So with the Zen salle, I bought the Tactial Scimi. I'm not really sure how to equip her. I'm looking to make a FAW dps beam boat but not sure where to get started. The Boff layout is different than what I'm used to (fleet gal x and mirror negh'var). I just need a little help to get started. Also, I'm a Fed Romulan Engi. Also should I use AP or Rompla for beams? And if AP advanced or elite fleet? And this is for PVE.
So with the Zen salle, I bought the Tactial Scimi. I'm not really sure how to equip her. I'm looking to make a FAW dps beam boat but not sure where to get started. The Boff layout is different than what I'm used to (fleet gal x and mirror negh'var). I just need a little help to get started. Also, I'm a Fed Romulan Engi. Also should I use AP or Rompla for beams? And if AP advanced or elite fleet? And this is for PVE.
Thanks in advance
Welcome to the world of OP!
OK. Since it's a PVE build, I actually suggest a DHC/turret build; those tend to have slightly higher DPS in PVE. However, the advice below can easily be adapted to a FAW spammer as well.
Use the LtCom uni boff slot for an eng boff, get two copies of RSP and at least one eng team. Tac team and APB are essential as well. This keeps you from being a glass cannon.
Skip the fancy console (since you only have the one scimi), equip a plasmonic leech, assimilated module, and the Valdore console. Fleet tac consoles in the tac slots. Get a couple good fleet RCS accelerators (+ResAll) since you don't have the set for the turn rate boost.
Damage type is fairly unimportant in PVE, but ask around before you make a decision.
Adapted MACO space set is my personal favorite for the Scimitar, but go ahead and try out some other options. Fleet shields apparently work really well, too.
There are multiple topics on the subject, but in short --
you probably want 5 fleet tac crit consoles.
you probably want a valdore and leech console.
that is 7/10 consoles so your remaining 3 need to be very carefully chosen from the universals and fleet etc options. Which include the dreadnought family consoles. I do not care for cloaked barrage because there isnt room for it, its amazing, for one or 2 kills, then its offline for an eternity (cooldown). As the guy above me said, fleet armor/turns are worth a look.
Other gear should be mostly for survival, so tough shield and set bonus, maybe a shield/hull/tanky deflector, etc. Omega rep gear is solid.
Helmsman trait might be worth getting if you are loaded.
There are no AP elites, only advanced. I normally recommend AP for one reason: your rear weapons. With the omni beam and cutting beam, your aft dps contribution is superior to turrets. But rom plasma, you have all kinds of plasma stacking bonuses. AP, the one set can't be used (cant use the warp core) and nothing else boosts it. I think plasma is the way to go *as a rom*, however I prefer the plasma SET bonuses but FLEET weapons as the fleet weapons have a higher dps base IIRC (Check it). Im at work and drawing a blank but the set plasma beam in the rear is a wasted weapon (cant fire forward) to get the set bonus on your 5 frontal DBBs. Its worth it.
A lot of people run a2b on scims. Its one option, but a cookie cutter one.
The scimi is one of those wondeful ships that can be utilized in several roles and setup in so many different ways and acheive good results. Because of this, their is going to be many other ways to do what I submit for your review. Choose what suits your play style, role, etc.
1. Get a valdore and use the Shield Absorptive Frequesncy Generator on the scimitar. It's the single most powerful universal console in the game and only the romulans have it. Essentially, the more energy weapon damage you do, the more powerful the shield heals it gives.
2. The scimitar isn't quite maneuverable enough for a Dual (Heavy) cannon build to acheive the highest overall DPS (from beginning to the end of the mission) in a STF or most other PvE content, despite having 5 forward weapon slots. You can make it work very well with cannons, but beam arrays are the way to go with this thing if you want DPS since the turn rate is a tad low.
3. setup.
With A2B
EPTW1, A2B1, DEM2
PH1
TS1 (you won't use this), TT2, BFAW3, APB3
EPTS1, A2B1
HE1, ST2
Without A2B
TT1, BFAW2, APB2
EPTS1
TT1 (Not using this), TT2, BFAW3, APB3
EPTW1, ASDAMP1
HE1, TSS2
I use romulan plasma beam arrays CRTDx2, no vuln tac consoles, and usually get about 20k DPS in Infected Space Elite using an engineer with random pug groups..... with either setup above. When I'm with my fleetmates, I can get up to 29k DPS with either setup.
As far as BOFFs go, for A2B, I use a warp core engineer for power boost on use of EPTx ability, 3 purple technicians, and an energy weapon officer for extra shield healing for the A2B version.
For the non-A2B setup, I use 2 purple damage control engineers to reduce EPTx recharge, a warp core engineer to boost power levels with EPTx activation, a Matter-Antimatter specialist to lengthen A2Damp duration and buff, and an energy weapons officer that adds shield heals with use of energy weapons.
Borg engines and deflector with elite shield (resb) and fleet warp core, though the recent nerf may make 2 parts of the Solanae better than the Borg.
Consoles....
Eng - Plasmonic leech, assimilated module
Science - Zero point energy conduit (if using plasma weapons), valdore console, Flow cap threat console that adds plasma damage
Tac- 5 specific damage type (I use plasma infusers)
For the pets, the advanced or elite romulan drones are great since they are generally very sturdy.
