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TRIBBLE Maintenance and Release Notes - March 14, 2014

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  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited March 2014
    gurluas wrote: »
    The Earth rotates...Your nation would eventually show up.

    Taco was saying in chat earlier the reason the Earth isn't rotating already is because it messes with lighting effects. And that's a model that can be dynamically effected by lighting. Having the skybox alter on a dynamic basis, especially since STO's skybox has had that flickering problem just trying to keep two layers over each other would probably worse.

    Its a nice idea, but the engine clearly has an issue in this regard and its alot of unneeded work for our devs who are giving us this new amazing map.

    If you really want a giant Earth go look up Thomas the Cat's field of vision commands, you can have that giant Earth thanks to those. ;)
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • gurluasgurluas Member Posts: 464 Arc User
    edited March 2014
    Actually I don't care too much about the Space Sol map, it'd be cute to have a rotating Earth, but I'd much rather have a Maco outfit in the main slot or a Wells uniform for Romulans, the latter two are important for me.
  • bridgernbridgern Member Posts: 711 Arc User
    edited March 2014
    This new ESD is just one thing STAR TREK!

    Fantastic job of the art department, their work is always the best in the game.
    Bridger.png
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited March 2014
    Bloody Hell Taco!!!
    You and the team have out done your selves on the ESD, I understand the unfinished nature of it so far, but it looks fantastic.

    However Could you add a bit more consistency with uniforms, like making sure all the NPC's in certain roles have the correct department colours and appropriate ranks.

    I don't mind players in kits and armour but seeing it on the ESD (safe in Fed space) covered in grenade satchels and wearing armour is a bit disconcerting.

    If you need it why not have the security teams in MACO armour?

    My final point on uniforms is consistency, I think that it's the Sierra and Antares uniforms in ESD, however some NPC's are wearing Jupiter uniforms, or the Veteran uniform (Such as Quinn's aid).
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

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  • gurluasgurluas Member Posts: 464 Arc User
    edited March 2014
    Yeah the M.A.C.O armor wasn't there when those npcs were made. Now that we have the M.A.C.O armor it seems apt to use it instead of the generic armor for the security people.
  • graham6411graham6411 Member Posts: 38 Arc User
    edited March 2014
    eazzie wrote: »
    You can type in your chat window /renderscale 1 to turn off half resolution, however I am unsure if this will still work with the new graphics and display settings on Tribble. That said, under the graphics and display setting (not sure whic tab though) there is a slider bar that alters resolution.

    I have tried those but still nothing.
    Known as @graham6410 in game
  • captz1ppcaptz1pp Member Posts: 931 Arc User
    edited March 2014
    Two things I think should have happened.

    One was for ESD to have not had every room on a single deck.

    Two is maybe having that Miranda in the interior or the Ambassador in the drydock on the earth facing side replaced with a Vulcan ship, just to add a little variety.
  • maxxinamaxxina Member Posts: 158 Arc User
    edited March 2014
    Love the new esd .

    Just one minor glitch i noticed some people throw the discoball at quinn office on the other side of wall, it had :

    This Light effect :)
  • bobsisko47bobsisko47 Member Posts: 67 Arc User
    edited March 2014
    I just visited the new ESD and I have to say that I like the looks of it very much. It's very clean. But I'd like to note 2 things:

    1. It feels somehow small... Maybe because when it's said it is on Deck 47, it doesn't feel as the most important deck anymore...

    2. I know it's probably temporarily, but I really like the bank being closer to the exchange rather than being on the entrance.

    Thanks for reading.
  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited March 2014
    The new ESD is mind blowing - I love it.

    I know it's not quite finished and still needs a few touch ups here and there (like the floating exchange consoles and the runabout area with "whitebox 10 foot x 10 foot textures), but all in all, from what I have seen, I hope those involved are feeling proud of themselves.

    1 question however, what is going on with the lower section? - the old cross junction you can take the turbolift to. Would it not be better during this change to remove it as it is of no use and does not fit the new graphics style???
  • bignutterbignutter Member Posts: 125 Arc User
    edited March 2014
    While this isn't a Issue with ESD itself, The Mission "The Doomsday Device" for Federation players has a cut scene or two that is done on ESD, in Quinn's office.

