Why have we still Tac, Sci, Engineers as captain ?
Why so career specific ? I never saw Janeway draw back if the warp core had to be sealed or repairs had to be done quickly, I saw Picard rebuild a phaser rifle I saw neelix resuscitate a crew member all doing jobs outside their career stats....
Why can't we just have captains and put in kits put together like the skill board, I mean a grenade throwing sci captain or a tac set up a phaser turret or engineer set up a grenade throwing device, let the player decide with option they want on there kit with limits as what you can do off course...
How would you like that ?
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Frankly, specialization is important. I don't want a tac in the field digging a projectile out of my leg any more than I want a medic building a ground turrent to defend my sorry carcass as the tac digs. Roles are specialized for quality and effectiveness. State Troopers make excellent defenders of public safety. They should not, however, be performing brain surgery.
Character classes are a genre convention. Yes, a lot of the class-specific abilities don't make any sense -- just imagine the "special training" a tactical officer must go though to learn how to call his ship and ask them to beam down some redshirts -- but that's the way things are usually done in games like this.
Why have we still Tac, Sci, Engineers as captain ?
Why so career specific ? I never saw Janeway draw back if the warp core had to be sealed or repairs had to be done quickly, I saw Picard rebuild a phaser rifle I saw neelix resuscitate a crew member all doing jobs outside their career stats....
Why can't we just have captains and put in kits put together like the skill board, I mean a grenade throwing sci captain or a tac set up a phaser turret or engineer set up a grenade throwing device, let the player decide with option they want on there kit with limits as what you can do off course...
How would you like that ?
Hmm you have an interesting point here. If I were a captain, I would not simply be a SCI captain or whatever.
If I picked up a grenade or hit a button to beam in a turret or called down a security force, it kinda doesn't make any sense that you can be only one type.
I would definitely approve of moving classes into a less specialized format. Especially if it would allow me to change one of my long-standing characters into a more science-oriented captain, like I realized I should have made her, after I had already invested time and acquired no-longer-obtainable items on.
Sure, it'd need balancing, but the planned kit revamp is in the works does already. Why not go all the way and remove the class distinction at least to a marginal degree? It'd also allow for some more show-like ability builds, such as using a tricorder scan and then calling down a security team for support.
In the ST lore, a captain used to be part of engineering, tac and sci before, and then become captain. Like Sisko who seems to be an engineer (he built the Defiant, and the Bajoran ship, amongst other thing). Also, Beverly became captain, and Deanna is first officer (USS Titan), both were science.
And I'm not sure, but I quite remember Worf commanding the Defiant, when Sisko was not using it, and he is clearly a tac.
I think the class are supposed to reflect that. IE, our past training. Which is weird ingame, as for the fed you jump from the academy to commanding a ship.
Not everyone was specialized purely in one field, however.
Take T'vrell, one of the new Federation story BOffs. She's a science officer, but is also trained as a communications officer. Normally that role seems to fall under tactical or engineering. For example in the original series, Uhura had a red engineering officer's uniform and was a communications officer.
A couple other examples are Data, who was able to serve multiple roles including taking command of the Enterprise, and the Doctor, the EMH originally assigned to the USS Voyager, who branched out from his original programming and became able to serve as a command officer as well as a medical one.
As an added bonus, taking away (to an extent) the distinction between classes would also give an excuse to properly balance all of the class kit abilities, so that there would be a reason to use them all.
It's not that your eng/sci/tac captain can't help do this or that, it's just that they aren't exactly specialized in whatever field isn't their own.
Sure, beaming in the scurity team is something that any captain should be able to do, but there is going to be some give and take.
What I would like is for Cryptic to sell some cross-training tokens in the C-store that would allow you to change your captain's specialty.
Not have multiple specialties, just change it.
If they charged something like 1000 - 1500 zen per, there might be some players that would change, change again, and then change back to whatever they are now just to get some odd accolade or another, but who really cares? They would be pumping money into the game, and it isn't like accolades really matter for anything other than an occasional title and some bragging rights... I deleted a Captain that had the old "Above and Beyond" accolade for some reason.
