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  • mancommancom Member Posts: 784 Arc User
    edited October 2013
    snoge00f wrote: »
    And why is my Eng listed as a Tac?
    Engineers are detected by their use of RSF/MW, and Scis are detected by their Photonic Fleets.

    If you had easy matches and did not use RSF/MW, one cannot tell the difference between an Eng and a Tac. Also I only recently resolved an issue with the log file output of german STO clients that prevented correct Eng detection.
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  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited October 2013
    Ah, ok, thanks. :)
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  • renimaltrenimalt Member Posts: 219 Arc User
    edited October 2013
    You know, Hilbert, if you wanted an extra source of information to determine usage of abilities you could probably set up something using demos. Although it's true that they're mainly focused for creating movies (and as such lack any sort of ability usage data), you could probably infer a great deal from the vfx that is generated (e.g. identify when SNB is used and who it's used on; see who's deploying their Scattering Fields when, etc.). It'd probably require lots of extra parsing and correlating vfx IDs to the abilities that they're used by, though.

    I remember trying this myself a month or so back; I could see when flashy things like Scattering Field were deployed, and there'd be an entry in the demo that instructed the player to create and center the vfx on my ship at that time.

    Just a thought.
    Resist viewer! See shield/hull resists! Read about it here!
  • daybre4kdaybre4k Member Posts: 0 Arc User
    edited October 2013
    http://hilbertguide.com/leaderboard/?encounter=2013-10-27%2003:42:53&
    At the time I posted it, this match, a copy of the one before it on my score list, is listed as a Zero. It's driving everyone on it's score down, figured you might like to know. I'm assuming there were too many discrepancies between it and the other copy and it caused an issue. Figured you might want to know to avoid this in the future.....and because I don't like my score being so low! Thanks XD
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  • mancommancom Member Posts: 784 Arc User
    edited October 2013
    Thank you for letting me know.

    Apparently both players started reporting within one second of each other and thus the first data set was still incomplete when the second player wanted to start a new one and my merging algorithm could not yet detect the duplicate. And then the finalising command was applied to the wrong encounter since I did not expect the mergin algorithm to fail.

    I have removed the duplicate encounter and will fix the underlying problem once I have some time.
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  • pixxiedust99pixxiedust99 Member Posts: 3 Arc User
    edited January 2014
    It seems one of my matches on Skittles was double posted (in a way, it was one match but it came out with 2 completely different stat lines).

    Also my matches are recording for both my characters I pvp with Ne'Hi and Skittles but it seems Skittles name is not appearing in the 24 hour list although NeHi's are even though I have higher scores with Skittles than on Ne'Hi and the required number of games to appear on the last 24 hour list.
  • ussenterpisezussenterpisez Member Posts: 163 Arc User
    edited January 2014
    I believe for a match to show it has to have a balance rating of .25 or above.

    -Edit- Just checked your scores and yes, they are below .25
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  • pixxiedust99pixxiedust99 Member Posts: 3 Arc User
    edited January 2014
    Thanx for the quick reply, that sounds very reasonable.
  • mightyleptonmightylepton Member Posts: 0 Arc User
    edited January 2014
    I still think there is a bug with it. Last time i used it, a few matches we had was 5v5, everyone active, balance was well above .25 (more like .40 or .50) and still it wasnt submitted or even recognized by the tool.

    I even removed the log and rebuild it, something must be off.
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  • brandonflbrandonfl Member Posts: 892
    edited January 2014
    The double post thing happens if you are out of combat for more than 60s, and far enough away (like after a respawn) from any combat that your log doesn't record any activity for 60s. Basically it creates 2 separate encounters. This can also happen if you hit the ceiling and both teams agree to fly back down. If there's no shooting for 60s Hilbert's parser ends the encounter. When shooting starts again, a new encounter begins.
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  • mancommancom Member Posts: 784 Arc User
    edited January 2014
    As already mentioned, the tool decides that an encounter has ended if there are 60s without combat between players. This is how I attempt to detect the end of a match because the log does not indicate map changes. Occasionally this leads to partial matches being uploaded with scores like 12-5 that look to the tool as if they could be complete matches where some kills have been missed due to log distance limitations.