As far as Rommie plasma or AP weapons, I have switched between the two and found that each serve a purpose. If you plan to be with a team, due to the disruptor proc and the plasma, the rommie plasma beam arrays are slightly better when equipped with one or more of the embassy science consoles that add plasma damage. If you plan to solo more, or do not run the embassy consoles then the crit boost of AP will be more suitable. Effectively, the overall difference between the two is usually not perceptible except when looking deeply at combat logs, so you really aren't going to be unhappy with either one.
I run the scimi as a tank with an engineer, by using BFAW to get everything around me to shoot at me, while my teammates wreak havoc upon them as they are able to concentrate more on dishing out the damage than healing themselves to stay in the fight. Because I am spreading out the damage more and hitting single targets less, the plasma DOT effect has longer to work and helps with overall DPS, for my build and playstyle.
Use Romulan Plasma. Warbird can't fit warp core, so no AP dmg bonus for you. Between Romulan experimental bonus and embassy science console, Romulan Plasma will put out more dps than ap, including when solo.
I run a Scimi on my alt Tac. One word of advice i can give is if you don't run the RCS or have decent turn rate stacked, switch to beams for the Undine Stfs. They will flank around you with ease, while your big ship gets caught in the floating snot balls. In other STF's cannons are fine, but when i run the Undine STF's my turrets were the only thing hitting 90% of the time while my polarize hull cooled and i sat there stuck in super snot balls.:mad:
OK. Since it's a PVE build, I actually suggest a DHC/turret build; those tend to have slightly higher DPS in PVE. However, the advice below can easily be adapted to a FAW spammer as well.
Use the LtCom uni boff slot for an eng boff, get two copies of RSP and at least one eng team. Tac team and APB are essential as well. This keeps you from being a glass cannon.
Skip the fancy console (since you only have the one scimi), equip a plasmonic leech, assimilated module, and the Valdore console. Fleet tac consoles in the tac slots. Get a couple good fleet RCS accelerators (+ResAll) since you don't have the set for the turn rate boost.
Damage type is fairly unimportant in PVE, but ask around before you make a decision.
Adapted MACO space set is my personal favorite for the Scimitar, but go ahead and try out some other options. Fleet shields apparently work really well, too.
Hope this helps!
wrong on so many levels.
bfaw beam arrays > dhcs.
forget rsp, get dem and 2xa2b.
forget eng team, get eptw.
set sucks all together 1 piece or 3 piece doesnt matter its garbage.
Use Romulan Plasma. Warbird can't fit warp core, so no AP dmg bonus for you. Between Romulan experimental bonus and embassy science console, Romulan Plasma will put out more dps than ap, including when solo.
Ah, nope ... Scimi is a Romulan Ship, so Singularity Warp Core only. All ships have "Warp" cores. And BTW, the skill planner is a user made tool, so yes Virginia, it CAN be wrong, and it doesn't stop you from choosing incompatible items.
also this is 2014, rom pla is obsolete get with the program.
The only thing "obsolete" is this opinion, that any one thing is better (or worse) than another. Any damage type can be effective, with the correct setup, build and playstyle.
So BTT ... (IMHO) 3 or 4 Dual Beam Banks + 1 or 2 x Torpedos up front plus KCB + ODBA + BA in the rear, is probably the best Bang for Buck in a Tac Scimi ... I'd also probably go for Fleet Neutronium Consoles with [Turn] rather than RCS.
adapted maco is TRIBBLE. either use borg 2 pc with elite shields, or elite shields with elite deflector and romulan engines.
hope this corrects the god awful advice that you gave.
BS.
Total BS.
RSP is like an invincibility button with the scimi. With RSP1, RSP2, and sec shields I can solo a tac cube with full power to weps without dying in a mostly non-elite build.
Aux2Bat is a crutch for weak pilots. Eng team is the single best hull heal from boffs, even at level 1.
FAW draws aggro like U wouldn't believe. DHC spam with 2-piece bonus and a couple elite fleet RCS accelerators is king.
DEM is UP, better to just blast shields away while getting hull dmg procs with protonic polarons.
Adapted MACO/KHG resilient shields are practically invincible, better than elite fleet IMHO.
RSP is like an invincibility button with the scimi. With RSP1, RSP2, and sec shields I can solo a tac cube with full power to weps without dying in a mostly non-elite build.
Aux2Bat is a crutch for weak pilots. Eng team is the single best hull heal from boffs, even at level 1.
FAW draws aggro like U wouldn't believe. DHC spam with 2-piece bonus and a couple elite fleet RCS accelerators is king.
DEM is UP, better to just blast shields away while getting hull dmg procs with protonic polarons.
Adapted MACO/KHG resilient shields are practically invincible, better than elite fleet IMHO.
So I call BS on your entire post.
The advice and build jack24bau3r provided will outdps , outlive and outshine by far any kind of DHC scimi you could build.
The advice and build jack24bau3r provided will outdps , outlive and outshine by far any kind of DHC scimi you could build.
Valdore console is RSP on crack.
He did come off pretty rude but hes very right.
Yeah, I use the Valdore console. And RSP.
