Really simple way to make PvP more accessible to new people without some kind of nerfageddon,
which ofc no one wants.
Have 2 queues, one for premades 1 for pugs, only to not confuse call em like idk, "team Arena" and "open Arena"
This way people trying it for the first time wont run into an uber premade and get spawn screwed to hell, so will then play more and maybe later on join the Team PvP queue with some friends and then get the fun of some unholy nightmare of DPS , disables or shared shield extending joy.
But as they will have had more fun pugging in the open PvP queue, will more likely wish to work on their build, so more zen sales. Which means more money for cryptic to do more vital things like add lil fluffy kitten pets to the game,(smaller than Sehlats) fancy hats, (every MMO needs lots of hats) and get rid of that horrible eye burning nightmare that is the background on solar wind.
Just getting rid of the option to queue in a team like they tried with Age of Conan will not work,(but it might actually, but I prefer the idea of 2 queues) as people will leave and rejoin if not with their buddies. Having a team queue as well should discourage that. Ofc some people may still try to do that, but, some people. Hey. They clearly need lil fluffy kitten pets to cheer them up so they feel less malice towards the world.
If its been discussed to death, why did we get a shuttle queue in the last update? but no other change? People who are against the idea I would say just want to get in 5 man `scort squads and sit there laughing on teamspeak while they dominate most pugs for easy quick dil. I doubt they would be against it due to caring how many people PvP or wanting more people in PvP, Healthy PvP population, healthy game, and as PvP is atm a lot of people try it a little, then dont come back.
A lobby system could work good where you click on a PVP lobby button and you can place your team on the lobby as looking for a team to fight against or see if any are waiting for a match. Incomplete premades would be able to post their team on the lobby saying "looking for 1 sci healer" or "looking for tac burst damage" or whatnot. I think there are lots of semi premades that I see in the queues a lot if they could fill up faster this way they will look for premades to fight and the queues would see less premade vs pug. This way nobody is forced into separate queues but hopefully will help teams find matches against other teams faster.
A pug only queue in an MMO is nonsensical, but I'd love to have a premade only queue and a "max team size of three" queue. Let people still enter the general queue with teams larger than 3, but enact a 15% damage and hit point penalty per person over for the entire team. Give the premade only queue appropriate rewards and tie it in with the fleet system.
Lol I actually hate forums, but hell, lets do some replies.
If you are looking for team vs team play, its Arena. If you try to solo in a small team environment don't be surprised if you don't do well
Am talking about bringing in new blood, which is something I often see people talk about on Opvp. And hell a lot of us prefer to pug due to the constraints of time / "get teamspeak or GTFO" ect ect. Hell sometimes a pug whups a premade. Its not about doing well or not.
A pug only queue in an MMO is nonsensical
Well, they did it in age of conan, And it was just one queue, not my suggestion for 2 queue`s. I dont think it would work here,(just 1 queue pug only) but it was done to prevent the uber synergy crowds stomping the hell out of everyone else, and you know something, there it kind of worked, more people started joining the queue`s, ofc would get a couple of teams that would leave / rejoin to get their premade on, but you know what, after a while they stopped doing that and just started playing the game. So hell, I contradict my statement saying it will not work, but for a while you will get the dont want a competition just want to roflstomp crowd messing games up by doing that
Dammit Zog, you will get pugstomped and you will like it.
Only if they get me cake after spawn camping. Nice cake.
premades arent in public queues for competition, they are there to pugstomp with c-store & lobi consoles and group super-synergy.
Some are like that, some are not. Been the fith man In scort squads I been pugstomped by. They come up against a wipe, they all leave. So yeah, some are like that. but some stick it out.
A lobby system could work good where you click on a PVP lobby button and you can place your team on the lobby as looking for a team to fight against or see if any are waiting for a match
Thats a good idea, I can also see it leading to a lot of rage. If you have ever played a healer in a game you will know what I mean. Like coming up against the assumption that because your a sci your able to follow a tac into the middle of a spitting ball of death and somehow heal them from all that critness is not so uncommon. Also If its not like warcrafts semi lobby, Idk I can see it maybe leading to people being unable to get a game? idk.
This is one of the top most requested things. No harm in reminding the devs once in a while
Not really. It's only requested by people who are new to pvp, or just don't know any better. Want a free for all? Capture and Hold is built just for you. Safe spawn zones, no real premades, lots of soloing. Perfect for beginners.
