Cryptic doesn't need to do anything about the powercreep of the players, they need to give the players new, more challenging content, that is adjusted to the higher damage and resilience, players have these days.
Cryptic doesn't need to do anything about the powercreep of the players, they need to give the players new, more challenging content, that is adjusted to the higher damage and resilience, players have these days.
That would be a good idea but I am wondering if they have it in them.
If you destroy your fleet by taking your ball and going home, why should the next group of people trust you will lead the fleet properly? Things that make you go hmmmm.
Cryptic doesn't need to do anything about the powercreep of the players, they need to give the players new, more challenging content, that is adjusted to the higher damage and resilience, players have these days.
DCUO actually pulled it off and they are a free to play game too. Technically Freemium like STO. A player can't even enter some things without the proper gear at a certain Combat Rating.
___________________
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
I know that the passives in the rep systems do help with DPS, or survivability. However, they are nowhere near as powerful as the developers make it seem. We are loosing some of these things, however even without increasing the effectiveness of them, there is not a big difference.
I have one of the level 40 free ships that the Klingons get. It was able to match a Fleet Voyager. It was a stale mate. I only had one passive skill from the rep systems.
Another time, I took my Scimitar against a seasoned PVP player, who uses his Scimitar to slaughter others. He has all of the rep systems up to Tier 5, and has 8 passives. My Romulan with none of the passives was able to match him. Nothing he threw at me would take me down. It was a 18 min fight, and he had to give up because his hand was cramping.
The slight advantages the rep systems give are small. The biggest DPS comes from a combination of everything together. Skill Tree, BOFF skills, Doffs, and ship setup. The power creep will not be stopped by the new rep passives decision they made. The only thing it will do is keep the future rep systems that have passives from increasing the regular power creep by the small amount they do.
The example was one given of a new level 50 player, and a veteran one. The power difference in them was larger than they like. However, as someone that can almost match DPS with someone else that has all of the rep system passives now, I can say that the change is not going to do what they want.
There is going to still be the same difference. It is because a veteran level 50 player has spent the time to get the rep system GEAR, fleet gear, and other things that will take the new ones time to obtain.
If they keep bringing in new rep grinds to do, then yes, in the future there will be a time that all of the rep passives will make a big enough difference that this will be needed. Till then, it is not as big of deal as the developers are making it look.
Now, whether or not this is just the first step in systematically removing things that will end up nerfing us has yet to be seen.
Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
DCUO actually pulled it off and they are a free to play game too. Technically Freemium like STO. A player can't even enter some things without the proper gear at a certain Combat Rating.
But... that's not DPS, that's a single character stat. DPS is more complex because it's more about skills than gear.
But... that's not DPS, that's a single character stat. DPS is more complex because it's more about skills than gear.
Not everything is about DPS. And some of that gear though does help DPS with those who are using DPS stances btw.
But also it was pointing out the fact that they have harder things to do for those who have the better items. Something Cryptic is not able to pull off I guess.
___________________
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
Not everything is about DPS. And some of that gear though does help DPS with those who are using DPS stances btw.
But also it was pointing out the fact that they have harder things to do for those who have the better items. Something Cryptic is not able to pull off I guess.
The only way I could see Cryptic doing that is if they make some missions only playable by people with Mk12 gear or something like that. But, as I mentioned in my previous post.... how you use the gear has more to do with DPS than the Mk level.
The only way I could see Cryptic doing that is if they make some missions only playable by people with Mk12 gear or something like that. But, as I mentioned in my previous post.... how you use the gear has more to do with DPS than the Mk level.
Mk level actually does have something to do with it, it's rarity that doesn't have anything to do with DPS.
