KDF costumes may be fixed tomorrow. That's good news at least.. so maybe something to try would be to talk to one of the guys that worked on that codefix and see if it affected weapon visibility?
Known issues with an upcoming patch can often, and usually do, pre-date the patch itself in case you were not aware of such things happening with video games, and even can at times not be considered a bug but a design point or change to be addressed later.
I never heard Cryptic say "we had no idea this ever happened before the Feb27th patch and it is a brand new never before happening issue" but that they did know about it and were not sure how to track it down or fix it..
That could mean anything up to and including this being an issue since launch that was dormant and this recent patch re-broke it. Some dev processes are more transparent than others when it comes to game breaks and fixes, and this one stinks of a TRIBBLE-up that in some meeting someone had to have talked about, but it was deemed too silly to work on, or that tester was called an idiot and told to shut up Wesley. I'd hate to think it was the testers being lazy, or their Lead not knowing how to filter issues to the devs in a way that makes them clearly understand the problem.
I am aware knwon issue doesn't always mean that. My response was directed at a singular comment so please check that before having a dig at me. He had said he never heard of this bug before 2 weeks ago so how was it a 'known issue'. Implying that it had been around for years but hadn't ever affected him before. I was just clearing that up.
I've confirmed that any Stance other than Standard is affected by this bug. Appropriate people have been notified, but I have no E.T.A. for a fix at this time.
I'll look into the Omega Carbine and Synchronic Proton Rifle and get those written up as well.
Thanks again for your reports.
Also, you really don't need to make three posts in a row, there is an edit button. :P
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Since a recent patch, not sure which one. My ground weapons no longer show 'holstered' on my characters, unless I am running, after I stop they disappear again. I have tried unslotting/reslotting the weapons. I have also tried toggling the hide/show button, but to no avail.
I am not sure what happened but its rather annoying.
i know how you feel, i have noticed it on 1 or 2 alts for about a week now as they carry a sword on their backs, land at esd transporters pad, not showing , go to move it appears, come to a stop and away it goes again. got annoying so switched weapons visuals off until its corrected, have not checked my kdf alts yet who carry their bat'leths..
I've confirmed that any Stance other than Standard is affected by this bug. Appropriate people have been notified, but I have no E.T.A. for a fix at this time.
I'll look into the Omega Carbine and Synchronic Proton Rifle and get those written up as well.
Thanks again for your reports.
Any stance but standard and your weapon won't show on your character unless you are moving. The stance is something you can change at the uniform tailor for those who don't know.
They said that they already knew the problem and in the next patch it will be fixed. But i dunno why the hell coudnt they just fix it in the patch of this week.. (nm, i suposse it is because that is too much work for cyptic...).
Since a recent patch, not sure which one. My ground weapons no longer show 'holstered' on my characters, unless I am running, after I stop they disappear again. I have tried unslotting/reslotting the weapons. I have also tried toggling the hide/show button, but to no avail.
I am not sure what happened but its rather annoying.
Either set stance at costume tailor to standard or Try my walk around I mentioned here *Walk Around*
1) apply/use Ice Boots
2) unholster your weapon
3) C (Crouch)
4) X (Zoom)
5) Keep moving or R (running)
I just use my ice boots
My two cent's take em or leave em......
Officer of Fed side - Borg Syndicate: Isulaya (FED Sci) & Isu'laya (ROM Eng) . Admin/Head Officer of KDF side - Blood Empire: A'Nari (KDF Tac). Both have 400+ (usually 500) active fleet members in each of the fleets = I is one busy woman.
[SIGPIC][/SIGPIC]
Either set stance at costume tailor to standard or Try my walk around I mentioned here *Walk Around*
1) apply/use Ice Boots
2) unholster your weapon
3) C (Crouch)
4) X (Zoom)
5) Keep moving or R (running)
I just use my ice boots
all good suggestions as a work-around, however this 'defect/bug' looks more and more like some pacifist got hold of STO code and wants to make all social zones a weapons free environment.
I sure hope I am wrong and cryptic/pwe backs out what ever code broke the stances showing weapons, otherwise they better start giving out a lot more new emotes.
This concerns ground weapons displaying on my character. When moving, they appear normally, yet when I stand still, they disappear. I've tried it out on multiple outfits, with the same problem occurring. Is it something on my end, say a certain outfit piece, or are others having this issue?
Formerly known as Echo@Rivyn13
Member since early 2011
Shhhh. People don't know that. I don't even know that, so it can't be true.
Still this bug seems relatively minor. I wonder why it is being such a pain in the rump for Cryptic right now. Maybe it is evolving and kicking their collective butts.
Formerly known as Echo@Rivyn13
Member since early 2011
NEW PHOTOS TAKEN TONIGHT WITH INFO AS FOLLOWS NEW BUG ISSUE
Spices: Alien FED
Stance = STANDARD.
