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All ships need a Structural Integrity boost

galilleosgalilleos Member Posts: 0 Arc User
edited January 2014 in PvP Gameplay
With all this power boost out there now Cryptic really needs to boost the hulls of all ships except for the escorts (Fed, Klingon, Rom).

There is so much bleedthrough now its ridiculous, I can kill someone with my vaper (romi escort) in 2 seconds no matter what ship they are flying. Should 1 escort really be able to one shot a sci vessel, cruiser or carrier ? no it should not.

Did a spitfire manage to destroy a battleship in one pass by ? no

those ships really need much more hull.
Post edited by galilleos on
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Comments

  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited January 2014
    Escorts are OP plz nerf
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    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    I think the new Solane set does plenty of boosting.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited January 2014
    I love how this thread is actually a masked "nerf escorts cause my cruiser dies a lot" thread.

    rom vaper, lol no, engineer cruiser im sure.
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    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • galilleosgalilleos Member Posts: 0 Arc User
    edited January 2014
    they boost shields thats it, shields are pretty much irrelevant now with all the bleedthrough and damage boost. the new dyson ship will never see the light of day in pvp with a base hull of only 28-30k
  • galilleosgalilleos Member Posts: 0 Arc User
    edited January 2014
    I love how this thread is actually a masked "nerf escorts cause my cruiser dies a lot" thread.

    rom vaper, lol no, engineer cruiser im sure.

    This is not a nerf escorts thread, and I play all roles in pvp, if you dont have anything constructive to post then ignore this thread.
  • brandonflbrandonfl Member Posts: 892
    edited January 2014
    I love how this thread is actually a masked "nerf escorts cause my cruiser dies a lot" thread.

    rom vaper, lol no, engineer cruiser im sure.

    Actually the OP flies mainly sci/sci and tacscort. I think you'll notice that he said he shouldn't be able to do it, not that it shouldn't be able to kill him.
    LOLSTO
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited January 2014
    galilleos wrote: »
    This is not a nerf escorts thread, and I play all roles in pvp, if you dont have anything constructive to post then ignore this thread.

    I think youll find that I dont take orders very well.

    For one thing I completely disagree with your OP, resistances are so insane right now that bleed is literally the ONLY THING that can kill a zombie (other than perhaps a 4 on 1 ganksquad)

    For another escorts have been supplanted by science magic and bfaw bullstuff (oh yes the bfaw dem hax will be back today since the crit is fixed)

    About the only thing left to do is play spy vs spy with the occasional zombie thrown in to muck up the works.

    The last thing we need is "tougher" ships.
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    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited January 2014
    I dunno. I think it could be interesting if, say, the amount of hull damage in general was reduced, ALONG with the amount of healing, so that things that were damaged would actually STAY damaged, rather than either dying instantly or being instantly healed to full from near death.

    But such a sweeping change would be far too impractical to implement on the game as-is. People tend not to appreciate sweeping changes.
    [SIGPIC][/SIGPIC]
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited January 2014
    galilleos wrote: »
    Did a spitfire manage to destroy a battleship in one pass by ? no

    Off topic, but there have been a few times when a single torpedo sank a ship. Look at the Taihou - or even the Akagi, crippled to the point of being scuttled by one bomb hit. The Princeton, damaged to the point of sinking from a single bomb from a single dive bomber.

    Not to mention escorts are more analogous to destroyers/submarines than aircraft, which are more like pets.

    Okay, I'll stop now.
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited January 2014
    It's best if you just ignore rylanadionysis.

    Everyone paying attention knows that escorts are pretty survivable due to defence bonuses and the ability to stack hull and shield resists to 90% of the effectiveness of larger ships (Aux2Damp anyone?). And that's before we start to worry about Roms with valdore consoles and decloak defence bonuses, boff crits and singularity powers.

    I'd rather deal with romulans or at least consider boosts on a faction level before nerfing or boosting anything else.
  • mancommancom Member Posts: 784 Arc User
    edited January 2014
    I'm not convinced that boosting hull values is the answer, but I agree that the situation where a ship either explodes in less than 5 seconds or essentially shrugs off all damage is getting worse.
    1042856
  • galilleosgalilleos Member Posts: 0 Arc User
    edited January 2014
    scurry5 wrote: »
    Off topic, but there have been a few times when a single torpedo sank a ship. Look at the Taihou - or even the Akagi, crippled to the point of being scuttled by one bomb hit. The Princeton, damaged to the point of sinking from a single bomb from a single dive bomber.

    Not to mention escorts are more analogous to destroyers/submarines than aircraft, which are more like pets.

    Okay, I'll stop now.