Well, call me crazy, but I think both has something to do with it and when some guy has like Mk XII very rare reputation and Mk XII ultra rare fleet gear on his ship, he will probably do more damage then someone with green Mk. X gear. Sure, his build can still suck and a good player with green Mk X gear might actually do more damage, but it is at least somewhat of a measure. Another thing would be, to mix up the teams more RPG style, like with one tank, 3 DDs and 1 support, depending on how they are skilled. The problem is of course, that this is basically impossible to assess automatically with the flexible system, that STO uses. Cryptic would have to overhaul the whole skill and trait system for this.
The interesting thing is - the 'You can trade Dil for Zen' argumenters forget that:
1. The Object in question STILL comes from the Z-Store.
2. The Zen purchased on the Dilithium Exchange are STILL aquired with real money. Maybe not by the one USING them to purchase assets on the Z_Store. But at some point, someone in need of more Dilithium has purchased the Zen.
Thus, even if it is 'By Proxy', still Pay to Win. Also, if one has to 'grind' for something, one pays with a MULTITUDE of time, compared to what one would pay in money.
So you're argument is that anything that I use that wasn't picked up in a loot drop (fleet equipment, c-store ships, lobi ships/equipment, etc) is all pay to win? I call bull$s!&. Pay to win, in any online game, means you put your credit card info in or bought a game card to get what you want. Dilithium is earned in the game through missions and assignments. Zen is bought with dilithium. C-store items are bought with zen that was obtained through dilithium earned. It doesn't matter if someone else bought the zen. If you didn't personally pay for it with real money, then it was earned. There's no ifs ands or buts to it.
problem is of course, that this is basically impossible to assess automatically with the flexible system, that STO uses. Cryptic would have to overhaul the whole skill and trait system for this.
Not sure, this is true.
I think it would tie in wonderfully with the load out system.
The player could flag his different loadouts as tank, damage or support and get queued accordingly depending on what he has equipped at the time.
The load out system could provide some recommendations what role might best be suited for the gear the player had equipped, too.
I know that the passives in the rep systems do help with DPS, or survivability. However, they are nowhere near as powerful as the developers make it seem. We are loosing some of these things, however even without increasing the effectiveness of them, there is not a big difference.
I have one of the level 40 free ships that the Klingons get. It was able to match a Fleet Voyager. It was a stale mate. I only had one passive skill from the rep systems.
Another time, I took my Scimitar against a seasoned PVP player, who uses his Scimitar to slaughter others. He has all of the rep systems up to Tier 5, and has 8 passives. My Romulan with none of the passives was able to match him. Nothing he threw at me would take me down. It was a 18 min fight, and he had to give up because his hand was cramping.
The slight advantages the rep systems give are small. The biggest DPS comes from a combination of everything together. Skill Tree, BOFF skills, Doffs, and ship setup. The power creep will not be stopped by the new rep passives decision they made. The only thing it will do is keep the future rep systems that have passives from increasing the regular power creep by the small amount they do.
The example was one given of a new level 50 player, and a veteran one. The power difference in them was larger than they like. However, as someone that can almost match DPS with someone else that has all of the rep system passives now, I can say that the change is not going to do what they want.
There is going to still be the same difference. It is because a veteran level 50 player has spent the time to get the rep system GEAR, fleet gear, and other things that will take the new ones time to obtain.
If they keep bringing in new rep grinds to do, then yes, in the future there will be a time that all of the rep passives will make a big enough difference that this will be needed. Till then, it is not as big of deal as the developers are making it look.
Now, whether or not this is just the first step in systematically removing things that will end up nerfing us has yet to be seen.
Excatly em and a friend duel once. he in a Mvam Prommie as an ENG toon. me in a Star Cruiser with eng toon. after a half an hour, STALE MATE. It's not the rep system it's the bulds that make you strong.
True power creep = $$$$$. So I'm sure it's not going anywhere.
Yeah, so cryptic will Nerf with the reputation system to create the illusion of 'decreasing power creep.'
