Since we are talking about the DD, i want to ask a question. before asking i want to say this: i dont really like the ship using beams. i know thats most likely the best way to use it, but when i envision the ship in combat i always see it with bolts not beams. It turns far too poorly to use DHC (IMO) so i was thinking, what about a Single cannon/fore turrets/aft biuld?
Since we are talking about the DD, i want to ask a question. before asking i want to say this: i dont really like the ship using beams. i know thats most likely the best way to use it, but when i envision the ship in combat i always see it with bolts not beams. It turns far too poorly to use DHC (IMO) so i was thinking, what about a Single cannon/fore turrets/aft biuld?
what do you guys think?
Saw a guy use that arrangement quite successfully on an Oddy. Don't see why not.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Since we are talking about the DD, i want to ask a question. before asking i want to say this: i dont really like the ship using beams. i know thats most likely the best way to use it, but when i envision the ship in combat i always see it with bolts not beams. It turns far too poorly to use DHC (IMO) so i was thinking, what about a Single cannon/fore turrets/aft biuld?
what do you guys think?
Turn rate is not really an issue with this ship because you can use a GW1, which will make it much more difficult for your victims to get out of your firing arc should you choose to use DHCs. Add in it's console that creates that moving singularity, and it will be even harder for things to escape.
However, should you still feel that way, single cannons work just fine on a boat like this one.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Since we are talking about the DD, i want to ask a question. before asking i want to say this: i dont really like the ship using beams. i know thats most likely the best way to use it, but when i envision the ship in combat i always see it with bolts not beams. It turns far too poorly to use DHC (IMO) so i was thinking, what about a Single cannon/fore turrets/aft biuld?
what do you guys think?
It works, but you only get several shots before they move out of the range. I run 1 DHC on mine along with arrays. I use the Projected Singularity to pin the target down, tractor beam, really does it, Jam Sensors also helps, and finally Eject Warp Plasma. I use all of those during my fights to help pin down the target. Then just blast away with the cannons. Use the cloak and reverse engines help to get your ship turned around to keep firing the cannons.
I just takes practice and change up your normal attack runs. This is what most people have issues with.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
It works, but you only get several shots before they move out of the range. I run 1 DHC on mine along with arrays. I use the Projected Singularity to pin the target down, tractor beam, really does it, Jam Sensors also helps, and finally Eject Warp Plasma. I use all of those during my fights to help pin down the target. Then just blast away with the cannons. Use the cloak and reverse engines help to get your ship turned around to keep firing the cannons.
I just takes practice and change up your normal attack runs. This is what most people have issues with.
I understand those tactic well, i use them in my Scimitar however.....i hate those tactics. In the game at least, with the tankiness of the DD, i see her as a brawler.
Also i must admit, i have an agenda with this whole Single cannon idea. Ill repeat what i said in another thread so those who havent seen it can be brought up to speed:
I have been thinking. What about on a cruiser/Warbird Single cannon biuld which is set up to crit as much as possible? This thing and the grav torp in front with two polaron+proton DMG, the console for set bonus, with three polaron+proton dmg turrents in the back with a cutting beam. Also using the Entire dyson set to up Proton DMG, and the tac consoles to boost polaron DMG by 31% each?
I want to try this on a DD considering the Dyson set will boost sci ablities so the DD consoles could be used and boosted slightly in power be the dyson set. It will also increase it tanking power and the GW1 due to raising the AUX power. That should also increase the SING powers too.....
As a Single cannon cannon build you have a bit more Arc and as DD you have crowd control, boosted by the Dyson set. As a DD DPS was never going to be your strong suit, youre the "jack of all, master of none" type. Also with Single cannons, you will have a bunch of small shots ALL with a chance to Crit (i am assuming) increasing the amount you crit if not increasing the dmg ONLY, it does up dmg becuase you are getting the proton proc more often....
I understand those tactic well, i use them in my Scimitar however.....i hate those tactics. In the game at least, with the tankiness of the DD, i see her as a brawler.
Also i must admit, i have an agenda with this whole Single cannon idea. Ill repeat what i said in another thread so those who havent seen it can be brought up to speed:
I have been thinking. What about on a cruiser/Warbird Single cannon biuld which is set up to crit as much as possible? This thing and the grav torp in front with two polaron+proton DMG, the console for set bonus, with three polaron+proton dmg turrents in the back with a cutting beam. Also using the Entire dyson set to up Proton DMG, and the tac consoles to boost polaron DMG by 31% each?