Even on a non-elite build, my DHC prot-pol scimi out-DPSs and outlives my FAW spam Falchion in all content I've played. It requires smarter piloting, and doesn't forgive TRIBBLE-ups well, but is outperforms the FAWmitard every time.
And yes, he was extremely rude, and the fact that he's actually dead wrong doesn't help.
I have no doubt that your DHC build outdps the fawmitard on a single target but to reach the pinnacle of epeen enlarging parsed dps in a STF there is nothing like a good faw spamming scimitar.
I have no doubt that your DHC build outdps the fawmitard on a single target but to reach the pinnacle of epeen enlarging parsed dps in a STF there is nothing like a good faw spamming scimitar.
IMHO of course.
Meh, you've probably never caught an entire wave of nanite spheres in a CSV 3 volley with protonic polarons and an alpha strike...
FAW is especially UP against single targets; my DHC/turret build will outperform 99% of FAWmitards against single targets.
It relies on moving into position, parking, and mashing spacebar. Then moving, mashing, and repeating the process. Boring, but effective.
I dunno. I've been beaten in PVP by a FAW spamming scimi, but that's because I was in my nostalgia setup and my opponent was a fleetmate who knows both computers and STO very, very well. And has all the elite loot.
So honestly, I like the DHC spam. FAW is just a bit boring and slightly UP IMHO.
Agreed that FAW spamming is extremely boring. Very satisfying the first few times around but it gets old fast.
I am in the process of building something new with DHCs to replace my fawmitard.
I might give DHC scimitar a spin for the sake of trying but i have blasted so many of these in my faw scimitar in pvp that i am going in a bit afraid. I do have the elite stuff and $$ consoles and they might have been decked out in regular stuff so you never know.
Even on a non-elite build, my DHC prot-pol scimi out-DPSs and outlives my FAW spam Falchion in all content I've played. It requires smarter piloting, and doesn't forgive TRIBBLE-ups well, but is outperforms the FAWmitard every time.
It relies on moving into position, parking, and mashing spacebar. Then moving, mashing, and repeating the process. Boring, but effective...
So honestly, I like the DHC spam. FAW is just a bit boring and slightly UP IMHO.
This make no sense. You survive more in a build that doesn't forgive. FAW is just a bit boring versus parking and mashing the space bar, which is outright boring. But your DHC Scimi requires smarter piloting... to park and smash the space bar. Now I know why your Scimi implodes, cuz its totally conflicted
Agreed that FAW spamming is extremely boring. Very satisfying the first few times around but it gets old fast.
I am in the process of building something new with DHCs to replace my fawmitard.
I might give DHC scimitar a spin for the sake of trying but i have blasted so many of these in my faw scimitar in pvp that i am going in a bit afraid. I do have the elite stuff and $$ consoles and they might have been decked out in regular stuff so you never know.
I've found that DHC scimis can't support a sci-heavy build. You NEED HE and usually either sci team or polarize hull, but the LTCom uni really needs to go straight into eng, and the ensign uni is actually best as a dedicated tac team boff.
A decent DHC build can solo tac cubes if you play it right. And it requires a different piloting style from FAW spam.
This make no sense. You survive more in a build that doesn't forgive. FAW is just a bit boring versus parking and mashing the space bar, which is outright boring. But your DHC Scimi requires smarter piloting... to park and smash the space bar. Now I know why your Scimi implodes, cuz its totally conflicted
--The fun of DHC builds is ENSURING that you're parked in the right place. Finding the sweet spot is the fun part.
--If you know what you're doing, a DHC scimi has better survivability. If you TRIBBLE up, it dies faster, simply because you're usually drawing more aggro from a single big, scary target.
Alright gonna try to be as polite as possible here.
There is no way a good dhc, dbb, torp, or any mix of the 3, will out dps a good 7 beam array 1 kcb scimitar.
The ise dps record is 87k, held by a beam array scimitar.
The highest dhc ise is 40k, held by a dhc scimitar, mine btw.
Numbers to back this up can be found on the CLR, the dps channel parser.
Single target, sure a dhc build with crf should out preform a bfaw build. There are few places in the stfs that single target dps over aoe dps. Those places do not last long enough in the encounter to warrant taking single target powers.
For those of you who choose not to believe that there are more efficient ways of things, well that's just reality, speed records are held by beams, dps records are held by beams.
What "works" for you doesn't mean its the best/most efficient way to run something.
The op knows this as well, since he specified in the op that he wants a DPS BFAW scimitar.
Alright gonna try to be as polite as possible here.
There is no way a good dhc, dbb, torp, or any mix of the 3, will out dps a good 7 beam array 1 kcb scimitar.
The ise dps record is 87k, held by a beam array scimitar.
The highest dhc ise is 40k, held by a dhc scimitar, mine btw.
Numbers to back this up can be found on the CLR, the dps channel parser.
Single target, sure a dhc build with crf should out preform a bfaw build. There are few places in the stfs that single target dps over aoe dps. Those places do not last long enough in the encounter to warrant taking single target powers.
For those of you who choose not to believe that there are more efficient ways of things, well that's just reality, speed records are held by beams, dps records are held by beams.