If I recall, it was just that I had taken a long break and felt that rather than trying to jump back in to my level 30-something captain that it would be easier for me to start fresh and re-educate myself from the ground up, so I did.
And then discovered that I had lost that accolade forever.
But I digress.... I just think that a captain should be able to change specialties for a price.
As I class a science like I have I have a choice between 3 Science kits, same as the others like engineering and tactical you get three choices, I find this utterly BS so to speak. If I'm outnumbered and outgunned I should have a chance to call in a support team.
Why can't a science captain set up a mine field or throw a grenade ? If you don't believe me watch Voyager series, same with other options... Let say it like this ;
1. Tactical team
2. outside an open world beam support from your star ship
3. Lay down a mine field
4. Transporter enhancers for those who are no doctor but like to beam them to their ship.
5A. Science : need an auto modulation to their guns
5B. Tactical need a bazooka nice against ships or shuttles
5C. Need a drone to lay minefields or make a turret wall
So thats a list I would love to see ....
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
The reason it is like this is because its an MMO and they tried to take the typical MMO staples and make them fit in the trek universe. your career is your class. your rank (ensign, captain) is your levels.
now maybe that was a mistake and maybe not. I'm inclined to believe it was a mistake and they should have just let us build our captain, while always retaining the rank of a captain, anyway we want.
But whats done is done, and its not going to be an easy job to change it, even if they feel it needs changing.
The reason it is like this is because its an MMO and they tried to take the typical MMO staples and make them fit in the trek universe. your career is your class. your rank (ensign, captain) is your levels.
now maybe that was a mistake and maybe not. I'm inclined to believe it was a mistake and they should have just let us build our captain, while always retaining the rank of a captain, anyway we want.
But whats done is done, and its not going to be an easy job to change it, even if they feel it needs changing.
^This guy has it right. People, it's an MMO, many things in the Trek verse that the hardcore want, simply isn't going to completely fit in an MMO model. This is the best compromise you are going to get without seriously rebuilding the game, and that would cost as much as it did to actually build the game in the first place.
It won't happen.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
But the better way is to make an skill three where you can learn to do stuff, like repair an warp core, learn to revive someone or learn how to use a drone.
And so on learn the skill you love to use and the kit green, blue or purple will provide you some extra heal, defense, or offence points you can earn these points as you rank up....
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
^This guy has it right. People, it's an MMO, many things in the Trek verse that the hardcore want, simply isn't going to completely fit in an MMO model. This is the best compromise you are going to get without seriously rebuilding the game, and that would cost as much as it did to actually build the game in the first place.
It won't happen.
No it will happen go back to page one and lissen to captain gekko !!!
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
No it will happen go back to page one and lissen to captain gekko !!!
it will happen as far as KITS are concerned, but the actual captain track abilities, that won't. I did listen to it. Still going to have the 3 space and 3 ground abilities that are singular to a command track.
And to top it off, all they are doing is taking all of the kits in a track and making it open to THAT TRACK, not everybody.
Try actually listening and reading. Still not going to see science officers putting up turrets or engineers tossing grenades.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
it will happen as far as KITS are concerned, but the actual captain track abilities, that won't. I did listen to it. Still going to have the 3 space and 3 ground abilities that are singular to a command track.
And to top it off, all they are doing is taking all of the kits in a track and making it open to THAT TRACK, not everybody.
Try actually listening and reading. Still not going to see science officers putting up turrets or engineers tossing grenades.
Yeah that could be true but if the request is high enough you never know what they come up with, I hope it's something good but I do trust Gekko on that !!!
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Instead of opening all abilities to all classes I'd much rather see that they allow us to use bos as away team leaders, keeping the captain abilities of the chosen career but using kits/ kit powers if the bos career.
That would ultimately work just like ships in space... And remove a massive immersion beaker from the game.
As I class a science like I have I have a choice between 3 Science kits, same as the others like engineering and tactical you get three choices, I find this utterly BS so to speak. If I'm outnumbered and outgunned I should have a chance to call in a support team.