"Ahh, reputation passives are 4% of the real problem. Let's just nerf that, and focus on that":rolleyes:
"Hey look. We lowered the power creep. Didn't you guys ask for that? You got it..".:rolleyes:
"Aye, it took you 480+ hours and hard work to complete all the reputations? We don't care, we're nerfing your hard work. Deal with it.":mad:
"You had 8 nickels, now you have 4 dimes. It evens out... (I hope no one discovers the 8 nickels gave you more way options in combat than the 4 dimes.)":mad:
All mind games, and illusions. I see through all of it. Come on Cryptic stop toying with us.
This is the one of the main reasons I am taking another break from the game, too much time invested and just a massive slap in the face for what amounts to so little aside from taking more options from us.
page 8 and not a single person has even acknowledged the most obvious example of powercreep in sto: romulans. SupOp, singularity, ebc, scimitars, crit traits, exclusive vet boffs, etc. i cant take any powercreep discussion seriously that doesnt address the issue of the romulan faction that rules them all.
page 8 and not a single person has even acknowledged the most obvious example of powercreep in sto: romulans. SupOp, singularity, ebc, scimitars, crit traits, exclusive vet boffs, etc. i cant take any powercreep discussion seriously that doesnt address the issue of the romulan faction that rules them all.
The most over powered playable race in the game is also the only one with a 16000 zen "Legacy" pack for sale. Imagine that! :rolleyes:
Criticism, while never agreeable, is necessary. It is like pain in the body. It brings attention to an unhealthy state of things---Winston Churchill
page 8 and not a single person has even acknowledged the most obvious example of powercreep in sto: romulans. SupOp, singularity, ebc, scimitars, crit traits, exclusive vet boffs, etc. i cant take any powercreep discussion seriously that doesnt address the issue of the romulan faction that rules them all.
The fun thing is: Before we had Romulans and their ships, or the 'Crossfaction Consoles via Lockbox', the 'Power Creep' Faction was on KDF Side. Sure, they had LESS assets, but those they had were usually better than their Federation counterparts.
But now, on Topic of Romulans:
Remove the whole Basic/Normal/Superior Trait mess, only 'Normal', no matter what. Rework ALL Space Traits so that they do not stack. (Exception: Captains get a 'Captain' Version, like it had been in the game from day one, see 'Efficient' and 'Efficient Captain'. So Romulan Captain would stack with Romulan Operative, but only ONE instance of Romulan Operative, the rest would be ignored).
Rework Plasmonic Leech so that the Leech no longer scales with Flow Capacitors (which increases PL Magnitude from 1 to 2 per stack, roughly).
Give the Valdore Console an internal Cooldown of 1 Second (so a Salvo of 80 DHC/Beam Damage Pulses can't proc it multiple times anymore, maybe even add a limit, say, it caps out at 1k per facing, once per second. that is STILL significant, since due to Tactical Team, the '4 Facing' shields we have turn into an oldschool space sim 'Bubble Shield').
Shipwise, all Factions have their Creep. KDF has 'Creep' on the Carrier side, Federation has (in theory, sadly ruined due to certain playergroups not wanting to deal with bringing COUNTERS instead of DPS Buffs) 'Science Ship' Creep.
By the way, I have a Romulan Mainchar myself. Science, in an Advanced Dyson Destroyer. I only own the 'Starter' Pack, and I have the Amazon Preorder Borg BO which runs side by side with Tovan (NORMAL Romulan Operative), Satra (NORMAL Romulan Operative), Nelen Exil, and the Liberated TacReman BO. I neither hump the Borg 2/3 Piece Set, nor Solanae, and no Plasmonic Leech. I also do not own the Valdore Console. (But I recently sold multiple Subterfuge/Superior Operative Romulan BOs. I decided against their use myself).
Then, how can it happen, that, using CANNONS, I surpass the users of the oh so overpowered Scimitar on a regular base (probably those that do not have those Bridge Officers and the aforementioned Z-Store Consoles), at least in STFs?
I know for a fact Cryptic won't nerf the Romulans. That's like the biggest money maker they have. It's like telling Nintendo to stop making Zelda and Metroid games. No matter how extremely OP they are, it's never gonna happen...