What "works" for you doesn't mean its the best/most efficient way to run something.
The op knows this as well, since he specified in the op that he wants a DPS BFAW scimitar.
Yeah, I saw that DPS list. I chart that to a really good team and some lucky crits.
Yes, AOE is valuable in Borg STFs. In my personal experience, however, DHC scimis have outperformed FAW beam array scimis.
DBB scimis--never tried one. Might be worth a shot once I have my Kinetic Cutting Beam and other elite beam gear.
I've seen the numbers; I honestly can't fully trust them when I've seen a DHC scimitar outperform a FAWmitard in every possible way in a fleet ISE run.
Maybe it's how I was flying it, or there was something with my build. I didn't have the Nukara Particle Converter last time I tried FAW.
Anyway. I personally find DHCs to be better for DPS and alphas (epic crit alphas on my scimi). Just my experience, take it or leave it.
Critical parts of ANY scimitar build, however, are the Valdore console and probably Plasmonic Leech as well. I do OK without plasmonic leech, but the Valdore console is critical.
Yeah, I saw that DPS list. I chart that to a really good team and some lucky crits.
Yes, AOE is valuable in Borg STFs. In my personal experience, however, DHC scimis have outperformed FAW beam array scimis.
DBB scimis--never tried one. Might be worth a shot once I have my Kinetic Cutting Beam and other elite beam gear.
I've seen the numbers; I honestly can't fully trust them when I've seen a DHC scimitar outperform a FAWmitard in every possible way in a fleet ISE run.
Maybe it's how I was flying it, or there was something with my build. I didn't have the Nukara Particle Converter last time I tried FAW.
Anyway. I personally find DHCs to be better for DPS and alphas (epic crit alphas on my scimi). Just my experience, take it or leave it.
Critical parts of ANY scimitar build, however, are the Valdore console and probably Plasmonic Leech as well. I do OK without plasmonic leech, but the Valdore console is critical.
Lucky crits? when you fly around with 30% crth, its not really lucky.
I hate to say it but your personal experience doesn't outweigh the tons of numbers on that chart, every 40k+ run was done with beams and not dhcs.
Again, no offense but your fleet mates might not have a clue on how to build a ship. I know that when I was in some fleets that they were no better than pugs.
Dhcs are spike better than beams, there's no argument there. However the situations where spike dps is superior than sustained dps in stfs, are few and far between. The encounter supports sustained dps as superior builds.
My personal 57k beam run did not use the Nukara Particle Converter as bfaw was bugged to not benefit from accuracy overflow which is what the Nukara Console benefits.
If you flew your beam scimitar without the leech, that is contributing to the problem. The mechanics of beam power drain supports overcapping your weapon power to the max. Leech stacks with max flow caps, eptw, a2b, 2pc assim mod/kcb, and a marioned dem all help overcap your weapon power and decrease the drain.
Lucky crits? when you fly around with 30% crth, its not really lucky.
I hate to say it but your personal experience doesn't outweigh the tons of numbers on that chart, every 40k+ run was done with beams and not dhcs.
Again, no offense but your fleet mates might not have a clue on how to build a ship. I know that when I was in some fleets that they were no better than pugs.
Dhcs are spike better than beams, there's no argument there. However the situations where spike dps is superior than sustained dps in stfs, are few and far between. The encounter supports sustained dps as superior builds.
My personal 57k beam run did not use the Nukara Particle Converter as bfaw was bugged to not benefit from accuracy overflow which is what the Nukara Console benefits.
If you flew your beam scimitar without the leech, that is contributing to the problem. The mechanics of beam power drain supports overcapping your weapon power to the max. Leech stacks with max flow caps, eptw, a2b, 2pc assim mod/kcb, and a marioned dem all help overcap your weapon power and decrease the drain.
So it's a kit hack. (that's just the term I know--not accusing you of literally hacking or anything)
Basically, taking advantage of a set of items and powers that keep the weapon power (and hence all damage) high at all times.
That actually explains a lot.
About my fleet: We're mostly a casual bunch, but my buddy Min'taka made a FAW spamming scimitar that nuked a fleet Mogh, my scimi, and a Voth sci ship all at once in a 3-on-1. She knows ships really well, PVPs a lot, and shares the knowledge with other fleeties.
So yeah, some of our members aren't that much better than a PUG (although we pride ourselves in actually knowing WTF we are doing), but our elites are really elite.
Anyway. Good to know that there's a way to make my scimitar even more OP if I ever want to solo ISE or something equally nuts.
As for Worffan, while the advice is not generally bad it lacks much dps. Protonic Polaron are (parse it) ****, a single dmg-modifier does more than the proc. ET is a nice hullheal, but Aux2Sif is far superior (due to CD and resistencies). And with valdore, RSP is a dead ability (or a wasted slot). And while I am sometimes lazy to switch from NWS to STF-Layout (thanks to loadouts still buggy) and still do 20k, I would do more than 30k with my beamboat in the same situation, while being more tanky thanks to moving around at high speed.
And please, if something is avayable and WORKING AS INTENDED, is not hacking or bugusing, its simply following the rules
ATM the thread is very funny to read indeed, but its like an argument between a coach of a soccer team, which plays in the third league vs. one of a team which plays in Champions League. Which is funny and sad at the same time.