Why can't a science captain set up a mine field or throw a grenade ? If you don't believe me watch Voyager series, same with other options... Let say it like this ;
1. Tactical team
2. outside an open world beam support from your star ship
3. Lay down a mine field
4. Transporter enhancers for those who are no doctor but like to beam them to their ship.
5A. Science : need an auto modulation to their guns
5B. Tactical need a bazooka nice against ships or shuttles
5C. Need a drone to lay minefields or make a turret wall
So thats a list I would love to see ....
I think you are wrong, My engineering has 5 different kits, other than that you are 100% right.
I would like to see like spaceships do now in space where you can change stuff, why not have a button where I can switch between kits as I need them. Or better let me choose which one of the skills I need to be able to dock them on my UI bar.
Instead of opening all abilities to all classes I'd much rather see that they allow us to use bos as away team leaders, keeping the captain abilities of the chosen career but using kits/ kit powers if the bos career.
That would ultimately work just like ships in space... And remove a massive immersion beaker from the game.
I'd like to use my Bridge officer as a playable character, because it would let me use a different skill set, But also it would get around the stupidity of sending an Admiral to lead a 5 Man team on the ground
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
I'd like to use my Bridge officer as a playable character, because it would let me use a different skill set, But also it would get around the stupidity of sending an Admiral to lead a 5 Man team on the ground
Yeah. I really hated when Kirk beamed down into that asteroid instead of Spock. Made no sense at all.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Hmm you have an interesting point here. If I were a captain, I would not simply be a SCI captain or whatever.
If I picked up a grenade or hit a button to beam in a turret or called down a security force, it kinda doesn't make any sense that you can be only one type.
I guess I never thought of it this way before.
Not sure I really agree with that, just because you are a Captain now doesnt mean you know how to use every piece of gear, the class split at least shows the stuff you learnt how to use/maintain through out the academy at least.
Originally posted by capnkirk4
Personally, I always thought the whole command track thing was a little silly, because just the fact that you are an officer, not enlisted, shows that you have command skill, and authority. It's kind of like joining today's military, and having your MOS be "General". The way I see it working is the best officers get promoted to command positions, just like in today's military. Medical would be a little different, in that promotions would just put you in charge of more doctors. You can't be a doctor, and captain at the same time. I always had a problem with Crusher being the captain of the Pasteur. So what crewmembers come up to the bridge, "Captain, I have a tummy ache". Kind of silly.
In the Marine Corps, there is an MOS just for General, 8003. That is the job title. They also have one for Colonel, 8041. That's the way the military works, the higher the rank you get, the more "administrative" your job gets. You may start off by commanding a tank, but you will end up directing an entire MAGTF. No one expects you to sit in a tank at that point, just like Crusher in that position wouldn't be healing people's broken bones in sick bay, she would be deciding which type of doctors she needed for her stated mission, etc.
I'd like to use my Bridge officer as a playable character, because it would let me use a different skill set, But also it would get around the stupidity of sending an Admiral to lead a 5 Man team on the ground
That's what I meant with immersion breaking.
It becomes even more ridiculous with stfs... An away team with 5 admirals and nothing else? Into the most hazardous environment imaginable?
Yeah. I really hated when Kirk beamed down into that asteroid instead of Spock. Made no sense at all.
Kirk was Kirk. All the other captains did handle this different. And the series were not about the captains alone.
And cryptic could make a hell load of money that way.
Treating bos like ships means they could sell special bos like ships, put them into their precious lock boxes ect. It would increase the value of bos massively. And I doubt that this is a masterpiece to program.
Kirk was Kirk. All the other captains did handle this different. And the series were not about the captains alone.
We are all Kirks in STO, and that is very-much the point of the game. Each one of us is supposed to be playing the exception to the rule, not just part of the of Captain drones pack. Ours is the hero-ship. Ours is the missions people talk about. We are the heroes in this story. We do not sit around talking about how cool the NPCs are. The NPCs are talking about how cool we are.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
We are all Kirks in STO, and that is very-much the point of the game. Each one of us is supposed to be playing the exception to the rule, not just part of the of Captain drones pack. Ours is the hero-ship. Ours is the missions people talk about. We are the heroes in this story. We do not sit around talking about how cool the NPCs are. The NPCs are talking about how cool we are.
