Wow, heck of a thing to drop right before the weekend. That's madness.
I'll be checking it out this weekend.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Edit: We've been very careful with trying to maintain all UGC Contacts, Doors, Objects, etc. Doors will be in new places, but they should all be there. The old hall of doors will still exist, you'll take a turbolift to get to it still, but the turbolifts should be more obvious.
Contacts and Objects might look different, and be in new places, but they should also all be present.
Edit: We've been very careful with trying to maintain all UGC Contacts, Doors, Objects, etc. Doors will be in new places, but they should all be there. The old hall of doors will still exist, you'll take a turbolift to get to it still, but the turbolifts should be more obvious.
Contacts and Objects might look different, and be in new places, but they should also all be present.
If you find anything missing, please let us know.
Will the panel outside the transporter room still be the panel outside the transporter room?
Dude! DUDE! Taco, man you guys are amazing it looks beautiful, obviously got a ways to go but D@MN! Will the exterior of ESD get an update to reflect the new interior remodel? Cause while the look of ESD is iconic it is dated by this time.
Edit: We've been very careful with trying to maintain all UGC Contacts, Doors, Objects, etc. Doors will be in new places, but they should all be there. The old hall of doors will still exist, you'll take a turbolift to get to it still, but the turbolifts should be more obvious.
Contacts and Objects might look different, and be in new places, but they should also all be present.
this whole crashing thing on start up since season 9 went on tribble is really getting old, especially when theres a new esd to look at. at least holodeck still works. seriously, what fundamental thing has changed that would cause startup crashes all the sudden?
have fun going through that 382,165,684 kb full diagnostic dump that got sent.
this whole crashing thing on start up since season 9 went on tribble is really getting old, especially when theres a new esd to look at. at least holodeck still works. seriously, what fundamental thing has changed that would cause startup crashes all the sudden?
have fun going through that 382,165,684 kb full diagnostic dump that got sent.
Must have taken you a while to send 350gb. .
If only there were a place that people could, voluntarily, test new content.
Uuuu shiny shiny new ESD, i wasn't expecting that good, well done.
So, can we rommys now at least have security officer, it doesn not have to be nice, just some ugly old bold guy who will take my contraband, somewhere in the corner, doesn't have to have shiny office?
There is a Voth Medic NPC in the new ESD that can send you to the Dyson Sphere Battlezone, but we still have no NPC in the battlzone to send us to Dyson Joint Command in allied space. We still have to beam to our freaking ship, go all the way across the contested zone to the border, then go all the way through allied space to get back there. :mad: In allied space there are 2 ways to get to the battlezone: the NPC inside joint command, and an option that appears near the gate in the allied zone north west corner, that takes you back to Tae Dewa sector. The option is to take a shuttle to the battlezone.
What, is it like a one way trip via shuttle to the battlezone? Does the shuttle get blown up after dropping you off because it's so dangerous? Sheesh.
Edit: We've been very careful with trying to maintain all UGC Contacts, Doors, Objects, etc. Doors will be in new places, but they should all be there. The old hall of doors will still exist, you'll take a turbolift to get to it still, but the turbolifts should be more obvious.
Contacts and Objects might look different, and be in new places, but they should also all be present.
If you find anything missing, please let us know.
TACO
I would truly like to thank you and the art department for this new map.
It looks absolutely epic and I really do look forward to visiting it, I can't wait to see it in it's final state.
While on the topic of the Foundry and while you are making this map can we have a few extra contacts and doors added as start points... Thats all i ask
______________________________________
I used the Voth interact accidentally to go to the battlezone, i immediately beam up and Transwarped back to ESD, then tried to dock and it took me to the old ESD
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Comments
Im going to have to check this out when I get home... Small patch but big impact!!!! wow... sooner than expected...
Kudos to the dev team...
Holy s-word
LTS, here since...when did this game launch again?
I'll be checking it out this weekend.
Edit: We've been very careful with trying to maintain all UGC Contacts, Doors, Objects, etc. Doors will be in new places, but they should all be there. The old hall of doors will still exist, you'll take a turbolift to get to it still, but the turbolifts should be more obvious.
Contacts and Objects might look different, and be in new places, but they should also all be present.
If you find anything missing, please let us know.
that makes two of us... but it is only 8 mins for me... stuck in an online class...
TACO you da man... can't wait to see your work on ESD!!
EDIT: I am now at home and waiting for the tribble to finish patching!!
I found something missing before even testing it.... The holographic statue in honor of me!!!
Will the panel outside the transporter room still be the panel outside the transporter room?
Thank you.
have fun going through that 382,165,684 kb full diagnostic dump that got sent.
Must have taken you a while to send 350gb. .
If only there were a place that people could, voluntarily, test new content.
I heard of a place called Tribble. I also heard it states content may be buggy when released.
Hmm..
So, can we rommys now at least have security officer, it doesn not have to be nice, just some ugly old bold guy who will take my contraband, somewhere in the corner, doesn't have to have shiny office?
There is a Voth Medic NPC in the new ESD that can send you to the Dyson Sphere Battlezone, but we still have no NPC in the battlzone to send us to Dyson Joint Command in allied space. We still have to beam to our freaking ship, go all the way across the contested zone to the border, then go all the way through allied space to get back there. :mad: In allied space there are 2 ways to get to the battlezone: the NPC inside joint command, and an option that appears near the gate in the allied zone north west corner, that takes you back to Tae Dewa sector. The option is to take a shuttle to the battlezone.
What, is it like a one way trip via shuttle to the battlezone? Does the shuttle get blown up after dropping you off because it's so dangerous? Sheesh.
Thanks, Taco!
Missing the club at the moment. The DJ is in a place that looks kinda empty, but hopefully in construction
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TACO
I would truly like to thank you and the art department for this new map.
It looks absolutely epic and I really do look forward to visiting it, I can't wait to see it in it's final state.
While on the topic of the Foundry and while you are making this map can we have a few extra contacts and doors added as start points... Thats all i ask
______________________________________
I used the Voth interact accidentally to go to the battlezone, i immediately beam up and Transwarped back to ESD, then tried to dock and it took me to the old ESD
Also I assume the gray crud on the big map is still WIP?
http://i.imgur.com/zOlnMNq.jpg
Has the Catian Contraband Kitty always been named "Ensign Medic?" That seems a bit misleading.
Joined January 2009