Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
I've confirmed that any Stance other than Standard is affected by this bug. Appropriate people have been notified, but I have no E.T.A. for a fix at this time.
I'll look into the Omega Carbine and Synchronic Proton Rifle and get those written up as well.
My weapons on my Klingon-allied Romulan vanish when I do not move. I've tried to click the little eye icon a few times to stop it, but the weapons keep disappearing. Sometimes I've logged off anf came back on, the glitch went away, but as soon as I change outfits or activate an EVAsuit, the glitch comes back
I've sent in a ticket about this and it is ticket ID #2,333,299
I've confirmed that any Stance other than Standard is affected by this bug. Appropriate people have been notified, but I have no E.T.A. for a fix at this time.
I'll look into the Omega Carbine and Synchronic Proton Rifle and get those written up as well.
Thanks again for your reports.
Thank you, for taking the time to let us know that the dev team listens.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Every one of my characters has this bug. It's actually annoying. Have them remove weapons from being visible when holstered for everyone then. Looks awful to have everyone's weapons flash in and out view any time they move or activate something. I don't see how something this global could have been changed and nobody in QA thought to mention it...
I dunno - I don't usually have mine on display anyway.
In most walks of life, running around, basically saying "look at my huge weapon", is just asking for trouble.
If I turn my own weapon visibility off, will it also turn off yours? I am fine with all weapons being invisible forever if that is what cryptic wants. It's the popping in and out of view everyone has going on that looks way broken
If I turn my own weapon visibility off, will it also turn off yours? I am fine with all weapons being invisible forever if that is what cryptic wants. It's the popping in and out of view everyone has going on that looks way broken
Turning it off only turns it off on that character. For instance, I turn it off on any of my BOFFs who use a rifle because I'm really not a fan of seeing rifles stuck to their backs, but I leave it on for the BOFFs who use pistols. They have already confirmed they're working on it, so hopefully it wont take too long to fix. I wouldn't like to go back to the days where no weapons were on display unless in use.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Whatever the update did, it ****ed around with what hides weapons (assuming some form of checkbox like code) that occurs on certain animations (such as many emotes) and somehow (why they were messing with idle animations I have no idea) added this 'hide weapon while doing this animation' tag to all but the 'standard' idle animations.
Why is 'Standard' the only one unaffected though? I don't mind 'standard' (it has the normal non-girly run cycle which I prefer) but it seems rather robotic compared to the others.
Looking at the patch notes, which may or may not contain all changes, the only ones likely to be related to animations are the changes to starfleet security ensigns. The connection is minimal I know, but it seems to be the only one that even seems vaguely connected to idle animations, as all the other character related changes were mainly for errors in the Character Creator (allowed and disallowed options) and bridge backgrounds (which is surely idependant from animations, seeing as it's a visual effect added to to pop-up dialogue).
As with all bugs (bar the KDF uniform locking which is ancient and seems to be caused by trying to edit appearance on either yourself or boffs (other than the first time for the one the window is for) in the window that pops up if you choose to edit a boffs appearance once you have recruited them), the solution is almost certainly going to be found in the update that caused it.
On a completely unrelated note. It's also nice to see that the U.S.S. Renown no longer shows up isntead of a Typhoon in random mobs (or sometimes even named ships like the U.S.S. Dewitt (boarding a Typhoon then leaving a Renown (can't remember it's class) was always weird).
If you can't solve it logically, solve it like a moron.
51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.
The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.
Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
I'm currently on the surface of vlugta asteroid mine(as in space walking on the asteroid itself) and my weapons show when in idle stance..but nowhere else do they show when in idle stance.
Murphy's laws:
1- Murphy’s Law tells us that anything that can go wrong will go wrong.
2- And anything that does go wrong will get progressively worse.
3- And if you survive the first two laws it’s time to panic.
Weirdly my foundry toon appears to be uneffected by this during map testing, So its obviouslt something they broke by mistake on the Holdeck servers not the whole game
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
On a completely unrelated note. It's also nice to see that the U.S.S. Renown no longer shows up isntead of a Typhoon in random mobs (or sometimes even named ships like the U.S.S. Dewitt (boarding a Typhoon then leaving a Renown (can't remember it's class) was always weird).
Regent Class I think
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
This makes no sense that some (very few) players with standard animation set have their weapons showing fine while they are idle AND moving, but in MY standard animation, (or ANY animation set I have tried them all and the same goes for my BOffs both male and female) I only see my weapons when I am moving, and they vanish when I idle.