Right I know im late to the party, well done you now belong to an awesome group of the player base, just a piece of advice...... whatever you do with the scimitar make sure you annoy everyone! I have mine set up without A2B an it still destroys ( oh elite drone ships are high on my list of gear for the ship ).
As for Worffan, while the advice is not generally bad it lacks much dps. Protonic Polaron are (parse it) ****, a single dmg-modifier does more than the proc. ET is a nice hullheal, but Aux2Sif is far superior (due to CD and resistencies). And with valdore, RSP is a dead ability (or a wasted slot). And while I am sometimes lazy to switch from NWS to STF-Layout (thanks to loadouts still buggy) and still do 20k, I would do more than 30k with my beamboat in the same situation, while being more tanky thanks to moving around at high speed. And please, if something is avayable and WORKING AS INTENDED, is not hacking or bugusing, its simply following the rules
ATM the thread is very funny to read indeed, but its like an argument between a coach of a soccer team, which plays in the third league vs. one of a team which plays in Champions League. Which is funny and sad at the same time.
Sure, my prot-pols are UP in ESTFs, where the Borg have low shields but high hull. They are really nasty in PVP, though, due to the proc.
And I happen to like Eng team because of the debuff clear. VERY useful in a tight spot. Furthermore, RSP is like an invincibility button when drawing aggro. When the Valdore console is not enough, RSP is there.
Bolded text: No, it's not hacking, or exploiting. It's just using a set of small bonuses that work together to get a massive boost that you won't be able to get without the whole set.
For a FTP guy like me, that stuff is out of reach. So I'll still swear by my DHC build with 2 consoles of the Scimmy set. The turn buss is sweeeeeeeeeet, especially when I add in 2 fleet RCS accelerators.
If you plan to play PvE and be in business of DPS parsing then go with A2B FAW DEM flying turret.
Just find some recluse APB3 spammer to boost your numbers.
If you on the other hand want to have fun in PvP as well or not to play ISE over and over again to parse it, try going with DHC+DBB, DHC+torps, just dont go full 5 DHCs.
It will require way more effort then beams, but the reward is awesome kill speed on your own.
And yeah, before certain ppl jump the shark, so to say, yes, I have played with most of you, mastered every PVE mission in game from Fleet alert to No Win scenario with all 6 of my captains and ships, be it sci or tac, be it escort, warbird, cruiser, full sci ships etc. and i can freely say that A2B FAW DEM Marion ships require absolutely 0 skill at all to fly or setup. you can basically copy/paste "your" entire playing "style" and press spacebar until mission is over.
If you are interested in different kind of scimi setups and PVP check out my YT channel below.
If you plan to play PvE and be in business of DPS parsing then go with A2B FAW DEM flying turret.
Just find some recluse APB3 spammer to boost your numbers.
If you on the other hand want to have fun in PvP as well or not to play ISE over and over again to parse it, try going with DHC+DBB, DHC+torps, just dont go full 5 DHCs.
It will require way more effort then beams, but the reward is awesome kill speed on your own.
And yeah, before certain ppl jump the shark, so to say, yes, I have played with most of you, mastered every PVE mission in game from Fleet alert to No Win scenario with all 6 of my captains and ships, be it sci or tac, be it escort, warbird, cruiser, full sci ships etc. and i can freely say that A2B FAW DEM Marion ships require absolutely 0 skill at all to fly or setup. you can basically copy/paste "your" entire playing "style" and press spacebar until mission is over.
If you are interested in different kind of scimi setups and PVP check out my YT channel below.
I prefer to run a DHC prot-polaron build with 1 quantum torp, full set (because I like the pulse of doom), Valdore console, Solanae 4-pc set, fleet consoles to boost turn rate and the cannons. I make 10k DPS even with a pants group in ISE. And that's with basic drone ships, since my fleet isn't t5 science yet for the elite drones.
It's not an instakill hyper-DPS build, but I like the challenge, and it's not a bad build at all. Fun, for sure.
Performs pretty well in PVP, too. Did a pug PVP match with my fleet boss in his bort, I managed to solo a jem dread with elite bugship pets. Very fun.
Wow a lot of response to this. I decided to go for a dual a2b faw beam build which is what I was going for in the first place. I finally figured out the boff layout. That was what was giving me the most trouble. I went and put engineering on them both. I may change later but not sure yet. I'm around 8k or so in ise but I'm not done respeccing my skills or finished getting my consoles. We just hit spire consoles t3 yesterday. I'm excited to but it and the singularity core when maintinance is finished. Also I went with rompla for the weapons. Our fleet was out of provisions and I didn't want to wait lol.
Comments
Welcome to the world of OP!
OK. Since it's a PVE build, I actually suggest a DHC/turret build; those tend to have slightly higher DPS in PVE. However, the advice below can easily be adapted to a FAW spammer as well.
Use the LtCom uni boff slot for an eng boff, get two copies of RSP and at least one eng team. Tac team and APB are essential as well. This keeps you from being a glass cannon.