    I've found a "older" video of this mission: http://youtu.be/SKTigkpCJyo?t=16m24s

    If Sulu is easier to find.. Make him Joke about the fact that no-one every couldn't find his old desk.
  • symmaethussymmaethus Member Posts: 5 Arc User
    edited March 2014
    I was quite confused when I got there the first time, cause I actually managed to get to old ESD. You can still get to old ESD if you fly your ship into the space doors. Loving the new layout though ^_^
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2014
    Me too! It would be nice to be able to walk out to your ship via the extending bridge also, like in Ambassador mission.
    That would be awesome, it wouldn't have to be a persistent version of your ship in Spacedock as that would be overwhelming, but basically go to the gangway and it loads an instanced cut scene of walking out to your ship....maybe with your First Officer.
    coffeemike wrote: »
    I'm hoping they make new signage as well to match the new interior. Maybe we'll finally get that docking sequence we asked for when we enter the ESD ground map that shows your ship entering the doors and everyone in a lounge all like 'oohhhhh'
    Another day perhaps.
    tacofangs wrote: »
    Previous ESD "upgrades" have all been bandaids on a gushing head wound. They addressed certain, specific details without looking at the big picture. This was an investment to be sure, but D'Angelo felt it was important, as did I (I've lobbied for it basically since I started on the project) and we got the time to do it right. That's not to say it won't have it's own issues. I'm sure it will. But it does address a large number of the things I think are terrible about the current ESD interior.

    The Sol System space map will get a bit of a facelift. Not a ton, but yes, I'll put a proper sun in there.

    You're awesome Taco, thanks for the consideration and coming through, I really appreciate it.
    Signage is planned, just haven't gotten to it yet.

    I don't think we can do a docking sequence like that in the time we've got left.

    Sad but understandable...so...any hints of the next project for your squad? :D
    Nothing in here is suggesting that anything else will come into effect, no.
    Yes, multiple areas do riff on older Trek sets. The Transporter, and Medbay are but two.
    Logically.
    How much work exactly would putting planets in the backdrop be? Kinda like how that planet that the fleet dilithium mine is orbiting. That view is breathtaking, and this is coming from a guy with astrophobia here. That is the kind of planetary view we need. Having tiny planets in-map looks just wrong.

    But whatever you guys make up for us, I can't wait to see it! =)

    Well to build on other responses to this, I must say, the only planet in this game that really seems to be at the proper scale ever the is planet in the Quadra Sigma system in Khitomer Accord Space (Vortex).

    However that could be simply an issue of how big a sandbox we can get in game, there does seem to be a limit. Especially at the speeds we get to operate at, in order for such a thing to happen it would have to be something like a magnifying glass, every time you go from a different scale, sector, to system, to planet, you'd have to like pass through a different filter to make the world seem bigger. It's too much. The alternative is to render everything at something close to true scale. Can you imagine loading up something as huge as an entire planet? Maybe we could have tech like that twenty years down the road.

    Today? I'd be happy with a standard orbit function. Like the follow command that I keep hearing about, but your ship follows an invisible point around a (one of the normal standard smaller) planet. I'd actually like that for spacedock as well, a rotating pattern, like the Allied Fleet maintained around Starbase 375 and DS9 during the Dominion War arc. The static version we have now looks kind of like a parking lot.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited March 2014
    frtoaster wrote: »
    Out of curiosity, what do you find wrong with the current ESD? There are things in this game (like the tailor and Exchange) that I would describe as a gushing head wound patched with band-aids, but ESD wouldn't be one of them.

    At the risk of speaking on tacofangs' behalf, here's what he had to say about it a couple of months ago:
    tacofangs wrote: »
    No, it's bad. Yes, everything is accessible, and yes, everything has signs pointing to it, but it's still very confusing. The fact that it's a full loop actually makes it more confusing than if it were just a big arc. I also hate that it's supposed to be in that giant dome park that Phoenix pointed out, but the whole thing is only 400' across instead of the 3000' across that dome is supposed to be. That makes the whole place feel incredibly fake to me. And art is dated and ugly. Doesn't represent 2409 very well. If we ever redo it, I will push hard to make sure that the new interior is the size it should be for where ever in the station it's supposed to be placed.