This has to be the most visibly screwed up bug in awhile... I see other people now with their weapons... I change my stance to theirs.. still broken.
Anyone see any news or fixes on this with tribble server?
Like I said, I'd want all weapons removed from everyone at this point, nothing visible. It's screwed up to only see 10% of player weapons working correctly and the rest flashing in and out like a magic act. Some think that showing a weapon is an ego thing, and it is, but the point is it was working before.
Also, whenever you hear something along the lines of "we know about it but it's not 100% reproducible" it means "our testers only look at what we want them to look at and the rest of the time don't bother thoroughly testing other unimportant things like Dyson BZ geography traps and kdf costumes..."
I'm currently on the surface of vlugta asteroid mine(as in space walking on the asteroid itself) and my weapons show when in idle stance..but nowhere else do they show when in idle stance.
Now that is how I see the non standards. If you don't like the standard stance & wish to have your weapon showing you can try my ways to keep weapon showing in nonstandard stance.
*Walk Around* 1) apply/use Ice Boots
2) unholster your weapon
3) C (Crouch)
4) X (Zoom)
5) Keep moving or R (running)
Now to the hand disappearing with sword thing... It seems to not do it as it was on my KDF Alien but her hand is on outside of the sword? Sword meaning [Nanopulse Edge Bat'leth [Grn]] & [Tritanium Rending Bat'leth]
First noticed issue It has been going on probably over 2 weeks now maybe even longer?
Causes
It only happens when you are in stance or doing something (example - checking mail)
Does anything change the bug
Your weapon will reappear when you move again or as I said above in my walk around for showing the weapon above or your standing with your weapon out having it unholstered. (Example- clicking .
2nd issue I noticed with weapons & character interaction with the weapon
I noticed around Dec/Jan my sword on my characters would make my hands disappear when I had my sword in my hands (example - H draw my Xmas sword from the holiday vendor).
I tried altering things it still does it not a huge deal neither is (my weapon that is holstered disappears) as it's not a huge deal to me.
However it is a bug on all factions I tried - Alien, Rom, Orion, Human, Klingon, etc.
My photo below and others I took Jan 27, 2014 the first day of Khan outfit release you see my same sword I mentioned from the holiday vendor while instance/idle/doing something but Feb rolled around I noticed it would disappear when holstered on seductive, cute, swagger & I'm pretty sure on standard along with others while in stance/idle/doing something.
I hope this helps.
My two cent's take em or leave em......
Officer of Fed side - Borg Syndicate: Isulaya (FED Sci) & Isu'laya (ROM Eng) . Admin/Head Officer of KDF side - Blood Empire: A'Nari (KDF Tac). Both have 400+ (usually 500) active fleet members in each of the fleets = I is one busy woman.
[SIGPIC][/SIGPIC]
Just to clarify, it is a known issue that weapons vanish on any stance but Standard.
If, and only if, you are also seeing your weapons vanish while in Standard Stance then let me know what species and faction the character is on which you are seeing it.
Just to clarify, it is a known issue that weapons vanish on any stance but Standard.
If, and only if, you are also seeing your weapons vanish while in Standard Stance then let me know what species and faction the character is on which you are seeing it.
I reapplied on the same character the standard stance (it wasn't working before but seems to now work). Sorry.
My two cent's take em or leave em......
Officer of Fed side - Borg Syndicate: Isulaya (FED Sci) & Isu'laya (ROM Eng) . Admin/Head Officer of KDF side - Blood Empire: A'Nari (KDF Tac). Both have 400+ (usually 500) active fleet members in each of the fleets = I is one busy woman.
[SIGPIC][/SIGPIC]
Just to clarify, it is a known issue that weapons vanish on any stance but Standard.
If, and only if, you are also seeing your weapons vanish while in Standard Stance then let me know what species and faction the character is on which you are seeing it.
A known issue? I've never heard any dev about it and I only am experiencing the bug since 2 weeks. And I never changed my stance since I started playing.
A known issue? I've never heard any dev about it and I only am experiencing the bug since 2 weeks. And I never changed my stance since I started playing.
Known issue means that they've acknowledged it's a bug, which was reported after the patch 2 weeks ago. It doesn't mean it's been around for a long time.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Just to clarify, it is a known issue that weapons vanish on any stance but Standard.
If, and only if, you are also seeing your weapons vanish while in Standard Stance then let me know what species and faction the character is on which you are seeing it.
I remember that one time I said in this thread that I was also using standard stance and also had this bug... that was good times.
Here, I'll help your QA testers out since they are overworked and have bosses that ignore their bug reports.