Skip the fancy console (since you only have the one scimi), equip a plasmonic leech, assimilated module, and the Valdore console. Fleet tac consoles in the tac slots. Get a couple good fleet RCS accelerators (+ResAll) since you don't have the set for the turn rate boost.
Damage type is fairly unimportant in PVE, but ask around before you make a decision.
Adapted MACO space set is my personal favorite for the Scimitar, but go ahead and try out some other options. Fleet shields apparently work really well, too.
Hope this helps!
you probably want 5 fleet tac crit consoles.
you probably want a valdore and leech console.
that is 7/10 consoles so your remaining 3 need to be very carefully chosen from the universals and fleet etc options. Which include the dreadnought family consoles. I do not care for cloaked barrage because there isnt room for it, its amazing, for one or 2 kills, then its offline for an eternity (cooldown). As the guy above me said, fleet armor/turns are worth a look.
Other gear should be mostly for survival, so tough shield and set bonus, maybe a shield/hull/tanky deflector, etc. Omega rep gear is solid.
Helmsman trait might be worth getting if you are loaded.
There are no AP elites, only advanced. I normally recommend AP for one reason: your rear weapons. With the omni beam and cutting beam, your aft dps contribution is superior to turrets. But rom plasma, you have all kinds of plasma stacking bonuses. AP, the one set can't be used (cant use the warp core) and nothing else boosts it. I think plasma is the way to go *as a rom*, however I prefer the plasma SET bonuses but FLEET weapons as the fleet weapons have a higher dps base IIRC (Check it). Im at work and drawing a blank but the set plasma beam in the rear is a wasted weapon (cant fire forward) to get the set bonus on your 5 frontal DBBs. Its worth it.
A lot of people run a2b on scims. Its one option, but a cookie cutter one.
1. Get a valdore and use the Shield Absorptive Frequesncy Generator on the scimitar. It's the single most powerful universal console in the game and only the romulans have it. Essentially, the more energy weapon damage you do, the more powerful the shield heals it gives.
2. The scimitar isn't quite maneuverable enough for a Dual (Heavy) cannon build to acheive the highest overall DPS (from beginning to the end of the mission) in a STF or most other PvE content, despite having 5 forward weapon slots. You can make it work very well with cannons, but beam arrays are the way to go with this thing if you want DPS since the turn rate is a tad low.
3. setup.
With A2B
EPTW1, A2B1, DEM2
PH1
TS1 (you won't use this), TT2, BFAW3, APB3
EPTS1, A2B1
HE1, ST2
Without A2B
TT1, BFAW2, APB2
EPTS1
TT1 (Not using this), TT2, BFAW3, APB3
EPTW1, ASDAMP1
HE1, TSS2
I use romulan plasma beam arrays CRTDx2, no vuln tac consoles, and usually get about 20k DPS in Infected Space Elite using an engineer with random pug groups..... with either setup above. When I'm with my fleetmates, I can get up to 29k DPS with either setup.
As far as BOFFs go, for A2B, I use a warp core engineer for power boost on use of EPTx ability, 3 purple technicians, and an energy weapon officer for extra shield healing for the A2B version.
For the non-A2B setup, I use 2 purple damage control engineers to reduce EPTx recharge, a warp core engineer to boost power levels with EPTx activation, a Matter-Antimatter specialist to lengthen A2Damp duration and buff, and an energy weapons officer that adds shield heals with use of energy weapons.
Borg engines and deflector with elite shield (resb) and fleet warp core, though the recent nerf may make 2 parts of the Solanae better than the Borg.
Consoles....
Eng - Plasmonic leech, assimilated module
Science - Zero point energy conduit (if using plasma weapons), valdore console, Flow cap threat console that adds plasma damage
Tac- 5 specific damage type (I use plasma infusers)
For the pets, the advanced or elite romulan drones are great since they are generally very sturdy.
As far as Rommie plasma or AP weapons, I have switched between the two and found that each serve a purpose. If you plan to be with a team, due to the disruptor proc and the plasma, the rommie plasma beam arrays are slightly better when equipped with one or more of the embassy science consoles that add plasma damage. If you plan to solo more, or do not run the embassy consoles then the crit boost of AP will be more suitable. Effectively, the overall difference between the two is usually not perceptible except when looking deeply at combat logs, so you really aren't going to be unhappy with either one.
I run the scimi as a tank with an engineer, by using BFAW to get everything around me to shoot at me, while my teammates wreak havoc upon them as they are able to concentrate more on dishing out the damage than healing themselves to stay in the fight. Because I am spreading out the damage more and hitting single targets less, the plasma DOT effect has longer to work and helps with overall DPS, for my build and playstyle.
wrong on so many levels.
bfaw beam arrays > dhcs.
forget rsp, get dem and 2xa2b.
forget eng team, get eptw.
set sucks all together 1 piece or 3 piece doesnt matter its garbage.
valdore console, leech, assim mod, 0pt, tachyokinetic. 5 locators. fleet ap/disruptor crtd3
adapted maco is TRIBBLE. either use borg 2 pc with elite shields, or elite shields with elite deflector and romulan engines.
hope this corrects the god awful advice that you gave.
what a joke.
http://www.stoacademy.com/tools/skillplanner/?build=nobletscimitar_0 NOBLET SCIMITAR HAS WARP CORE GUIYZ. u sure it cant take a warp core bro????
also this is 2014, rom pla is obsolete get with the program.
