eligible to do level 50 content like ESTFs and the battlezones. It's an entirely different beast.
I think there should be 'test' missions you have to complete as soon as you hit each 10 level benchmark to introduce you to more advanced tactics and strategies you will eventually need to use.
I won't say you're wrong, because you aren't. I think the learning curve is actually a steep cliff as soon as you become eligible to do level 50 content like ESTFs and the battlezones. It's an entirely different beast.
I think there should be 'test' missions you have to complete as soon as you hit each 10 level benchmark to introduce you to more advanced tactics and strategies you will eventually need to use.
Yep, a mini-STF that at least forced you to look info on what you are doing wrong. Or doing right.
In fairness nowadays you don't even learn from STF's because you usually get people so powerful that you can make a complete mess and learn nothing that the mission will still go smoothly.
I have to say, it has been an interesting experience to have people lock their defensive sensor analysis on me in the Undine Toilet Bowl amid all the chaos(My HEC is built to take the punishment regardless, but it's amazing people are trying to look out for each other when the battles get that big). I've never been one to shy away from throwing out hazard emitters or TSS when I can spare it, but I think it's wonderful how many dedicated supports the battlezone seem to be attracting - gravity wells, rifts, and hazard emitters really do help out a bunch in there(to the point I'm actually considering running alternating dual HE's on future builds for the place).
So it's not my imagination? People really were throwing each other heals in the Undine Zone yesterday? I haven't had someone heal me since Season 6! :eek:
I have the feeling that more people being blown up is a result of something changing the toughness and firepower of NPC ships, as reported about The Breach and Vicious Cycle.
Long made a few spec changes to match the new reputation system. Bloody wicked.
I am a little bit at loss why you're using Jam Sensors. I'd rather slot Hazard Emitters. Particularly in the multi-player missions, there are so many enemies firing at you that singling out one and jamming him will do very little, and if it'S just one enemy, you will probably lack the neccessary uptime to protect you well.
The weapon config could probably also use more focus on either beams or DHCs, since you don't get much out of Cannon Rapid FIre if you only equip a few Turrets and one DHC. Either 3 DHCs + Torp, or 3 Beams + Torp, or 3 DHCs + DBB would be my advice, if you want to mix at all.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
It is fairly refreshing not to face roll all the PvE content! That being said, one shot kills of 100k plus aren't cool. There's a difference between challenging content which tests your abilities and cheap game mechanics which just kill you before you have a chance to do anything about it. Haven't tried the new Elite version of The Breach but I've read it's pretty ridiculous. Getting rid of power creep is fair enough, but as I said getting insta-gibbed is really lame and gets old very quickly.
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The shear amount of pug matches where players are going BOOM many many times - means some of the power creep issue has been solved.
now on to nerfing some OP trait stacking/doff stacking/power overcapping!
One benefit that I have started to see: more people throwing out heals to their teammates!!:eek::eek::D:)
Have not seen much of that in a longggggg time!
very funny
Who is getting blown up.........I see noobs being slaughtered not Vets...So who is being hurt ?
Noobs being blown up time and again is good for the game ?... I say no it isnt
Not being able to heal using autofire is the most anti noob thing cryptic did
A lot of us dont pound the spacebar....and i never will
selecting a temmate for healing should not cancel your firing...the healing is stupid and un Canon anyway but i accept it
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
No the real reason there are so many more people going BOOM is that the old rep system allowed a player to be BOTH strong offensive and have strong defensive passives.
Now I think a lot of people are picking all 4 space offensive passive traits - and they have lost all the defensive traits they had before.
Hence you get people much weaker defensively.
But like I said - I am starting to see a lot of something that had almost disappeared in PUG matches: TEAM HEALING(and support):D:)
People will adjust - but I hope more team co-operation in PUG matches catches on:)
Except you never had access to both offense and defense. You only picked one new trait per tier, one was offense and one was defense. NOW you have both, but can only pick 4.
