I think I addressed your comments about the "mechanics and realities of the game Cryptic has created". It certainly is very much viable for usage in the current game. I have seen double Ds that wreck face beyond belief. I know how... weak it's layout appears at first, but then I asked those players what they did and how they did it, which is the basis of my wall of text.
Best to try things out first before assuming is the moral of that story for me XD.
I'm talking Optimal. If you want to talk viable, then yeah. EVERY ship is "viable". The Galaxy is "viable". EVERY ship with aux2bat and FAW is going to murder PvE. The D'D hardly holds a monopoly on that. You talk about how great the tanky D'D is in your long post, but I pretty much said right off the bat that a tank just isn't needed in this game. My all dps tactical Scim was tanking elite tactical cubes from 100 to 0 long before I discovered Aux2bat. Maybe if there existed a difficulty in PvE so great, so tremendous and so mind blowingly brutal that nothing short of a tanky ship could hold out against it, THEN we would be looking at a different story. But there isn't one. Inversely, if you want to talk about how you can make it into a great zombie build in pvp that can't do anything but survive and be ignored by the opposing team that will get their points gunning for escorts instead, then more power to you.
But don't argue that the Scimitar can't survive like the D'D can. If you see Scims blowing up in Conduit than you're looking at a bunch of idiots not knowing what they were doing that figured from the forum talk that getting behind a Scimitar meant they couldn't lose. I NEVER die in my Scim in elite fleet actions. As for pvp, if excellent players are dying in a Scim than it's because enemy players consider the Scim to be two serious a threat not to focus fire into oblivion compared to the far less threatening D'D. The Scim doesn't lose for having inadequate defenses. 40k baseline hull and 1.1 baseline shield modifier is hardly any worse for ware than what the D'D is packing. On the contrary, I would argue that the Scim ironically has the potential to be more tanky because the more dps the Scim piles on, the more shield healing you get out of your valdore console. The valdore console rewards high dps and the Scim has more than any ship in the game. Put on an elite high capacity shield to balance out the gaps in valdore console procs and killing machine Scims might as well be invincible. All without dramatically scaling back offensive potential.
I don't even care that my Scim doesn't have a Lt Cmd science station. It has a Lt Cmd UNIVERSAL. Gravity bind? Sure. I could slot that in a heart beat if I needed it for my build. The Scim has two universal seats to the D'Ds one. It doesn't have 4 engineering slots, but then again it turns better so you don't need as many accelerators and can put those slots towards tactical/universal ones instead. It has 5 fore slots to the D'D's 4 and gets more dps and by virtue of the valdore console, more healing. It also has a hanger that gives it even more versatility in your build that it gets for free along with the option of slotting the powerful romulan drone, the best hanger ship in the game. The problem isn't the D'D is a super awful ship. It's problem is there's no reason to fly one. It doesn't even have a threat holding cruiser command to help set it apart. It's strengths just aren't worth it's weaknesses in the scope of STO's game mechanics.
Well if you had stated OPTIMAL in your original post, then I wouldn't have said a thing.
And as a final note to your post: Not everyone who flies a Scimitar has room for/owns the Valdore console. And you also cannot Aux2bat well in a D'D since it's BOff layout doesn't really allow for an effective cycling of Aux2bat to begin with.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
no warbird is a tank anyway. a ship missing 40 shield power compared to any other tank cruiser falls short at tanking no mater what. warbirds are escape artists, thats the correct response to getting shot at more then a little when you fly a warbird, even for the warbird cruisers.
no warbird is a tank anyway. a ship missing 40 shield power compared to any other tank cruiser falls short at tanking no mater what. warbirds are escape artists, thats the correct response to getting shot at more then a little when you fly a warbird, even for the warbird cruisers.
With an eng captain I can max 2 subsystems and have the other 2 over 100. I only need one lt cmdr eng slot.
The D'Deridex is the ship I always come back to. I ill toy with my Aves and Daeinos for a few days, will sometimes fly my Scimitar for a few minutes/hours but I always come back to the D'Deridex. And not because of its double D's:D
This is the most versatile ship in the game. And Battle Cloak is your friend when you want to increase your turn rate. If you watch a TNG episode you will find that almost every time we saw a D'D make a turn, it was cloaking at the same time. Just watch The Defector. You will see this happen more than once in that single episode.
The D'Deridex is the ship I always come back to. I ill toy with my Aves and Daeinos for a few days, will sometimes fly my Scimitar for a few minutes/hours but I always come back to the D'Deridex. And not because of its double D's:D
This is the most versatile ship in the game. And Battle Cloak is your friend when you want to increase your turn rate. If you watch a TNG episode you will find that almost every time we saw a D'D make a turn, it was cloaking at the same time. Just watch The Defector. You will see this happen more than once in that single episode.
