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  • xalexkxxalexkx Member Posts: 193 Arc User
    edited March 2014
    let's TRIBBLE ap and all the rest
    what bothers me is the second passive of the 4th tier.
    10% chance to reflect 100% of the damage back to attacker?
    REALLY CRYPTIC, REALLY?
    To boldly go where no FAWer has ever FAWed before.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    xalexkx wrote: »
    let's TRIBBLE ap and all the rest
    what bothers me is the second passive of the 4th tier.
    10% chance to reflect 100% of the damage back to attacker?
    REALLY CRYPTIC, REALLY?

    Heh, it's 20% for AP...

    ...but again, it's got the 10s lockout - so it could be the plink of a Turret or the omgherd of the BO3 DBB. It's got that lolfactor for it, eh?
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    xalexkx wrote: »
    let's TRIBBLE ap and all the rest
    what bothers me is the second passive of the 4th tier.
    10% chance to reflect 100% of the damage back to attacker?
    REALLY CRYPTIC, REALLY?

    As I said earlier, this tooltip was obtained from something players weren't meant to see yet. It is blatantly obvious that the tooltip for Tier III and Tier IV are in reverse.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • freenos85freenos85 Member Posts: 443 Arc User
    edited March 2014
    As I said earlier, this tooltip was obtained from something players weren't meant to see yet. It is blatantly obvious that the tooltip for Tier III and Tier IV are in reverse.

    In reverse, how? Are the lockout periods actually on the shield hardening passive (which would make no sense due to the 15s duration and the stacking aspect) or do you think that the t4 passive is the actual t3 one (and vice versa).
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    freenos85 wrote: »
    In reverse, how? Are the lockout periods actually on the shield hardening passive (which would make no sense due to the 15s duration and the stacking aspect) or do you think that the t4 passive is the actual t3 one (and vice versa).

    The Tier III tooltip has a listed 2.5% chance to proc with 50% of the original damage and the Tier IV tooltip has a listed 10% chance to proc with 100% of the original damage. It should be reversed with Tier IV as Tier III and Tier III as Tier IV. The 2.5% chance is clearly balanced for space and the 10% chance is clearly balanced for ground. 2.5% chance on the ground would be incredibly underpowered and a 10% chance in space would be incredibly overpowered.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • xalexkxxalexkx Member Posts: 193 Arc User
    edited March 2014
    Heh, it's 20% for AP...

    ...but again, it's got the 10s lockout - so it could be the plink of a Turret or the omgherd of the BO3 DBB. It's got that lolfactor for it, eh?

    yes i know, and it will hurt me since i use ap, in case people choose that instead of the accuracy, but i doubt it. maybe tanks will use it, dunno.

    i am waiting to see what pvp "improvements " and "changes" and "new things" season 9 has for pvp.
    To boldly go where no FAWer has ever FAWed before.
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  • captainwessoncaptainwesson Member Posts: 0 Arc User
    edited March 2014
    deokkent wrote: »
    Ha, sensor targeting assault is supposed to be locked out as well. And it only happens when you crit. So, yeah...

    This ^

    /10 char
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    deokkent wrote: »
    Ha, sensor targeting assault is supposed to be locked out as well. And it only happens when you crit. So, yeah...

    Tier III New Romulus Reactive Shielding has a 10 second lockout and it is in perfect working condition.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • xalexkxxalexkx Member Posts: 193 Arc User
    edited March 2014
    deokkent wrote: »
    Stop deluding yourself, no such thing. Well, there are changes happening but it's always for the worst.
    it was sarcasm, you know...
    To boldly go where no FAWer has ever FAWed before.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    Frankly I wish they would consolidate flanking damage to the lower PVP value too, but they rolled it out before they were finished cooking it and I suppose they dont want to dial it down on people who paid for the Plesh Brek

    Gee, if only they could extend the same courtesy to ppl who got the Borg set (I got 16 of such sets, no less). /sarcasm
    3lsZz0w.jpg
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  • sleeeperr1sleeeperr1 Member Posts: 91 Arc User
    edited March 2014
    This is stupid 20% to feedback antiproton come on
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    deokkent wrote: »
    The benefits of sensor targeting assault far outweighs those of reactive shielding. It's the same thing with this fbp passive, it really can't be compared to reactive shielding other than the proc rate of course. Reactive shielding can always be countered by one or two cannon volley, but chance FPB risks taking out the damage dealer before they do anything. And that's my point. This ability doesn't seem very balanced.
    Oh I know Tier IV New Romulus doesn't even compare to Tier III New Romulus. I was just saying that Cryptic does have working cooldowns on at least one of their reputation passives. The feedback pulse passive doesn't bother me. The space version will be a 2.5% chance to deal 50% of the damage - 10 second cooldown.