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
On that we will simply need to disagree. Most of the missions go out of their way to express how important it is that your character is doing X. The fact that you are doing it with 50 other people around you does not diminish the heroism of the story. Having people around you is just the nature of MMOs. The stories you play through a very singular in intent.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
We are all Kirks in STO, and that is very-much the point of the game. Each one of us is supposed to be playing the exception to the rule, not just part of the of Captain drones pack. Ours is the hero-ship. Ours is the missions people talk about. We are the heroes in this story. We do not sit around talking about how cool the NPCs are. The NPCs are talking about how cool we are.
Picard was an exception of the rule too and he didn't been down in every mission.
It's not even that I never want to beam down as the captain. It's just that, captain I am supposed to be, I want to have the choice,
Actually, in terms of role play. Only 2 of my 17 characters I consider to be the captain in the first place... All the others are "just" recreations of bos.
In the Marine Corps, there is an MOS just for General, 8003. That is the job title. They also have one for Colonel, 8041. That's the way the military works, the higher the rank you get, the more "administrative" your job gets. You may start off by commanding a tank, but you will end up directing an entire MAGTF. No one expects you to sit in a tank at that point, just like Crusher in that position wouldn't be healing people's broken bones in sick bay, she would be deciding which type of doctors she needed for her stated mission, etc.
In the folowing series they say the samething, I hate flying a desk or they said a desk job is nothing for me, or like Kirk says :
Well let me tell you something. Don't! Don't let them promote you. Don't let them transfer you. Don't let them do *anything* that takes you off the bridge of that ship, because while you're there... you can make a difference.
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Comments
Frankly, specialization is important. I don't want a tac in the field digging a projectile out of my leg any more than I want a medic building a ground turrent to defend my sorry carcass as the tac digs. Roles are specialized for quality and effectiveness. State Troopers make excellent defenders of public safety. They should not, however, be performing brain surgery.
Hmm you have an interesting point here. If I were a captain, I would not simply be a SCI captain or whatever.
If I picked up a grenade or hit a button to beam in a turret or called down a security force, it kinda doesn't make any sense that you can be only one type.
I guess I never thought of it this way before.
Sure, it'd need balancing, but the planned kit revamp is in the works does already. Why not go all the way and remove the class distinction at least to a marginal degree? It'd also allow for some more show-like ability builds, such as using a tricorder scan and then calling down a security team for support.
I didnt even realize I could change colors til the little tutorial bit about costumes, lolz.
So yeah, im a tac because i wanted red command colors XD
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
And I'm not sure, but I quite remember Worf commanding the Defiant, when Sisko was not using it, and he is clearly a tac.
I think the class are supposed to reflect that. IE, our past training. Which is weird ingame, as for the fed you jump from the academy to commanding a ship.
Take T'vrell, one of the new Federation story BOffs. She's a science officer, but is also trained as a communications officer. Normally that role seems to fall under tactical or engineering. For example in the original series, Uhura had a red engineering officer's uniform and was a communications officer.
A couple other examples are Data, who was able to serve multiple roles including taking command of the Enterprise, and the Doctor, the EMH originally assigned to the USS Voyager, who branched out from his original programming and became able to serve as a command officer as well as a medical one.
As an added bonus, taking away (to an extent) the distinction between classes would also give an excuse to properly balance all of the class kit abilities, so that there would be a reason to use them all.
Sure, beaming in the scurity team is something that any captain should be able to do, but there is going to be some give and take.
What I would like is for Cryptic to sell some cross-training tokens in the C-store that would allow you to change your captain's specialty.
Not have multiple specialties, just change it.
If they charged something like 1000 - 1500 zen per, there might be some players that would change, change again, and then change back to whatever they are now just to get some odd accolade or another, but who really cares? They would be pumping money into the game, and it isn't like accolades really matter for anything other than an occasional title and some bragging rights... I deleted a Captain that had the old "Above and Beyond" accolade for some reason.
If I recall, it was just that I had taken a long break and felt that rather than trying to jump back in to my level 30-something captain that it would be easier for me to start fresh and re-educate myself from the ground up, so I did.
And then discovered that I had lost that accolade forever.