    Signage in general is an issue. Those signs never felt right. We tried to touch them up a little, but they're still pretty bad. Signs need to stand out, and be noticeable, but they also need to feel like they belong to the space they are in.
    tacofangs wrote: »
    Yes, DS9 actually has a lot of canon to back up what it should be, but ESD is much more heavily traveled, and the current one is atrocious.

    Obviously, he was being a little coy with us at the time. :)
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • tangolighttangolight Member Posts: 777 Arc User
    edited March 2014
    jockey1979 wrote: »
    1 question however, what is going on with the lower section? - the old cross junction you can take the turbolift to. Would it not be better during this change to remove it as it is of no use and does not fit the new graphics style???

    It's used by Foundry authors. A number of custom missions start from there or use that area. It shouldn't be removed. It could be remodelled, but we need the doors and stuff there.
  • commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited March 2014
    I like the way the new ESD interior looks in general. Very detailed, great interior I just have a few issues with it.

    1 - The map seems way to small to be able to see the interior of the docking bay, then a short jaunt and you see Earth. It did make more sense to me to have to take a turbolift to see the interior docking bay. That set it up as ESD was massive.

    2 - There is so much empty space, too much. It needs a bunch more props in there, NPCs etc...

    3 - Even though it looks great, I think it still needs more functionality. It should really be a mini-mission hub. I know you don't do the Taco, but we need more of a reason to go there rather than do chores or RP. Unique DOFF jobs to do things around ESD would also be a draw. I mean you have put a great deal of meticulous time and effort into this, it is just a shame that the functionality is just chores.
  • cptdungeoncptdungeon Member Posts: 44 Arc User
    edited March 2014
    Well,

    I was pretty meh about the kit upgrade could wait to try that out on holodeck, but lookin at the release notes today and seeing you guys updated ESD, had to check that out.. WOW. All I can say, me and my gf both just stopped and gawked soon as we came off the pad.

    Brafrigginvo fellas, epic win.
    The individual's rights will be protected only so long as they don't conflict with the state.... nothing is so dangerous to a society.
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited March 2014
    1 - The map seems way to small to be able to see the interior of the docking bay, then a short jaunt and you see Earth. It did make more sense to me to have to take a turbolift to see the interior docking bay. That set it up as ESD was massive.

    I disagree - the map is located in the "outer walls" of the docking bay, which are pretty thin in order to accommodate the ships within. So we get a view of the interior on one side, and the exterior on the other side.

    What we are seeing is obviously a tiny fraction of ESD as a whole, which has to have around 200 decks. This would have to be just the main operations centre for Starfleet officers.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited March 2014
    gurluas wrote: »
    The Earth rotates...Your nation would eventually show up.

    Geosynchronous orbit.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited March 2014
    Think of me as the carpenter who built the shop. I have 0 to do with the shop itself. I have no control over the Tailor, or the costumes contained within. . . I just built the room.

    orangeitis wrote: »
    How much work exactly would putting planets in the backdrop be? Kinda like how that planet that the fleet dilithium mine is orbiting. That view is breathtaking, and this is coming from a guy with astrophobia here. That is the kind of planetary view we need. Having tiny planets in-map looks just wrong.

    But whatever you guys make up for us, I can't wait to see it! =)

    I concur, but have been overruled on many occasions before. I doubt I'll be able to convince people on Sol.

    I'll make sure to call up Neil deGrasse Tyson and have him heckle you like he did James Cameron.

    Hey now, at least I didn't MIRROR them.
    gurluas wrote: »
    The Earth rotates...Your nation would eventually show up.

    ESD is in geosynchronous orbit over the Atlantic Ocean. Earth would not appear to rotate from that vantage point, or as a ship within it's space. The sun would go around you like a normal day/night cycle though. And the moon would orbit normally as well.
    Also, Taco, is that blue "awning" over the tailor area a not so subtle easter egg/reused asset from the color ring around the outside of Old ESD? XD

    No, that's just a roughed in whitebox (blue box?) until Peter fixes it up.
    artan42 wrote: »
    However Could you add a bit more consistency with uniforms, like making sure all the NPC's in certain roles have the correct department colours and appropriate ranks.

    I don't mind players in kits and armour but seeing it on the ESD (safe in Fed space) covered in grenade satchels and wearing armour is a bit disconcerting.