    If anything, it will make vapers think twice before striking a target with 500k damage over 2 seconds. Additionally, the passive cannot reflect kinetic damage, which pushes vapers back to the correct use of torpedoes + overload rather than overload + energy damage console/item/ability. Ground has had an equivalent proc for a very long time and we have never considered it to be overpowered. In fact, said proc is team wide when it is triggered on the ground.
    sleeeperr1 wrote: »
    This is stupid 20% to feedback antiproton come on
    It is +20 Antiproton bonus resistance rating, not +20% damage resistance to antiproton. There is a huge difference.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    It is +20 Antiproton bonus resistance rating, not +20% damage resistance to antiproton. There is a huge difference.

    He was talking about T4, not T2...the feedback. The proc's twice the chance for AP, so it's 20% instead of 10%.

    Basically, there's a 20% chance for folks to eat their own BO.
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    He was talking about T4, not T2...the feedback. The proc's twice the chance for AP, so it's 20% instead of 10%.

    Basically, there's a 20% chance for folks to eat their own BO.

    then maybe they should learn to adapt.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    then maybe they should learn to adapt.

    They'll have to switch weapons...or spend more time doing nothing waiting for the lockout to appear and then strike.

    Even switching weapons, they'll be looking at a 10% chance.

    Which would push folks to use more non-Directed Energy Weapon attacks - so more Proton Barrage, more Tet Cascade, more Isometric, etc, etc, etc...
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  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    deokkent wrote: »
    If you're talking about the ground khg shield proc, I've seen it at work. If you're not buffed up defensively it can kill you (most times it takes out shields and a little bit of HP). For a 5% proc chance, it seems very potent in my opinion. It only reinforces my point.

    I really hope you're right in that they modified the proc, its chance and how much it reflects.

    Yes, I was referring to the KHG ground shield proc. That is a beefed up version of a reflect proc that is on many ground shields. The KHG proc, like the Tier III/IV passives, does not bypass shields. There is normal bleedthrough, but it is only a straight reflection. I can say with confidence that I've never been killed by that proc and I've never killed with that proc. I've hurt myself badly on tactical before when "alpha striking" a target with that shield, but it has never killed me. I see the Tier III/IV choices as a foil to each other. The defensive proc helps ships with few resist buffs and the offense (reflect) proc helps ships with too many resists against ships with few resists.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    Using hilbert's formula...with somebody at 125 Shield Power (it's easy enough these days, meh).

    Shield Power: 35%
    Basic 10% Reduction Shield: 10%
    EPtS1: 18%

    1 - ((1 - 0.35) * (1 - 0.10) * (1 - 0.18)) =
    1 - (0.65 * 0.9 * 0.82) =
    1 - 0.4797 = 0.5203

    52.03%

    Adding in a 5stack of the T4 for 25% more...

    1 - ((1 - 0.35) * (1 - 0.10) * (1 - 0.18) * (1 - 0.25)) =
    1 - (0.65 * 0.9 * 0.82 * 0.75) =
    1 - 0.359775 = 0.640225

    64.0225%

    So about +10% more.

    If TSS is up and running, a higher version of EPtS, somebody's using ExS, using better shields...then that +25% is going to be worth even less.

    Cause there's diminishing returns on shield damage reduction, not to the extent seen with hull damage resistance...but it's still there.

    Hrmm, just don't know on that being balanced against what "might" happen with the other. Course, with the other - a Turret plink could cause the 10s lockout...lol.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    Using hilbert's formula...with somebody at 125 Shield Power (it's easy enough these days, meh).

    Shield Power: 35%
    Basic 10% Reduction Shield: 10%
    EPtS1: 18%

    1 - ((1 - 0.35) * (1 - 0.10) * (1 - 0.18)) =
    1 - (0.65 * 0.9 * 0.82) =
    1 - 0.4797 = 0.5203

    52.03%

    Adding in a 5stack of the T4 for 25% more...