I want to try this on a DD considering the Dyson set will boost sci ablities so the DD consoles could be used and boosted slightly in power be the dyson set. It will also increase it tanking power and the GW1 due to raising the AUX power. That should also increase the SING powers too.....
As a Single cannon cannon build you have a bit more Arc and as DD you have crowd control, boosted by the Dyson set. As a DD DPS was never going to be your strong suit, youre the "jack of all, master of none" type. Also with Single cannons, you will have a bunch of small shots ALL with a chance to Crit (i am assuming) increasing the amount you crit if not increasing the dmg ONLY, it does up dmg becuase you are getting the proton proc more often....
Single Cannon could work. That is a thought I have as well on my DD. Other than making it a straight out Beam Boat. The ship can work well for anyone, if they are willing to work with it. Mine done very well for me, which is why I still use it.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
My god. Why do people hate the ship? I had a fantastic time flying the captain level one and I haven't gotten a romulan to level 50 since up until now I really haven't been able to play consistently since before LoR came out. Is it so terrible? I mean it looks, on paper, to me that it could be a friggin awesome beam boat, but apparently I know nothing. I'll be getting the fleet mvae on my new fed and the tor'kaht for my kdf, but for my romulan I'm torn between the D'dex and the dhelan, though I'll be getting the fleet mogai regardless of which of these 2 I buy. What makes it suck so bad? That's a heartbreaker for me since I absolutely love the D'dex' design and the romulan fleet hull material is so badass.
[SIGPIC][/SIGPIC] "The Borg - party-poopers of the galaxy"~ The Doctor
NEWSFLASH. Just lost all respect for stfers in D'dexs. In CSE this D'dex launches his projected singularity at the negh'var that appears by the nanite gens, flies closer and takes a huge hit from a Borg invisible magitorp, singularity jumps straight into his own projected singularity, hits cloak, which drops his shields and he explodes with the combined blast of his collapsing projected singularity and the borg'var's warp breach.
[SIGPIC][/SIGPIC] "The Borg - party-poopers of the galaxy"~ The Doctor
NEWSFLASH. Just lost all respect for stfers in D'dexs. In CSE this D'dex launches his projected singularity at the negh'var that appears by the nanite gens, flies closer and takes a huge hit from a Borg invisible magitorp, singularity jumps straight into his own projected singularity, hits cloak, which drops his shields and he explodes with the combined blast of his collapsing projected singularity and the borg'var's warp breach.
Thats my point. if the fail DD user who killed himself with his own sing was in an Aves....he would have 100% more winning. I have and aves and i win like a sheen.
NEWSFLASH. Just lost all respect for stfers in D'dexs. In CSE this D'dex launches his projected singularity at the negh'var that appears by the nanite gens, flies closer and takes a huge hit from a Borg invisible magitorp, singularity jumps straight into his own projected singularity, hits cloak, which drops his shields and he explodes with the combined blast of his collapsing projected singularity and the borg'var's warp breach.
One guy making one mistake in his ship (whatever it may be) does not equal to everyone that uses that ship being bad players. I've seen guys make terrible decisions in Defiants, BOPs, Warbirds, Bugships, Odysseys, etc. It's a mistake, period.
Not sure how your logic works, but it needs refining.
One guy making one mistake in his ship (whatever it may be) does not equal to everyone that uses that ship being bad players. I've seen guys make terrible decisions in Defiants, BOPs, Warbirds, Bugships, Odysseys, etc. It's a mistake, period.
Not sure how your logic works, but it needs refining.
I was of course being sarcastic in that regard. I was more or less alluding to the mentality of other idiots in this thread of how "worthless" the D'dex must be just because of one build. But I had to share that event just out of the sheer hilarity. It was funnier if you saw it first-hand, and my god, it was priceless. I wanted to melt his face off with my Chel Grett. I should post that instance in "post your worst stf experience", though I've honestly seen much worse.