Arena is team based pvp. Period. If you want to solo there....well. Just be prepared. The game caters to the solo crown and the team based crowd. Why try to ruin one when you already have the other?
Not really. It's only requested by people who are new to pvp, or just don't know any better. Want a free for all? Capture and Hold is built just for you. Safe spawn zones, no real premades, lots of soloing. Perfect for beginners.
Arena is team based pvp. Period. If you want to solo there....well. Just be prepared. The game caters to the solo crown and the team based crowd. Why try to ruin one when you already have the other?
Having a queue only for pug's it is a good idea .It is a pity it wasn't made one until now (how hard it is to copy the code for the existing queue's and disable the queue team options ?)
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I wonder if the OP realizes that very good and great PvPers also pug. The results would be the same. It's very chance based on who you are going to get.
Thats just it. Even if just two of us (my circle of friends) runs together, it tends to pretty much crush the newer/less experienced players.
Even if I go alone, I still tend to outclass everyone but those that do it all the time. Its a no win situation really. Every time I hear about the "pug only" queue, I immediately think of the times ive queued solo and literally destroyed my entire opponent nearly single handedly.
What do we do then? A no shields queue? A no boff powers queue?
Why dont we just have a queue that says "you may only queue to sit still at your spawn point and be unable to fire"
Sorry to anyone if this sounds condescending, but six months ago I was one of those newbies that would be considered awful/bad/easy target/etc. I went through the process of bettering myself, getting a team, learning and growing. Hell I still learn and grow every match (when its competitive, dont learn a dang thing stomping people, but thats all there is half the time)
Id say people need to man up, I did.
I mean I still get annoyed at things, certain group setups, certain fleets, certain individuals, but christ im the guy that will get into a pugstomp match, take my damn shields off and at least TRY to give them a chance.
Nothing works it seems.
Why PvP if youre not going to give it your all, otherwise one might as well just go farm Starbase 24 or something.
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There are lots of guns protecting CnH spawns. That some people can circumvent it is irrelevant as there are NONE in arena. And while yes, there may be a few "premades" in CnH they are much much much less than in Arena. And of much lower quality. The fact that there is no in game support for any type of team more than 5 shows that this was more solo friendly.
Simply not true, capture and hold requires coordinated teamwork
Never said it didn't. However, there is a conspicuous lack of ANY ingame support for a team of more than 5. It can be overcome, but the layout and form of a CnH is by it's nature more newb and solo friendly as the zone itself encourages breaking up into smaller groups that work independently but coordinate to overall goals. This is diametrically opposite an arena match.
Unless you want everyone to keep thinking pvp is only about premades pugstomping or veterans bullying n00bs.
It's not. But Arena is built for competitive, fast paced small group tactics. Synergistic builds and a level of coordination that is literally light years ahead of what is required anywhere else in game. The best pvp fleets have reaction and coordination times of under one second. When we practice we work on timings that take into account the target callers position in the world and the lag associated with voice ping and latency in STO. In high end pvp the builds are so intertwined that alone they are terribad and would be insane to run. But together they work in a manner that is just devastating.
Arena is specifically built to cater to this. All the mechanics of the match are harsh and unforgiving. The only safety built in is the help you get from your teammates. High end pvp groups hunt through this vicious sea to find and devour each other. It's a meta game of team builds and tactics, feints and traps. It's end game for STO, maximizing build skill, playing skill, and knowledge of tactics and mechanics. It's very deep, challenging, and the ONLY thing of it's kind in STO.
Then you have people who have played less than 6 months coming in and complaining that they jumped in the shark tank with water wings and got bit. They don't understand it, but want to dumb it down. It's frustrating because the ENTIRE REST OF THE GAME IS DEDICATED to the most spacebar afk slammering lowest bar possible. If you want to solo and do pvp then go to CnH or kerrat. It's MADE to support you. If you want end game group tactics then get a group, or a couple of people and hit arena.
If you are getting pugstomped get a group and go fight back. It's not the game's fault, it's the lazy or antisocial players fault. If you want to solo, or not be competitive and lulz about then go the all the other places in STO that cater to you.