Ah, nope ... Scimi is a Romulan Ship, so Singularity Warp Core only. All ships have "Warp" cores. And BTW, the skill planner is a user made tool, so yes Virginia, it CAN be wrong, and it doesn't stop you from choosing incompatible items.
The only thing "obsolete" is this opinion, that any one thing is better (or worse) than another. Any damage type can be effective, with the correct setup, build and playstyle.
So BTT ... (IMHO) 3 or 4 Dual Beam Banks + 1 or 2 x Torpedos up front plus KCB + ODBA + BA in the rear, is probably the best Bang for Buck in a Tac Scimi ... I'd also probably go for Fleet Neutronium Consoles with [Turn] rather than RCS.
BS.
Total BS.
RSP is like an invincibility button with the scimi. With RSP1, RSP2, and sec shields I can solo a tac cube with full power to weps without dying in a mostly non-elite build.
Aux2Bat is a crutch for weak pilots. Eng team is the single best hull heal from boffs, even at level 1.
FAW draws aggro like U wouldn't believe. DHC spam with 2-piece bonus and a couple elite fleet RCS accelerators is king.
DEM is UP, better to just blast shields away while getting hull dmg procs with protonic polarons.
Adapted MACO/KHG resilient shields are practically invincible, better than elite fleet IMHO.
So I call BS on your entire post.
The advice and build jack24bau3r provided will outdps , outlive and outshine by far any kind of DHC scimi you could build.
Valdore console is RSP on crack.
He did come off pretty rude but hes very right.
Yeah, I use the Valdore console. And RSP.
Even on a non-elite build, my DHC prot-pol scimi out-DPSs and outlives my FAW spam Falchion in all content I've played. It requires smarter piloting, and doesn't forgive TRIBBLE-ups well, but is outperforms the FAWmitard every time.
And yes, he was extremely rude, and the fact that he's actually dead wrong doesn't help.
IMHO of course.
Meh, you've probably never caught an entire wave of nanite spheres in a CSV 3 volley with protonic polarons and an alpha strike...
FAW is especially UP against single targets; my DHC/turret build will outperform 99% of FAWmitards against single targets.
It relies on moving into position, parking, and mashing spacebar. Then moving, mashing, and repeating the process. Boring, but effective.
I dunno. I've been beaten in PVP by a FAW spamming scimi, but that's because I was in my nostalgia setup and my opponent was a fleetmate who knows both computers and STO very, very well. And has all the elite loot.
So honestly, I like the DHC spam. FAW is just a bit boring and slightly UP IMHO.
I am in the process of building something new with DHCs to replace my fawmitard.
I might give DHC scimitar a spin for the sake of trying but i have blasted so many of these in my faw scimitar in pvp that i am going in a bit afraid. I do have the elite stuff and $$ consoles and they might have been decked out in regular stuff so you never know.
This make no sense. You survive more in a build that doesn't forgive. FAW is just a bit boring versus parking and mashing the space bar, which is outright boring. But your DHC Scimi requires smarter piloting... to park and smash the space bar. Now I know why your Scimi implodes, cuz its totally conflicted
Since this guy knows what he is talking about ill post another good build that is worthy and way better for PvE than dhc
http://skillplanner.stoacademy.com/?build=30kdpsscimitar_3186
I've found that DHC scimis can't support a sci-heavy build. You NEED HE and usually either sci team or polarize hull, but the LTCom uni really needs to go straight into eng, and the ensign uni is actually best as a dedicated tac team boff.
A decent DHC build can solo tac cubes if you play it right. And it requires a different piloting style from FAW spam.
--The fun of DHC builds is ENSURING that you're parked in the right place. Finding the sweet spot is the fun part.
--If you know what you're doing, a DHC scimi has better survivability. If you TRIBBLE up, it dies faster, simply because you're usually drawing more aggro from a single big, scary target.
There is no way a good dhc, dbb, torp, or any mix of the 3, will out dps a good 7 beam array 1 kcb scimitar.
The ise dps record is 87k, held by a beam array scimitar.
The highest dhc ise is 40k, held by a dhc scimitar, mine btw.
Numbers to back this up can be found on the CLR, the dps channel parser.
Single target, sure a dhc build with crf should out preform a bfaw build. There are few places in the stfs that single target dps over aoe dps. Those places do not last long enough in the encounter to warrant taking single target powers.
For those of you who choose not to believe that there are more efficient ways of things, well that's just reality, speed records are held by beams, dps records are held by beams.
What "works" for you doesn't mean its the best/most efficient way to run something.
The op knows this as well, since he specified in the op that he wants a DPS BFAW scimitar.
Yeah, I saw that DPS list. I chart that to a really good team and some lucky crits.
Yes, AOE is valuable in Borg STFs. In my personal experience, however, DHC scimis have outperformed FAW beam array scimis.
DBB scimis--never tried one. Might be worth a shot once I have my Kinetic Cutting Beam and other elite beam gear.
I've seen the numbers; I honestly can't fully trust them when I've seen a DHC scimitar outperform a FAWmitard in every possible way in a fleet ISE run.
