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MIE changes: Rift numbers and ship frequency

saihung423saihung423 Member Posts: 548 Arc User
Is it just me or are there a metric poo ton more rifts in the MIE?


I went from averaging 40-50 on the double chevron difficulty and 60+ on elite to less than 40 on hard and less than 60 on elite.


It used to be you could actually compensate for a leecher, a disconnect, or low level teammates....now you can't.

Granted, it is a no lose mission...but why on Earth would it be changed as it was mid stream?


People had developed strategies that worked...and now they do not work. Rifts are opening virtually on top of each other and it makes it extremely difficult to get them closed.


I got 32 marks on a run this morning with teammates who were not leeching and aware of the need to close rifts early and often.


My question is, again....

Why?

Was it changed because people complained about having to wait 1 or 2 minutes after taking control of the map before the dread?

Was it changed for another reason?

I don't like the change personally, and I don't like the fact that someone was allowed or even asked to make these changes in the middle of the event (that saw two server disruptions of significant time).

Is there an official explanation for this somewhere that I missed?
Post edited by Unknown User on
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    anazondaanazonda Member Posts: 8,399 Arc User
    edited March 2014
    Seems the same to me... Maybe you've just usually been with better teams before?
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
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    thyrnecristhyrnecris Member Posts: 0 Arc User
    edited March 2014
    It got changed due to whiners complaining that their uberboats with 3 Purple Technicans, Aux2Bat, DEM, Plasmonic Leech and so on were sitting idly for 5 Minutes.
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    mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    The patch notes mentions a that it "fixed a glitch that cuased the rifts to stop respawning", so yeah, this is apparently how it is supposed to be.
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    daboholicdaboholic Member Posts: 265 Arc User
    edited March 2014
    They definitely cranked up the spawn rate. As of yesterday the rifts were spawning almost faster than I could close them.

    I did a run last night where I cleared 4 rifts from around a power substation, moved off to close another, by the time I'd done that and turned around, 3 more rifts were open around the substation again.
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    saihung423saihung423 Member Posts: 548 Arc User
    edited March 2014
    anazonda wrote: »
    Seems the same to me... Maybe you've just usually been with better teams before?

    Definitely been a change, didn't see this till I searched for it (yep, I did this backwards):

    Mirror Invasion:
    Mirror Invasion event has been extended to now end on Monday April 7, 2014 at 10:00 AM PDT.
    Resolved an issue where some portals were not respawning.
    This was causing there to be nothing to do for the last couple minutes of the match for extremely powerful players.




    I never thought of myself as an "extremely powerful player". I am leet apparently:P

    I understand what happened now, I just don't agree that this was good to do with a week left in the event. If it was "not intended" and you didn't catch it till now...why change it now? change it for the next installment of the MIE.
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    doalxkdoalxk Member Posts: 0 Arc User
    edited March 2014
    Yeah, the biggest issue with the change is that it almost always spawns clusters of rifts, so while my toons are easily able to deal with one rift alone, once it gets to having to clear 3 at a time and only having time to close one, at most two before the remaining ones respawn it just becomes inefficient and easy to swamp. Especially since pugs are so bad at teamwork. I was in one yesterday where a guy in an escort kept not shooting at the ships around a rift to try to close the rifts while forcing me in a sci ship to take the aggro. Was crazy, but he was apparently highly pacifistic.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2014
    I had the feeling it was more rifts and faster rifts then before. What I had expected from the bug fix note that the rifts would keep spawning just longer - it seemed you could run out.

    I have closed numbers of rifts that seemed unlikely high compared to previous runs. Maybe it is now how it was always intended, maybe they overdid things.
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    otowiotowi Member Posts: 600 Arc User
    edited March 2014
    I think something changed. Before there was rifts opening, but they were doable.

    After this "fix" there seems to be rifts spawning faster and more often than before. Yesterday I was in 3 events that went as follows:

    1: went ok, slight struggle at times, but we managed.
    2: went pear shaped, there were Typhoons spawning very early, and rifts all over the place, despite our best efforts to close them. The rifts kept spawning like crazy, optional lost early.
    3: this one was a nightmare. The number of ships and rifts were so high that we all thought it was bugged. I flew around, in a Dyson Destroyer, doing my best to close the rifts, but we got our colletive behinds kicked. The station went down 2 times, nearly 3, this despite the team doing good DPS, and knew what to do.