With A2D I can get pretty close to 22 turn. Cloaking adds even more to that. I am a fan of EPS so I can swap power settings pretty quickly when I need to turn, use abilities, or when I stealth. I also like using dhc's and a torpedo.
I agree on the use of cloaks. They give the ship with one, and Romulans are good at using them. They use a more decloak, hit, run, and cloak tactic. Which is how they attacked all through out the shows from Enterprise to DS9. This is how they set up the Romulans in the game to work similar to the method. Most people are failing to use the concept, and just want to sit there and pound away. Thus they say the ship is TRIBBLE.
I use the hit/run, cloak method, and using a DHC with a Tactical Captain. I have yet to have issues with mine. And I been using it since October when I bought it from the store. I love the ship more than my Ha'feh I got for another choice.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I agree on the use of cloaks. They give the ship with one, and Romulans are good at using them. They use a more decloak, hit, run, and cloak tactic. Which is how they attacked all through out the shows from Enterprise to DS9. This is how they set up the Romulans in the game to work similar to the method. Most people are failing to use the concept, and just want to sit there and pound away. Thus they say the ship is TRIBBLE.
I use the hit/run, cloak method, and using a DHC with a Tactical Captain. I have yet to have issues with mine. And I been using it since October when I bought it from the store. I love the ship more than my Ha'feh I got for another choice.
Using a couple reman boffs and or reman captain you can make up the dps loss of cloaking every 12 sec. Add 4 sec for every second cloaked. If subterfuge wasn't broken it would take even less time to make up the dps loss. That being said if your ambush duration is less than twelve you are losing dps period.
Moral of the story is without a reman only stealth when you don't have your main guns on target or you are "repositioning" for an alpha run.
Maybe if there existed a difficulty in PvE so great, so tremendous and so mind blowingly brutal that nothing short of a tanky ship could hold out against it, THEN we would be looking at a different story. But there isn't one.
Hive Space Elite's infamous lance(s) anyone?
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
The c-store consoles are great to me its the way ships are designed in this game from a small perspective of going all beams or all cannons and to forget bombers because shield tankers are going to raise hell if they have to change their setups to actually have to heal their hull lol.
They really need to revamp some of the systems to allow for a base weapons layout and then have a customized layout. Then balance the numbers to balance out the dps between the cannon and beat boats. From a federation perspective the defiant should be able to have its cannons and beams like it was in canon and still be a functioning ship when it comes to dps where as if you don't do it all cannons pretty much its not going to get its full effect.
I'm sure there are a lot of people that can agree that there are a lot of cool ships out there we would like to use but due to limitations they can't function like we would want them too so we don't use them that much. Especially the b'rel, interpid, nova, nebula(I have seen maybe one nebula used in the last 2.5 years). That would be a cool season 10 or 11 feature though to have a new layout system of weaponry and also bring a lot of these ships that have ceased to be useful and bring them back into the fold.
Using a couple reman boffs and or reman captain you can make up the dps loss of cloaking every 12 sec. Add 4 sec for every second cloaked. If subterfuge wasn't broken it would take even less time to make up the dps loss. That being said if your ambush duration is less than twelve you are losing dps period.
Moral of the story is without a reman only stealth when you don't have your main guns on target or you are "repositioning" for an alpha run.
You don't have to cloak every time it comes off cool down. I don't do that. However it does help in certain situations and that is what I was talking about. Plus there is other ways to get your target pinned down so you can hammer away with your main guns. I do that as well.
But this is coming a solo player, who don't STF or PVP. Just like any ship or character on a game. The player needs to learn and adapt to that ship/character to make them excel. From playing on my D'Deridex, I found out it's not the TRIBBLE ship like some say it is.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
My D'D was so slow, I would go into battle and I feel like saying "Just hold on a few moments enemy while I turn this Disney style cruise ship around so I can fire my better weaponry."
Name: Meaghan
Fleets: Tal'Diann, Imperial Romulan Fleet, Axanar Marines, LGBT of Starfleet, House of Ta'al
Comments
I'm talking Optimal. If you want to talk viable, then yeah. EVERY ship is "viable". The Galaxy is "viable". EVERY ship with aux2bat and FAW is going to murder PvE. The D'D hardly holds a monopoly on that. You talk about how great the tanky D'D is in your long post, but I pretty much said right off the bat that a tank just isn't needed in this game. My all dps tactical Scim was tanking elite tactical cubes from 100 to 0 long before I discovered Aux2bat. Maybe if there existed a difficulty in PvE so great, so tremendous and so mind blowingly brutal that nothing short of a tanky ship could hold out against it, THEN we would be looking at a different story. But there isn't one. Inversely, if you want to talk about how you can make it into a great zombie build in pvp that can't do anything but survive and be ignored by the opposing team that will get their points gunning for escorts instead, then more power to you.
