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PVP Leaderboards

mancommancom Member Posts: 784 Arc User
edited June 2015 in PvP Gameplay
There is a player-driven PVP leaderboard available at
Contact me (@mancom) if you want to help and upload your match data.
old text wrote:
Are people interested in player-driven PVP leaderboards?

If it was necessary to combatlog every match (which means that you have to enter "/combatlog 1" each time you restart the STO client) and then automagically report aggregate match data, would you be willing to suffer through the inconvenience of having to start your combatlog once per gaming session and running an automated and stripped down version of a combatlog parser?

Here is a prototype: http://hilbertguide.com/leaderboard/

Contact me, if you want to help test it.
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Post edited by mancom on
«13456710

Comments

  • chlamidiotchlamidiot Member Posts: 120 Arc User
    edited August 2013
    Sure, although I don't need a leaderboard to tell me I suck.

    But even more than that, I'd be willing to log and run an automated parser if the data was aggregated and used for informing balance passes. Instead of, I don't know, a gut feeling about which abilities are getting used.
    -notredricky
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited August 2013
    Yes.

    /10char
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited August 2013
    To be honest, I'm not sure I am. I still have the combat parser thing installed, but I haven't used it in ages.

    Is there really enough of us to make any real leaderboard worthwhile? It's a great idea of course but there's too few of us.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited August 2013
    Hmm....wasn't Boot Camp working on something like this?
  • kolln95kolln95 Member Posts: 0 Arc User
    edited August 2013
    Yes, Boot camp is working on the project of Leaderboard, I guess here is the thread about:

    http://sto-forum.perfectworld.com/showthread.php?t=800551

    Hussar Guardian Forces
    [SIGPIC][/SIGPIC]
  • mancommancom Member Posts: 784 Arc User
    edited August 2013
    The Bootcamp approach sounds extremely bureaucratic and with a proposed limit of three scored matches per week unlikely to produce reliable results because there are not enough results to effect convergence towards the true value.
    1042856
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited August 2013
    mancom wrote: »
    The Bootcamp approach sounds extremely bureaucratic and with a proposed limit of three scored matches per week unlikely to produce reliable results because there are not enough results to effect convergence towards the true value.

    Thanks mate we will try and take a look at it. Perhaps you could work with Livin on it?

    ;) For a moment there towards the end I couldn't stop thinking about this!!!
  • livinrtblivinrtb Member Posts: 0 Arc User
    edited August 2013
    Ya any ideas would be great what's laid out is very basic, Simple rules simple scoring technics...to get started.

    Would be great to get together on Saturday PBC TS and see if we can hash out a system that would allow for better scoring.

    Thnx All
    @LIVIN
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited August 2013
    Sounds great, although the end result might be more QQn.

    Only real problem is /combatlog 1 but even that is easily fixed:

    /bind Space "Combatlog 1 $$ GenSendMessage HUD_Root FireAll $$ +power_exec Distribute_Shields $$ +TrayExecByTray"

    Although something like putting it on WASD etc would be better since it will start prematurely (From the spawnpoint) rather then right as you spacebar for the first time.

    Not too hard to implement as some basic instruction Hilbert.

    Anyway this makes nobody forget to enable it anymore, only huge combatlogs will be the end result so the necessity to split them up and eventually auto remove a few has got to be worked on.
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • mancommancom Member Posts: 784 Arc User
    edited August 2013
    If anyone wants in on testing this and provide match data, shoot me an ingame mail (@mancom).

    http://hilbertguide.com/leaderboard/
    1042856
  • maicake716maicake716 Member Posts: 0 Arc User
    edited August 2013
    amazing how someone in their spare time is able to create a basic leader board where as the guys who made the damn game have been unable to since it came out....


    ooo how could this be used for pve? if we think of a reason for that then maybe they can import it over to pvp like they said... but have yet to do.... ah never mind.

    if i start pvp'ing again seriously ill give it a go.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • havamhavam Member Posts: 1,735 Arc User
    edited August 2013
    Great job thanks hilbert.