Step one, make an account. Step two, create a character. Next, log into game. After that, see the bug. Works for me and others I have talked to...
I've done this twice, on my main Win7x64 computer and on a secondary WinXP32 machine that was recently formatted and never able to really play STO to begin with. Same issue on both computers, with two different accounts used on both machines. First my main one, and a new garbage account I made yesterday. All their weapons vanish while moving, no matter what stance including standard.
EVERY stance I use has this issue including standard. On other people, I generally only see their weapon on standard stance+idle, but not EVERYONE using standard stance or any other will show a weapon to me on my end either because they have chosen to manually hide it or, they/myself are affected by this bug. Am I to ask everyone without a weapon showing "hey pardon me is your weapon visible or are you bugged"?
I'm fed, Human, but I am 100% sure that this does not matter. This happens to my KDF and romulan, and all their BOffs, and I see every race every faction discuss this issue on public areas such as ESD or Drozna and DS9. And from what people are saying in chat it does not matter who you are or what faction. The people that don't have the bug say to shut up and move on (as usual), and the ones with it don't seem to even care about bugs like this anymore as if they are familiar with this treatment and that's horrible.
I only feel this is the kind of thing I'd like to hear someone from Cryptic just simply say it's an ongoing unimportant issue that may/not be addressed sometime soon season 12.5 or beyond or whatever, something more than "yeah we heard about it a few times", (like ancient headless and KDF costume bugs) and then move on, instead of making players into their unemployed testers because they don't know enough about random developer code changes or PC games to begin with.
So my guess, is it a LUA or UI configuration issue with system settings/performance and resources; where avatar weapon model visibility have been shown to cause lag in crowded areas and someone decided to sneak a code in to make them all vanish on older systems client-side to save overhead, or, a server hosted issue (weapon hide in costume options) with per-user account settings and configurations that somehow got corrupted and can't be changed no matter how many times you format or reinstall STO.
I'll give you cryptic guys my login if you want. If you log in and see my weapons then it's something messed up on my locally stored config files for STO, if not then you messed up my account somehow on your end. I can only be one of the two..
Known issue means that they've acknowledged it's a bug, which was reported after the patch 2 weeks ago. It doesn't mean it's been around for a long time.
Known issues with an upcoming patch can often, and usually do, pre-date the patch itself in case you were not aware of such things happening with video games, and even can at times not be considered a bug but a design point or change to be addressed later.
I never heard Cryptic say "we had no idea this ever happened before the Feb27th patch and it is a brand new never before happening issue" but that they did know about it and were not sure how to track it down or fix it..
That could mean anything up to and including this being an issue since launch that was dormant and this recent patch re-broke it. Some dev processes are more transparent than others when it comes to game breaks and fixes, and this one stinks of a TRIBBLE-up that in some meeting someone had to have talked about, but it was deemed too silly to work on, or that tester was called an idiot and told to shut up Wesley. I'd hate to think it was the testers being lazy, or their Lead not knowing how to filter issues to the devs in a way that makes them clearly understand the problem.
Yeah I come off as hostile maybe but I don't take vague cryptic CSR or community rep responses on faith when it comes to wading in on heavily discussed issues that seem to blind-side them and all people get is "We know, Thanks"
Comments
But with my fed and klingon i didnt see it. Weird.
While you're at it, could you look into why the Omega Carbine has just plain never showed up on your back at all?
Joined January 2009
This and the ghostbuster rifle/minigun, aka Synchronic Proton Distortion Prototype Assault Rifle.
I'll look into the Omega Carbine and Synchronic Proton Rifle and get those written up as well.
Thanks again for your reports.
I've sent in a ticket about this and it is ticket ID #2,333,299
Yayy! Thank you!
Joined January 2009
If I turn my own weapon visibility off, will it also turn off yours? I am fine with all weapons being invisible forever if that is what cryptic wants. It's the popping in and out of view everyone has going on that looks way broken
Turning it off only turns it off on that character. For instance, I turn it off on any of my BOFFs who use a rifle because I'm really not a fan of seeing rifles stuck to their backs, but I leave it on for the BOFFs who use pistols. They have already confirmed they're working on it, so hopefully it wont take too long to fix. I wouldn't like to go back to the days where no weapons were on display unless in use.
Why is 'Standard' the only one unaffected though? I don't mind 'standard' (it has the normal non-girly run cycle which I prefer) but it seems rather robotic compared to the others.