Greed is a very powerful force, Greed ruins the universe, money is also the root of all evil...
"If a few members are mad, too bad. We're are trying to make money... Money is the #1 priority. OP and power creep equals more money. We must continue it even if it ruins the game a little..."
^^^ I quote what they're thinking... According to Cryptic's pattern, it' easy to see what's going on here.
Nothing we can do, but point out what's happening. They have to make money some way. I hope they don't implode in the process. I won't stop playing STO, I'm just not paying for power creep. (I'll gladly pay for more KDF costumes/outfits):)
The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
Another point to note is all these threads we see talking about another possible faction, be it Cardassian/Dominion, Orions, Gorn...even Borg.
I don't recall seeing in any of them the idea that if another faction was to be introduced, they'd be even stronger than the Romulans - who in return may even get nerfed into the ground to make their new faction even more of an appealing purchase.
This place wouldn't change at all though. Romulan players will add there voice to KDF and Fed players saying faction X is too strong, power creep strikes again blah blah. And round and round it'll go.
Fairly early on in the threadnought following dev blog 5 this was the exact scenario Hawk said they were trying to address.
Cryptic have explicitly stated that reducing the gap between new VA and vet VA is the aim.
And I have already addressed this. I'm not in error. the poster i responded to specifically said if cryptic want to bring everybody at 50 'on par'. I responded that they dont. on par means a very specific thing which is not happening.
so they dopnt want on par and they dont even really want to reduce the gap right now as powers are being buffed which more or less compensates for the change.
what they want to do is make sure that this one system does not have unlimited growth with no cap so that the gap that already exists does not get bigger and bigger. so yes they want to curb it, but thats not the same thing as on par.
So you're argument is that anything that I use that wasn't picked up in a loot drop (fleet equipment, c-store ships, lobi ships/equipment, etc) is all pay to win? I call bull$s!&. Pay to win, in any online game, means you put your credit card info in or bought a game card to get what you want. Dilithium is earned in the game through missions and assignments. Zen is bought with dilithium. C-store items are bought with zen that was obtained through dilithium earned. It doesn't matter if someone else bought the zen. If you didn't personally pay for it with real money, then it was earned. There's no ifs ands or buts to it.
Unlike the real cash spent, which wasn't earned?
Yeah...no. It's only a question of where the effort was expended, not if the effort was expended.
In the end you're just arguing against the efficiency of some efforts over others.
In the real world of commerce, person A will work for years to save the money to buy a Ferrari, and person B can win enough in the lotto to buy a Ferrari. The Ferrari dealer does not discriminate on the basis of how a potential buyer obtained the necessary cash--the only qualification is whether the necessary cash is on hand. Person A's claim to a Ferrari is no more legitimate than person B's claim simply because "more personal effort" (whatever that means in context) was expended.
The position that "the only way to earn in-game assets is via in-game activities" dooms a F2P game because someone has to pay the power bill. Without so-called "P2W" strategies (which, if you think about it, includes monthly subscriptions), there's no income other than ads--and the hue and cry from a decision toward ads would fill the message boards to overflowing in milliseconds, if not microseconds.
Once you read all the varying opinions on every topic imaginable on the message boards, you conclude that no matter what they decide, Cryptic and PWE can't please everyone. I doubt whether they could please 50% of the player base most days (because of the player base, the overall maturity of which I constantly question). With that as a given, PWE (and its agent, Cryptic) can only do what's right for the business, because the first goal of a business is always the continuation of that business. (Please don't start with "business is/corporations are evil;" the first goal of any government is the continuation of that government, no matter its political stripe.)
I stand amazed that people would expend this much effort complaining about a leisure activity. Generally, people who try golf or tennis (not F2P, mind you) and don't like it just stop playing. They don't lobby the industry to change the clubs or raquets or rules ("man, they've just got to stop sand trap creep on the course!")--they just vote with their feet and do something else with their leisure time. If only that level of maturity was in play here....
