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Please Devs, can we have 360 polaron?

chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
the 360 AP beam array is awesome and a godsend for those of us that use AP cannons on our sci ships and want to still use sub system targeting.... but what if we want to use drain? Can we please get a Polaron 360 beam array?
Post edited by chrisbrown12009 on

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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited March 2014
    better yet, let's just get 360d arrays for the rest of the damage types...out of fairness to people who don't use antiproton or polaron
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2014
    better yet, let's just get 360d arrays for the rest of the damage types...out of fairness to people who don't use antiproton or polaron

    I could totally live with that, either that or make a unique 360 array that duplicates your main energy type.

    Course this won't work well with skittle ships or multi energy type builds.
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  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited March 2014
    all fine ideas. we can even keep the "one 360 array per ship" clause. i just want a 360 polaron beam for my dyson....
  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited March 2014
    I see no reason to not have 360 beams for all energy types. There shouldn't be a limit to how many we can equip either, turrets have no such limit.
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  • novapolaris#2925 novapolaris Member Posts: 812 Arc User
    edited March 2014
    One of the devs actually commented on this before, in a previous thread. I think they were considering it.

    However, the version being considered was for a 360 degree array for each (regular) damage type, with discussion about balancing it. I thought that it should stay at the "one per ship" limit, considering the fact that the existing versions (antiproton and kinetic cutting array) have higher damage output than a regular beam array, plus the enhanced firing arc.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited March 2014
    theoryfive wrote: »
    One of the devs actually commented on this before, in a previous thread. I think they were considering it.

    However, the version being considered was for a 360 degree array for each (regular) damage type, with discussion about balancing it. I thought that it should stay at the "one per ship" limit, considering the fact that the existing versions (antiproton and kinetic cutting array) have higher damage output than a regular beam array, plus the enhanced firing arc.

    Well for those that have enhanced damage they can remain 1 per ship but they could always lower the damage.

    But the flip side is, imagine having 8 360 arrays and then hitting FAW. Only way to balance it is to give it a LOW damage potential so we don't have cruisers just running around with all 360 arrays firing off FAW.

    It would be annoying to say the least.
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  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited March 2014
    One way to balance it is to limit it to only one of each energy type. Then, if someone wanted to load out their ship with a bunch of them, they will nerf themselves. It will be like the rainbow boats. They limit their DPS. They can also give an extra weapons power drain for the more of them you have.

    If you have two, they will each take a set percentage more weapons power than usual. Then, for each one you add, the more weapons power that gets drained for each one. Then, the base damage can be left like it is on all of them.
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  • legetdumarlegetdumar Member Posts: 263
    edited March 2014
    talonxv wrote: »
    Well for those that have enhanced damage they can remain 1 per ship but they could always lower the damage.

    But the flip side is, imagine having 8 360 arrays and then hitting FAW. Only way to balance it is to give it a LOW damage potential so we don't have cruisers just running around with all 360 arrays firing off FAW.

    It would be annoying to say the least.

    Makes perfect sense. Turrets have lower DPS than all other cannon types, so omni-direction beams should have as well.

    Just brainstorming here, but another possibility would be to make them aft only weapons, since these would be a wonderful complement to DBB builds. :cool:
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  • depc101depc101 Member Posts: 84 Arc User
    edited March 2014
    Don't know why the game does not have beam turrets.
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  • angrytargangrytarg Member Posts: 11,016 Arc User
    edited March 2014
    talonxv wrote: »
    Well for those that have enhanced damage they can remain 1 per ship but they could always lower the damage.

    But the flip side is, imagine having 8 360 arrays and then hitting FAW. Only way to balance it is to give it a LOW damage potential so we don't have cruisers just running around with all 360 arrays firing off FAW.

    It would be annoying to say the least.

    Keep in mind that the devs also acknowledged that FAW in it's current form doesn't make sense and they want to rebalance it (it's form the tribble forums some time ago). So they also KNOW that the current flavour of the game is annoying and at least partly not intented.

    But aside from that I'm all for beam "turrets". There's really no reason why beams aren't 360 degree weapons, but cannons can be. They just had to change the "projectile" type and just clone turrets otherwise.

    I personally would have omni-directional beams fire shorter beams and change the big arrays to fire one or two long, consistent beams instead of the light show we have right now.
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  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited March 2014
    This is a really nice idea and I support it as well.

    I agree with a lot of the previous posters, in that it could escalate quickly to an out of control situation.

    I also agree they need to be balanced, one per ship is a fine idea. As is reducing damage...

    Considering that the two version we have now, the AP turret and the KCB, both are limit one per ship.. and that to me seems fair. So if they were to implement 360 degree arrays for the other energy types, they too should be limited to one per ship.
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited March 2014
    I want a 360-degree EVERYTHING.

    I'm not saying all weapons should have a 360-degree arc, but we should have one 360-degree beam weapon for every base energy type (anti-proton, disruptor, phaser, polaron, etc.)