Looking at the patch notes, which may or may not contain all changes, the only ones likely to be related to animations are the changes to starfleet security ensigns. The connection is minimal I know, but it seems to be the only one that even seems vaguely connected to idle animations, as all the other character related changes were mainly for errors in the Character Creator (allowed and disallowed options) and bridge backgrounds (which is surely idependant from animations, seeing as it's a visual effect added to to pop-up dialogue).
As with all bugs (bar the KDF uniform locking which is ancient and seems to be caused by trying to edit appearance on either yourself or boffs (other than the first time for the one the window is for) in the window that pops up if you choose to edit a boffs appearance once you have recruited them), the solution is almost certainly going to be found in the update that caused it.
On a completely unrelated note. It's also nice to see that the U.S.S. Renown no longer shows up isntead of a Typhoon in random mobs (or sometimes even named ships like the U.S.S. Dewitt (boarding a Typhoon then leaving a Renown (can't remember it's class) was always weird).
1- Murphy’s Law tells us that anything that can go wrong will go wrong.
2- And anything that does go wrong will get progressively worse.
3- And if you survive the first two laws it’s time to panic.
Regent Class I think
This has to be the most visibly screwed up bug in awhile... I see other people now with their weapons... I change my stance to theirs.. still broken.
Anyone see any news or fixes on this with tribble server?
Like I said, I'd want all weapons removed from everyone at this point, nothing visible. It's screwed up to only see 10% of player weapons working correctly and the rest flashing in and out like a magic act. Some think that showing a weapon is an ego thing, and it is, but the point is it was working before.
Also, whenever you hear something along the lines of "we know about it but it's not 100% reproducible" it means "our testers only look at what we want them to look at and the rest of the time don't bother thoroughly testing other unimportant things like Dyson BZ geography traps and kdf costumes..."
Try standard buddy good luck, it did not work for me.
What faction and species are you playing?
For me, the weapon disappears on any stance other than "Standard". And this happens on all my characters;
FED (Betazoid Male)
FED (Trill, Male)
FED (Klingon Male)
KDF (Klingon Male)
TAKEN just now (around 4 pm PST on 3/5/14) to show it the no show weapon on idle character - http://images-cdn.perfectworld.com/profile/ce/5a/ce5ab55a525e7c931c202342aac1885b1394064535.jpg
KDF Alien & NOW here is the funny part while moving it reappears. Magic? IDK
http://images-cdn.perfectworld.com/profile/cf/fe/cffefcef200c5595398244c40c457cef1394064756.jpg
Now here is a crazier thing put ICE boots on you get it back again too
http://images-cdn.perfectworld.com/profile/fb/87/fb87e666189c38503f3b1d4708b18c811394064919.jpg
Last thing I also have noticed this is in idle stance with ICE boots on again weapon stays showing as it does when you run or move.... http://images-cdn.perfectworld.com/profile/03/38/0338ba08b8201a3392cb7036ad5608ad1394065029.jpg
Now that is how I see the non standards. If you don't like the standard stance & wish to have your weapon showing you can try my ways to keep weapon showing in nonstandard stance.
*Walk Around*
1) apply/use Ice Boots
2) unholster your weapon
3) C (Crouch)
4) X (Zoom)
5) Keep moving or R (running)
Now to the hand disappearing with sword thing... It seems to not do it as it was on my KDF Alien but her hand is on outside of the sword? Sword meaning [Nanopulse Edge Bat'leth [Grn]] & [Tritanium Rending Bat'leth]
*Swagger* Stance Sword 1
*Swagger* Stance Sword 2
First noticed issue
It has been going on probably over 2 weeks now maybe even longer?
Causes
It only happens when you are in stance or doing something (example - checking mail)
Does anything change the bug
Your weapon will reappear when you move again or as I said above in my walk around for showing the weapon above or your standing with your weapon out having it unholstered. (Example- clicking .
2nd issue I noticed with weapons & character interaction with the weapon
I noticed around Dec/Jan my sword on my characters would make my hands disappear when I had my sword in my hands (example - H draw my Xmas sword from the holiday vendor).
I tried altering things it still does it not a huge deal neither is (my weapon that is holstered disappears) as it's not a huge deal to me.
However it is a bug on all factions I tried - Alien, Rom, Orion, Human, Klingon, etc.
Standard Stance with Holiday Sword
The sword disappears near the hand/back when unholstering
standard stance hand on outside of sword
standard stance hand on outside of sword better photo
My photo below and others I took Jan 27, 2014 the first day of Khan outfit release you see my same sword I mentioned from the holiday vendor while instance/idle/doing something but Feb rolled around I noticed it would disappear when holstered on seductive, cute, swagger & I'm pretty sure on standard along with others while in stance/idle/doing something.
