When I first started playing STO (over two years ago), I remember the rally cry on "The Cure Found" invariably was "Engies on Kang!" and it was very common to see 1 or 2 engineers on Kang directly while the rest of the team took out the clusters one by one.
My, my, how times have changed!
Sure, my fleet likes that I've built an amazing heal boat to hover over Kang and keep him healthy, and I occasionally get some compliments from the general public, and I know it's impossible to please 100% of the people 100% of the time, but HOLY MOTHER CRAPOLA! Do I really have to be accused of being "AFK" when I'm producing (at bare minimum) a steady stream of Extend Shields onto Kang? and often offering to help anyone in need?
I know why people hate AFK'ers -- they take up a needed slot and produce nothing in return. But how does this apply -- HOWEVER you look at it -- to Kang? 1) I'm sitting right in the middle of the enemy's attack zome! An AFK'er under these circumstances is risking obvious death, so why would a PLAYER make such a move (as opposed to moving off to the side, somewhere safe). 2) Yes, I've played a few maps where the cube destruction is so fast that Kang never gets attacked, but these are rarities. More often than not I'm in a game where Kang gets swarmed at least once, and NEEDED me (or any healer) to be there.
So seriously, people -- what gives? On the one extreme, I'm getting some high praise for my tanking abilites, but on the other, I'm being told I'm nothing but a leech and some have gone so far as to threaten "reporting" me. All feedback is appreciated.
When I first started playing STO (over two years ago), I remember the rally cry on "The Cure Found" invariably was "Engies on Kang!" and it was very common to see 1 or 2 engineers on Kang directly while the rest of the team took out the clusters one by one.
My, my, how times have changed!
Sure, my fleet likes that I've built an amazing heal boat to hover over Kang and keep him healthy, and I occasionally get some compliments from the general public, and I know it's impossible to please 100% of the people 100% of the time, but HOLY MOTHER CRAPOLA! Do I really have to be accused of being "AFK" when I'm producing (at bare minimum) a steady stream of Extend Shields onto Kang? and often offering to help anyone in need?
I know why people hate AFK'ers -- they take up a needed slot and produce nothing in return. But how does this apply -- HOWEVER you look at it -- to Kang? 1) I'm sitting right in the middle of the enemy's attack zome! An AFK'er under these circumstances is risking obvious death, so why would a PLAYER make such a move (as opposed to moving off to the side, somewhere safe). 2) Yes, I've played a few maps where the cube destruction is so fast that Kang never gets attacked, but these are rarities. More often than not I'm in a game where Kang gets swarmed at least once, and NEEDED me (or any healer) to be there.
So seriously, people -- what gives? On the one extreme, I'm getting some high praise for my tanking abilites, but on the other, I'm being told I'm nothing but a leech and some have gone so far as to threaten "reporting" me. All feedback is appreciated.
COLOR ME BEWILDERED!
There is no reason to have a healboat in STO anymore
Because if the team is even close to being decent there is no reason to babysit the Kang. No ship is going to make more than a couple of kilometers from the spawn point before being vaporized.
Even in the pugs now it's a 3 way split to the cubes most times.
There's no real reason for you to healboat. The penalty for dying is minimal, and it's easier to kill the things before they reach the Kang rather than baby sitting it.
To expand on my laconic colleagues, the PVE metagame has long since shifted. Thanks to the Borg not keeping up with power creep, tanking and healbotting in an STF is basically a waste of a team slot because offense is the best defense. If the Kang never gets shot because the group killing cubes blew away all the Borgified Klingon ships before they got anywhere near it, there's no need to heal.
And that's quite easy these days. Even with my underpowered Skittleboat of a Mirror Neggy slowing down the group last time I ran CSE, we still clobbered everything and the Kang was never even in danger.
So if you're not in the fight and contributing to DPS, you're just slowing down the team.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Probably because not everyone understand how to successfully complete that elite STF. Many times when I attempt to play that STF everyone rushes out to destroy the enemy, thus leaving the Kang vulnerable.
I am guilty of doing that myself. However, I do not have the ability to heal other ships, at best I would only be able to hold off some of the attackers, but not all. I rarely play that mission now because of that reason. I am not in a fleet and I am not rely inclined to PUG therefore, I play elite STF that generally requires less co-operation like Infected Conduit Elite and Khitomer Vortex Elite.