    We should also get several "microtorpedo turrets" based on the microtorpedo turrets Starfleet installed on DS9 that use the base torpedo types (photon, quantum, plasma, tricobalt, etc.) Micro torpedoes should do less damage per shot but should have a faster fire rate and a faster speed to target (and are not targetable).

    We need everything I just mentioned because the game has been unbalanced (at least in terms of beam boats) in favor of AP beams boats since the 360-degree AP beam array and warp core came out last year.

    Also, torpedo boat builds NEED a rear torpedo turret with a 360-degree arc (the kinetic cutting beam doesn't count because it's an energy weapon and every good torpedo boat built takes energy weapon power down as low as possible and puts it to other systems).
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  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited March 2014
    Yeah , why not, another 360 beam array, it could be fun zzzzzzzz

    Y not 360 dual heavy cannons?? that will be really great, right?? :D

    Do you realize those 360 weapons are very rare weapons and should be the only ones available? what will be the point to have another one? and if that is going to happen, why the hell we dont just make ALL the energy types beams with 360?? lol. Seriously...
  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited March 2014
    I think that a 360 beam array of any energy type is a good idea. One per ship also works.
  • johankreigjohankreig Member Posts: 449 Arc User
    edited March 2014
    I want a super laser and a death star, but alas along with many of the other ideas stated here, its not gona happen. while i would love 360 bemas, we have managed for this length of time without them, so do we really need them.
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  • hexwrenchhexwrench Member Posts: 13 Arc User
    edited March 2014
    are you talking about the Phaser Beam Array from the "The Vault" mission?
  • johankreigjohankreig Member Posts: 449 Arc User
    edited March 2014
    no, people are refering to the 360 AP beam you get from the dyson chain, the one thats designed for the new carrier.
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  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited March 2014
    I like diversity and would prefer that they did not make more types of different 360 beam weapons.

    bad enough now but just think of captains not even having to learn how to pilot their ships to play the game anymore. with a full load of 360 that's what would happen.

    I am not even sure about the 360 torp idea either . how can a crew reload a projectile weapon when it mounted on an external turret of some sort? it would have to be some sort of center mount vertical launch tube weapon. and for that missiles would work best. and let torp spread and overload skill rule them like they currently control the ferengi missles.
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  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited March 2014
    hexwrench wrote: »
    are you talking about the Phaser Beam Array from the "The Vault" mission?
    That beam array is only for shuttles, mind you.
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  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited March 2014
    Do you realize those 360 weapons are very rare weapons

    360 weapons are very common, almost every escort has turrets. Nobody is asking for something as high damage as the existing beam turrets, just beam turrets period.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited March 2014
    darkjeff wrote: »
    360 weapons are very common, almost every escort has turrets. Nobody is asking for something as high damage as the existing beam turrets, just beam turrets period.

    I said "THOSE". I was talking about the AP beam, the KCB and the other very rare BEAMS. Turrets are useless.
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited March 2014
    I dont want some dps nightmare. I dont want more powercreep. We had that already. Hell, the elachi proc lockout removal is bad enough. All,i want is a 360 polaron bean array. One. Only one per ship. Period. Just like you can,only put one quad cannon on, even,though you may have a disruptor quad and s plasma quad. 360 array for all types, fine. But one per ship period.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited March 2014
    I dont want some dps nightmare. I dont want more powercreep. We had that already. Hell, the elachi proc lockout removal is bad enough. All,i want is a 360 polaron bean array. One. Only one per ship. Period. Just like you can,only put one quad cannon on, even,though you may have a disruptor quad and s plasma quad. 360 array for all types, fine. But one per ship period.

    The problem is, you want a polaron 360 beam array. Then other dude will want a plasma 360 beam array, and the other guy.. etc.

    Besides, polaron is a really common energy type. If you make a 360 polaron beam, cryptic will need to make a phaser 360 beam, a disruptor 360 beam and so on. It will not make any sense to have a 360 polaron beam and thats it.
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited March 2014
    The problem is, you want a polaron 360 beam array. Then other dude will want a plasma 360 beam array, and the other guy.. etc.

    Besides, polaron is a really common energy type. If you make a 360 polaron beam, cryptic will need to make a phaser 360 beam, a disruptor 360 beam and so on. It will not make any sense to have a 360 polaron beam and thats it.

    And i am fine with a 360 beam for every type, nothing wrong with that, so long as you can only put ONE 360 beam per ship, not put one from each type, ONE PERIOD.

    The main reason for this to to help science ship who are able to mount cannons. If i say, use the dyson, a ship which kind of forces you to either disregard the Proton cannon completely or use a cannon build and disregard sub system targeting. the only way to have it both ways now is to use AP, which isnt bad, but you cant optimize your drain build using AP, you should be using polaron. Once you stop using AP, the first problem returns. Beams and forget the proton cannon youre forced to have or cannons to get more use from the proton cannon but forgo SSTing..... Lately i have tried simple throwing a beam array on the rear but the hurts alphas both in reducing dps AND the alpha in general because you cant point your ship AT the target to use the beam and to use the beam, you arent using your cannons and your DPS is borked.