How Dare They Trying To Do Enough Money To Keep The Game Running? These Greedy Bastadrs!
yeah I know right... They should like totally TRIBBLE over all the players to earn money to keep the game running. Maybe create Z-store ships with 45 weapons in the front and 60 weapons in the back, and 98 tactical consoles slots. Aye they gotta keep the game running. Maybe limit all fed players to phasers, and charge zen to use other weapons... Gotta make money for the game. Oh they can release Borg lock boxes and have players flying Unimatrix ships, and borg tactical Cubes. All will have 90, 400k DPS plasma lance arrays with 360 arcs. Gotta keep the game here right?
How dare people complain about the power creep. Don't you see they earn money with it to keep the game running? :rolleyes::mad:;)
The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
Here we go, again. Paying with cash, ingame currency and time is basically all cost and not FREE. Free would be if I gave you something for absolutely nothing.
Actually the Lifers drive this for the most part. We get a stipend and many of us just stick it in the exchange considering we've got almost everything we need for anything anymore so technically it can be said that it you can exchange for nothing because those Zen we put in are from thin air not from actual money.
yeah I know right... They should like totally TRIBBLE over all the players to earn money to keep the game running. Maybe create Z-store ships with 45 weapons in the front and 60 weapons in the back, and 98 tactical consoles slots. Aye they gotta keep the game running. Maybe limit all fed players to phasers, and charge zen to use other weapons... Gotta make money for the game. Oh they can release Borg lock boxes and have players flying Unimatrix ships, and borg tactical Cubes. All will have 90, 400k DPS plasma lance arrays with 360 arcs. Gotta keep the game here right?
How dare people complain about the power creep. Don't you see they earn money with it to keep the game running? :rolleyes::mad:;)
Agree with you. Main thing with me is not the nerf of *A* power creep. But the fact they keep adding more and more power creeps in the game and then put the one that is strictly a time grind as the only way to get it in their nerf bat sights. If they want to really reduce the real power creep in the game they need to hit the ones that cause the bigger gaps. And not the one that actually is the smallest. After the change they are not really making as big a difference as they make it out to be in the PR speech.
___________________
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
yeah I know right... They should like totally TRIBBLE over all the players to earn money to keep the game running. Maybe create Z-store ships with 45 weapons in the front and 60 weapons in the back, and 98 tactical consoles slots. Aye they gotta keep the game running. Maybe limit all fed players to phasers, and charge zen to use other weapons... Gotta make money for the game. Oh they can release Borg lock boxes and have players flying Unimatrix ships, and borg tactical Cubes. All will have 90, 400k DPS plasma lance arrays with 360 arcs. Gotta keep the game here right?
How dare people complain about the power creep. Don't you see they earn money with it to keep the game running? :rolleyes::mad:;)
Why would they design new ships, that then no one would buy, because they are TRIBBLE?
The problem isn't the growing powers of the players (that is absolutely normal in an MMO), the problem is, that the PvE content doesn't keep up. We still play essential the same Borg STFs, we played years ago (if anything, they were even easier). Back then they were somewhat of a challenge, at least in PUGs, now people have to deliberately sabotage them, to fail the optionals.
I know for a fact Cryptic won't nerf the Romulans. That's like the biggest money maker they have. It's like telling Nintendo to stop making Zelda and Metroid games. No matter how extremely OP they are, it's never gonna happen...
Greed is a very powerful force, Greed ruins the universe, money is also the root of all evil...
"If a few members are mad, too bad. We're are trying to make money... Money is the #1 priority. OP and power creep equals more money. We must continue it even if it ruins the game a little..."
^^^ I quote what they're thinking... According to Cryptic's pattern, it' easy to see what's going on here.
Nothing we can do, but point out what's happening. They have to make money some way. I hope they don't implode in the process. I won't stop playing STO, I'm just not paying for power creep. (I'll gladly pay for more KDF costumes/outfits):)
Actually it is the love of money that is the root of all evil not the money itself, as it is an inanimate object.