I didn't know Engineers had the ability to heal other starships. What abilities are you using?
what you say is true, but at the same time, they seem to have taken all the teamwork aspects that were in the game(however broken they may have been) right out of the game My fleet doesn't even do things together anymore, we all just grind pugs for any marks we need, and contribute silently.
I didn't know Engineers had the ability to heal other starships. What abilities are you using?
Engies come with a small shield regen (rotate shield frequency) as well as a NICE combination shield/hull heal called Miracle Worker. So in general, I'll try to save those for myself (along with EP2Sh + Rev Shield Pol). For others, I have TSS's, HE's, ExtShields, and Aux2SIF.
"There's no real reason for you to healboat. The penalty for dying is minimal, and it's easier to kill the things before they reach the Kang rather than baby sitting it."
"So if you're not in the fight and contributing to DPS, you're just slowing down the team."
. . . So are you guys basically saying, then, that the engie class is dead? or are you saying that it's just in this particular STF that they're no longer needed? but if so, how the heck else am I to get my set of Assimilated space gear?
It doesn't make sense to create a game with multiple classes with multiple roles onto to tell them they can't play on maps to get the gear they need.
When I first started playing STO (over two years ago), I remember the rally cry on "The Cure Found" invariably was "Engies on Kang!" and it was very common to see 1 or 2 engineers on Kang directly while the rest of the team took out the clusters one by one.
My, my, how times have changed!
Sure, my fleet likes that I've built an amazing heal boat to hover over Kang and keep him healthy, and I occasionally get some compliments from the general public, and I know it's impossible to please 100% of the people 100% of the time, but HOLY MOTHER CRAPOLA! Do I really have to be accused of being "AFK" when I'm producing (at bare minimum) a steady stream of Extend Shields onto Kang? and often offering to help anyone in need?
I know why people hate AFK'ers -- they take up a needed slot and produce nothing in return. But how does this apply -- HOWEVER you look at it -- to Kang? 1) I'm sitting right in the middle of the enemy's attack zome! An AFK'er under these circumstances is risking obvious death, so why would a PLAYER make such a move (as opposed to moving off to the side, somewhere safe). 2) Yes, I've played a few maps where the cube destruction is so fast that Kang never gets attacked, but these are rarities. More often than not I'm in a game where Kang gets swarmed at least once, and NEEDED me (or any healer) to be there.
So seriously, people -- what gives? On the one extreme, I'm getting some high praise for my tanking abilites, but on the other, I'm being told I'm nothing but a leech and some have gone so far as to threaten "reporting" me. All feedback is appreciated.
COLOR ME BEWILDERED!
A what did he say a heal boat ? O comon we took the kang mission out and done in two minutes strait we don't need a heal boat, the borg came nowhere near the kang :P
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Two issues. Ignorance, and apathy. While what you do protecting the fail point can be vital, it is not as vital as it once was. IE some groups fumble around in cure and can't drop a cube because of all the raptors around. Others will all go to one cube and get held up and two waves of attackers come uncontested on the Kang. Then with little middle ground, you have the flip side. People know the patterns, and have the DPS to flatten all six generators in rapid succession and nail the cube flat out. These groups need all hands on deck more than a babysitter.
So run situationally. If you see teams spilt off in three directions, pick a team and help out. If they all go by the numbers. Heal the Kang.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
"There's no real reason for you to healboat. The penalty for dying is minimal, and it's easier to kill the things before they reach the Kang rather than baby sitting it."
"So if you're not in the fight and contributing to DPS, you're just slowing down the team."
. . . So are you guys basically saying, then, that the engie class is dead? or are you saying that it's just in this particular STF that they're no longer needed? but if so, how the heck else am I to get my set of Assimilated space gear?
It doesn't make sense to create a game with multiple classes with multiple roles onto to tell them they can't play on maps to get the gear they need.
Engineers can DPS just fine, they're not restricted to healer roles....
Wow, sorry you're getting that kind of response from players in-game (and even some replies here). The game has shifted so towards DPS that the support role gets a bad rep for doing their part. The worst part is that the new reputation set just keeps adding to the power creep factor.
Wow, sorry you're getting that kind of response from players in-game (and even some replies here). The game has shifted so towards DPS that the support role gets a bad rep for doing their part. The worst part is that the new reputation set just keeps adding to the power creep factor.