But don't argue that the Scimitar can't survive like the D'D can. If you see Scims blowing up in Conduit than you're looking at a bunch of idiots not knowing what they were doing that figured from the forum talk that getting behind a Scimitar meant they couldn't lose. I NEVER die in my Scim in elite fleet actions. As for pvp, if excellent players are dying in a Scim than it's because enemy players consider the Scim to be two serious a threat not to focus fire into oblivion compared to the far less threatening D'D. The Scim doesn't lose for having inadequate defenses. 40k baseline hull and 1.1 baseline shield modifier is hardly any worse for ware than what the D'D is packing. On the contrary, I would argue that the Scim ironically has the potential to be more tanky because the more dps the Scim piles on, the more shield healing you get out of your valdore console. The valdore console rewards high dps and the Scim has more than any ship in the game. Put on an elite high capacity shield to balance out the gaps in valdore console procs and killing machine Scims might as well be invincible. All without dramatically scaling back offensive potential.
I don't even care that my Scim doesn't have a Lt Cmd science station. It has a Lt Cmd UNIVERSAL. Gravity bind? Sure. I could slot that in a heart beat if I needed it for my build. The Scim has two universal seats to the D'Ds one. It doesn't have 4 engineering slots, but then again it turns better so you don't need as many accelerators and can put those slots towards tactical/universal ones instead. It has 5 fore slots to the D'D's 4 and gets more dps and by virtue of the valdore console, more healing. It also has a hanger that gives it even more versatility in your build that it gets for free along with the option of slotting the powerful romulan drone, the best hanger ship in the game. The problem isn't the D'D is a super awful ship. It's problem is there's no reason to fly one. It doesn't even have a threat holding cruiser command to help set it apart. It's strengths just aren't worth it's weaknesses in the scope of STO's game mechanics.
Well if you had stated OPTIMAL in your original post, then I wouldn't have said a thing.
And as a final note to your post: Not everyone who flies a Scimitar has room for/owns the Valdore console. And you also cannot Aux2bat well in a D'D since it's BOff layout doesn't really allow for an effective cycling of Aux2bat to begin with.
With an eng captain I can max 2 subsystems and have the other 2 over 100. I only need one lt cmdr eng slot.
This is the most versatile ship in the game. And Battle Cloak is your friend when you want to increase your turn rate. If you watch a TNG episode you will find that almost every time we saw a D'D make a turn, it was cloaking at the same time. Just watch The Defector. You will see this happen more than once in that single episode.
With A2D I can get pretty close to 22 turn. Cloaking adds even more to that. I am a fan of EPS so I can swap power settings pretty quickly when I need to turn, use abilities, or when I stealth. I also like using dhc's and a torpedo.
I use the hit/run, cloak method, and using a DHC with a Tactical Captain. I have yet to have issues with mine. And I been using it since October when I bought it from the store. I love the ship more than my Ha'feh I got for another choice.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Using a couple reman boffs and or reman captain you can make up the dps loss of cloaking every 12 sec. Add 4 sec for every second cloaked. If subterfuge wasn't broken it would take even less time to make up the dps loss. That being said if your ambush duration is less than twelve you are losing dps period.
Moral of the story is without a reman only stealth when you don't have your main guns on target or you are "repositioning" for an alpha run.
Hive Space Elite's infamous lance(s) anyone?
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!
They really need to revamp some of the systems to allow for a base weapons layout and then have a customized layout. Then balance the numbers to balance out the dps between the cannon and beat boats. From a federation perspective the defiant should be able to have its cannons and beams like it was in canon and still be a functioning ship when it comes to dps where as if you don't do it all cannons pretty much its not going to get its full effect.
I'm sure there are a lot of people that can agree that there are a lot of cool ships out there we would like to use but due to limitations they can't function like we would want them too so we don't use them that much. Especially the b'rel, interpid, nova, nebula(I have seen maybe one nebula used in the last 2.5 years). That would be a cool season 10 or 11 feature though to have a new layout system of weaponry and also bring a lot of these ships that have ceased to be useful and bring them back into the fold.
You don't have to cloak every time it comes off cool down. I don't do that. However it does help in certain situations and that is what I was talking about. Plus there is other ways to get your target pinned down so you can hammer away with your main guns. I do that as well.
But this is coming a solo player, who don't STF or PVP. Just like any ship or character on a game. The player needs to learn and adapt to that ship/character to make them excel. From playing on my D'Deridex, I found out it's not the TRIBBLE ship like some say it is.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I think he was referring to SURVIVABLE difficulty. Not "oh look a little insect to swat with 500k damage" difficulty XD.
Name: Meaghan
Fleets: Tal'Diann, Imperial Romulan Fleet, Axanar Marines, LGBT of Starfleet, House of Ta'al
Characters: Dhivael i'Ratleihfi t'Kamemor (Rom-KDF), Empress Sela(Rom-Fed), V'alkris Morath(Fed), Kara Thrace(Fed), Jaeih Piccolo(Rom-Fed), Ellaria(KDF), Zylim Dukat(Fed)