Maybe it's how I was flying it, or there was something with my build. I didn't have the Nukara Particle Converter last time I tried FAW.
Anyway. I personally find DHCs to be better for DPS and alphas (epic crit alphas on my scimi). Just my experience, take it or leave it.
Critical parts of ANY scimitar build, however, are the Valdore console and probably Plasmonic Leech as well. I do OK without plasmonic leech, but the Valdore console is critical.
Lucky crits? when you fly around with 30% crth, its not really lucky.
I hate to say it but your personal experience doesn't outweigh the tons of numbers on that chart, every 40k+ run was done with beams and not dhcs.
Again, no offense but your fleet mates might not have a clue on how to build a ship. I know that when I was in some fleets that they were no better than pugs.
Dhcs are spike better than beams, there's no argument there. However the situations where spike dps is superior than sustained dps in stfs, are few and far between. The encounter supports sustained dps as superior builds.
My personal 57k beam run did not use the Nukara Particle Converter as bfaw was bugged to not benefit from accuracy overflow which is what the Nukara Console benefits.
If you flew your beam scimitar without the leech, that is contributing to the problem. The mechanics of beam power drain supports overcapping your weapon power to the max. Leech stacks with max flow caps, eptw, a2b, 2pc assim mod/kcb, and a marioned dem all help overcap your weapon power and decrease the drain.
Basically, taking advantage of a set of items and powers that keep the weapon power (and hence all damage) high at all times.
That actually explains a lot.
About my fleet: We're mostly a casual bunch, but my buddy Min'taka made a FAW spamming scimitar that nuked a fleet Mogh, my scimi, and a Voth sci ship all at once in a 3-on-1. She knows ships really well, PVPs a lot, and shares the knowledge with other fleeties.
So yeah, some of our members aren't that much better than a PUG (although we pride ourselves in actually knowing WTF we are doing), but our elites are really elite.
Anyway. Good to know that there's a way to make my scimitar even more OP if I ever want to solo ISE or something equally nuts.
As for Worffan, while the advice is not generally bad it lacks much dps. Protonic Polaron are (parse it) ****, a single dmg-modifier does more than the proc. ET is a nice hullheal, but Aux2Sif is far superior (due to CD and resistencies). And with valdore, RSP is a dead ability (or a wasted slot). And while I am sometimes lazy to switch from NWS to STF-Layout (thanks to loadouts still buggy) and still do 20k, I would do more than 30k with my beamboat in the same situation, while being more tanky thanks to moving around at high speed.
And please, if something is avayable and WORKING AS INTENDED, is not hacking or bugusing, its simply following the rules
ATM the thread is very funny to read indeed, but its like an argument between a coach of a soccer team, which plays in the third league vs. one of a team which plays in Champions League. Which is funny and sad at the same time.
Sure, my prot-pols are UP in ESTFs, where the Borg have low shields but high hull. They are really nasty in PVP, though, due to the proc.
And I happen to like Eng team because of the debuff clear. VERY useful in a tight spot. Furthermore, RSP is like an invincibility button when drawing aggro. When the Valdore console is not enough, RSP is there.
Bolded text: No, it's not hacking, or exploiting. It's just using a set of small bonuses that work together to get a massive boost that you won't be able to get without the whole set.
For a FTP guy like me, that stuff is out of reach. So I'll still swear by my DHC build with 2 consoles of the Scimmy set. The turn buss is sweeeeeeeeeet, especially when I add in 2 fleet RCS accelerators.
Just find some recluse APB3 spammer to boost your numbers.
If you on the other hand want to have fun in PvP as well or not to play ISE over and over again to parse it, try going with DHC+DBB, DHC+torps, just dont go full 5 DHCs.
It will require way more effort then beams, but the reward is awesome kill speed on your own.
And yeah, before certain ppl jump the shark, so to say, yes, I have played with most of you, mastered every PVE mission in game from Fleet alert to No Win scenario with all 6 of my captains and ships, be it sci or tac, be it escort, warbird, cruiser, full sci ships etc. and i can freely say that A2B FAW DEM Marion ships require absolutely 0 skill at all to fly or setup. you can basically copy/paste "your" entire playing "style" and press spacebar until mission is over.
If you are interested in different kind of scimi setups and PVP check out my YT channel below.
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
I prefer to run a DHC prot-polaron build with 1 quantum torp, full set (because I like the pulse of doom), Valdore console, Solanae 4-pc set, fleet consoles to boost turn rate and the cannons. I make 10k DPS even with a pants group in ISE. And that's with basic drone ships, since my fleet isn't t5 science yet for the elite drones.
It's not an instakill hyper-DPS build, but I like the challenge, and it's not a bad build at all. Fun, for sure.
Performs pretty well in PVP, too. Did a pug PVP match with my fleet boss in his bort, I managed to solo a jem dread with elite bugship pets. Very fun.
Shows how much you know. You're literally throwing free dps down the drain if you have your all your skills bound to spacebar.
facedesk. did you even read my post? i was talking about a2b faw spacebar "builds" ppl use.
be sure, im using every bit of damage I can get from my DHCs
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers