-At least a base box of marks x14 (likely more as others will try to do something, hence why elite is best as theres more marks to 'earn')
- 480 dil x14 for completion
- that big reward at the end of the event
..multiply that by alts and leeching and it becomes too profitable for those disposed to antisocial, scummy activities such as leeching to ignore
I don't ever leech, of course (except with my Plasmonic Leech). I do, however, sometimes milk it a bit, on my newly rolled Rom, for XP, shooting more ships than may be technically required. The old Mirror, I could get ca. 200k XP an hour. Now I'm lucky to get 5k.
Leveling up my rep, it's suddenly XP I find myself in most dire need of.
I haven't been playing this on elite due to time constraints, and its been a really good experience. Though I do well in elites, I'm not having to worry about it, and on several occasions players have been chatty while playing, because we're all having a good little time doing it. I've been having some of the best experiences I've had in STO for a while in this event (and it helps the event is great in itself: the waves of attacking forces, with different roles for each class is excellent).
I haven't seen any yet. I would still take them over the ones using TBR on ships I have trapped in GWs, even more so when we are talking about 3 GWs from the DOFF proc.
I know in a sci ship it is better for me to do the rifts, but when no one is helping with pulling the ships and allowing me to do so I find it easier to take them out myself and then close the rift. When I am with a group where another player pulls them then I close the rift first and then help with the clean up.
I would have to disagree with it being alt friendly just based on the time it takes. Anyone doing it on more then four or five toons will be in for a long couple of weeks.
I had one guy in my fleet tell he's doing it on 17 toons. I can't wait to see what kinda mental state is in by the end of it.
I meant it is very doable in low geared alts, not that doing it 20 times a day is a good plan. I thought I was doing pretty well to manage 5 a day, and I already missed one day on one of those.
I haven't noticed in leechers yet in the MU Elite mission, but then again, I only played it 6 times over the past 3 days. I like the 1.5x bonus for Romulan Marks...
However, just yesterday I had 3 leechers in one of the Borg Infected Elite space battles. It started out fine, there were a pretty good number of ships. I didn't count, maybe 10 or so.
I was doing my own thing... blowing up Borg. I was basically by myself at one of the gate. Nothing odd, I sometimes break away from the main group to destroy things on my own and other players eventually "catch up" to me. Besides I wanted to heat up some soup while my ship was parked and firing away that those borg objects.
I was by myself for an unusually long time so I decided to swing the camera around and... All the other borg objects were mostly not destroyed. I checked the map and there were 4 other ships in the game. One of them was heading in my direction to help me destroy things so I am guess he/she also went off on his/her own to destroy things. I have no problem with that.
But the three other ships were simply sitting in the middle of the map doing nothing but destroying the odd Borg Probe floating their way!!!!
WTF?!?!?! If you can't handle Elite then don't bother trying!!!
-At least a base box of marks x14 (likely more as others will try to do something, hence why elite is best as theres more marks to 'earn')
- 480 dil x14 for completion
- that big reward at the end of the event
..multiply that by alts and leeching and it becomes too profitable for those disposed to antisocial, scummy activities such as leeching to ignore
I've gotten routinely much better average of marks per run in normal than elite. The other rewards aren't worth the time sink, but the marks are. And Normal's just much easier to get the marks from.
Im thinking there is afking in the MU particulalry is the fact that its a gated [()i think its 10-15] minute wait of extreme tedium for marks that hardly feel worth the hassle, while admitedly i hate afkers for all they stand, part of me has been tempted to just sit back and watch the timer fall.
A Prime example of the Tedium:
scans portal
get attacked
kill swarm
scans to halfway and magically slow torp hits your scan off
restarts scan again; gets to just near end new spawn pops
rinse repeat
^ that alone makes me want to just not bother trying
But thats just one opinion on the matter :P
edit:
Plus there is no incentive to actaully do the mission, I run the mission on normal pug (multi toons to save the headaches of elite) and there are two general outcomes,
great team that sits 3mins idle when the portals are all sealed,
Or
gets overrun where the station is knocked out multiple times.
There is no fail able objective, and if your not interested in the marks, just the dil reward at the end, why bother
(-a possible afker's logic-)
Lol.
Thats pretty much could have been written by me word by word....
Thing is I never could understand relate leechers as good as in this mission.
I would never do that, because for me thats against my... basic of social behavior and fairness.
But in the new MU event I was tempted more then once. Especially in those games where the station gets knocked out repeatedly and I'm literally the only one closing portals while everyone else just shoots and shoots and shoots without sense.
yeah, I would never leach, but there have been a few times that I have felt like just getting up to make a coffee while wave one plods along.
I admit that I have once walked away to get a drink during the first cutscene, started humming along to a song playing on the radio and... wait... I was supposed to be doing something wasn't I...
Surprisingly things still went pretty well despite me missing the first five minutes of the mission. :P
I also once literally nodded off. I was a couple minutes in, set full impulse towards one of the energy transmitters and zzzzzzzzzzz... In fairness, I'd been hitting the beer a couple hours prior to that, though. :rolleyes:
I meant it is very doable in low geared alts, not that doing it 20 times a day is a good plan. I thought I was doing pretty well to manage 5 a day, and I already missed one day on one of those.
It is a bit long.
rofl try running it over and over for 6 hours to get all your 50 alts done. 5 days so far no misses lol can do the mission on brain auto pilot just put some good music on and kill to the beat.
while a cruiser interacting with the nodes will get them up faster, cruiser captains should be grabbing the aggro instead, because even though I in my little R'Mor will take a bit longer to get the nodes up, I can do that as well as scan the rifts, if the big ships take the aggro that I can't. I usually attach myself to some Tac or Engi and follow them a bit more slowly than they fly, so they'll take the aggro and I can interact with the rifts and nodes;
rofl so that was you following my oddy on a cople of runs. good i like just putting my agro sponge on and charging the enemy seeing how many it takes to make me use miracle worker. lol goes well with The Cruxshadows - Winterborn
So far I haven't actually seen a leecher in the MI. I did however go into one and only 3 players showed up. (The other two didnt even load in. And No replacements either.) a few minutes in one more dropped out, that left me in a Regent and a guy in a Scimi. The two of us did everything and finished the mission.
And of course last night I kept falling asleep. I would head for a group of ships or a portal or something then zzzzzz I kept waking up in combat. LOL 8 toons is pretty much my limit I guess.
I haven't seen any leechers yet, either, but likely because I'm always on Normal....
...and I'm usually too busy trying to close portals with my Fleet Nebula Retrofit to notice if anything's amiss until I can turn and check on the base!
Also, I'm only attempting to do this on a single toon(my main), as my ADHD generally starts to get other ideas when I even -consider- the effort involved....
I had a leecher in a negh'var yesterday. He cloaked and ran off to the side of the map. I took a screen but I doubt anything would happen. It's pretty blatant leeching when they're over 150km away, cloaked, for the whole match...
What is funny (In a sick sense) is when I was running around in my S'Golth closing rifts while 2 guys in science ships were trying to be DPS cowboys and fight the horde attacking the station...
I only went rift-closing cause everyone else seemed to ignore it.
As far as Leechers, have not seen any personally, but here's a possible solution. If someone does not fire on enemies, or even attempt to close a rift/reroute power, then Obisek gets annoyed with him, and fires the station's plasma lance.
At the leecher. After all nothing quite cleanses like Fire,
In addition, rather then (or in addition to) the AFK penalty, maybe something could be put in where you get penalized rewards-wise if you do not actually do anything to earn the reward? Not sure how feasable this would be from a coding standpoint though.
I am (truly) asking to be (rhetorically) beaten over the head if this is a dumb comment but I am not particularly bothered by the "AFK crowd" (Geesh, where I used to work there were people who took credit for other people's work all the time and even criticized it if it wasn't done well enough for them to get enough positive credit for it even though they had done nothing themselves! Example: "Gee, you guys really screwed up that last project. Now what's the boss going the the of ME" (!!!???!!!) Possible epitome of ridulousness STF comment by an Afk'er: "Hey, what do you mean WE (!!!???!!!) missed the opt? You noobs"
I have always wondered why thes Afk'ers even play? If a person just sits there accumulating points so that they can then go sit somewhere else just accumulating points, what IS the point?!? Is it "Hey look at me! I have a better ship that just sits around doing nothing than anyone else does!"
Sure, it can make it more difficult on those hardy souls who will soldier on despite the presence of some dunce who just sits there but the determined players, who will carry on with such grim determination, are the type of people I prefer to play (and work) alongside anyway. I enjoy the company of such people, whether "virtual" or RL and without the "squatting do-nothing dunce" it's hard to know who the REAL players are. REAL players, I salute you. Improvise, adapt and overcome the AFK moron, just another PVE/STF "opponent"
I didn't have a single leecher so far, but as the event progresses, this particular STF is absolutely prone to leeching by design!
Yes it is because you can't fail it.
I would very much prefer it if the misson would fail and cancel once the station gets destroyed/disabled.
Maybe some players would even start to.. learn and improve.
It's not like this is some overly complex level. It's actually less demanding than most classic MMOs' standard dungeons. And I'm certainly not going to compare it to proper raids.
However the fact that you can't speed phase 1 up is indeed a bit annoying. Why not reward people for good teamplay? It's yet another flawed reward system.
Regarding a kick feature: I would love to have one. Even if it could be abused, encounters in STO are not lengthy, so there's little chance someone will be deprived of his reward after hours of work, right?
So imho the pros outweight the cons on this one.
Hell, the devs could even play it safe and start with a simple afk kick that requires the majority of the team to initiate, and can be canceled by the offender.
Yes it is because you can't fail it.
I would very much prefer it if the misson would fail and cancel once the station gets destroyed/disabled.
Maybe some players would even start to.. learn and improve.
It's not like this is some overly complex level. It's actually less demanding than most classic MMOs' standard dungeons. And I'm certainly not going to compare it to proper raids.
However the fact that you can't speed phase 1 up is indeed a bit annoying. Why not reward people for good teamplay? It's yet another flawed reward system.
In my opinion it would be quite epic if there as some dynamic involved. For instance:
Mission is completed succesfully with optionals: Self explanoratory. All optionals are completed as intented, the mission is a success. Maximum rewards.
Mission is completed statisfactory without optionals: The mission is completed as intented, yet not all optionals are reached. For instance, the Station was knocked offline but other than that the team won. Normal rewards.
Primary objective failed, yet desaster averted: If the station is knocked offline the optional fails. If the station reaches 0% a second time it's lost: Players now get a chance to redeem themselves due to a new secondary objective: The station launches escape shuttles and personnel is evacuated. The sector is lost, but succesful evacuation means we can counter attack later on. Reduced rewards with a chance of a additional "retake the station" part.
Desaster: Primary and secondary objective failed. Mission aborted. Low/No rewards.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
it still happens in MU aswell as in STFs or Fleet Alerts.. they are worse than ever. the AFk penalty system obviously doesn't work quite well or they have found a way to go around it. lilke just press on follow someone or move at the beginning of the game and at the end...
it still happens in MU aswell as in STFs or Fleet Alerts.. they are worse than ever. the AFk penalty system obviously doesn't work quite well or they have found a way to go around it. lilke just press on follow someone or move at the beginning of the game and at the end...
I don't think that the AFK penalty is implemented for MI at the moment... Unsurprising given that it's possible for a really good team to have to sit with nothing to do for three or four minutes because they've max'd the station and closed all rifts. People might risk being penalized for being too good.
The first phase needs to end when a certain number of rifts are closed (20 or so seems a decent number) or when the timer is reached, which ever comes first.
That way, the standard afk mechanism could be installed safely.
Wouldn't it be awesome if mark pay out was paid on a player by player basis based on who is actually accomplishing objectives? Playing smartly should be an incentive to gain the best rewards. If everyone makes the same, well. Easier for some just to kick back afk and let the rest of us do all the work.
Wouldn't it be awesome if mark pay out was paid on a player by player basis based on who is actually accomplishing objectives? Playing smartly should be an incentive to gain the best rewards. If everyone makes the same, well. Easier for some just to kick back afk and let the rest of us do all the work.
I'd be happy with basic and bonus.
ie, a basic reward for completion but individual bonuses for actually doing stuff.
That way, the earnest but ineffectual still get something.....
ie, a basic reward for completion but individual bonuses for actually doing stuff.
That way, the earnest but ineffectual still get something.....
If they implement that they'd need to add in a calculation to give a bonus for face melting. Let's face it, a wellcoordinated team will probably have one or two peeps who spend most of the match melting faces with FaW.
If they implement that they'd need to add in a calculation to give a bonus for face melting. Let's face it, a wellcoordinated team will probably have one or two peeps who spend most of the match melting faces with FaW.
Why?
Face melting isn't an objective.
However, closing rifts, powering defences or killing ships should count.
In that order of significence.
So close more rifts means more bonus than powering more defences means more bonus than killing ships.
Sure, you need a hunter killer or two, but those roles are less important than either closing rifts or powering defences.
However, closing rifts, powering defences or killing ships should count.
In that order of significence.
So close more rifts means more bonus than powering more defences means more bonus than killing ships.
Sure, you need a hunter killer or two, but those roles are less important than either closing rifts or powering defences.
So, reward them that way.
Yet without the "facemelter" pulling the aggro the closing of the rifts or powering up the relays are slower as they are all interrupted by damage. I have a smoother game closing the rifts on my sci ship when someone works with me grabbing the aggro and then I help with the cleaning up after the rift is closed.
What would be funny is if you got ejected if you die because these leechers from what I have seen they just constantly die. So if you blow up it should eject you and if they try that TRIBBLE running off the map it should just spawn 100 rifts to get them out of the game and try to get a fresh decent player in imo. If it becomes a good enough reason not to leech it will eventually stop.
Comments
-At least a base box of marks x14 (likely more as others will try to do something, hence why elite is best as theres more marks to 'earn')
- 480 dil x14 for completion
- that big reward at the end of the event
..multiply that by alts and leeching and it becomes too profitable for those disposed to antisocial, scummy activities such as leeching to ignore
Get the Forums Enhancement Extension!
Leveling up my rep, it's suddenly XP I find myself in most dire need of.
I know in a sci ship it is better for me to do the rifts, but when no one is helping with pulling the ships and allowing me to do so I find it easier to take them out myself and then close the rift. When I am with a group where another player pulls them then I close the rift first and then help with the clean up.
I meant it is very doable in low geared alts, not that doing it 20 times a day is a good plan. I thought I was doing pretty well to manage 5 a day, and I already missed one day on one of those.
It is a bit long.
However, just yesterday I had 3 leechers in one of the Borg Infected Elite space battles. It started out fine, there were a pretty good number of ships. I didn't count, maybe 10 or so.
I was doing my own thing... blowing up Borg. I was basically by myself at one of the gate. Nothing odd, I sometimes break away from the main group to destroy things on my own and other players eventually "catch up" to me. Besides I wanted to heat up some soup while my ship was parked and firing away that those borg objects.
I was by myself for an unusually long time so I decided to swing the camera around and... All the other borg objects were mostly not destroyed. I checked the map and there were 4 other ships in the game. One of them was heading in my direction to help me destroy things so I am guess he/she also went off on his/her own to destroy things. I have no problem with that.
But the three other ships were simply sitting in the middle of the map doing nothing but destroying the odd Borg Probe floating their way!!!!
WTF?!?!?! If you can't handle Elite then don't bother trying!!!
Needless to say, the mission failed.
I've gotten routinely much better average of marks per run in normal than elite. The other rewards aren't worth the time sink, but the marks are. And Normal's just much easier to get the marks from.
Lol.
Thats pretty much could have been written by me word by word....
Thing is I never could understand relate leechers as good as in this mission.
I would never do that, because for me thats against my... basic of social behavior and fairness.
But in the new MU event I was tempted more then once. Especially in those games where the station gets knocked out repeatedly and I'm literally the only one closing portals while everyone else just shoots and shoots and shoots without sense.
I admit that I have once walked away to get a drink during the first cutscene, started humming along to a song playing on the radio and... wait... I was supposed to be doing something wasn't I...
Surprisingly things still went pretty well despite me missing the first five minutes of the mission. :P
I also once literally nodded off. I was a couple minutes in, set full impulse towards one of the energy transmitters and zzzzzzzzzzz... In fairness, I'd been hitting the beer a couple hours prior to that, though. :rolleyes:
rofl try running it over and over for 6 hours to get all your 50 alts done. 5 days so far no misses lol can do the mission on brain auto pilot just put some good music on and kill to the beat.
rofl so that was you following my oddy on a cople of runs. good i like just putting my agro sponge on and charging the enemy seeing how many it takes to make me use miracle worker. lol goes well with The Cruxshadows - Winterborn
And of course last night I kept falling asleep. I would head for a group of ships or a portal or something then zzzzzz I kept waking up in combat. LOL 8 toons is pretty much my limit I guess.