[SIGPIC][/SIGPIC] "The Borg - party-poopers of the galaxy"~ The Doctor
DHC Fleet DD is actually my current NWS build. Surprisingly, it works as well as a Dhelan or Scimitar, if not better. One really can't argue with 60k+ hull and a grav well for that particular content(Usually it's one or the other....). Before you give me flak about using DHC on the DD, consider that turn is irrelevant holding a side in NWS. Sitting turret mode. Armored Bio-neurals tickle. :cool:
Also, a less acknowledged but incredibly powerful trait: she has a double LtCmdr
Double LtCmdr (sci/tac) AND a Cmdr(eng). There is not another romulan ship in existence, I think, that has that, and it is simply not to be underestimated, allowing with a bit of creative building for a very dangerous setup.
I must say, I love how everybody focuses on it's low turn rate.
And? APO, EPTE, A2D, EM, BC. Without even using the universal consoles or any RCS this thing can turn on a dime when you need it to.
In summary, having tried the ship, it is vastly underrated, a true hidden gem of the Republic.
Just have to give her some thought to make her shine is all.
I started playing my three toons; fed/rom/kling at the same time and leveled them up together. So, atm my Romulan is flying the Double-D, and I must say that I am much more confidant in that bird than in the Vorcha or the Galaxy. The Vorcha is like flying a brick!:eek: and the Galaxy can't cloak so once you commit to battle that's it, yer stuck for better or worse.:P
I like the DD and prefer it to the other ships free players such as myself can choose from in other factions at the same level.
DHC Fleet DD is actually my current NWS build. Surprisingly, it works as well as a Dhelan or Scimitar, if not better. One really can't argue with 60k+ hull and a grav well for that particular content(Usually it's one or the other....). Before you give me flak about using DHC on the DD, consider that turn is irrelevant holding a side in NWS. Sitting turret mode. Armored Bio-neurals tickle. :cool:
Double LtCmdr (sci/tac) AND a Cmdr(eng). There is not another romulan ship in existence, I think, that has that, and it is simply not to be underestimated, allowing with a bit of creative building for a very dangerous setup.
I must say, I love how everybody focuses on it's low turn rate.
And? APO, EPTE, A2D, EM, BC. Without even using the universal consoles or any RCS this thing can turn on a dime when you need it to.
In summary, having tried the ship, it is vastly underrated, a true hidden gem of the Republic.
Just have to give her some thought to make her shine is all.
Also my NWS ship of choice. Trying a fleet dhelan atm, but will probably change back to permanent fleet D'D for NWS once ship fits are live.
DHC Fleet DD is actually my current NWS build. Surprisingly, it works as well as a Dhelan or Scimitar, if not better. One really can't argue with 60k+ hull and a grav well for that particular content(Usually it's one or the other....). Before you give me flak about using DHC on the DD, consider that turn is irrelevant holding a side in NWS. Sitting turret mode. Armored Bio-neurals tickle. :cool:
Double LtCmdr (sci/tac) AND a Cmdr(eng). There is not another romulan ship in existence, I think, that has that, and it is simply not to be underestimated, allowing with a bit of creative building for a very dangerous setup.
I must say, I love how everybody focuses on it's low turn rate.
And? APO, EPTE, A2D, EM, BC. Without even using the universal consoles or any RCS this thing can turn on a dime when you need it to.
In summary, having tried the ship, it is vastly underrated, a true hidden gem of the Republic.
Just have to give her some thought to make her shine is all.
I believe there is no other ship period other than the voth palisade that has the Cmdr and 2 LtCmder slots that allow one of each career. The voth palisade even sacrifices a fifth boff slot for it.
Sorta late to the party here, but I'm a recent STO player and am still learning the ropes in what's quickly turning out to be a very fun and exciting experience. My previous space MMO experience is limited to SWTOR and EVE Online and it wasn't until I found out that the Romulan expansion had hit that I decided to give STO a chance, so glad I did because it's everything that EVE isn't which means it's a fun, exhilarating and fast paced experience that totally hits the sci-fi MMO sweet spot! Enjoyed every bit of my Romulan captain's journey... until I hit the wall that is the Candle In A Hurricane mission, an exercise in frustration exacerbated by having to rely on the handsome but deargodwhyareyousounwieldly D'D battle cruiser. Granted, I'm still getting accustomed to the tech and the loadouts and the builds and the training etc and have managed to do pretty well so far with all the other ships and missions, but this one really has me on the ropes, which led me to this thread. Can anyone suggest a quick and dirty fitting for my D'D so I can at least get through this mission in a relatively realistic time frame? Suggested weapon loadouts and consoles would be fabulous, I chose tactical for my main attribute and love to make stuff blow up real good... any advice and/or pointers would be super appreciated... thanks in advance!