Seriously, apparently they are now adding a turret akin to the DHC of turrets. Plus, although many people dislike the reputation changes, they allow for stacking of some of the best dps rep traits that have, gasp, been buffed. When the hell has cryptic actually budded something?!?!?!?!?
Now onto the OP. I feel sorry for you that you are getting so much bad rep for doing what your build is set up to do. I myself have a tanky healer on one alt, and I too often get yelled at in CSE. Your best bet is to ignore the groups that yell at you and, when you are being an especially good addition to your team by healing the Kang, think about what would be happening to them if you weren't there. As some previous people have said, also think situationally, for each run will be different, especially if they are pug runs.
Seriously, apparently they are now adding a turret akin to the DHC of turrets. Plus, although many people dislike the reputation changes, they allow for stacking of some of the best dps rep traits that have, gasp, been buffed. When the hell has cryptic actually budded something?!?!?!?!?
Now onto the OP. I feel sorry for you that you are getting so much bad rep for doing what your build is set up to do. I myself have a tanky healer on one alt, and I too often get yelled at in CSE. Your best bet is to ignore the groups that yell at you and, when you are being an especially good addition to your team by healing the Kang, think about what would be happening to them if you weren't there. As some previous people have said, also think situationally, for each run will be different, especially if they are pug runs.
Come to think of it, in a group that actually needs him, he's the starship equivalent of LCDR. Tarol on the Bortasqu'. The tacs get all the glory, the chief engineer who kept the ship in one piece gets nothing.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Come to think of it, in a group that actually needs him, he's the starship equivalent of LCDR. Tarol on the Bortasqu'. The tacs get all the glory, the chief engineer who kept the ship in one piece gets nothing.
...y'know, I have to wonder if that character was a Take That...
It doesn't make sense to create a game with multiple classes with multiple roles onto to tell them they can't play on maps to get the gear they need.
Take a look at the loadouts, ship swapping, the upcoming changes to the Rep Traits/Passives, what's been mentioned about Expansion 2 and skills...
For Content #1, you might want to run ABC on the toon. For Content #2, you might want to run XYZ on the toon. For Content #3, Content #4, etc, etc, etc.
If you're trying to hold something together with a TRIBBLE, you grab a screwdriver. If you're trying to hold something together with a nail, you grab a hammer. Sure, you might be able to manage somewhat with the wrong tool...but there's the better tool, no?
There is content for the different roles...it's just not a case that all roles are as good for all content.
"There's no real reason for you to healboat. The penalty for dying is minimal, and it's easier to kill the things before they reach the Kang rather than baby sitting it."
"So if you're not in the fight and contributing to DPS, you're just slowing down the team."
. . . So are you guys basically saying, then, that the engie class is dead? or are you saying that it's just in this particular STF that they're no longer needed? but if so, how the heck else am I to get my set of Assimilated space gear?
It doesn't make sense to create a game with multiple classes with multiple roles onto to tell them they can't play on maps to get the gear they need.
My Engineer leads CSE Pugs LOL. FAWboat Avenger Class FTW I guess. I could understand how some people might think this is going away from the classic cruiser feel, and we might as well be tac escorts, but honestly I was running FAW Boats 3 years ago, they just work better now.
In my experience, the best way to guard Kang is to kill things before they can fire on it. IF it takes damage, then yes, you should heal it. BUT, as the old saying goes, "an ounce of prevention is worth a pound of cure", or "Best block: no be there".
Did they ever fix the 40km+ death beams? I think they did, but I can't remember - haven't run it in forever. But it was kind of funny, eh? Hit respawn. 1..2...dead. Hit respawn. 1...2...dead.
Did they ever fix the 40km+ death beams? I think they did, but I can't remember - haven't run it in forever. But it was kind of funny, eh? Hit respawn. 1..2...dead. Hit respawn. 1...2...dead.
Pretty sure that's fixed, yes. Although when Branflakes did a livestream of the Borg STFs we were all still teasing him that he was gonna get sniped (didn't happen).
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
with todays ships this stf is the easiest one..
most of the time i play this its over in about 2 minutes and the longest part is waiting for the carrier to uncloak.
there is no reason for 1 person to hang back and "heal" kang..
if kang needs a heal you already failed..
split the 5 people in 3 groups, and blast away.. making sure to kill your own spawns.
[12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
Pretty sure that's fixed, yes. Although when Branflakes did a livestream of the Borg STFs we were all still teasing him that he was gonna get sniped (didn't happen).