    I think there is still a problem in the server side code that can lead to duplicate matches of two players start uploading the same match at almost exactly the same time , so if you happen to see this, I would be great if you could send me the link to the duplicate encounters so that I can fix it in the database. Same goes if you see anything else really weird, or if you get detected as a sci or eng despite not being that captain type (tac is the default if the tool cannot detect signs of a player being an eng or a sci).

    Also already mentioned is the 0.25 cutoff for matches that are included in the daily/weekly/monthly lists. This is to avoid that really lopsided matches skew the average scores.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2014
    Just let me say I am impressed by the mere fact that some community member worked this out. I am pretty much a non-player or at least a non-PvP player these days, but I find this very interesting.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • nuwok1nuwok1 Member Posts: 38 Arc User
    edited February 2014
    A few things...

    * Please remove the negative style for Nimbus Pirates. The subnuc has been removed (http://sto.perfectworld.com/news/?p=1089141)

    * Please add style/utility for the Assimilated Tractor Beam similar to Tractor Beam. It is recorded in the log.

    * Why do I sometimes get a negative style when the only item I own which causes a negative is the pirates - and I don't use them anymore?

    * What about giving heals that increase damage resistance, like A2SIF and HE, a slightly higher ranking than ET and ST?
  • seanhazz1seanhazz1 Member Posts: 54
    edited February 2014
    mancom wrote: »
    As already mentioned, the tool decides that an encounter has ended if there are 60s without combat between players. This is how I attempt to detect the end of a match because the log does not indicate map changes. Occasionally this leads to partial matches being uploaded with scores like 12-5 that look to the tool as if they could be complete matches where some kills have been missed due to log distance limitations.

    The results of the multiple PvP encounters occurring during a match can be merged into one record, by checking the boxes and merging the selections applicable to the specific pvp encounter. I may be wrong, but I also thought you could change the length of time before the ACT dps counter stops an encounter, as well as manually ending it.
  • nuwok1nuwok1 Member Posts: 38 Arc User
    edited February 2014
    Also, what about going as far as you can with utility and style? Just keep the impact on the players overall score minimal since the combat log doesn't track all abilities. It could make support players a little happier, even if their score is low.
  • gonjaagonjaa Member Posts: 126 Arc User
    edited February 2014
    I think the task is impressive but I'll never buy into anything that involves a group of players claiming some items, tools or abilities should not be used. Sounds way too much like qq and tac driven gameplay
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  • mancommancom Member Posts: 784 Arc User
    edited February 2014
    nuwok1 wrote: »
    * Please remove the negative style for Nimbus Pirates. The subnuc has been removed
    True. I still think that Nimbus pirates are a completely unnecessary element of spam, but I suppose that I can now significantly reduce the style penalty for using it. (Also, style has a rather small impact on the overall score unless you really push it.)
    nuwok1 wrote: »
    * Please add style/utility for the Assimilated Tractor Beam similar to Tractor Beam.
    Good point. I will do that.
    nuwok1 wrote: »
    * Why do I sometimes get a negative style when the only item I own which causes a negative is the pirates - and I don't use them anymore?
    This should not happen. If you have such a match, it would be great if you could send me the combatlog so that I can investigate the details.
    nuwok1 wrote: »
    * What about giving heals that increase damage resistance, like A2SIF and HE, a slightly higher ranking than ET and ST?
    I don't think that attempting to tweak such details will do much good at this point. The overall formula that relates damage, kills, healing and utility needs to get better before something like that can reasonably be done.
    nuwok1 wrote: »
    Also, what about going as far as you can with utility and style? Just keep the impact on the players overall score minimal since the combat log doesn't track all abilities. It could make support players a little happier, even if their score is low.
    The problem with giving utility a greater impact is that it starts favouring people who simply spam the relevant abilities and thus in the end leads to high scores even for some useless players. It is nigh impossible to tell from the combat log what the exact impact of the utility abilities are. Of course one could do some fancy attempts at correlating kills and utility events, but this would require significant effort - and a lot of coding of the type that is a chore, not fun.
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  • therealmttherealmt Member Posts: 428 Arc User
    edited February 2014
    Well ehhhh hilbert ehhh this is ehh quite a good tool u made em... i reinstalled my windows and lost key/program