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
...and I'm usually too busy trying to close portals with my Fleet Nebula Retrofit to notice if anything's amiss until I can turn and check on the base!
Also, I'm only attempting to do this on a single toon(my main), as my ADHD generally starts to get other ideas when I even -consider- the effort involved....
I only went rift-closing cause everyone else seemed to ignore it.
As far as Leechers, have not seen any personally, but here's a possible solution. If someone does not fire on enemies, or even attempt to close a rift/reroute power, then Obisek gets annoyed with him, and fires the station's plasma lance.
At the leecher. After all nothing quite cleanses like Fire,
In addition, rather then (or in addition to) the AFK penalty, maybe something could be put in where you get penalized rewards-wise if you do not actually do anything to earn the reward? Not sure how feasable this would be from a coding standpoint though.
I have always wondered why thes Afk'ers even play? If a person just sits there accumulating points so that they can then go sit somewhere else just accumulating points, what IS the point?!? Is it "Hey look at me! I have a better ship that just sits around doing nothing than anyone else does!"
Sure, it can make it more difficult on those hardy souls who will soldier on despite the presence of some dunce who just sits there but the determined players, who will carry on with such grim determination, are the type of people I prefer to play (and work) alongside anyway. I enjoy the company of such people, whether "virtual" or RL and without the "squatting do-nothing dunce" it's hard to know who the REAL players are. REAL players, I salute you. Improvise, adapt and overcome the AFK moron, just another PVE/STF "opponent"
Yes it is because you can't fail it.
I would very much prefer it if the misson would fail and cancel once the station gets destroyed/disabled.
Maybe some players would even start to.. learn and improve.
It's not like this is some overly complex level. It's actually less demanding than most classic MMOs' standard dungeons. And I'm certainly not going to compare it to proper raids.
However the fact that you can't speed phase 1 up is indeed a bit annoying. Why not reward people for good teamplay? It's yet another flawed reward system.
Regarding a kick feature: I would love to have one. Even if it could be abused, encounters in STO are not lengthy, so there's little chance someone will be deprived of his reward after hours of work, right?
So imho the pros outweight the cons on this one.
Hell, the devs could even play it safe and start with a simple afk kick that requires the majority of the team to initiate, and can be canceled by the offender.
In my opinion it would be quite epic if there as some dynamic involved. For instance:
Mission is completed succesfully with optionals: Self explanoratory. All optionals are completed as intented, the mission is a success. Maximum rewards.
Mission is completed statisfactory without optionals: The mission is completed as intented, yet not all optionals are reached. For instance, the Station was knocked offline but other than that the team won. Normal rewards.
Primary objective failed, yet desaster averted: If the station is knocked offline the optional fails. If the station reaches 0% a second time it's lost: Players now get a chance to redeem themselves due to a new secondary objective: The station launches escape shuttles and personnel is evacuated. The sector is lost, but succesful evacuation means we can counter attack later on. Reduced rewards with a chance of a additional "retake the station" part.
Desaster: Primary and secondary objective failed. Mission aborted. Low/No rewards.
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it still happens in MU aswell as in STFs or Fleet Alerts.. they are worse than ever. the AFk penalty system obviously doesn't work quite well or they have found a way to go around it. lilke just press on follow someone or move at the beginning of the game and at the end...
there needs to be a vote kick option finally.
[SIGPIC][/SIGPIC]
I don't think that the AFK penalty is implemented for MI at the moment... Unsurprising given that it's possible for a really good team to have to sit with nothing to do for three or four minutes because they've max'd the station and closed all rifts. People might risk being penalized for being too good.
That way, the standard afk mechanism could be installed safely.
Mine Trap Supporter
I'd be happy with basic and bonus.
ie, a basic reward for completion but individual bonuses for actually doing stuff.
That way, the earnest but ineffectual still get something.....
My character Tsin'xing
Why?
Face melting isn't an objective.
However, closing rifts, powering defences or killing ships should count.
In that order of significence.
So close more rifts means more bonus than powering more defences means more bonus than killing ships.
Sure, you need a hunter killer or two, but those roles are less important than either closing rifts or powering defences.
So, reward them that way.
Yet without the "facemelter" pulling the aggro the closing of the rifts or powering up the relays are slower as they are all interrupted by damage. I have a smoother game closing the rifts on my sci ship when someone works with me grabbing the aggro and then I help with the cleaning up after the rift is closed.