It's not really fixed, but it is a lot rarer than it used to be.
But it helps to stay within 5km of the (inactive) queen and pew pew the space pickles from there. It's their torp spreads and feedback pulses that you have to watch out for and subnuke off right away if you can!
Babysitting the Kang was ALWAYS a waste of resources, not nil since power creep.
I was easily able to keep all the bops away without them even getting close to the Kang with my.. Well.. My own bop alone while the rest of the team killed the first cube, from day 1 of the changed cure version, and still had time to relax between the waves.
With the raptors after the 1st cube goes down it was a little more difficult, but it usually worked too. I found it always annoying when some idiot waited in the middle doing nothing.
And if I decided "well if he wants the job he can have it" and went after the cube... Guess what happened.... A hint: it includes the Kang and an explosion.
Nower days, with the scimitar... I still do prety much the same, with the difference that I keep bops away AND attack cubes.
It's usually funny...
1. Intercept bops to the left.
Blow them up, activate tac Ini.
2. Evasive maneuvers too bop group 2.
Blow them up
(It's mostly kind of sad, usually someone else is buy with them having cracked maybe the forward shield... And then that scimitar comes along and just one hits both)
3. Deuterium surplus to group 3
Do the same as at group 2 (usually the guy intercepting them has the first one at something like 75% hull^^)
Then I assist attacking that cubes / the probes until the bops reappear and repeat the process.
My Orion Engineer has a Torpedo boat Mirror Vo'quv with Elite Scorpion fighters, a Romulan Plasma, Gravimetric Photon, and an Omega Torpedo up front along with 3 Torpedo and 2 A2B doffs. That build literally melts Borg Cubes regardless of shields and absolutely shreds through anything unshielded.
My Romulan Engineer has a max crit build (currently up to 22%) Antiproton Beam boat Obelisk Carrier with 3 A2B doffs and 2 Hangar Bay doffs (all the Romulan crits without the Singularity core power penalty and with endless obelisk swarmer spam).
Comments
There is no reason to have a healboat in STO anymore
I thought WoW's forums had angry elitist snobs, but I never could have imagined the level STO forums has.
Even in the pugs now it's a 3 way split to the cubes most times.
STO is a different game these days.
And that's quite easy these days. Even with my underpowered Skittleboat of a Mirror Neggy slowing down the group last time I ran CSE, we still clobbered everything and the Kang was never even in danger.
So if you're not in the fight and contributing to DPS, you're just slowing down the team.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
I am guilty of doing that myself. However, I do not have the ability to heal other ships, at best I would only be able to hold off some of the attackers, but not all. I rarely play that mission now because of that reason. I am not in a fleet and I am not rely inclined to PUG therefore, I play elite STF that generally requires less co-operation like Infected Conduit Elite and Khitomer Vortex Elite.
I didn't know Engineers had the ability to heal other starships. What abilities are you using?
I thought WoW's forums had angry elitist snobs, but I never could have imagined the level STO forums has.
Engies come with a small shield regen (rotate shield frequency) as well as a NICE combination shield/hull heal called Miracle Worker. So in general, I'll try to save those for myself (along with EP2Sh + Rev Shield Pol). For others, I have TSS's, HE's, ExtShields, and Aux2SIF.
Hah! When some noob would kill a Cube before the rest were ready and everyone got steamrolled by Raptors. Those were the days.
"So if you're not in the fight and contributing to DPS, you're just slowing down the team."
. . . So are you guys basically saying, then, that the engie class is dead? or are you saying that it's just in this particular STF that they're no longer needed? but if so, how the heck else am I to get my set of Assimilated space gear?
It doesn't make sense to create a game with multiple classes with multiple roles onto to tell them they can't play on maps to get the gear they need.
A what did he say a heal boat ? O comon we took the kang mission out and done in two minutes strait we don't need a heal boat, the borg came nowhere near the kang :P
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
So run situationally. If you see teams spilt off in three directions, pick a team and help out. If they all go by the numbers. Heal the Kang.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
My character Tsin'xing
Seriously, apparently they are now adding a turret akin to the DHC of turrets. Plus, although many people dislike the reputation changes, they allow for stacking of some of the best dps rep traits that have, gasp, been buffed. When the hell has cryptic actually budded something?!?!?!?!?