    :(

    U need 2 distribute it to more ppl cuz ive played quite some matches and didnt got reported once. Its still low populated. Isnt it out of beta by now for other ppl to use ?
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  • mancommancom Member Posts: 784 Arc User
    edited February 2014
    therealmt wrote: »
    Isnt it out of beta by now for other ppl to use ?
    I still haven't decided how to handle the problem that unless I hand out access keys everyone can report matches for everyone.

    Maybe just flag them as verified / unverified, in case I need to remove some results due to abuse?
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  • nuwok1nuwok1 Member Posts: 38 Arc User
    edited February 2014
    I have a few more requests for utility/style.


    Refracting Tetryon Cascade
    Fleet Technician
    Fleet Physicist
    Fermion Field
    Graviton Shield

    If I haven't said it already, thank you for the leaderboard and the parser!
  • mancommancom Member Posts: 784 Arc User
    edited February 2014
    I have updated the webpage for encounters. You can now see much more information: damage (net/raw/incoming) and healing (self/others/incoming).
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  • zyphoid7zyphoid7 Member Posts: 0 Arc User
    edited February 2014
    You rock! Love these boards!
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  • rudiefix1rudiefix1 Member Posts: 420
    edited February 2014
    mancom wrote: »
    The problem with giving utility a greater impact is that it starts favouring people who simply spam the relevant abilities and thus in the end leads to high scores even for some useless players. It is nigh impossible to tell from the combat log what the exact impact of the utility abilities are. Of course one could do some fancy attempts at correlating kills and utility events, but this would require significant effort - and a lot of coding of the type that is a chore, not fun.

    Hilbert.

    You mention that damage which leads to an actual kill is rated higher. Does this also count for these "style" abilities? Like a well timed CPB or sensor scan helps to make the kill? If no, is it possible to implement such?
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  • mancommancom Member Posts: 784 Arc User
    edited February 2014
    rudiefix1 wrote: »
    You mention that damage which leads to an actual kill is rated higher. Does this also count for these "style" abilities? Like a well timed CPB or sensor scan helps to make the kill? If no, is it possible to implement such?
    The examples you have chosen are already part of the problem with utility abilities. Neither CPB nor sensor scan is visible in the combat log, the same goes for other shield drains (glider, tachbeam, ...) and of course SNB which has a huge impact, yet remains entirely invisible in the log. (I suppose that with massive correlation techniques one could guess when an SNB happens, but it would still remain essentially impossible to figure out which player fired it.)

    Rating the importance of a GW or Tykens for a kill just from the log data is nearly impossible. Tractor beam is maybe the only thing that comes close to being an effective utility skill that is visible in the log, but since PH and APO are not visible in the log, I don't even know whether the tractor beam was actually holding the target.

    With the current state of the log file, I think it is nigh impossible to generate meaningful utility-kill relations.
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  • torachtorach Member Posts: 259 Arc User
    edited February 2014
    mancom wrote: »
    The examples you have chosen are already part of the problem with utility abilities. Neither CPB nor sensor scan is visible in the combat log, the same goes for other shield drains (glider, tachbeam, ...) and of course SNB which has a huge impact, yet remains entirely invisible in the log. (I suppose that with massive correlation techniques one could guess when an SNB happens, but it would still remain essentially impossible to figure out which player fired it.)