Sorta late to the party here, but I'm a recent STO player and am still learning the ropes in what's quickly turning out to be a very fun and exciting experience. My previous space MMO experience is limited to SWTOR and EVE Online and it wasn't until I found out that the Romulan expansion had hit that I decided to give STO a chance, so glad I did because it's everything that EVE isn't which means it's a fun, exhilarating and fast paced experience that totally hits the sci-fi MMO sweet spot! Enjoyed every bit of my Romulan captain's journey... until I hit the wall that is the Candle In A Hurricane mission, an exercise in frustration exacerbated by having to rely on the handsome but deargodwhyareyousounwieldly D'D battle cruiser. Granted, I'm still getting accustomed to the tech and the loadouts and the builds and the training etc and have managed to do pretty well so far with all the other ships and missions, but this one really has me on the ropes, which led me to this thread. Can anyone suggest a quick and dirty fitting for my D'D so I can at least get through this mission in a relatively realistic time frame? Suggested weapon loadouts and consoles would be fabulous, I chose tactical for my main attribute and love to make stuff blow up real good... any advice and/or pointers would be super appreciated... thanks in advance!
Is it the level 30 or level 50 DD? There's a huge difference. The level 30 one is really hard to use and the boff layout isn't so hot. I ended up just going back to the level 20 mogai. The new-ish Ar'kif is a much better choice at level 30 in my opinion.
For the mission... The first part you don't have to attack anything, just cloak and if caught while repairing the mines, use warp shadows, finish, and move to the next mine. Part 2 is easy...just kill 3 sets of 3 ships. In part 3 the shuttles take agro if you cloak, then you can just pick of each elachi ship one by one.
Is it the level 30 or level 50 DD? There's a huge difference. The level 30 one is really hard to use and the boff layout isn't so hot. I ended up just going back to the level 20 mogai. The new-ish Ar'kif is a much better choice at level 30 in my opinion.
For the mission... The first part you don't have to attack anything, just cloak and if caught while repairing the mines, use warp shadows, finish, and move to the next mine. Part 2 is easy...just kill 3 sets of 3 ships. In part 3 the shuttles take agro if you cloak, then you can just pick of each elachi ship one by one.
for the level 30 DD I would:
TT1, FAW2 or APB1
EPtS1, EPtW2, AtSIF2, EWP2 or 3
EPtS1, EPtW2
HE1, TSS2
Thank you for this, it's the lvl 30 mission, stuck in the second part (defend the station) and have yet to experience the shuttle mission. Looking forward to trying this out, appreciate the advice!
I believe there is no other ship period other than the voth palisade that has the Cmdr and 2 LtCmder slots that allow one of each career. The voth palisade even sacrifices a fifth boff slot for it.
It is a ship I can't wait to get.
Off the top of my head, there's a couple more.
There's the Fleet Norgh on the KDF-side: 1x cmdr uni, 2x lt cmdr uni, 1x lt uni.
And the Vo'quv, in all 3 versions (regular, fleet and mirror): cmdr sci, lt cmdr sci & tac, lt sci (lt eng for mirror version).
I just got the DD on my tac to try out the sweet officer layout. I like the console gravity bomb and setup, not too sure about where this will go (if anywhere) in the long run but it was something to try. It was sort of eye opening just how fragile a tough ship can be in some situations, I was melted by trash on its maiden voyage, but that was not the ship's fault.
Success! Used the cloak, approach, decloak, hammer with all weapons/alpha, cloak, repeat and got through the mission with only minor damage. Actually had fun with it too, even if it took a while to burn through the mobs. Good ship once you get the feel for how she handles and how she delivers the pain.
There's the Fleet Norgh on the KDF-side: 1x cmdr uni, 2x lt cmdr uni, 1x lt uni.
And the Vo'quv, in all 3 versions (regular, fleet and mirror): cmdr sci, lt cmdr sci & tac, lt sci (lt eng for mirror version).