The power creep was purely offensive, stacking trait upon trait focused on offense. That's what I did and my repped out main wrecked face, the only defensive bonuses he has is gear-related.
This goes to prove you have NO idea what the hell you're talking about when it came to power creep.
Comments
I thought it was my imagination to be honest ! (either that or a sudden influx of new players lol).
I hope things like trait stacking, DOFF stacking and power overcapping will be dealt with as more anti power creep measures are brought out.
Maybe that meant cannon rapid fire was bad, because this guy DPS was really low ?
No the real reason there are so many more people going BOOM is that the old rep system allowed a player to be BOTH strong offensive and have strong defensive passives.
Now I think a lot of people are picking all 4 space offensive passive traits - and they have lost all the defensive traits they had before.
Hence you get people much weaker defensively.
But like I said - I am starting to see a lot of something that had almost disappeared in PUG matches: TEAM HEALING(and support):D:)
People will adjust - but I hope more team co-operation in PUG matches catches on:)
No I have encountered it in almost all pug matches across the board - but especially the ones with mass swarms of enemy NPC's.
I only heal people in the Undine Zone who make a conscious effort to survive.
If 3 of their shield facings are 100% healthy, but one is down for 10 minutes and he's getting rocked -- I don't heal him. He won't learn anything if I do.
If people use tac team or at least balance their shields (and yes I do pay attention if they're rebalancing their shield facings), then I will ensure they never die while I am around them (I have enough heal abilities to do just that).
But if they're scrubs who simply don't know how to survive at level 50 or simply don't care, then I'm not wasting my heals on them when someone else (or me) could use them.
Darwinism is my law.
The only time I see people healing eahother is when I'm with friends or fleeties.
Funny stuff.
Very good of you. You might want to experiment when you see someone with 3 shield facings strong - tossing a tac team and see if they pick up the hint. Most won't in the situation you describe - but you never know;)
Most don't, but I make an attempt to have full situational awareness in the battlezones. Anyone who has been in my instance (who pays attention) can attest that I keep everybody alive, and make selective heals. For instance, if I see an escort ready to pop, but the pilot has Go Down Fighting activated?
I throw Transfer Shield Strength III and Extend Shields III on them to keep their health low while ensuring they don't explode.
So it's within everyone's interest to actually make an attempt to survive around me, and there are simply those who do not care, and I invoke my inner romulan and simply let them die since they're too dumb or weak to survive, and I can't let them drag the group effort down as a result of their ignorance or laziness.
Once you know this your whole mindset and approach to the game changes, but until you know it, you have no idea and it's not something you find out easily.
If they're level 50 and in the Undine Battlezone, then it is their responsibility to be informed of how to survive in space combat.
It is not my responsibility to educate them, or act as their crutch. They adapt or die.
Very tempted to get a Sci ship and turn it into a vaunted healboat.
I didn't say it was your responsability. I proposed a cause for some of the occurrences. :P
P.S. Level 50 means nothing...
It may be that people are shoving all of their passives with offensive powers, thus killing defense.
That certain could be some of it - people forgetting to re-set their traits and powers - but I think a lot has to do with people picking 4 offensive and no defensive passives.
Oh, I'm sure it's a cause. Just not one I empathize with.
And you're right, level 50 means nothing. But if they are level 50, then I'm going to treat them as if they're level 50 and have played the game long enough to know how to do simple things like activate engineering team or hazard emitters every once in a while. Or activate tactical team.
I don't think that's unreasonable, personally. And I'm not going to help dumb the game down by acting as their crutch and waste hull and shield heals on them when there are other players around me who are actually making a conscious effort to survive, but my powers are on cooldown as a result of holding some scrub's hand.
It's not fair to the escort who legitimately has run out of survival tricks and is at the end of his rope, when I could give him that needed boost of health, or the cruiser who has just taken a massive alpha strike and has all of his heals on cooldown.
And if given the choice, I will sacrifice the scrub to save the skilled.