    So yeah, something is not quite right. I seem to remember rift overspawning in Crystalline Cataclysm. Maybe you want to take a look at rift spawn rates Cryptic...
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    gerudongerudon Member Posts: 0 Arc User
    edited March 2014
    You would thought, that there is a middle ground between having no rifts spawning and having rifts spawning every 5 seconds. Today i literally closed the SAME rift at the SAME place THREE times in a row. As soon as I closed one, the next spawned. Honestly I think they screwed up something while they tried to fix the old bug.

    Now you can close like 50 rifts and still drown in enemy ships. Sure, you can't fail and you still get a lot of marks, because now you can close much more rifts, even if the station drops to 0. But it still feels frustrating, because you get respawn and interrupts all the time. You fly to a rift, kill the ships there, but before you can close the rift, new ships spawn. So you kill them too and try again to close the rift, but then a rift like 5 km over spawns and you get interrupted again. After you dealet with the ships from that rift, the first rift spawns new ships and so on...

    The spawn rate in the old version was okay, it just shouldn't have stopped after a while. I don't know, maybe they have like a maximum number of rifts and they doubled it from like 25 to 50 and now groups that aren't really good, just have no chance to keep up anymore.

    The problem is, that rifts influence each other, since they often spawn close to each other it can happen, that some rifts need like 3 or 4 people, because there are 3 or 4 other rifts close to it and there is just no way to close even one of them, without getting interrupted from 2 or 3 other rifts.
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    futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited March 2014
    A team I was on closed 53 rifts last night. It was glorious. This sort of mission should feel a bit hectic, always on the verge of being overwhelmed by enemies.

    I just wish pugs weren't morons.
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    purvee1purvee1 Member Posts: 360 Arc User
    edited March 2014
    With the rift spawn rate what it is, Its now impossible to "win" the first part. IE: Keep on top of matters. Seeing as you can't actually fail I wonder if the number of AFK'ers will go up.

    the other day I actually had three AFK in a round. Unfortunately the other guy who was there decided to try, so I couldn't Alt tab to my browser for ten mins without feeling like a total throber. So I had to launch in a futile attempt to do the mission, but honestly my heart wasn't in it.

    Good news though, I've done the grind on everyone! So the event can Kiss my hairy warp nacelle! I'm on holiday!
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    edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited March 2014
    A team I was on closed 53 rifts last night. It was glorious. This sort of mission should feel a bit hectic, always on the verge of being overwhelmed by enemies.

    I just wish pugs weren't morons.

    wat??

    When we reached about 25 rifts, no more rifts appeared. How the hell did you team to keep closing rifts if there are no more in the screen? :eek:
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    saihung423saihung423 Member Posts: 548 Arc User
    edited March 2014
    wow 53. How many marks did that run net you?






    We closed a high of 32 in one, and that one was the best yet with 44 marks netted.



    I think I'll honestly just start running it for the xp now rather than marks. I'm a newer player so I am still doing the rep grind.

    Also, I typically fly a T'varo light warbird fleet vers., so it is better for the group if I'm trying to actively take agro from the closers.

    Man...I really was enjoying this event before but I am don't look forward to running it as much now. I don't like just being around for dps and this event allowed for flexibility in roles...previously I could see if I was needed to take agro from people and if not I could go close those forgotten rifts.


    Ah well. Nothing in life is constant, everything is constantly changing. Have to adapt and overcome because it won't change again before it ends.
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    edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited March 2014
    Seriously guys, how do you do to make more rifts open???

    Maybe it is a bug, but yesterday we closed 25 rifts and no more rifts were opening. So?

    Anyways, since there is no extra reward for that, its better to take the mission smoothly, not so badly xD.
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    saihung423saihung423 Member Posts: 548 Arc User
    edited March 2014
    wat??

    When we reached about 25 rifts, no more rifts appeared. How the hell did you team to keep closing rifts if there are no more in the screen? :eek:

    You're saying, that post update yesterday, you had a run where rifts stopped appearing?


    Post update yesterday?


    Because I've not had a run since then with less than 25 rifts closed and dozens more still on screen by the time the dread arrived. And not one run with a clearing of rifts and moments of no fighting.
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    edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited March 2014
    It was yesterday after the maintenance. Well, im confused, i will need to do another run to check again that bug.
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    saihung423saihung423 Member Posts: 548 Arc User
    edited March 2014
    It's not a bug though.


    They stated in the update notes that it is an intended fix to the unintended ability to close all rifts.

    They apparently didn't want people sitting for a couple of minutes. (which didn't bother me one bit...seemed like a nice respite if you worked together and did what was needed.)
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    erei1erei1 Member Posts: 4,081 Arc User
    edited March 2014
    I don't see a point in closing the rifts anymore. When you close one of them, it just respawn back somewhere else instantly, and start spawning ships right away.