Don't forget the Recluse.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
It's taken a bit of effort, but I've managed to work my D'deridex Retro into a shape that I am really enjoying. I played around with the Ar'kif, enjoyed it, but still ended up going right back to my D'deridex in probably less than a week. I suspect the Aves is going to be a short stay as well.
Sure, it's a strange ship to figure out at first, but once you load it up with beams(I use a mix of DBB and BAs), tractor mines, and hyper torpedos, you can do some really entertaining things with the ship. The new Solanae Engines with their stacking proc are fantastic on it as well.
One of my particularly favorite combos is to immediately follow up a Plasma Shockwave with the 'ball of death' console, drop tractor mines and launch Hyper torpedos while BFAWing the captured blob down. The result is generally a mess of ships all clumped together and exploding on top of each other. Anything that survives gets captured by the tractor mines, right next to the other ships that are still exploding. The timing works just right and it is quite awesome to behold.
Against bigger targets, I've got it loaded with Viral Matrix and Tractor beam to lock them down while hammering them with hyper torpedos and BFAW spam. If things actually manage to get too dicy, there's always the defensive console and singularity shield while engaging battle cloak. The phase console is also great for flying 'through' big-ship blockades at starbases.
She's a good ship once you learn how to fly her and make use of her flexibility. The biggest learning curve is probably just how large the ship's hitbox is - it's very easy to get caught in the explosions of other ships(which is the main reason I recommend AGAINST using cannons on it).
The ONLY thing I wish they would fix is the glitch where you spawn inside another ship and end up taking each other for a vertical trip up the map.
There's the Fleet Norgh on the KDF-side: 1x cmdr uni, 2x lt cmdr uni, 1x lt uni.
And the Vo'quv, in all 3 versions (regular, fleet and mirror): cmdr sci, lt cmdr sci & tac, lt sci (lt eng for mirror version).
You are right and I took another look and besides the norgh it is the only one that can get cmdr eng. One thing all the other ships don't recieve is that 5th boff slot except for the recluse which was mentioned earlier.
The D'D is such a joke. It's great at being a tank in a game that doesn't need tanks. (That's assuming it can hold threat without even a threat holding cruiser command. ) Also, lol @ listing 4 engineering slots as a strength for stacking all the rcs accelerators you'll need to get the thing to turn. Most ships just turn better innately and pile on another tactical console instead. It's hull is nice, but unfortunately a couple thousand more hull isn't going to make a huge difference in a game where you can double your dps with the push of a button and where if your shields completely collapse, you're dead anyway. Certainly not worth what you give up in exchange. Pound for pound the Scim beats it hands down.
Don't get me wrong, I understand it's balanced from a certain kind of numbers logic. It's only when introduced to the mechanics and realities of the game Cryptic has created that it falls short.
At first glance, the double D is quite a bad ship. Big, fat, slow, turns like a bus, etc etc. But once you get over what's on paper, you realize, you have a monster hiding in the folds.
Let's look at her strengths first. Singularity powers (Sing jump is quite powerful alone). Very high hull and a decent shield modifier. Also, a less acknowledged but incredibly powerful trait: she has a double LtCmdr. She gets good power bonuses to her weapons and and engines. She also has a battle-cloak. And her console layout is incredibly balanced, giving you good options for damage, resistance to damage, and utility.
And now let's look at her weaknesses. There are planets turning faster than this ship. Her HUGE size makes her easy to keep in firing arcs of your enemies. She has a relatively low impulse modifier, which means she doesn't get anywhere real quick. Also she does not have access to any of the cruiser commands.
Now what I see in this thread are players who got the iconic ship, and then never bothered to care for her, pamper her, and make her the monster she actually is. You guys seemingly only focused on her weaknesses, meanwhile completely ignoring her strengths.
For starters, there are very VERY few ships in the game with a double LtCmdr. I believe this ship and the Atrox are the ONLY ones that have it. And her LtCmdrs are in Tactical (which gives you great damage options) and SCIENCE (which means you can do some wonderful things like gravity wells, tykens rift, energy siphon, etc). Don't underestimate the power of a well-timed TBR or Gravity Well. The sheer amount of utility and strength that this alone provides her more than makes up for her weaknesses.