    Rating the importance of a GW or Tykens for a kill just from the log data is nearly impossible. Tractor beam is maybe the only thing that comes close to being an effective utility skill that is visible in the log, but since PH and APO are not visible in the log, I don't even know whether the tractor beam was actually holding the target.

    With the current state of the log file, I think it is nigh impossible to generate meaningful utility-kill relations.

    I have to give you praise for this tool to be available. Even though its far from being perfect due to lack of information provided in the combatlog, the work you have put into this is is amazing.

    Very very good work, and if you need any help to test this please let me know.
    "Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
  • rudiefix1rudiefix1 Member Posts: 420
    edited February 2014
    Yeah. I was afraid of that. Too bad.
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    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • mancommancom Member Posts: 784 Arc User
    edited March 2014
    You can now watch how the metagame shifts between different types of healing: http://hilbertguide.com/leaderboard/datamining.php

    The charts are dynamically updated and will show more time with every passing day.


    I'll probably add something similar for the major weapon abilites and maybe also energy types in the future.
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited March 2014
    Yo Hilbert, today i got a notification to patch to a new version, patched it, and ever since it is throwing an error that the application cannot be opened.

    ERROR DETAILS
    Following errors were detected during this operation.
    * [3/8/2014 1:54:25 PM] System.ArgumentException
    - Value does not fall within the expected range.
    - Source: System.Deployment
    - Stack trace:
    at System.Deployment.Application.NativeMethods.CorLaunchApplication(UInt32 hostType, String applicationFullName, Int32 manifestPathsCount, String[] manifestPaths, Int32 activationDataCount, String[] activationData, PROCESS_INFORMATION processInformation)
    at System.Deployment.Application.ComponentStore.ActivateApplication(DefinitionAppId appId, String activationParameter, Boolean useActivationParameter)
    at System.Deployment.Application.SubscriptionStore.ActivateApplication(DefinitionAppId appId, String activationParameter, Boolean useActivationParameter)
    at System.Deployment.Application.ApplicationActivator.Activate(DefinitionAppId appId, AssemblyManifest appManifest, String activationParameter, Boolean useActivationParameter)
    at System.Deployment.Application.ApplicationActivator.PerformDeploymentActivation(Uri activationUri, Boolean isShortcut, String textualSubId, String deploymentProviderUrlFromExtension, BrowserSettings browserSettings, String& errorPageUrl)
    at System.Deployment.Application.ApplicationActivator.ActivateDeploymentWorker(Object state)

    COMPONENT STORE TRANSACTION DETAILS
    * Transaction at [3/8/2014 1:54:25 PM]
    + System.Deployment.Internal.Isolation.StoreOperationStageComponent
    - Status: Installed
    - HRESULT: 0x0
    - Manifest: 5VLBKGDJ.Z78.application
    + System.Deployment.Internal.Isolation.StoreOperationSetDeploymentMetadata
    - Status: Set
    - HRESULT: 0x0
    + System.Deployment.Internal.Isolation.StoreOperationSetDeploymentMetadata
    - Status: Set
    - HRESULT: 0x0
    + System.Deployment.Internal.Isolation.StoreTransactionOperationType (27)
    - HRESULT: 0x0
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  • ijimithyijimithy Member Posts: 0 Arc User
    edited March 2014
    Sounds and looks like your patch went funky Ry, Did you try deleting it off your computer and getting the client again?
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  • mancommancom Member Posts: 784 Arc User
    edited March 2014
    The situation has been resolved. It seems most likely that it was a corrupted download during the automated updating process.



    I have started adding some damage charts to the datamining page. It seems that Beam Arrays are the big thing these days and Disruptors and Phasers are the most popular energy types.

    I intend to keep the charts with daily values for a while and then eventually switch to weekly averages once I have enough data.

    Data in absolute values
    Data as percentages
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This discussion has been closed.