But I digress.... I just think that a captain should be able to change specialties for a price.
As I class a science like I have I have a choice between 3 Science kits, same as the others like engineering and tactical you get three choices, I find this utterly BS so to speak. If I'm outnumbered and outgunned I should have a chance to call in a support team.
Why can't a science captain set up a mine field or throw a grenade ? If you don't believe me watch Voyager series, same with other options... Let say it like this ;
1. Tactical team
2. outside an open world beam support from your star ship
3. Lay down a mine field
4. Transporter enhancers for those who are no doctor but like to beam them to their ship.
5A. Science : need an auto modulation to their guns
5B. Tactical need a bazooka nice against ships or shuttles
5C. Need a drone to lay minefields or make a turret wall
So thats a list I would love to see ....
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
now maybe that was a mistake and maybe not. I'm inclined to believe it was a mistake and they should have just let us build our captain, while always retaining the rank of a captain, anyway we want.
But whats done is done, and its not going to be an easy job to change it, even if they feel it needs changing.
^This guy has it right. People, it's an MMO, many things in the Trek verse that the hardcore want, simply isn't going to completely fit in an MMO model. This is the best compromise you are going to get without seriously rebuilding the game, and that would cost as much as it did to actually build the game in the first place.
It won't happen.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
And so on learn the skill you love to use and the kit green, blue or purple will provide you some extra heal, defense, or offence points you can earn these points as you rank up....
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
No it will happen go back to page one and lissen to captain gekko !!!
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
it will happen as far as KITS are concerned, but the actual captain track abilities, that won't. I did listen to it. Still going to have the 3 space and 3 ground abilities that are singular to a command track.
And to top it off, all they are doing is taking all of the kits in a track and making it open to THAT TRACK, not everybody.
Try actually listening and reading. Still not going to see science officers putting up turrets or engineers tossing grenades.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Yeah that could be true but if the request is high enough you never know what they come up with, I hope it's something good but I do trust Gekko on that !!!
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
That would ultimately work just like ships in space... And remove a massive immersion beaker from the game.
I think you are wrong, My engineering has 5 different kits, other than that you are 100% right.
I would like to see like spaceships do now in space where you can change stuff, why not have a button where I can switch between kits as I need them. Or better let me choose which one of the skills I need to be able to dock them on my UI bar.
I'd like to use my Bridge officer as a playable character, because it would let me use a different skill set, But also it would get around the stupidity of sending an Admiral to lead a 5 Man team on the ground
Not sure I really agree with that, just because you are a Captain now doesnt mean you know how to use every piece of gear, the class split at least shows the stuff you learnt how to use/maintain through out the academy at least.
In the Marine Corps, there is an MOS just for General, 8003. That is the job title. They also have one for Colonel, 8041. That's the way the military works, the higher the rank you get, the more "administrative" your job gets. You may start off by commanding a tank, but you will end up directing an entire MAGTF. No one expects you to sit in a tank at that point, just like Crusher in that position wouldn't be healing people's broken bones in sick bay, she would be deciding which type of doctors she needed for her stated mission, etc.
That's what I meant with immersion breaking.
It becomes even more ridiculous with stfs... An away team with 5 admirals and nothing else? Into the most hazardous environment imaginable?
Kirk was Kirk. All the other captains did handle this different. And the series were not about the captains alone.
And cryptic could make a hell load of money that way.
Treating bos like ships means they could sell special bos like ships, put them into their precious lock boxes ect. It would increase the value of bos massively. And I doubt that this is a masterpiece to program.
Bull****, Your a Cog in the War machine
Go here, shoot this, farm that, harvest this, shoot them, etc
Picard was an exception of the rule too and he didn't been down in every mission.
It's not even that I never want to beam down as the captain. It's just that, captain I am supposed to be, I want to have the choice,
Actually, in terms of role play. Only 2 of my 17 characters I consider to be the captain in the first place... All the others are "just" recreations of bos.
In the folowing series they say the samething, I hate flying a desk or they said a desk job is nothing for me, or like Kirk says :
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
2. If you want to remove the uniqueness of the classes, then there goes the whole point of having a "class" of character.