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The White Flag option in space combat

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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited April 2014
    jmaster29 wrote: »
    To quote Worf..
    "Perhaps today IS a good day to die! PREPARE FOR RAMMING SPEED!!!!!!!!!!"
    Seriously, Klingons usually say "Death before dishonour"

    Klingons don't kill themselves when there are still battles to fight... Even when captured.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited April 2014
    rahmkota19 wrote: »
    With luck, a few dozen of my men get picked out of their escape pods and taken prisoner-of-war. And as their commanding officer, I am responsible for each death and each torture, probably dead myself after the bridge blew up.
    rahmkota19 wrote: »
    It is time to change this. I want to make the right choice. And sometimes, as hard as it is, surrender is the only viable option.

    Surrender is a viable option against an enemy who follows certain rules very few of the enemies in STO do (basically only the Federation during the first few levels of the KDF). If you surrender you are responsible for torture, enslavement, assimilation or execution of your crew. If you consider that the "right" choice I'm sure your medical officer will relieve you of your command after maybe 1 second of psychological evaluation. The rest of the crew will probably back him up.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • johankreigjohankreig Member Posts: 449 Arc User
    edited April 2014
    Su-ren-der, what is this su-ren-der you speek of, is it some new ability, some new ship, I have not heard of this term before, also what are these Es-cape-pods you mention, are they the funny looking mines that you can pop out from the side of your ship every time u come back from space dock? Escape Pods AKA Chaff filled with explosives.

    you see the enemy, you activate weapons and u CHAAAAAAARRRRRRGGGGGEEE, with all guns blazing, if the enemy is stronger than you, you blow chunks out of them and die in the fires of glory or if there not, you batter them into itty bitty peices before going into the next fight.

    Ok in all seriousness, from an RP point of view I can see this being usefull however in general game terms the Abandon ship button performs basicly the same function, and to boot you can blow stuff up around u with it :)
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited April 2014
    rahmkota19 wrote: »
    Sometimes, we fly into a fight we simply cannot win. For example, I could take on 3 Typhoons, 6 Mirandas, 2 Prometheusses and a Science Vessel, originating from the Mirror Universe, at once. But I also know that that is my limit. And sometimes even my tanky ship accepts the truth: I'm going down.

    Now then, I usually fight to the death. Sometimes, I make a kamikaze, using Rahming Speed VII (a real pain in the neck for any NPC). And sometimes I just blow myself up, to deny the enemy the kill.

    However, each of these options leads to the death of hundreds of officers. With luck, a few dozen of my men get picked out of their escape pods and taken prisoner-of-war. And as their commanding officer, I am responsible for each death and each torture, probably dead myself after the bridge blew up.

    It is time to change this. I want to make the right choice. And sometimes, as hard as it is, surrender is the only viable option.

    So where is the Console - Universal - White Flag Raiser? Allow me to surrender. A ship could stay in a hold for as long as any enemy vessel is withing x kilometers. After, say, 30 seconds, you get the option to respawn. Before respawning, a ship completely ceases to exist as far as every enemy is concerned: an untargetable object with zero threat generation. Allies could shoot you for your desertion, making respawning a faster option.

    This would not be overpowered, due to the longer respawn timer. And you will attract friendly AoE attacks. The option to surrender will therefore never be a smart plan. It will only work to preserve crew for after your respawn.

    What do you guys think?

    just dont add the french flag to the front of the saucer and you should be fine with the console.

    but seriously though; 3 typhoons, 6 frigates, 2 mvams and a sci ship. it can be done its just a matter of how the typhoons are placed in relation to you, if all of them are pointed directly front or back, the chances are you would get pounded on hard with torp volleys, if they are on either side, you have a chance to remove the science ship and frigates pretty quickly, then the mvams, then focus one typhoon at a time. if that dont work, evasive out of the area and try destroy ships at extreme distance. but thats with an faw cruiser.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • jacqueline3752jacqueline3752 Member Posts: 0 Arc User
    edited April 2014
    Fed say YES but fed klingon human hybrid and fed with heart of a warrior say No
  • gurugeorgegurugeorge Member Posts: 421 Arc User
    edited April 2014
    I think it should be a power available to everybody, and worked into the game (including a small chance for NPCs).

    The pew pew and no surrender thing is nice, on the gamey game side of things, but on the other hand, there's also a sim/rp element to these games, and for that a surrender option would be realistic to use on occasion, for those who care about their crews' lives, and weighing up the options think it would be better to live and fight another day.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited April 2014
    Just watched "DS9: Statistical Probabilities", the episode where the genetically modified humans (including Bashir) suggest that the Federation should surrender to the Dominion to avoid billions of deaths.