To be honest, the only power creep that was stopped was the potential one with further Rep systems added in the future. I use to have all 8 offensive passives, and used my BOFFs for heals. However, I am doing more DPS with only 4 passives, and have the same survivability.
As far as more players healing others, I have been seeing the same amount as I did before. It really depends on the missions you are in, and who is with you. You might go into one, and no one will heal anyone. Or, you might go in, and there are heals being thrown around like crazy.
The only real fix to the power creep will be the BOFF, DOFF, and trait stacking, as well as over capping. However, since a LOT of players (possibly even most of them, including myself) use this, it will possibly run a lot of players away from the game. The stacking, and over capping cost a lot of money, or time and resources in the game. Removing it will most likely hit more players harder than what they did with making getting to T5 in the rep systems useless for most. (A lot of players did all the work to get there, just to find out that all that work was pointless for them now).
Yet, even if that was done, we will still have the power creep in the form of ships you can buy, or get from lock boxes. Power creep is what really keeps a lot of players in the game, and some of them spending money. If it was all removed, the game will become stale. Imagine if everyone was able to do the same DPS, and get there in about 2 weeks after reaching level 50. It would get boring quick.
Hum...yes and no. I agree to some point, but I remember that I got to level 50 without knowing much of the game. I had only done the storyline (actually I got to 50 before completing the storyline) and despite having had a few more difficult encounters there was never a necessity to rethink the whole strategy.
What really made me start realizing this, were STF's and starting reading the forum. It was only then that I did realize that this slkill is useful here and not there. That this one shouldn't be used right away,but after that other one, etc, etc...
Also, note that the game "pushes" you to the new content (STF's, battlezones, etc..) regardless of you knowing anything about the gameplay or not.
But yeah, when you are playing with others it's your decision who to help, if you help. So, no argument there.
I won't say you're wrong, because you aren't. I think the learning curve is actually a steep cliff as soon as you become eligible to do level 50 content like ESTFs and the battlezones. It's an entirely different beast.
I think there should be 'test' missions you have to complete as soon as you hit each 10 level benchmark to introduce you to more advanced tactics and strategies you will eventually need to use.
Yep, a mini-STF that at least forced you to look info on what you are doing wrong. Or doing right.
In fairness nowadays you don't even learn from STF's because you usually get people so powerful that you can make a complete mess and learn nothing that the mission will still go smoothly.
People been healing me left and right although I'm like 100%. I guess they figured my ship is severly damaged. Guess http://www.stoacademy.com/tools/skillplanner/?build=romulanfedhafehfad_4634 is not good enougth for PVE.
Long made a few spec changes to match the new reputation system. Bloody wicked.
I am a little bit at loss why you're using Jam Sensors. I'd rather slot Hazard Emitters. Particularly in the multi-player missions, there are so many enemies firing at you that singling out one and jamming him will do very little, and if it'S just one enemy, you will probably lack the neccessary uptime to protect you well.
The weapon config could probably also use more focus on either beams or DHCs, since you don't get much out of Cannon Rapid FIre if you only equip a few Turrets and one DHC. Either 3 DHCs + Torp, or 3 Beams + Torp, or 3 DHCs + DBB would be my advice, if you want to mix at all.
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very funny
Who is getting blown up.........I see noobs being slaughtered not Vets...So who is being hurt ?
Noobs being blown up time and again is good for the game ?... I say no it isnt
Not being able to heal using autofire is the most anti noob thing cryptic did
A lot of us dont pound the spacebar....and i never will
selecting a temmate for healing should not cancel your firing...the healing is stupid and un Canon anyway but i accept it
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I found the undine space zone rather easy myself. No real challenge.
Except you never had access to both offense and defense. You only picked one new trait per tier, one was offense and one was defense. NOW you have both, but can only pick 4.
The power creep was purely offensive, stacking trait upon trait focused on offense. That's what I did and my repped out main wrecked face, the only defensive bonuses he has is gear-related.
This goes to prove you have NO idea what the hell you're talking about when it came to power creep.