    Now i know as a science ship, your dps shouldnt be your main worry however, with the team skills freed up and 85% of the science skills being useless in PVP, Increasing DPS to get kills is all you CAN do....that or drain.....which brings us back to the top.....
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited March 2014
    I see no reason to not have 360 beams for all energy types. There shouldn't be a limit to how many we can equip either, turrets have no such limit.

    If they make beam turrets a thing in general, they will have lower DPS like turrets for the 360 arc. If the make more of the antiproton 360 beam array, it will be limited to one per ship and have approximately the same dps as a normal beam array.
    icsairguns wrote: »
    I like diversity and would prefer that they did not make more types of different 360 beam weapons.

    bad enough now but just think of captains not even having to learn how to pilot their ships to play the game anymore. with a full load of 360 that's what would happen.

    I am not even sure about the 360 torp idea either . how can a crew reload a projectile weapon when it mounted on an external turret of some sort? it would have to be some sort of center mount vertical launch tube weapon. and for that missiles would work best. and let torp spread and overload skill rule them like they currently control the ferengi missles.

    There are ships that use all turrets to rather decent effect, if they build them right, so technically it's possible now, just not as easily in some cruisers because cannon skills don't start at ensign.

    Crew don't reload torpedoes by hand... lols. Haven't you seen enterprise when she got her photon torpedoes installed? they had magazines that reloaded the torps automatically. Obviously the technology would have been improved upon as far in the trek future as we are supposed to be. People on duty in the torpedo rooms are largely just there to make sure the equipment is working properly/probably put out a fire if one started to keep the whole lot from blowing up the ship.

    Torpedoes could be beamed into the turret or otherwise conveyed. The vengeance had torpedo turrets in st: into darkness. I realize that's a different timeline, but, as mentioned, DS9 was equipped with torpedo turrets. No reason why that technology would not ultimately get streamlined/miniaturized to fit on starships.

    Though I imagine that instead of having lower damage torps with faster reload, a torpedo turret would have same damage torps with a longer time between shots because the turret must "track" to the target. Though I imagine cryptic would only implement a torpedo turret as a unique, one per ship item attached to a set of some kind.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2014
    If they make beam turrets a thing in general, they will have lower DPS like turrets for the 360 arc. If the make more of the antiproton 360 beam array, it will be limited to one per ship and have approximately the same dps as a normal beam array.



    There are ships that use all turrets to rather decent effect, if they build them right, so technically it's possible now, just not as easily in some cruisers because cannon skills don't start at ensign.

    Crew don't reload torpedoes by hand... lols. Haven't you seen enterprise when she got her photon torpedoes installed? they had magazines that reloaded the torps automatically. Obviously the technology would have been improved upon as far in the trek future as we are supposed to be. People on duty in the torpedo rooms are largely just there to make sure the equipment is working properly/probably put out a fire if one started to keep the whole lot from blowing up the ship.

    Torpedoes could be beamed into the turret or otherwise conveyed. The vengeance had torpedo turrets in st: into darkness. I realize that's a different timeline, but, as mentioned, DS9 was equipped with torpedo turrets. No reason why that technology would not ultimately get streamlined/miniaturized to fit on starships.

    Though I imagine that instead of having lower damage torps with faster reload, a torpedo turret would have same damage torps with a longer time between shots because the turret must "track" to the target. Though I imagine cryptic would only implement a torpedo turret as a unique, one per ship item attached to a set of some kind.[/QUOTE]

    Oh you mean like the crappy torpedo defense system console!!!

    http://sto.gamepedia.com/Console_-_Universal_-_Torpedo_Point_Defense_System
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  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited March 2014

    Oh you mean like the crappy torpedo defense system console!!!

    http://sto.gamepedia.com/Console_-_Universal_-_Torpedo_Point_Defense_System

    No, that's a click-power console exclusive to the armitage.

    I mean a 1 per ship weapon in a set like the 360 antiproton beam is a 1 per ship item in a set, or the prototype proton weapon or the experimental plasma beam array, or any number of other 1 per ship weapons that come in a energy weapon, projectile weapon, and console set.
  • atalossataloss Member Posts: 563 Arc User
    edited March 2014
    Bro...these dev's don't understand English,...they only speak/read currency.

    Mail them your wallet (as well as your soul) or tell them how they can make real world money from a 360 Polaron,...then they'll listen.
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited March 2014
    ataloss wrote: »
    Bro...these dev's don't understand English,...they only speak/read currency.

    Mail them your wallet (as well as your soul) or tell them how they can make real world money from a 360 Polaron,...then they'll listen.

    New item for lockboxes and/or new items for lobi store.

    360 degree beam weapons of all types. Only one 360 beam array per ship, despite energy types.

    200 lobi price
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