Now onto the OP. I feel sorry for you that you are getting so much bad rep for doing what your build is set up to do. I myself have a tanky healer on one alt, and I too often get yelled at in CSE. Your best bet is to ignore the groups that yell at you and, when you are being an especially good addition to your team by healing the Kang, think about what would be happening to them if you weren't there. As some previous people have said, also think situationally, for each run will be different, especially if they are pug runs.
Come to think of it, in a group that actually needs him, he's the starship equivalent of LCDR. Tarol on the Bortasqu'. The tacs get all the glory, the chief engineer who kept the ship in one piece gets nothing.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
...y'know, I have to wonder if that character was a Take That...
Take a look at the loadouts, ship swapping, the upcoming changes to the Rep Traits/Passives, what's been mentioned about Expansion 2 and skills...
For Content #1, you might want to run ABC on the toon. For Content #2, you might want to run XYZ on the toon. For Content #3, Content #4, etc, etc, etc.
If you're trying to hold something together with a TRIBBLE, you grab a screwdriver. If you're trying to hold something together with a nail, you grab a hammer. Sure, you might be able to manage somewhat with the wrong tool...but there's the better tool, no?
There is content for the different roles...it's just not a case that all roles are as good for all content.
My Engineer leads CSE Pugs LOL. FAWboat Avenger Class FTW I guess. I could understand how some people might think this is going away from the classic cruiser feel, and we might as well be tac escorts, but honestly I was running FAW Boats 3 years ago, they just work better now.
I thought WoW's forums had angry elitist snobs, but I never could have imagined the level STO forums has.
My character Tsin'xing
Did they ever fix the 40km+ death beams? I think they did, but I can't remember - haven't run it in forever. But it was kind of funny, eh? Hit respawn. 1..2...dead. Hit respawn. 1...2...dead.
Pretty sure that's fixed, yes. Although when Branflakes did a livestream of the Borg STFs we were all still teasing him that he was gonna get sniped (didn't happen).
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Everyone can, not just engineers. You right click what you want to heal, spam heal abilities.
most of the time i play this its over in about 2 minutes and the longest part is waiting for the carrier to uncloak.
there is no reason for 1 person to hang back and "heal" kang..
if kang needs a heal you already failed..
split the 5 people in 3 groups, and blast away.. making sure to kill your own spawns.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
It's not really fixed, but it is a lot rarer than it used to be.
But it helps to stay within 5km of the (inactive) queen and pew pew the space pickles from there. It's their torp spreads and feedback pulses that you have to watch out for and subnuke off right away if you can!
I remember having to be concerned about the Kang in CSE, once.
Valdus | Charn | Costello | Typhus | Thyran
I was easily able to keep all the bops away without them even getting close to the Kang with my.. Well.. My own bop alone while the rest of the team killed the first cube, from day 1 of the changed cure version, and still had time to relax between the waves.
With the raptors after the 1st cube goes down it was a little more difficult, but it usually worked too. I found it always annoying when some idiot waited in the middle doing nothing.
And if I decided "well if he wants the job he can have it" and went after the cube... Guess what happened.... A hint: it includes the Kang and an explosion.
Nower days, with the scimitar... I still do prety much the same, with the difference that I keep bops away AND attack cubes.
It's usually funny...
1. Intercept bops to the left.
Blow them up, activate tac Ini.
2. Evasive maneuvers too bop group 2.
Blow them up
(It's mostly kind of sad, usually someone else is buy with them having cracked maybe the forward shield... And then that scimitar comes along and just one hits both)
3. Deuterium surplus to group 3
Do the same as at group 2 (usually the guy intercepting them has the first one at something like 75% hull^^)
Then I assist attacking that cubes / the probes until the bops reappear and repeat the process.
That's pretty much it.
Even in old times it was better to intercept the spawns before they got into firing range.
My Orion Engineer has a Torpedo boat Mirror Vo'quv with Elite Scorpion fighters, a Romulan Plasma, Gravimetric Photon, and an Omega Torpedo up front along with 3 Torpedo and 2 A2B doffs. That build literally melts Borg Cubes regardless of shields and absolutely shreds through anything unshielded.
My Romulan Engineer has a max crit build (currently up to 22%) Antiproton Beam boat Obelisk Carrier with 3 A2B doffs and 2 Hangar Bay doffs (all the Romulan crits without the Singularity core power penalty and with endless obelisk swarmer spam).