Elite pvp fleets don't want to pugstomp you. Hell, most of the time we will help you after a match figure out how to do better. I have lost count of the times I've gone into arena with a partner and helped new folks beat an uncoordinated premade or pugmade, then improve their build and tactics. It's the strength of the mixed queue now. It's how players get better. Segregating the high end pvp is bad for it in general and artificially creates a barrier to learning. Some people can't see that though as their ego is too fragile to take a loss from a better prepared group of players.
How much $$$ would Cryptic lose out on the. Why would people buy new ships and spend on lockboxes when ALL the PVE content can be completed by free tier 4 ships with nothing but Rep and Fleet gear. Not a $ spent.
They need to realize that they need the PvP community to grow or the game will wind down and end.
You know it would be interesting to know what percentage of Zen sales are from PvP directly and indirectly. Course it would be hard to track it as some people buy Zen for dilithium for rep and star base.
Tough to say really.
There's also the other thing, ya know, how some people are just THAT bad that they still can't do the content reliably in lockbox ships and every console known.
Still maybe I should have mentioned it was a bit of a sarcastic comment.
It's not. But Arena is built for competitive, fast paced small group tactics. Synergistic builds and a level of coordination that is literally light years ahead of what is required anywhere else in game. The best pvp fleets have reaction and coordination times of under one second. When we practice we work on timings that take into account the target callers position in the world and the lag associated with voice ping and latency in STO. In high end pvp the builds are so intertwined that alone they are terribad and would be insane to run. But together they work in a manner that is just devastating.
Arena is specifically built to cater to this. All the mechanics of the match are harsh and unforgiving. The only safety built in is the help you get from your teammates. High end pvp groups hunt through this vicious sea to find and devour each other. It's a meta game of team builds and tactics, feints and traps. It's end game for STO, maximizing build skill, playing skill, and knowledge of tactics and mechanics. It's very deep, challenging, and the ONLY thing of it's kind in STO.
That kind of playstyle should be mostly for tournaments. Professional sports have more relaxed exhibition preaseason and scrimmage matches, and minor league doesn't have to play major league.
I think some of these people just want a minor league to start in instead of having to start at the major league playoffs like it is now.
Originally Posted by magniacapra
This is one of the top most requested things. No harm in reminding the devs once in a while
Not really. It's only requested by people who are new to pvp, or just don't know any better. Want a free for all? Capture and Hold is built just for you. Safe spawn zones, no real premades, lots of soloing. Perfect for beginners.
Arena is team based pvp. Period. If you want to solo there....well. Just be prepared. The game caters to the solo crown and the team based crowd. Why try to ruin one when you already have the other?
As has already been pointed out, capture and hold requires a better team to do well than arena. Also it is empty. (fed v fed) its all empty. If you want a match arena is where you go, sometimes a good pug sometimes a bad, but even then its pretty empty sometimes. This is an international game yet most of the PvP queues are empty, the arena pops the most, even then sometimes only after a long wait, depending on time of day. Not a good sign, time was you could level up just doing pvp, now it only pops at level 50 and even then the arena, not as populated as it was. Most people get pugstomped and well, dont come back its a bad sign. pvp population is like a canary on any game. As it is now its slowly dieing, whole days just fight the same people again and again.
Sorry to anyone if this sounds condescending, but six months ago I was one of those newbies that would be considered awful/bad/easy target/etc. I went through the process of bettering myself, getting a team, learning and growing. Hell I still learn and grow every match (when its competitive, dont learn a dang thing stomping people, but thats all there is half the time)
Id say people need to man up, I did.
if there was a team vs team queue and a pug only queue OR like Age of Conan no teaming in the queue at all then guess what, you would by your own definition learn things as when you are in your team, you would be playing other coordinated teams, and when you go in solo with a pug, there would be no definite chance of you being with your friends even if you entered the queue at the same time, so by your own criteria you should be in favor of Age of Conan`s solution to this problem. I am going one further and saying make 2 queues 1 for team 1 for pug, that way when your with your team you will get a good match and not just pugstomp.
There are lots of guns protecting CnH spawns. That some people can circumvent it is irrelevant as there are NONE in arena. And while yes, there may be a few "premades" in CnH they are much much much less than in Arena. And of much lower quality. The fact that there is no in game support for any type of team more than 5 shows that this was more solo friendly.