    Right now, I'm wondering if it's not a lot more efficient to stay with the station and shoot everything on sight.

    The only thing that will change is the reward. But it may make the mission more easy. I'm pretty sure it will not make it harder.
    [SIGPIC][/SIGPIC]
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2014
    For me I always had higher mark rewards for less overall rifts being closed, in other words the faster we closed them with more time left over usually netted me more marks, usually.
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    revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    erei1 wrote: »
    I don't see a point in closing the rifts anymore. When you close one of them, it just respawn back somewhere else instantly, and start spawning ships right away.

    Right now, I'm wondering if it's not a lot more efficient to stay with the station and shoot everything on sight.

    The only thing that will change is the reward. But it may make the mission more easy. I'm pretty sure it will not make it harder.

    By that logic you also could simply wait until the timer is off.

    Remember the more closed rifts the bigger the rewards.

    Problem with the MU is that, while it is fairly easy in concept... thats obviously still to much for a majority of the player base..... So its easy with a team that knows what to do but most randoms are idiots.

    I mean really... at this point most people should have done that a couple of times, but I'm still amazed of how stupid some people act in there. I've done A LOT of Elite STFs with randoms and while there are idiots now and there, too, it usually works. Not so much for the MU.
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    saihung423saihung423 Member Posts: 548 Arc User
    edited March 2014
    By that logic you also could simply wait until the timer is off.

    Remember the more closed rifts the bigger the rewards.

    Problem with the MU is that, while it is fairly easy in concept... thats obviously still to much for a majority of the player base..... So its easy with a team that knows what to do but most randoms are idiots.

    I mean really... at this point most people should have done that a couple of times, but I'm still amazed of how stupid some people act in there. I've done A LOT of Elite STFs with randoms and while there are idiots now and there, too, it usually works. Not so much for the MU.

    No, you only need to close 20 rifts to recieve the max marks for rifts closed.
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    solidneutroniumsolidneutronium Member Posts: 510 Arc User
    edited March 2014
    At least it's easier to get 55 on normal difficulty.
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    darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited March 2014
    I used to average 2-3 minutes downtime on Elite before the dread warped in, but last night it was crazy. I ended up killing three Typhoons back to back from a cluster of rifts with no chance to close them.
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2014
    At least it's easier to get 55 on normal difficulty.

    Yeah right, I mean I used to get that for only 20-25 rifts closed, with 2-4mins left on the clock on normal.

    If people are letting more rifts appear and not getting any huge mark bonus, than it's no wonder I dealt with idiots who let 50 typhoons loose at one time thinking this logic was correct.
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    saihung423saihung423 Member Posts: 548 Arc User
    edited March 2014
    f2pdrakron wrote: »
    LOL 20 ...
    Try 55 rifts closed.

    on normal I've always seemed to recieve no more marks regardless of how far above 20 we closed.

    We had closed 32 rifts in one instance and only recieved 44 marks (hard difficulty) which was due to the sb dropping to 4/10 health.


    One time I received over 50 marks, but could not figure out why. 55 marks earned, not on elite mind you, with 27 rifts closed, 10/10, 5/5, and within time alloted.

    This friggin event has me turned around...every stinkin time I think I've it figured out...
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    gerudongerudon Member Posts: 0 Arc User
    edited March 2014
    saihung423 wrote: »
    It's not a bug though.


    They stated in the update notes that it is an intended fix to the unintended ability to close all rifts.

    They apparently didn't want people sitting for a couple of minutes. (which didn't bother me one bit...seemed like a nice respite if you worked together and did what was needed.)

    Having to many rifts spawn at the same time and having more rift spawn further to the end of the battle are two different things.

    It could be intended, but at the moment it feels more like they created a bug while fixing another bug.
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    sonnikkusonnikku Member Posts: 77 Arc User
    edited March 2014
    thyrnecris wrote: »
    It got changed due to whiners complaining that their uberboats with 3 Purple Technicans, Aux2Bat, DEM, Plasmonic Leech and so on were sitting idly for 5 Minutes.

    Pretty sure we all asked for the second phase to simply start once all the objectives were cleared in the first phase.

    LIKE IT USED TO BE
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    revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    What they SHOULD have done if they don't want players to sit around is NOT making the whole thing time based:

    The flag ship arrives when all 26 or something rifts are closed (and.. may be... all spawned MU ships are dead). That means= when the work is done, not after 15 minutes.
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