No matter what is done someone is going to be upset. They can't please everyone after all. Due to past experience with big changes in a similar area in another game I am going to wait and see. This is because even after complaining about it, as all we had was a written explanation I complained about it then too as I did feel it was losing things and even too limiting. However when it went live and I actually saw it and worked with it I found I liked it and even saw the logic of some of the changes to reduce the amount of stuff in the tool bars.
Also from past experience in that same game, don't count your chickens on the nerfing of RR characters, after all that company also nerfed the "god" mode class they released after a certain amount of time.
Comments
That would be a good idea but I am wondering if they have it in them.
DCUO actually pulled it off and they are a free to play game too. Technically Freemium like STO. A player can't even enter some things without the proper gear at a certain Combat Rating.
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
I have one of the level 40 free ships that the Klingons get. It was able to match a Fleet Voyager. It was a stale mate. I only had one passive skill from the rep systems.
Another time, I took my Scimitar against a seasoned PVP player, who uses his Scimitar to slaughter others. He has all of the rep systems up to Tier 5, and has 8 passives. My Romulan with none of the passives was able to match him. Nothing he threw at me would take me down. It was a 18 min fight, and he had to give up because his hand was cramping.
The slight advantages the rep systems give are small. The biggest DPS comes from a combination of everything together. Skill Tree, BOFF skills, Doffs, and ship setup. The power creep will not be stopped by the new rep passives decision they made. The only thing it will do is keep the future rep systems that have passives from increasing the regular power creep by the small amount they do.
The example was one given of a new level 50 player, and a veteran one. The power difference in them was larger than they like. However, as someone that can almost match DPS with someone else that has all of the rep system passives now, I can say that the change is not going to do what they want.
There is going to still be the same difference. It is because a veteran level 50 player has spent the time to get the rep system GEAR, fleet gear, and other things that will take the new ones time to obtain.
If they keep bringing in new rep grinds to do, then yes, in the future there will be a time that all of the rep passives will make a big enough difference that this will be needed. Till then, it is not as big of deal as the developers are making it look.
Now, whether or not this is just the first step in systematically removing things that will end up nerfing us has yet to be seen.
My character Tsin'xing
Not everything is about DPS. And some of that gear though does help DPS with those who are using DPS stances btw.
But also it was pointing out the fact that they have harder things to do for those who have the better items. Something Cryptic is not able to pull off I guess.
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
My character Tsin'xing
Mk level actually does have something to do with it, it's rarity that doesn't have anything to do with DPS.
So you're argument is that anything that I use that wasn't picked up in a loot drop (fleet equipment, c-store ships, lobi ships/equipment, etc) is all pay to win? I call bull$s!&. Pay to win, in any online game, means you put your credit card info in or bought a game card to get what you want. Dilithium is earned in the game through missions and assignments. Zen is bought with dilithium. C-store items are bought with zen that was obtained through dilithium earned. It doesn't matter if someone else bought the zen. If you didn't personally pay for it with real money, then it was earned. There's no ifs ands or buts to it.
Not sure, this is true.
I think it would tie in wonderfully with the load out system.
The player could flag his different loadouts as tank, damage or support and get queued accordingly depending on what he has equipped at the time.
The load out system could provide some recommendations what role might best be suited for the gear the player had equipped, too.
Excatly em and a friend duel once. he in a Mvam Prommie as an ENG toon. me in a Star Cruiser with eng toon. after a half an hour, STALE MATE. It's not the rep system it's the bulds that make you strong.
No i hope they do them better. LOR one big flaw was not full independant faction. your choice should me Tal Shair or Republic not fed or KDF.
This is the one of the main reasons I am taking another break from the game, too much time invested and just a massive slap in the face for what amounts to so little aside from taking more options from us.
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Get the Forums Enhancement Extension!