    I'm not sure we can get into the level of pips and colors, but the Character Team is supposed to be making a pass at all of the NPCs to at least have them use normal uniforms (no kits) if not a unified uniform across the station. We'll see what we get out of that. But I'll bring up departments and ranks.

    captz1pp wrote: »
    Two things I think should have happened.

    One was for ESD to have not had every room on a single deck.

    Two is maybe having that Miranda in the interior or the Ambassador in the drydock on the earth facing side replaced with a Vulcan ship, just to add a little variety.


    Point A was tried. I pitched a couple variations on splitting things up to help the station feel bigger. Everyone hated having to go through tubolifts to get anywhere important. So that got scrapped. I was told it all had to be on one level. So that's what we made. A major point at every step was making sure that you could stand in the middle of a space, and see EVERYTHING. You didn't have to go hunting for the tailor, or the medbay, because you could see them from the middle of the concourse. Obviously, we can't show EVERYONE in one circle around you, so we grouped things, and made sure that the ENTRANCES were visible from one spot. You still have to go INTO Ops to get to quin, but it's not just some little side door that looks like a closet. It should be apparent, and make you WANT to go there.

    Point 2, The updates I did to the holographic table in Ops yesterday should help sell that there are more ships than visible. I probably wont' be replacing the Ambassador, or the Miranda, but I will certainly try to add a D'Kyr, or a Kumari flying around out past the drydocks.

    maxxina wrote: »
    Love the new esd .

    Just one minor glitch i noticed some people throw the discoball at quinn office on the other side of wall, it had :

    This Light effect :)

    Sadly, there is very little I can do about that. FX like that don't care about walls.

    bobsisko47 wrote: »
    I just visited the new ESD and I have to say that I like the looks of it very much. It's very clean. But I'd like to note 2 things:

    1. It feels somehow small... Maybe because when it's said it is on Deck 47, it doesn't feel as the most important deck anymore...

    2. I know it's probably temporarily, but I really like the bank being closer to the exchange rather than being on the entrance.

    Thanks for reading.

    1. You mean you want it to be on Deck 1? That would make it hard to count decks if it is where it is, but we called it Deck 1.

    B. The Bank will actually just be a console now, and there will be versions of it all over. Ops, Shipyard, Exchange, Shops, etc.


    jockey1979 wrote: »
    1 question however, what is going on with the lower section? - the old cross junction you can take the turbolift to. Would it not be better during this change to remove it as it is of no use and does not fit the new graphics style???

    It's not useless. All of those doors are used as Foundry Mission entrances. We could not remove the floor without breaking all of those missions people have hooked up to them. We will however be replacing the visuals for something more 2409. But it's a low priority vs getting some of the other stuff you mentioned, done.

    symmaethus wrote: »
    I was quite confused when I got there the first time, cause I actually managed to get to old ESD. You can still get to old ESD if you fly your ship into the space doors. Loving the new layout though ^_^

    Yup, we're working on fixing all of those, but for now it's a bit hit or miss. Please let us know if you find other ways to get to old ESD.

    I like the way the new ESD interior looks in general. Very detailed, great interior I just have a few issues with it.

    1 - The map seems way to small to be able to see the interior of the docking bay, then a short jaunt and you see Earth. It did make more sense to me to have to take a turbolift to see the interior docking bay. That set it up as ESD was massive.

    2 - There is so much empty space, too much. It needs a bunch more props in there, NPCs etc...

    3 - Even though it looks great, I think it still needs more functionality. It should really be a mini-mission hub. I know you don't do the Taco, but we need more of a reason to go there rather than do chores or RP. Unique DOFF jobs to do things around ESD would also be a draw. I mean you have put a great deal of meticulous time and effort into this, it is just a shame that the functionality is just chores.


    1 - See above about turbolifts, etc. As for the short jaunt from inner view to outer. . . YOU ARE HERE.
    Yes, that plan is for Starbase 79. Yes, we fudged the wall thickness a bit. . . but it is a real spot on the Station.

    B) - More NPCS will be added, milling about in the center. There will be SOME more prop work, but most of that is in some state of completion already.

    III. - Hopefully we can do some of that later on. It won't be part of this release. It's a big undertaking just to rebuild the space. But there is now a lot of room for expansion and addition as time goes on.

    jeffel82 wrote: »
    What we are seeing is obviously a tiny fraction of ESD as a whole, which has to have around 200 decks. This would have to be just the main operations centre for Starfleet officers.