    Now, this game doesn't allow for the possibility that the Federation could actually be defeated and its citizens enslaved. But I think the sentiment expressed by Sisko carries over...

    You don't surrender to tyrants and madmen, ever. The price is too high.


    Now, there have been examples of starship captains surrendering to avoid the destruction of their crews, but those were very unusual circumstances. Most of the time, the captains are ready to set the self-destruct to prevent the ship from falling into enemy hands.

    But from a game perspective, what's the point of surrendering? To end the battle early?

    You can do that just fine without a special option. That little "Leave System" icon next to the minimap? If you're really intent on exiting, CTRL-ALT-DEL works, too. Or pull the plug on your network cable.

    Not to mention that such a Surrender option would effectively break every single mission in the game that assumes you emerge from a battle as the victor.

    Now I've said my piece and don't see any point in saying anymore about it. Have a nice debate.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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  • wildmousexwildmousex Member Posts: 0 Arc User
    edited April 2014
    http://www.youtube.com/watch?v=9fdcIwHKd_s

    Omega 13 console ! I want!
    [SIGPIC][/SIGPIC]
    Me playing UT2k4 (red guy) - http://www.youtube.com/watch?v=Wz0DnP7wXnU
  • kantazo1kantazo1 Member Posts: 0 Arc User
    edited April 2014
    If you surrender to the Borg you get assimilated, if you surrender to the Kling on you are used as target practice, if you surrender to the Undine they use you as tomatoe sauce, so on and so on, so surrender is not an option.
    Seek and ye shall find. Yeshua
  • erei1erei1 Member Posts: 4,081 Arc User
    edited April 2014
    wildmousex wrote: »
    Good news then, because we already have it !
    Read the "lore" description.
    [SIGPIC][/SIGPIC]
  • wildmousexwildmousex Member Posts: 0 Arc User
    edited April 2014
    erei1 wrote: »
    Good news then, because we already have it !
    Read the "lore" description.


    yup that's the one - lol
    [SIGPIC][/SIGPIC]
    Me playing UT2k4 (red guy) - http://www.youtube.com/watch?v=Wz0DnP7wXnU
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited April 2014
    There's also that Hirogen console that lets you play dead. Usually surrender invariably results in internment if you are dealing with an enemy that takes prisoners, making you effectively dead so far as the game would be concerned, otherwise you are simply an easy kill. In no way would you be able to say uncle and simply be able to leave the encounter scott free, so if you're going down anyway, you may as well do it fighting.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited April 2014
    Best use for a white flag option: surrendering on this weaksauce idea that has neither place nor rationale in this game's consistent "We come in peace, shoot to kill!" methodology.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited April 2014
    I generally try not to go down fighting if given the opportunity.

    If possible I try to use evasive maneuvers to evade combat. If it does not work, then I basically dump power into my engines to fly away and transfer power to rear shields. Once I am far away enough (assuming I did not go !! BOOM !!), then as soon as the hull / shields have regenerated enough I go back to fighting.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited April 2014
    rahmkota19 wrote: »
    ...It is time to change this. I want to make the right choice. And sometimes, as hard as it is, surrender is the only viable option.

    So where is the Console - Universal - White Flag Raiser? Allow me to surrender.

    sounds like a great gimmick console for the next fed ship.
    lol
  • theraven2378theraven2378 Member Posts: 6,015 Arc User
    edited April 2014
    Not in my vocabulary, better to die fighting than begging on your knees
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
      edited April 2014
      Since its getting late back here and I'm about to go to sleep, I'm gonna make my last comment on this thread.

      I will NEVER surrender. I fight to the death or flee. My characters would rather die than surrender, and some of them would rather blow up allied ships than to surrender.

      My idea was basically a faster respawn timer. This is extremely overpowered: if you are going to die and don't want to spend the next few seconds clicking healing abilities, you surrender, an ally alphas you and you are back in the game.

      Most of you disagree with this idea. I concur with all of you.

      This was my April Fools joke.
    • psiameesepsiameese Member Posts: 1,650 Arc User
      edited April 2014
      If the game offered us both ground or space gameplay where a surrender mechanic meant something, I'd support it. Otherwise the story missions are really the only means to put that tactic into practice.

      On a side note, I'll rear the ugly head of Abrams-Trek for a moment. ;) How does anyone feel about a George Kirk Maneuver? Which is, basically, Abandon Ship plus Ramming Speed.
      (/\) Exploring Star Trek Online Since July 2008 (/\)
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