Those guns "protecting" the spawn points are meaningless to any half competent player. With 1 press of the button of Scramble Sensors from my cloaked B'Rel / T'Varo, those guns are now your enemy. There is no protection if someone flies in with an EBC ship to drop a DPB3 of mines on those respawn points. That protection is meaningless when one team is absolutely getting steamrolled to the point of spawn camping, which can be bad in C&H because there is only 1 possible respawn point. I don't partake in that since it's not sporting, but damn it happens quite a bit.
Yes, there are fewer premades in C&H, but that doesn't mean they don't pop in. And when they do, it's noticeable.
But that is not what the "solo queue" proponents request. They simply want to ban pre-formed teams from a queue that then is still going to be totally random.
If there was better matchmaking one could keep the current mixed solo/team queue and everybody would be happy, because in the end it only matters if the match is balanced, not whether some players came in pre-teamed.
Comments
Not that your suggestion may possibly have some merit, but it's already been discussed to death.
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If you are looking for team vs team play, its Arena. If you try to solo in a small team environment don't be surprised if you don't do well.
Am talking about bringing in new blood, which is something I often see people talk about on Opvp. And hell a lot of us prefer to pug due to the constraints of time / "get teamspeak or GTFO" ect ect. Hell sometimes a pug whups a premade. Its not about doing well or not.
Well, they did it in age of conan, And it was just one queue, not my suggestion for 2 queue`s. I dont think it would work here,(just 1 queue pug only) but it was done to prevent the uber synergy crowds stomping the hell out of everyone else, and you know something, there it kind of worked, more people started joining the queue`s, ofc would get a couple of teams that would leave / rejoin to get their premade on, but you know what, after a while they stopped doing that and just started playing the game. So hell, I contradict my statement saying it will not work, but for a while you will get the dont want a competition just want to roflstomp crowd messing games up by doing that
Only if they get me cake after spawn camping. Nice cake.
Some are like that, some are not. Been the fith man In scort squads I been pugstomped by. They come up against a wipe, they all leave. So yeah, some are like that. but some stick it out.
Thats a good idea, I can also see it leading to a lot of rage. If you have ever played a healer in a game you will know what I mean. Like coming up against the assumption that because your a sci your able to follow a tac into the middle of a spitting ball of death and somehow heal them from all that critness is not so uncommon. Also If its not like warcrafts semi lobby, Idk I can see it maybe leading to people being unable to get a game? idk.
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Not really. It's only requested by people who are new to pvp, or just don't know any better. Want a free for all? Capture and Hold is built just for you. Safe spawn zones, no real premades, lots of soloing. Perfect for beginners.
Arena is team based pvp. Period. If you want to solo there....well. Just be prepared. The game caters to the solo crown and the team based crowd. Why try to ruin one when you already have the other?
C&H?
Safe Spawn Zones?
No Pre-mades?
LOL, really???? What game are you playing?
I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
Thats just it. Even if just two of us (my circle of friends) runs together, it tends to pretty much crush the newer/less experienced players.
Even if I go alone, I still tend to outclass everyone but those that do it all the time. Its a no win situation really. Every time I hear about the "pug only" queue, I immediately think of the times ive queued solo and literally destroyed my entire opponent nearly single handedly.
What do we do then? A no shields queue? A no boff powers queue?
Why dont we just have a queue that says "you may only queue to sit still at your spawn point and be unable to fire"
Sorry to anyone if this sounds condescending, but six months ago I was one of those newbies that would be considered awful/bad/easy target/etc. I went through the process of bettering myself, getting a team, learning and growing. Hell I still learn and grow every match (when its competitive, dont learn a dang thing stomping people, but thats all there is half the time)
Id say people need to man up, I did.
I mean I still get annoyed at things, certain group setups, certain fleets, certain individuals, but christ im the guy that will get into a pugstomp match, take my damn shields off and at least TRY to give them a chance.
Nothing works it seems.
Why PvP if youre not going to give it your all, otherwise one might as well just go farm Starbase 24 or something.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
There are lots of guns protecting CnH spawns. That some people can circumvent it is irrelevant as there are NONE in arena. And while yes, there may be a few "premades" in CnH they are much much much less than in Arena. And of much lower quality. The fact that there is no in game support for any type of team more than 5 shows that this was more solo friendly.
Never said it didn't. However, there is a conspicuous lack of ANY ingame support for a team of more than 5. It can be overcome, but the layout and form of a CnH is by it's nature more newb and solo friendly as the zone itself encourages breaking up into smaller groups that work independently but coordinate to overall goals. This is diametrically opposite an arena match.