Secondly, the fleet D'D has 4 engineering consoles. That means you can slot two fleet neutroniums and two fleet RCS consoles for a total resistance bonus of ~65 to all resistances and a turn-rate bonus of ~125%. That will put your base turn at ~12.6. Add in the 30% you get from 7 points in impulse thrusters PLUS the 15% you get from Elite Fleet Engines, and that will put your turn at ~15 (give or take a little). That's actually very much manageable. And when you're cloaked, your turn-rate will be sitting at 25, which means you can move around quite well. All this while still maintaining good damage output due to your 3 Tactical Consoles, and decent utility/a good place to put uni consoles with her 3 Science slots.
Thirdly bonus power to weapons and engines means she can absorb energy drain from weapons fire better, and her +5 to engines means she can move around slightly better. Don't underestimate the little nudges both of those give. And her battle-cloak? That's the godly rommie battle-cloak. You hit that and BFI and you can get away almost scott-free from ANY jam. Add in her singularity jump, and you can either 1) get even further away from a fight, or 2) catch up to a target that thought it got away from you.
Fourth off, she has incredibly good hull. The fleet version is even tankier, sitting at oer 44k base hull. That's better than the Galaxy-R and almost at the level of the carriers in game. And you were complaining about her shields... um... 1.0 shield modifier is quite good. And if you add in skills and gear, your shields can be easily sitting at ~1.3 to 1.4. Call that crappy. I dare you. To put this into even better perspective, I have a fleet-mate who has a Fleet D'Deridex. His hull is at just over 68k and each of his shield facings are sitting at just over 18k without using a covariant shield. Yeah. That ship doesn't die. Ever.
As for your final argument about the Scimitar and Mogai out-damaging the D'deridex... Before we go into that, let's take a look at her weapon layout. She has the 4/4 of a cruiser. That means you can either 1) build her into a beam-boat broadsider (which is actually pretty powerful with her BOff layout) or 2) build her into a heavy gunship (also pretty decent with her BOff layout).
With a D'deridex, you can very easily cycle BFAW and APB which in PvE will absolutely MURDER most NPCs. All that requires are a few DOffs (one to reduce BFAW CD and the others to reduce APB CD, but the APB ones tend to be a mite expensive) and some tactics.
As for her gunship mode? Again, a few DOffs and you can cycle CRF/CSV and APB, which again will demolish most NPCs.
We especially cannot forget her LtCmdr sci here. If you use her in beam mode, you can use an Energy Siphon to help combat the weapon power drain from your beams, which will increase her damage significantly. And if you use her in cannon mode? Gravity Well to keep your targets in the limited firing arc of DHCs. The utility here really shines through. And if you have 3 embassy consoles that boost plasma damage and the full Rommie weapons set, you will have a bonus 37.9% plasma damage (which equates to another tac console, which puts her up there with the Mogai) AND rommie plasma weapons. Which basically means, she dakkas like a beast.
Ok, I won't argue about the Scimitar. That thing is a bloody damage dealing monstrosity. If you can't deal at least 9k DPS with a Scimi, either you're asleep or you fail at the game. But if you think about it, the Scimi was built exclusively for combat. Exclusively for removing faces. So one would expect it to be dakka crazy. And it sacrifices a LOT of survivability to do this. The D'deridex will be able to out-last and out-tank the Scimitar in almost every way possible. Where you see a Scimi pop, the Double D will keep on trucking... erm Warbirding? Eh, you get what I mean.
And the Mogai? So what if it can out-damage the D'Deridex (and not by much to be completely honest, at least if you build your Double D right). It won't out-survive her. And it most certainly does not have anywhere even NEAR the D'deridex's utility. You won't see any Gravity Wells from a Mogai. You won't see a decent level Energy Siphon or TBR. The Mogai is a destroyer. Damage and survivability with no utility/crowd control. Tbh, those are actually rather glaring weaknesses that I wouldn't want to sacrifice.
I really am sorry you feel this way about the D'deridex. But she isn't as much of a lame duck as you falsely put her out to be. She's still a very capable warship and can still do many MANY things that would put the other warbirds to shame.
The D'D is such a joke. It's great at being a tank in a game that doesn't need tanks. (That's assuming it can hold threat without even a threat holding cruiser command. ) Also, lol @ listing 4 engineering slots as a strength for stacking all the rcs accelerators you'll need to get the thing to turn. Most ships just turn better innately and pile on another tactical console instead. It's hull is nice, but unfortunately a couple thousand more hull isn't going to make a huge difference in a game where you can double your dps with the push of a button and where if your shields completely collapse, you're dead anyway. Certainly not worth what you give up in exchange. Pound for pound the Scim beats it hands down.