ISSUE - Weapon invisible on stance = [Omega Force Antiproton Autocarbine Mk XII]. Image glitches. See photos.
TRIED: Standard stance, moving, running, even my all time fav fixer for this type of bug [Frosted Boots] ALL failed test weapon is still invisible. No work arounds besides unholstering/b (shooter mode) or using another weapon for [Omega Force Antiproton Autocarbine Mk XII].
My two cent's take em or leave em......
Officer of Fed side - Borg Syndicate: Isulaya (FED Sci) & Isu'laya (ROM Eng) . Admin/Head Officer of KDF side - Blood Empire: A'Nari (KDF Tac). Both have 400+ (usually 500) active fleet members in each of the fleets = I is one busy woman.
[SIGPIC][/SIGPIC]
all Good Suggestions As A Work-around, However This 'defect/bug' Looks More And More Like Some Pacifist Got Hold Of Sto Code And Wants To Make All Social Zones A Weapons Free Environment.
I Sure Hope I Am Wrong And Cryptic/pwe Backs Out What Ever Code Broke The Stances Showing Weapons, Otherwise They Better Start Giving Out A Lot More New Emotes. :d
Weapons Are Still Usable! However They Disappear With Stance Other Than Standard, Ice Boots, Unholstering/shooter Mode, Moving/running, All The Things I Said That You Quoted That Do Make Weapons Visible Yet They Are Always Usable.
The Only 1 Out Of 30 Weapons I Tested That Was Always Invisible Was The Omega One. However The Omega One Seems To Be The Worst One As It Is Not Visible Until You Click H To Unholster Then A New Issue Is Visible Being The Gun Has Graphical Image Issues That Is Confirmed By Me, My Fleet Leader, 3 Fleetmates And A Kdf Friend All Say The Same Thing.
Even If The Weapons Appear Invisible They Are Still Usable Thus Your Comment Is Trollish To Say The Least And False. If You Want Help Test Stuff As I Did With Standard Stance And If Or When You See A Glitch: Screen Shot It, Upload It, Give Correct & Helpful Information All As I Have.
Other Wise Go Troll Another Post. Thanks.
Devs
The Closest Thing I Can Think Is A Bug That Is Affecting The Characters With Stance Other Than Standard That Makes The Game Think The Item Is Set To Not Show. Example Click U In Game Now See The Eye Next To Items When You Open The Eye The Item Is Visible When You Close The Eye The Item Is Not Visible. I Am Stumped On The Omega One. Thank You.
My two cent's take em or leave em......
Officer of Fed side - Borg Syndicate: Isulaya (FED Sci) & Isu'laya (ROM Eng) . Admin/Head Officer of KDF side - Blood Empire: A'Nari (KDF Tac). Both have 400+ (usually 500) active fleet members in each of the fleets = I is one busy woman.
[SIGPIC][/SIGPIC]
I can tell the last tribble build brought the weapons back. Though the Omega carbine and Devidianbusters rifle still haven't been fixed.
Come on, guys, what is the problem with these 2 ones?
Especially since one of them is a weapon most players will get because it's part of the Devidian storyline (and is also pretty efficient against Borg groups). Drake tells you you need it, his contact tells you you need it and your BOff act like if you always chose it.
Murphy's laws:
1- Murphy’s Law tells us that anything that can go wrong will go wrong.
2- And anything that does go wrong will get progressively worse.
3- And if you survive the first two laws it’s time to panic.
Murphy's laws:
1- Murphy’s Law tells us that anything that can go wrong will go wrong.
2- And anything that does go wrong will get progressively worse.
3- And if you survive the first two laws it’s time to panic.
whoops, I stand corrected..I forgot I had that turned off after getting annoyed by the constant magically appearing/disappearing weapons.
its fixed!
Murphy's laws:
1- Murphy’s Law tells us that anything that can go wrong will go wrong.
2- And anything that does go wrong will get progressively worse.
3- And if you survive the first two laws it’s time to panic.
Comments
I am aware knwon issue doesn't always mean that. My response was directed at a singular comment so please check that before having a dig at me. He had said he never heard of this bug before 2 weeks ago so how was it a 'known issue'. Implying that it had been around for years but hadn't ever affected him before. I was just clearing that up.
It was confirmed in this thread;
Also, you really don't need to make three posts in a row, there is an edit button. :P
I am not sure what happened but its rather annoying.
Oh wait, dont tell me, they lied..(again) xD. :mad:
It wasn't in the patch notes and they never said it was fixed.
There is a thread with this problem and there had been responses from Cryptic http://sto-forum.perfectworld.com/showthread.php?t=1028091
Any stance but standard and your weapon won't show on your character unless you are moving. The stance is something you can change at the uniform tailor for those who don't know.
So be patient. A fix is in the works.
They said that they already knew the problem and in the next patch it will be fixed. But i dunno why the hell coudnt they just fix it in the patch of this week.. (nm, i suposse it is because that is too much work for cyptic...).