    1 - ((1 - 0.35) * (1 - 0.10) * (1 - 0.18) * (1 - 0.25)) =
    1 - (0.65 * 0.9 * 0.82 * 0.75) =
    1 - 0.359775 = 0.640225

    64.0225%

    So about +10% more.

    If TSS is up and running, a higher version of EPtS, somebody's using ExS, using better shields...then that +25% is going to be worth even less.

    Cause there's diminishing returns on shield damage reduction, not to the extent seen with hull damage resistance...but it's still there.

    Hrmm, just don't know on that being balanced against what "might" happen with the other. Course, with the other - a Turret plink could cause the 10s lockout...lol.

    https://docs.google.com/spreadsheet/ccc?key=0AuZcYwgaWAC0dHlsWWJEcXFWNVdHOGRpNXBaQjRKQkE&usp=sharing#gid=4
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    I don't know, according to some of the folks posting in the PvE edition of the Borg set fix thread...80% of the folks that play STO go around barefoot because trying to figure out how to wear flipflops would just be too damn hard. It seriously pains me...to read some of the comments over there.

    I consider myself a casual player.

    I can look at both hardcore PvP and PvE folks...and yeah, that's not me. I'm just average - I'm just casual. A little of this - a little of that - flying around going wheee!

    I keep seeing these comments (I really wish they'd left that thread in General Discussion instead of moving it to Builds) from folks in various threads that pop up - either cause they get moved or in reading a dev reply from dev stalker...and...I'd say that's why the game is doomed.

    Eventually Cryptic is going to lower the bar so much...that the folks they will be targeting might play once and never again, because they can never find the shortcut to launch the game a second time. I meant...it's exasperating.

    Which leaves me to wonder if Cryptic ever will actually bother with PvP...if their intended audience are the folks that would be taking the short shuttle from the Academy to ESD...will Cryptic ever actually bother with PvP?
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited March 2014

    I consider myself a casual player.

    Do you consider the Galaxy-R one of the best ships in the game because its soooo good at tanking while spamming beams from 9.9 Km range??

    Do you fly a Scimitar that gets outdone by a transphasic torp build?

    Do you like to go on tirades about how weak, toothless, and useless cruisers are and how escorts should be naturally weaker than cruisers because they should be "escorting" them?

    If you answered no to any of these, you are not a casual player. Persoanlly i'd call that a win :P
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    Do you consider the Galaxy-R one of the best ships in the game because its soooo good at tanking while spamming beams from 9.9 Km range??

    Should be spamming Single Cannons and Turrets at that range!
    Do you fly a Scimitar that gets outdone by a transphasic torp build?

    I'm still saving up for my Tulwar...so there's still hope!
    Do you like to go on tirades about how weak, toothless, and useless cruisers are and how escorts should be naturally weaker than cruisers because they should be "escorting" them?

    Does a tirade about Escorts needing to be renamed as Frigates to avoid the possible confusion that might arise from having them called Escorts and expecting them to escort things...er...freighters, not Cruisers - don't need them except perhaps when expecting fighter screens at which point the nimbler Escort ships would be helpful...?
    If you answered no to any of these, you are not a casual player. Persoanlly i'd call that a win :P

    Uh, yeah...casual is not what I'd call the players that answered yes to any of those. :P

    But seriously, I'm not...

    in any PvP channels.
    in any PvE channels.
    in a PvP fleet.
    in a PvE fleet.
    going to come up in any discussions of top 1000 PvP players.
    going to come up in any discussions of top 1000 PvE players.
    giving any PvP build advice.
    giving any PvE build advice.
    sporting any sort of optimized PvP build.
    sporting any sort of optimized PvE build.
    shifting power levels anymore.
    using any keybinds.
    manually firing any weapons.
    usually paying that much attention as I fly around in circles going wheeeeeee!
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    deokkent wrote: »
    You're the math guru. Not a casual gig.

    But I'm not. I just do casual math. bareel, queue38, frtoaster, lordhavelock, vonamicus, hilbert, and the others - those guys are doing hardcore math. I just do casual math. I can find a bunch of threads where I've just been the grunt that got them some raw data and they pieced it all together to make sense of stuff I didn't have a clue about.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    deokkent wrote: »
    You're the 6th ranked or so math guru then :P.

    Nah, even my memory is casual...there's at least half a dozen folks I just listed as "others"...

    ;)
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