Don't get me wrong, I understand it's balanced from a certain kind of numbers logic. It's only when introduced to the mechanics and realities of the game Cryptic has created that it falls short.
I think I addressed your comments about the "mechanics and realities of the game Cryptic has created". It certainly is very much viable for usage in the current game. I have seen double Ds that wreck face beyond belief. I know how... weak it's layout appears at first, but then I asked those players what they did and how they did it, which is the basis of my wall of text.
Best to try things out first before assuming is the moral of that story for me XD.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Comments
what do you guys think?
My character Tsin'xing
Saw a guy use that arrangement quite successfully on an Oddy. Don't see why not.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Turn rate is not really an issue with this ship because you can use a GW1, which will make it much more difficult for your victims to get out of your firing arc should you choose to use DHCs. Add in it's console that creates that moving singularity, and it will be even harder for things to escape.
However, should you still feel that way, single cannons work just fine on a boat like this one.
It works, but you only get several shots before they move out of the range. I run 1 DHC on mine along with arrays. I use the Projected Singularity to pin the target down, tractor beam, really does it, Jam Sensors also helps, and finally Eject Warp Plasma. I use all of those during my fights to help pin down the target. Then just blast away with the cannons. Use the cloak and reverse engines help to get your ship turned around to keep firing the cannons.
I just takes practice and change up your normal attack runs. This is what most people have issues with.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I understand those tactic well, i use them in my Scimitar however.....i hate those tactics. In the game at least, with the tankiness of the DD, i see her as a brawler.
Also i must admit, i have an agenda with this whole Single cannon idea. Ill repeat what i said in another thread so those who havent seen it can be brought up to speed:
thread can be seen here
I have been thinking. What about on a cruiser/Warbird Single cannon biuld which is set up to crit as much as possible? This thing and the grav torp in front with two polaron+proton DMG, the console for set bonus, with three polaron+proton dmg turrents in the back with a cutting beam. Also using the Entire dyson set to up Proton DMG, and the tac consoles to boost polaron DMG by 31% each?
I want to try this on a DD considering the Dyson set will boost sci ablities so the DD consoles could be used and boosted slightly in power be the dyson set. It will also increase it tanking power and the GW1 due to raising the AUX power. That should also increase the SING powers too.....
As a Single cannon cannon build you have a bit more Arc and as DD you have crowd control, boosted by the Dyson set. As a DD DPS was never going to be your strong suit, youre the "jack of all, master of none" type. Also with Single cannons, you will have a bunch of small shots ALL with a chance to Crit (i am assuming) increasing the amount you crit if not increasing the dmg ONLY, it does up dmg becuase you are getting the proton proc more often....
Single Cannon could work. That is a thought I have as well on my DD. Other than making it a straight out Beam Boat. The ship can work well for anyone, if they are willing to work with it. Mine done very well for me, which is why I still use it.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
"The Borg - party-poopers of the galaxy" ~ The Doctor
"The Borg - party-poopers of the galaxy" ~ The Doctor
Should of been in an Aves class
"The Borg - party-poopers of the galaxy" ~ The Doctor
One guy making one mistake in his ship (whatever it may be) does not equal to everyone that uses that ship being bad players. I've seen guys make terrible decisions in Defiants, BOPs, Warbirds, Bugships, Odysseys, etc. It's a mistake, period.
Not sure how your logic works, but it needs refining.
I was of course being sarcastic in that regard. I was more or less alluding to the mentality of other idiots in this thread of how "worthless" the D'dex must be just because of one build. But I had to share that event just out of the sheer hilarity. It was funnier if you saw it first-hand, and my god, it was priceless. I wanted to melt his face off with my Chel Grett. I should post that instance in "post your worst stf experience", though I've honestly seen much worse.
"The Borg - party-poopers of the galaxy" ~ The Doctor
I must say, I love how everybody focuses on it's low turn rate.
And? APO, EPTE, A2D, EM, BC. Without even using the universal consoles or any RCS this thing can turn on a dime when you need it to.
In summary, having tried the ship, it is vastly underrated, a true hidden gem of the Republic.