Either set stance at costume tailor to standard or Try my walk around I mentioned here
*Walk Around*
1) apply/use Ice Boots
2) unholster your weapon
3) C (Crouch)
4) X (Zoom)
5) Keep moving or R (running)
I just use my ice boots
Officer of Fed side - Borg Syndicate: Isulaya (FED Sci) & Isu'laya (ROM Eng) . Admin/Head Officer of KDF side - Blood Empire: A'Nari (KDF Tac). Both have 400+ (usually 500) active fleet members in each of the fleets = I is one busy woman.
[SIGPIC][/SIGPIC]
all good suggestions as a work-around, however this 'defect/bug' looks more and more like some pacifist got hold of STO code and wants to make all social zones a weapons free environment.
I sure hope I am wrong and cryptic/pwe backs out what ever code broke the stances showing weapons, otherwise they better start giving out a lot more new emotes.
Member since early 2011
http://sto-forum.perfectworld.com/showthread.php?t=1028091
crypticfrost addressed it on post # 61
Member since early 2011
You're still crazy.
Shhhh. People don't know that. I don't even know that, so it can't be true.
Still this bug seems relatively minor. I wonder why it is being such a pain in the rump for Cryptic right now. Maybe it is evolving and kicking their collective butts.
Member since early 2011
Spices: Alien FED
Stance = STANDARD.
ISSUE - Weapon invisible on stance = [Omega Force Antiproton Autocarbine Mk XII]. Image glitches. See photos.
TRIED: Standard stance, moving, running, even my all time fav fixer for this type of bug [Frosted Boots] ALL failed test weapon is still invisible. No work arounds besides unholstering/b (shooter mode) or using another weapon for [Omega Force Antiproton Autocarbine Mk XII].
weapon info
INVISIBLE FRONT
INVISIBLE BACK
UNHOLSTERED FRONT GUN SPEARS TO JUMP & COLORS BLEED/GO BRIGHT
COLOR BLEED
Officer of Fed side - Borg Syndicate: Isulaya (FED Sci) & Isu'laya (ROM Eng) . Admin/Head Officer of KDF side - Blood Empire: A'Nari (KDF Tac). Both have 400+ (usually 500) active fleet members in each of the fleets = I is one busy woman.
[SIGPIC][/SIGPIC]
Weapons Are Still Usable! However They Disappear With Stance Other Than Standard, Ice Boots, Unholstering/shooter Mode, Moving/running, All The Things I Said That You Quoted That Do Make Weapons Visible Yet They Are Always Usable.
The Only 1 Out Of 30 Weapons I Tested That Was Always Invisible Was The Omega One. However The Omega One Seems To Be The Worst One As It Is Not Visible Until You Click H To Unholster Then A New Issue Is Visible Being The Gun Has Graphical Image Issues That Is Confirmed By Me, My Fleet Leader, 3 Fleetmates And A Kdf Friend All Say The Same Thing.
Even If The Weapons Appear Invisible They Are Still Usable Thus Your Comment Is Trollish To Say The Least And False. If You Want Help Test Stuff As I Did With Standard Stance And If Or When You See A Glitch: Screen Shot It, Upload It, Give Correct & Helpful Information All As I Have.
Other Wise Go Troll Another Post. Thanks.
Devs
The Closest Thing I Can Think Is A Bug That Is Affecting The Characters With Stance Other Than Standard That Makes The Game Think The Item Is Set To Not Show. Example Click U In Game Now See The Eye Next To Items When You Open The Eye The Item Is Visible When You Close The Eye The Item Is Not Visible. I Am Stumped On The Omega One. Thank You.
Officer of Fed side - Borg Syndicate: Isulaya (FED Sci) & Isu'laya (ROM Eng) . Admin/Head Officer of KDF side - Blood Empire: A'Nari (KDF Tac). Both have 400+ (usually 500) active fleet members in each of the fleets = I is one busy woman.
[SIGPIC][/SIGPIC]
This is a separate and known issue to the stances one. That weapon has it's own problem. Thanks for the report.
Come on, guys, what is the problem with these 2 ones?
Especially since one of them is a weapon most players will get because it's part of the Devidian storyline (and is also pretty efficient against Borg groups). Drake tells you you need it, his contact tells you you need it and your BOff act like if you always chose it.
1- Murphy’s Law tells us that anything that can go wrong will go wrong.
2- And anything that does go wrong will get progressively worse.
3- And if you survive the first two laws it’s time to panic.
1- Murphy’s Law tells us that anything that can go wrong will go wrong.
2- And anything that does go wrong will get progressively worse.
3- And if you survive the first two laws it’s time to panic.
its fixed!
1- Murphy’s Law tells us that anything that can go wrong will go wrong.
2- And anything that does go wrong will get progressively worse.
3- And if you survive the first two laws it’s time to panic.