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Easy cheap way to *fix* pvp

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  • edited February 2014
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  • magniacapramagniacapra Member Posts: 544 Arc User
    edited February 2014
    In a super active game, the PvP queues would be balanced by some sort of ELO system that recognises the differences between captain class, ship type, how a ship is set up (EG looking for high level heals like Aux2sif 3, extends and tss3) and whether or not a player is on a team.

    Games like star conflict use similar systems and is helped by being able to change class on the fly.

    STO pvp can be good if players played like skilled players more often, making the choice of which queues to join unlimited, Fed+kling teams and queues popping for 2v2s if and when necessary instead of waiting several minutes during slow days.

    But I fear the shuttle queues and :metrics: have dented any hope of real sustained investment in pvp.
  • edited February 2014
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  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited February 2014
    The only people who do not want this are the players who will not que alone. The premade fleets will oppose this until the end.
  • jellico1jellico1 Member Posts: 2,719
    edited February 2014
    this will fix nothing ,,,,,,,,its not the problem

    players /ships boffs /traits/toys and win loss records have to be given points

    sides are determined by the number of points not the number of players

    A Elite team may have only 2 players in it bexause they ae SO Elite

    A noob side may have 6 players verses two decided by the number of points they have

    Its the only way to attempt to bring balence to sto pvp

    right now its elite pvpers /Hunters verses Prey/Noobs and that is why the number of pvpers are so small in ths game

    being prey is no fun so very few noobs stick it out...... its just fact

    If it isnt Fun they wont play

    The 1st rule of game mastering
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    Saphire.. Science ground......Ko'el Romulan space Tac
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  • obeythenagusobeythenagus Member Posts: 16 Arc User
    edited February 2014
    deokkent wrote: »
    Okay, gotcha. That makes more sense. I assume people would want balanced as well. Solo queues don't fix everything. I've been part of arena matches that were entirely pug, but veterans players just happened to be on the same team. Happens very often in fact. You guessed it, it was a slaughter. Very frustrating for both the roflstomper and roflstompee, and I have been both lol.

    I just made up two words.

    Anyways, I haven't queued up in like a week or so. And I haven't played seriously in months. That's saying something, I'm a pvp addict.

    It wont fix "everything" thats true, but I was on Age of Conan when it had a similar problem of uber synergy teams dominating the arenas. Which put people off of entering the arenas, so rather than make 2 queues or have a matchmaking system, they simply removed the option to enter the queue in a team, and teams were semi randomly allocated (by class so if 2 healers would be in the same match, 1 would go on one team, one the other) and it worked, more people started joining the queues, and it became in general a more fun experience if you went in pugging.

    Im suggesting a 2 queue system, so that the fleets can still get their thing on and have fun fighting each other, and people who are pugging can get a slightly higher guarantee of getting a good match. I dont think the game is broken per se, although I have my pet hates, and things I would like to see being more powerful, ofc I do lol. And when I go in pugging its not always a pugstomp against the team im in either. Just as it is, compared to how it was, less people pvp now. And 5 man uber lobi and lockbox teams are gonna do nothing to make people think pvp is a fun thing. Let them have their toys, but if they want to have their 5 man, let them face against other 5 man teams, and if they are alone, no one on, let them join the pug queue, rather than Age of Conans drastic and cheap solution (typical funcom) of just making the queue pug only.
  • ijimithyijimithy Member Posts: 0 Arc User
    edited February 2014
    What PWE/Cryptic need to do is help people like Mancon out he is one of the only people to write an App to record PvP scores and have a Leaderboard for it and it has balancing on it too. That way if Leaderboards were incorporated into the game the better for balance.

    Kinda similiar to how Jellico put it. You have someone who is rank 7 on the leaderboard for the day he then queues for a Arean/CnH. The queue then looks at his rank and decides that that person is very good and gives him a value based on his K/D, GS and so forth. Then he can only Queue againest someone of his Calibre not some underneath it. There are plenty of puglets out there who can fight each other while the more experienced ones fight each other.

    The result would be less frustrated players in PvP matches, I run with Rylana and his point about not learning anything from a Pugstomp is true id rather die 15 times in a row and learn something about a build or tactic i used than kill someone 15 times.
    [SIGPIC][/SIGPIC]
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    ijimithy wrote: »
    What PWE/Cryptic need to do is help people like Mancon out he is one of the only people to write an App to record PvP scores and have a Leaderboard for it and it has balancing on it too. That way if Leaderboards were incorporated into the game the better for balance.

    Kinda similiar to how Jellico put it. You have someone who is rank 7 on the leaderboard for the day he then queues for a Arean/CnH. The queue then looks at his rank and decides that that person is very good and gives him a value based on his K/D, GS and so forth. Then he can only Queue againest someone of his Calibre not some underneath it. There are plenty of puglets out there who can fight each other while the more experienced ones fight each other.

    The result would be less frustrated players in PvP matches, I run with Rylana and his point about not learning anything from a Pugstomp is true id rather die 15 times in a row and learn something about a build or tactic i used than kill someone 15 times.

    That would be a better solution than say an open pug queue.

    What happens when one of us goes in and stomps the noobs? You know people would do that on purpose, especially a vaper that just wanted to troll.

    if people could hear our TS when we are in the middle of a pugstomp they might actually understand. it usually goes something like this

    "Alright, lets tar... whoa, he went down so fast i didnt even catch his name"
    "TRIBBLE its a bunch of noobs"
    "God damnit, I want better competition"
    "Alright lets get this done quick"
    "guys dont spawn camp, it makes us look bad"
    "eh just doing it to get it done with"
    "im bored i think ill go play something else"
    "guys take some damage so I can heal you already"
    "LOL Sisko died"
    "yaman, i got rammed"
    "you noob, always the one to die"


    The sad reality is very few actually want to fight our fleetmade. We send challenges out and get turned down all the time, except for a couple really pro fleets running a stomp group of their own. Its almost like people just want to break our group up instead of putting theirs together. Sorry we beat you to it?

    Its boring as hell lately. We try to find a fight, people (good players even) warp out on us, its like what the hell?

    I probably fight anywhere from 10-25 matches a day lately. Of those maybe 2 or 3 are good, and the best ones tend to be the ones we either lose, or BARELY win.

    Pretty rare this day and age =/
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    skollulfr wrote: »
    because anyone with 2 brain cells to rubtogether knows that tha only way to beat super synergy abusing team in an rpg is to do the same with a more effective super synergy.
    (and yes, it is abuse, as it is using a "systemic break" in the game design)

    something that gets found really quick in a game with quantifiable stats for everything, and gear based on linear progression, giving a clear x > y for everything, including optimal strategies.

    who's going to hang around just for your premade to use them as ego wax?
    you could top it off by advocating a system that gets people locked out of the queues for dropping out instead of being griefed, like so many on this forum, i guess.

    This happens even when its 2 or 3 of us with the same tag, even on screwaround toons, not a premade whatsoever.

    Im sorry people lose? What the hell am I supposed to do? I cant MAKE someone play better.



    Fact: If i went into a queue alone with a vanilla all white gear ship and kicked someones TRIBBLE theyd say I was either cheating or exploiting somehow, ***** at me and then leave calling me a hacker.

    Swear to god. No matter what method occurs, if they die there is some excuse or shenanigans at hand. Its never because I am "gasp" a better player.
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    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • edited February 2014
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