    740ish Decks actually.
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  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited March 2014
    tacofangs wrote: »
    The Bank will actually just be a console now, and there will be versions of it all over. Ops, Shipyard, Exchange, Shops, etc.

    Interesting. I assume this will be a unique-looking console...


    Another thing I'd love to see is some sort of "diplomatic area" where Jiro Sugihara can hang out with the representatives from the Deferi and the Romulan Republic, along with whatever diplomatic envoys get deployed to ESD in the future.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited March 2014
    Yes, the Mail, Bank, and Exchange consoles will each have something to denote their use from a distance.

    We don't have time to make a separate Diplo area. But my thought has been that the side doors in Ops (there are 4 of them) lead to such areas of the station. Sugihara and such just hang out in Ops because they've got business with the Admiral.
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  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited March 2014
    tacofangs wrote: »
    1 - See above about turbolifts, etc. As for the short jaunt from inner view to outer. . . YOU ARE HERE.
    Yes, that plan is for Starbase 79. Yes, we fudged the wall thickness a bit. . . but it is a real spot on the Station.

    It's kinda believable to me: the station has to be pretty hollow, to fit an Odyssey, Regent, and a Galaxy all inside without having any of them touch each other! Even pulling out the Odyssey and Galaxy, there's still a Vesta and Avenger in there along with an Akira and a Miranda showing up...
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited March 2014
    tacofangs wrote: »
    We don't have time to make a separate Diplo area. But my thought has been that the side doors in Ops (there are 4 of them) lead to such areas of the station. Sugihara and such just hang out in Ops because they've got business with the Admiral.

    I'm going to allow it.

    I did appreciate the side doors located throughout - it really gave the sense that this was just part of the station. I particularly liked the doors which had unique labels indicating where they lead, such as the ones located near the commodity vendors/shuttlebay.

    Quick question regarding the area's location on the ESD space model...is it by any chance the level which features four larger-than-normal windows periodically spaced around the station's hull?
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited March 2014
    I'm sure you are aware, but you left a door frame outside the station on the windowed roof..

    https://dl.dropboxusercontent.com/u/95853304/door%20on%20the%20roof.jpg
    11750640_1051211588222593_450219911807924697_n.jpg
  • xparr15xparr15 Member Posts: 283 Arc User
    edited March 2014
    I don't know if its been stated but the voth who takes you to the battlezone has an interact that says "open door."

    It is a really good looking map. Good job to all the devs.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited March 2014
    Is there any chance the new ESD will get a new ambient music background? :)
    11750640_1051211588222593_450219911807924697_n.jpg
  • cookiecrookcookiecrook Member Posts: 4,546 Arc User
    edited March 2014
    captaind3 wrote: »
    That would be awesome, it wouldn't have to be a persistent version of your ship in Spacedock as that would be overwhelming, but basically go to the gangway and it loads an instanced cut scene of walking out to your ship....maybe with your First Officer.

    Yeah. That's just one of the little touches I think would go further to put things over the top. It adds that little extra bit of Trek to it. Looking at Voyager Endgame and even All Good Things fromt he TNG should offer up a bit more of the look that fits more with the timeline in my opinion. I'm not saying the whole thing is wrong and I'm not saying the worl done on it isn't appeciated. I would just like to see more little touches that we recognize from the IP to add to the immersion and Trek experience.

    Will we start to see more inconic bridges and ship interiors in the future? We still don't have an Intrepid or correct Galaxy interiors along with IP appropriate bridges.
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  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited March 2014
    Oh! And VERY VERY Important! Remember to put a door to the Captain's Table there somewhere while you finish up the map! XD
    11750640_1051211588222593_450219911807924697_n.jpg
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited March 2014
    Hate to say it, but sorry the new ESD looks like the fugly Stepchild of Mass Effects "Citadel" & "Babylon 5" ... doesn't feel Trek at all ... well I was waiting for a reason to go to the Captains Table ... here it is ...

    Giant Trees and artificial giant Waterfalls, in a military base ... sponsored by an Utopian Society ..... REALLY ??? ... kind of looks like the Headquarters of Goldman Sachs or the Ferengi Alliance ....

    Why does every Social Zone has to look like a giant sterile football-field sized arena ... first Drozana now ESD ;(
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
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