    Can't wait to see how your tool measures up against the Leaderboards that were first in testing in S2 and have been refined by Mr. Tod since Season 6. I mean 2013 isn't over yet, so who knows maybe S9 and 2013 will come sooooooo soooooooooon(tm).
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited August 2013
    Mhh the update gave me an error that it couldnt start the tool, but aftr restarting it works again apparently.

    It would be nice for every update to see some sort of changelog :D

    Yeah this is one iof the best tools yet that got released by public, awesome :)
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • mancommancom Member Posts: 784 Arc User
    edited August 2013
    Let's get this going.
    1042856
  • ilhanskilhansk Member Posts: 620 Arc User
    edited August 2013
    Hm do you want us to send you our ACT logs, or how is this supposed to work?
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited August 2013
    Was thinking about it and this might also a be nice indication of whether youre scoring higher or lower with different builds etc

    How high does the scoring go ?
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • mancommancom Member Posts: 784 Arc User
    edited August 2013
    How high does the scoring go ?
    Theoretically, you could get as high as you want if you have access to unlimited DPS/HPS.

    A back-of-the-enevelope calculation shows that if you have a perfect match, i.e. you do 100% of the damage in the entire match (not just your own team), perform all 15 kills yourself, do 100% of the healing, get perfect style and utility ratings and do 4.5k dps and 3k hps, then you will get 12 points for the match.

    I'm currently in the process of reworking the utility and style ratings. Once that is done, maybe the formula will be sufficiently stable to give some more detailed explanations.

    A big future project that I have not yet undertaken is the implementation of team-detection, so that I can better tell whether one was fighting against superior forces or merely shooting fish in a barrel and then use this to better rate a player's performance.
    1042856
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited August 2013
    havam wrote: »
    Great job thanks hilbert.

    Can't wait to see how your tool measures up

    *snicker*

    /10Ooh-Eee-Ooh-Aah-Aah-Ting-Tang-Walla-Walla-Post
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • mancommancom Member Posts: 784 Arc User
    edited August 2013
    There have been some major changes to the scoring algorithm. Testing continues.
    1042856
  • g0h4n4g0h4n4 Member Posts: 0 Arc User
    edited August 2013
    I used to play Counterstrike and there used to be a leaderboard type system from a company calling it clanbase with 1vs1 and team play leader board with verification by screnshots or using Fraps or equivalent. This sounds like a good idea
    Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
    - Gohan (House of Beautiful /Sad Pandas)
  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited August 2013
    I've been running this forin all PvP matches. after launching and starting, all you need to do is remember to turn on your combatlog. It'll upload for you... just check the site once in a while to see your progress.

    I particularly like the utility and style theories, as I understand them.

    Extremely easy to use... well done bud...

    Star Trek Online, Now with out the Trek....
  • kirkfollower24kirkfollower24 Member Posts: 0 Arc User
    edited August 2013
    mancom wrote: »
    Are people interested in player-driven PVP leaderboards?

    If it was necessary to combatlog every match (which means that you have to enter "/combatlog 1" each time you restart the STO client) and then automagically report aggregate match data, would you be willing to suffer through the inconvenience of having to start your combatlog once per gaming session and running an automated and stripped down version of a combatlog parser?

    Here is a prototype: http://hilbertguide.com/leaderboard/

    Contact me, if you want to help test it.
    I'd be happy to help anytime, and I've got friends that would be happy to help too.

    Contact me in-game anytime, @kirkfollower24
    -- Supreme Snoo Kirkfollower24--
    ~The House of Snoo~
    ~The Grim Reapers~
    ~Black Op Armada~
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited August 2013
    g0h4n4 wrote: »
    I used to play Counterstrike and there used to be a leaderboard type system from a company calling it clanbase with 1vs1 and team play leader board with verification by screnshots or using Fraps or equivalent. This sounds like a good idea

    That brings back memories. Clanbase used to run loads of Medal of Honour tourneys too.

    There really needs to be a spectator option in PVP, don't give them the ability to talk in Zone or Local, but let them watch from the same viewpoints as actual players and maybe an option to just zoom about freely. It's been in MMO's for donkeys years.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • mancommancom Member Posts: 784 Arc User
    edited August 2013
    The current list shows a good mix of Tac/Sci/Eng at the top, so maybe the rating algorithm is somewhat acceptable.
    1042856
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited August 2013
    Mhhh i noticed while pugstomping rating goes up significantly fastr then when up against a good team and yourself in the minority.