It's not. But Arena is built for competitive, fast paced small group tactics. Synergistic builds and a level of coordination that is literally light years ahead of what is required anywhere else in game. The best pvp fleets have reaction and coordination times of under one second. When we practice we work on timings that take into account the target callers position in the world and the lag associated with voice ping and latency in STO. In high end pvp the builds are so intertwined that alone they are terribad and would be insane to run. But together they work in a manner that is just devastating.
Arena is specifically built to cater to this. All the mechanics of the match are harsh and unforgiving. The only safety built in is the help you get from your teammates. High end pvp groups hunt through this vicious sea to find and devour each other. It's a meta game of team builds and tactics, feints and traps. It's end game for STO, maximizing build skill, playing skill, and knowledge of tactics and mechanics. It's very deep, challenging, and the ONLY thing of it's kind in STO.
Then you have people who have played less than 6 months coming in and complaining that they jumped in the shark tank with water wings and got bit. They don't understand it, but want to dumb it down. It's frustrating because the ENTIRE REST OF THE GAME IS DEDICATED to the most spacebar afk slammering lowest bar possible. If you want to solo and do pvp then go to CnH or kerrat. It's MADE to support you. If you want end game group tactics then get a group, or a couple of people and hit arena.
If you are getting pugstomped get a group and go fight back. It's not the game's fault, it's the lazy or antisocial players fault. If you want to solo, or not be competitive and lulz about then go the all the other places in STO that cater to you.
Elite pvp fleets don't want to pugstomp you. Hell, most of the time we will help you after a match figure out how to do better. I have lost count of the times I've gone into arena with a partner and helped new folks beat an uncoordinated premade or pugmade, then improve their build and tactics. It's the strength of the mixed queue now. It's how players get better. Segregating the high end pvp is bad for it in general and artificially creates a barrier to learning. Some people can't see that though as their ego is too fragile to take a loss from a better prepared group of players.
You know it would be interesting to know what percentage of Zen sales are from PvP directly and indirectly. Course it would be hard to track it as some people buy Zen for dilithium for rep and star base.
Tough to say really.
There's also the other thing, ya know, how some people are just THAT bad that they still can't do the content reliably in lockbox ships and every console known.
Still maybe I should have mentioned it was a bit of a sarcastic comment.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
That kind of playstyle should be mostly for tournaments. Professional sports have more relaxed exhibition preaseason and scrimmage matches, and minor league doesn't have to play major league.
I think some of these people just want a minor league to start in instead of having to start at the major league playoffs like it is now.
As has already been pointed out, capture and hold requires a better team to do well than arena. Also it is empty. (fed v fed) its all empty. If you want a match arena is where you go, sometimes a good pug sometimes a bad, but even then its pretty empty sometimes. This is an international game yet most of the PvP queues are empty, the arena pops the most, even then sometimes only after a long wait, depending on time of day. Not a good sign, time was you could level up just doing pvp, now it only pops at level 50 and even then the arena, not as populated as it was. Most people get pugstomped and well, dont come back its a bad sign. pvp population is like a canary on any game. As it is now its slowly dieing, whole days just fight the same people again and again.
if there was a team vs team queue and a pug only queue OR like Age of Conan no teaming in the queue at all then guess what, you would by your own definition learn things as when you are in your team, you would be playing other coordinated teams, and when you go in solo with a pug, there would be no definite chance of you being with your friends even if you entered the queue at the same time, so by your own criteria you should be in favor of Age of Conan`s solution to this problem. I am going one further and saying make 2 queues 1 for team 1 for pug, that way when your with your team you will get a good match and not just pugstomp.
Those guns "protecting" the spawn points are meaningless to any half competent player. With 1 press of the button of Scramble Sensors from my cloaked B'Rel / T'Varo, those guns are now your enemy. There is no protection if someone flies in with an EBC ship to drop a DPB3 of mines on those respawn points. That protection is meaningless when one team is absolutely getting steamrolled to the point of spawn camping, which can be bad in C&H because there is only 1 possible respawn point. I don't partake in that since it's not sporting, but damn it happens quite a bit.
Yes, there are fewer premades in C&H, but that doesn't mean they don't pop in. And when they do, it's noticeable.
If there was better matchmaking one could keep the current mixed solo/team queue and everybody would be happy, because in the end it only matters if the match is balanced, not whether some players came in pre-teamed.