The most over powered playable race in the game is also the only one with a 16000 zen "Legacy" pack for sale. Imagine that! :rolleyes:
The fun thing is: Before we had Romulans and their ships, or the 'Crossfaction Consoles via Lockbox', the 'Power Creep' Faction was on KDF Side. Sure, they had LESS assets, but those they had were usually better than their Federation counterparts.
But now, on Topic of Romulans:
Remove the whole Basic/Normal/Superior Trait mess, only 'Normal', no matter what. Rework ALL Space Traits so that they do not stack. (Exception: Captains get a 'Captain' Version, like it had been in the game from day one, see 'Efficient' and 'Efficient Captain'. So Romulan Captain would stack with Romulan Operative, but only ONE instance of Romulan Operative, the rest would be ignored).
Rework Plasmonic Leech so that the Leech no longer scales with Flow Capacitors (which increases PL Magnitude from 1 to 2 per stack, roughly).
Give the Valdore Console an internal Cooldown of 1 Second (so a Salvo of 80 DHC/Beam Damage Pulses can't proc it multiple times anymore, maybe even add a limit, say, it caps out at 1k per facing, once per second. that is STILL significant, since due to Tactical Team, the '4 Facing' shields we have turn into an oldschool space sim 'Bubble Shield').
Shipwise, all Factions have their Creep. KDF has 'Creep' on the Carrier side, Federation has (in theory, sadly ruined due to certain playergroups not wanting to deal with bringing COUNTERS instead of DPS Buffs) 'Science Ship' Creep.
By the way, I have a Romulan Mainchar myself. Science, in an Advanced Dyson Destroyer. I only own the 'Starter' Pack, and I have the Amazon Preorder Borg BO which runs side by side with Tovan (NORMAL Romulan Operative), Satra (NORMAL Romulan Operative), Nelen Exil, and the Liberated TacReman BO. I neither hump the Borg 2/3 Piece Set, nor Solanae, and no Plasmonic Leech. I also do not own the Valdore Console. (But I recently sold multiple Subterfuge/Superior Operative Romulan BOs. I decided against their use myself).
Then, how can it happen, that, using CANNONS, I surpass the users of the oh so overpowered Scimitar on a regular base (probably those that do not have those Bridge Officers and the aforementioned Z-Store Consoles), at least in STFs?
Greed is a very powerful force, Greed ruins the universe, money is also the root of all evil...
"If a few members are mad, too bad. We're are trying to make money... Money is the #1 priority. OP and power creep equals more money. We must continue it even if it ruins the game a little..."
^^^ I quote what they're thinking... According to Cryptic's pattern, it' easy to see what's going on here.
Nothing we can do, but point out what's happening. They have to make money some way. I hope they don't implode in the process. I won't stop playing STO, I'm just not paying for power creep. (I'll gladly pay for more KDF costumes/outfits):)
I don't recall seeing in any of them the idea that if another faction was to be introduced, they'd be even stronger than the Romulans - who in return may even get nerfed into the ground to make their new faction even more of an appealing purchase.
This place wouldn't change at all though. Romulan players will add there voice to KDF and Fed players saying faction X is too strong, power creep strikes again blah blah. And round and round it'll go.
And I have already addressed this. I'm not in error. the poster i responded to specifically said if cryptic want to bring everybody at 50 'on par'. I responded that they dont. on par means a very specific thing which is not happening.
so they dopnt want on par and they dont even really want to reduce the gap right now as powers are being buffed which more or less compensates for the change.
what they want to do is make sure that this one system does not have unlimited growth with no cap so that the gap that already exists does not get bigger and bigger. so yes they want to curb it, but thats not the same thing as on par.
Unlike the real cash spent, which wasn't earned?
Yeah...no. It's only a question of where the effort was expended, not if the effort was expended.
In the end you're just arguing against the efficiency of some efforts over others.