    I suggest to prevent abuse and warp out on matches you think will be bad for ya rating should somehow be prevented.

    Hard to normaliZe this though..

    But yeah i agree the list seems decently accurate so far. I love this program :D

    Dammit hanks sci pwns my tac now xD
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • ilhanskilhansk Member Posts: 620 Arc User
    edited August 2013
    Dammit hanks sci pwns my tac now xD



    Hehe :D
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • mancommancom Member Posts: 784 Arc User
    edited August 2013
    Mhhh i noticed while pugstomping rating goes up significantly fastr then when up against a good team and yourself in the minority.
    This is indeed difficult to accurately capture, especially since I still don't have team detection in the client. There is already a dampening factor that should prevent too much point loss if you go up a against a superior team that picks on you way more than on your team mates, but so far there is nothing to punish you for being "too good". It's not entirely trivial to decide if you were simply amazing or the other team was truly bad.

    There is data that I can (and intend to) use to reduce the problem a bit. Currently the importance of individual matches for the overall score is given by taking averages with the match duration as weights. I could apply some kind of exponential function to further increase the importance of long matches over short ones; also I could give matches with many kills (close to 30 in total, thus indicating a balanced score) a higher weight in the averaging process; the same goes for matches with a high overall dps/hps score which then indicates that all players were good.

    But a different averaging of the individual results doesn't fully solve the problem. While it makes longer/better matches more important, it still leaves the situation where a players decides to only participate in pugstomps - if every match is the same, the weights won't change anything. To do something against that, I could apply penalties for onesided matches, but that would also hurt players who are genuinely good and perform outstandingly even against good opponents and achieve decisive wins.

    The last way out which requires much more data than I currently have and which is probably only possible for weekly/monthly lists is to only include matches which look as if they were balanced and simply discard everything else. But that could still punish players/groups who are simply significantly better than everyone else (think: the TSI-QEW 15-0 tournament matches would not have been rated because they were too onesided...).
    1042856
  • tron4eternitytron4eternity Member Posts: 118 Arc User
    edited August 2013
    mancom wrote: »
    This is indeed difficult to accurately capture, especially since I still don't have team detection in the client. There is already a dampening factor that should prevent too much point loss if you go up a against a superior team that picks on you way more than on your team mates, but so far there is nothing to punish you for being "too good". It's not entirely trivial to decide if you were simply amazing or the other team was truly bad.

    There is data that I can (and intend to) use to reduce the problem a bit. Currently the importance of individual matches for the overall score is given by taking averages with the match duration as weights. I could apply some kind of exponential function to further increase the importance of long matches over short ones; also I could give matches with many kills (close to 30 in total, thus indicating a balanced score) a higher weight in the averaging process; the same goes for matches with a high overall dps/hps score which then indicates that all players were good.

    But a different averaging of the individual results doesn't fully solve the problem. While it makes longer/better matches more important, it still leaves the situation where a players decides to only participate in pugstomps - if every match is the same, the weights won't change anything. To do something against that, I could apply penalties for onesided matches, but that would also hurt players who are genuinely good and perform outstandingly even against good opponents and achieve decisive wins.

    The last way out which requires much more data than I currently have and which is probably only possible for weekly/monthly lists is to only include matches which look as if they were balanced and simply discard everything else. But that could still punish players/groups who are simply significantly better than everyone else



    (think: the TSI-QEW 15-0 tournament matches would not have been rated because they were too onesided...).

    You aren't using that as an example moreso as an excuse to gloat instead. I know I can tell despite what you are going to say next to bs us. Nobody here buys your bs anyway!
  • ilhanskilhansk Member Posts: 620 Arc User
    edited August 2013
    I have been using your new parsing tool for a couple of days now, I'll give you some feedback regarding my observations soon.
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited August 2013
    ilhansk wrote: »

    Oh nvm, i refrain from my earlier message :p
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
This discussion has been closed.