Just have to give her some thought to make her shine is all.
I started playing my three toons; fed/rom/kling at the same time and leveled them up together. So, atm my Romulan is flying the Double-D, and I must say that I am much more confidant in that bird than in the Vorcha or the Galaxy. The Vorcha is like flying a brick!:eek: and the Galaxy can't cloak so once you commit to battle that's it, yer stuck for better or worse.:P
I like the DD and prefer it to the other ships free players such as myself can choose from in other factions at the same level.
I am not disappointed.
Also my NWS ship of choice. Trying a fleet dhelan atm, but will probably change back to permanent fleet D'D for NWS once ship fits are live.
I believe there is no other ship period other than the voth palisade that has the Cmdr and 2 LtCmder slots that allow one of each career. The voth palisade even sacrifices a fifth boff slot for it.
It is a ship I can't wait to get.
Is it the level 30 or level 50 DD? There's a huge difference. The level 30 one is really hard to use and the boff layout isn't so hot. I ended up just going back to the level 20 mogai. The new-ish Ar'kif is a much better choice at level 30 in my opinion.
For the mission... The first part you don't have to attack anything, just cloak and if caught while repairing the mines, use warp shadows, finish, and move to the next mine. Part 2 is easy...just kill 3 sets of 3 ships. In part 3 the shuttles take agro if you cloak, then you can just pick of each elachi ship one by one.
for the level 30 DD I would:
TT1, FAW2 or APB1
EPtS1, EPtW2, AtSIF2, EWP2 or 3
EPtS1, EPtW2
HE1, TSS2
Thank you for this, it's the lvl 30 mission, stuck in the second part (defend the station) and have yet to experience the shuttle mission. Looking forward to trying this out, appreciate the advice!
Off the top of my head, there's a couple more.
There's the Fleet Norgh on the KDF-side: 1x cmdr uni, 2x lt cmdr uni, 1x lt uni.
And the Vo'quv, in all 3 versions (regular, fleet and mirror): cmdr sci, lt cmdr sci & tac, lt sci (lt eng for mirror version).
:P
Don't forget the Recluse.
It's taken a bit of effort, but I've managed to work my D'deridex Retro into a shape that I am really enjoying. I played around with the Ar'kif, enjoyed it, but still ended up going right back to my D'deridex in probably less than a week. I suspect the Aves is going to be a short stay as well.
Sure, it's a strange ship to figure out at first, but once you load it up with beams(I use a mix of DBB and BAs), tractor mines, and hyper torpedos, you can do some really entertaining things with the ship. The new Solanae Engines with their stacking proc are fantastic on it as well.
One of my particularly favorite combos is to immediately follow up a Plasma Shockwave with the 'ball of death' console, drop tractor mines and launch Hyper torpedos while BFAWing the captured blob down. The result is generally a mess of ships all clumped together and exploding on top of each other. Anything that survives gets captured by the tractor mines, right next to the other ships that are still exploding. The timing works just right and it is quite awesome to behold.
Against bigger targets, I've got it loaded with Viral Matrix and Tractor beam to lock them down while hammering them with hyper torpedos and BFAW spam. If things actually manage to get too dicy, there's always the defensive console and singularity shield while engaging battle cloak. The phase console is also great for flying 'through' big-ship blockades at starbases.
She's a good ship once you learn how to fly her and make use of her flexibility. The biggest learning curve is probably just how large the ship's hitbox is - it's very easy to get caught in the explosions of other ships(which is the main reason I recommend AGAINST using cannons on it).
The ONLY thing I wish they would fix is the glitch where you spawn inside another ship and end up taking each other for a vertical trip up the map.
You are right and I took another look and besides the norgh it is the only one that can get cmdr eng. One thing all the other ships don't recieve is that 5th boff slot except for the recluse which was mentioned earlier.
Don't get me wrong, I understand it's balanced from a certain kind of numbers logic. It's only when introduced to the mechanics and realities of the game Cryptic has created that it falls short.
I think I addressed your comments about the "mechanics and realities of the game Cryptic has created". It certainly is very much viable for usage in the current game. I have seen double Ds that wreck face beyond belief. I know how... weak it's layout appears at first, but then I asked those players what they did and how they did it, which is the basis of my wall of text.
Best to try things out first before assuming is the moral of that story for me XD.