In the real world of commerce, person A will work for years to save the money to buy a Ferrari, and person B can win enough in the lotto to buy a Ferrari. The Ferrari dealer does not discriminate on the basis of how a potential buyer obtained the necessary cash--the only qualification is whether the necessary cash is on hand. Person A's claim to a Ferrari is no more legitimate than person B's claim simply because "more personal effort" (whatever that means in context) was expended.
The position that "the only way to earn in-game assets is via in-game activities" dooms a F2P game because someone has to pay the power bill. Without so-called "P2W" strategies (which, if you think about it, includes monthly subscriptions), there's no income other than ads--and the hue and cry from a decision toward ads would fill the message boards to overflowing in milliseconds, if not microseconds.
Once you read all the varying opinions on every topic imaginable on the message boards, you conclude that no matter what they decide, Cryptic and PWE can't please everyone. I doubt whether they could please 50% of the player base most days (because of the player base, the overall maturity of which I constantly question). With that as a given, PWE (and its agent, Cryptic) can only do what's right for the business, because the first goal of a business is always the continuation of that business. (Please don't start with "business is/corporations are evil;" the first goal of any government is the continuation of that government, no matter its political stripe.)
I stand amazed that people would expend this much effort complaining about a leisure activity. Generally, people who try golf or tennis (not F2P, mind you) and don't like it just stop playing. They don't lobby the industry to change the clubs or raquets or rules ("man, they've just got to stop sand trap creep on the course!")--they just vote with their feet and do something else with their leisure time. If only that level of maturity was in play here....
How Dare They Trying To Do Enough Money To Keep The Game Running? These Greedy Bastadrs!
yeah I know right... They should like totally TRIBBLE over all the players to earn money to keep the game running. Maybe create Z-store ships with 45 weapons in the front and 60 weapons in the back, and 98 tactical consoles slots. Aye they gotta keep the game running. Maybe limit all fed players to phasers, and charge zen to use other weapons... Gotta make money for the game. Oh they can release Borg lock boxes and have players flying Unimatrix ships, and borg tactical Cubes. All will have 90, 400k DPS plasma lance arrays with 360 arcs. Gotta keep the game here right?
How dare people complain about the power creep. Don't you see they earn money with it to keep the game running? :rolleyes::mad:;)
I guess we are supposed to believe what he thinks over what the dev actually said about reducing the gap. SMH
Actually that would mean he's calling the dev a liar. I can go with that. lol
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
Actually the Lifers drive this for the most part. We get a stipend and many of us just stick it in the exchange considering we've got almost everything we need for anything anymore so technically it can be said that it you can exchange for nothing because those Zen we put in are from thin air not from actual money.
Agree with you. Main thing with me is not the nerf of *A* power creep. But the fact they keep adding more and more power creeps in the game and then put the one that is strictly a time grind as the only way to get it in their nerf bat sights. If they want to really reduce the real power creep in the game they need to hit the ones that cause the bigger gaps. And not the one that actually is the smallest. After the change they are not really making as big a difference as they make it out to be in the PR speech.
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
Why would they design new ships, that then no one would buy, because they are TRIBBLE?
The problem isn't the growing powers of the players (that is absolutely normal in an MMO), the problem is, that the PvE content doesn't keep up. We still play essential the same Borg STFs, we played years ago (if anything, they were even easier). Back then they were somewhat of a challenge, at least in PUGs, now people have to deliberately sabotage them, to fail the optionals.
Actually it is the love of money that is the root of all evil not the money itself, as it is an inanimate object.
No matter what is done someone is going to be upset. They can't please everyone after all. Due to past experience with big changes in a similar area in another game I am going to wait and see. This is because even after complaining about it, as all we had was a written explanation I complained about it then too as I did feel it was losing things and even too limiting. However when it went live and I actually saw it and worked with it I found I liked it and even saw the logic of some of the changes to reduce the amount of stuff in the tool bars.
Also from past experience in that same game, don't count your chickens on the nerfing of RR characters, after all that company also nerfed the "god" mode class they released after a certain amount of time.