I hope this helps.
Officer of Fed side - Borg Syndicate: Isulaya (FED Sci) & Isu'laya (ROM Eng) . Admin/Head Officer of KDF side - Blood Empire: A'Nari (KDF Tac). Both have 400+ (usually 500) active fleet members in each of the fleets = I is one busy woman.
[SIGPIC][/SIGPIC]
If, and only if, you are also seeing your weapons vanish while in Standard Stance then let me know what species and faction the character is on which you are seeing it.
I reapplied on the same character the standard stance (it wasn't working before but seems to now work). Sorry.
Officer of Fed side - Borg Syndicate: Isulaya (FED Sci) & Isu'laya (ROM Eng) . Admin/Head Officer of KDF side - Blood Empire: A'Nari (KDF Tac). Both have 400+ (usually 500) active fleet members in each of the fleets = I is one busy woman.
[SIGPIC][/SIGPIC]
A known issue? I've never heard any dev about it and I only am experiencing the bug since 2 weeks. And I never changed my stance since I started playing.
I have this on
Kdf alien
Fed human
Romulan alien
My fed joined trill seems to be the only one spared at this point...
Known issue means that they've acknowledged it's a bug, which was reported after the patch 2 weeks ago. It doesn't mean it's been around for a long time.
I remember that one time I said in this thread that I was also using standard stance and also had this bug... that was good times.
Here, I'll help your QA testers out since they are overworked and have bosses that ignore their bug reports.
Step one, make an account. Step two, create a character. Next, log into game. After that, see the bug. Works for me and others I have talked to...
I've done this twice, on my main Win7x64 computer and on a secondary WinXP32 machine that was recently formatted and never able to really play STO to begin with. Same issue on both computers, with two different accounts used on both machines. First my main one, and a new garbage account I made yesterday. All their weapons vanish while moving, no matter what stance including standard.
EVERY stance I use has this issue including standard. On other people, I generally only see their weapon on standard stance+idle, but not EVERYONE using standard stance or any other will show a weapon to me on my end either because they have chosen to manually hide it or, they/myself are affected by this bug. Am I to ask everyone without a weapon showing "hey pardon me is your weapon visible or are you bugged"?
I'm fed, Human, but I am 100% sure that this does not matter. This happens to my KDF and romulan, and all their BOffs, and I see every race every faction discuss this issue on public areas such as ESD or Drozna and DS9. And from what people are saying in chat it does not matter who you are or what faction. The people that don't have the bug say to shut up and move on (as usual), and the ones with it don't seem to even care about bugs like this anymore as if they are familiar with this treatment and that's horrible.
I only feel this is the kind of thing I'd like to hear someone from Cryptic just simply say it's an ongoing unimportant issue that may/not be addressed sometime soon season 12.5 or beyond or whatever, something more than "yeah we heard about it a few times", (like ancient headless and KDF costume bugs) and then move on, instead of making players into their unemployed testers because they don't know enough about random developer code changes or PC games to begin with.
So my guess, is it a LUA or UI configuration issue with system settings/performance and resources; where avatar weapon model visibility have been shown to cause lag in crowded areas and someone decided to sneak a code in to make them all vanish on older systems client-side to save overhead, or, a server hosted issue (weapon hide in costume options) with per-user account settings and configurations that somehow got corrupted and can't be changed no matter how many times you format or reinstall STO.
I'll give you cryptic guys my login if you want. If you log in and see my weapons then it's something messed up on my locally stored config files for STO, if not then you messed up my account somehow on your end. I can only be one of the two..
Known issues with an upcoming patch can often, and usually do, pre-date the patch itself in case you were not aware of such things happening with video games, and even can at times not be considered a bug but a design point or change to be addressed later.
I never heard Cryptic say "we had no idea this ever happened before the Feb27th patch and it is a brand new never before happening issue" but that they did know about it and were not sure how to track it down or fix it..
That could mean anything up to and including this being an issue since launch that was dormant and this recent patch re-broke it. Some dev processes are more transparent than others when it comes to game breaks and fixes, and this one stinks of a TRIBBLE-up that in some meeting someone had to have talked about, but it was deemed too silly to work on, or that tester was called an idiot and told to shut up Wesley. I'd hate to think it was the testers being lazy, or their Lead not knowing how to filter issues to the devs in a way that makes them clearly understand the problem.
A Why or a When would go a long way here.