    Ofcourse it can happen if you get lucky or you catch your opponent off guard but not 90% of the time.
  • maarchsmaarchs Member Posts: 27 Arc User
    edited January 2014
    I a agree to a post thread opener.
    Some boost should be needed to enjoy more a gameplay.
    When You observe, learn from it.
  • saxfiresaxfire Member Posts: 558 Arc User
    edited January 2014
    You missed the dominion war when galors were one shotting jhas ships with only one beam shot, and it wasnt even overloads in action! and Nero and his ship had torpedoes able to 3 shot people, all it needed was for him to fire 3 torpedoes to kill anybody, also he one shotted whole planet!
    Say the word, it saves the world.
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  • galilleosgalilleos Member Posts: 0 Arc User
    edited January 2014
    saxfire wrote: »
    You missed the dominion war when galors were one shotting jhas ships with only one beam shot, and it wasnt even overloads in action! and Nero and his ship had torpedoes able to 3 shot people, all it needed was for him to fire 3 torpedoes to kill anybody, also he one shotted whole planet!

    actaully he didnt one shot a planet, he drilled a hole into vulcan and sent a blob of red matter down to cause a chain reaction in the planets core. so he needed atleast 30 mins to an hour to destroy a planet. :P
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited January 2014
    yeah something needs to be done. Bleedthrough can get a little ridiculous. Hopefully it wont get more ridiculous after today's patch with the fixing of Protonic Polaron.

    Don't get me wrong, i'm in the "someone has to die" camp, but a Doffed BO from an Elachi DBB with DEM and rep passives can tear through any hull even if they're fully buffed.

    I'm not sure if more hull hp would help as much though. It could even make more problems because hull regeneration is % based. Remember when they overbuffed leadership? An unkillable fed cruiser with overcapped FAW wouldn't really help the game.

    As for a fix? IDK, but brainstorming from the community on it would be great :)
  • brandonflbrandonfl Member Posts: 892
    edited January 2014
    Global Cooldowns on things like BO and Iso/TetCascade/Ion Beam/Proton Barrage would be a good place to start.

    CritH bonuses granted by Operative/Superior Operative could stand a nerf. So could the Infiltrator stats.
    LOLSTO
  • galilleosgalilleos Member Posts: 0 Arc User
    edited January 2014
    Well then lets hear some ideas from the pvp community how cryptic could solve this power creep problem.
  • hurleybirdhurleybird Member Posts: 909
    edited January 2014
    An across the board small boost to hull, and small nerf to healing might be a good thing. Or a small nerf to damage and healing. Either way, you'd accomplish more or less the same result.
  • realminirealmini Member Posts: 243 Arc User
    edited January 2014
    scurry5 wrote: »
    Off topic, but there have been a few times when a single torpedo sank a ship. Look at the Taihou - or even the Akagi, crippled to the point of being scuttled by one bomb hit. The Princeton, damaged to the point of sinking from a single bomb from a single dive bomber.

    Not to mention escorts are more analogous to destroyers/submarines than aircraft, which are more like pets.

    Okay, I'll stop now.

    Wasn't it easier to swallow when it was a 25k bop vs a 50k cruiser?

    Now the 50k Rom warbird attacks, kills, and flees with nigh impunity

    And I know the op in game. Hardly a master vaper and I doubt he'd dent a renim let alone get past ANYONES voth shield or backstep. That being said, I'd be all for an up to 4x increase in hull across the board. If I can do 1 million dmg in one pass, the highest ship HP can be 200k
  • hurleybirdhurleybird Member Posts: 909
    edited January 2014
    realmini wrote: »
    And I know the op in game. Hardly a master vaper and I doubt he'd dent a renim let alone get past ANYONES voth shield or backstep.

    People in glass houses....
  • realminirealmini Member Posts: 243 Arc User
    edited January 2014
    brandonfl wrote: »
    Global Cooldowns on things like BO and Iso/TetCascade/Ion Beam/Proton Barrage would be a good place to start.

    CritH bonuses granted by Operative/Superior Operative could stand a nerf. So could the Infiltrator stats.

    Nah u panda hax, don't touch my dmg

    I always said nerfing dmg never results in good gameplay. Boost heals, hulls, and specials evade before nerf dmg please

    Your genius logic does 0 argument points to min. Mins hackback rebuttal kills ur dog and ur family for 3 generations
    ^typical warbird vs Fed sci
  • realminirealmini Member Posts: 243 Arc User
    edited January 2014
    hurleybird wrote: »
    People in glass houses....

    Remember when I one shot tricobalt u thru full shields. Nerfed the next day. Who won? Not sto
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited January 2014
    galilleos wrote: »
    This is not a nerf escorts thread, and I play all roles in pvp, if you dont have anything constructive to post then ignore this thread.

    I'm reminded of the PvE threads when cruiser captains would bemoan their low HPs, and they would argue endlessly that their cruisers would be competitive if only it had more HPs.
  • toalfacttoalfact Member Posts: 32 Arc User
    edited January 2014
    I'm for the opposite direction: nerf everything to the ground and then carefully buff everything with baby steps until optimum is reached.

    But I'm still noob in this game so...^^
    [SIGPIC]U.S.S. Reisen[/SIGPIC]
  • galilleosgalilleos Member Posts: 0 Arc User
    edited January 2014
    Well mini seeing as you are apparently the inventer of the "Vape Escort", as u stated a while back. Im sure your right in everything you say, but im sorry, this thread is not about you and your 1 million spike damage and how your the best escort pilot in the game. This thread is about coming up with a solution to all the power creep and bleedthrough in the game.

    So maybe step back and come up with something constructive to post or let us noob players come up with something....
  • brandonflbrandonfl Member Posts: 892
    edited January 2014
    Many of us have been asking for a balance pass that involves small tweaks here and there, testing, feedback, and appropriate action taken on that testing and feedback. We get denied. Instead Cryptic tends to focus on the "elephants in the room" and ignore little things that add up to hugely unintended consequences.
    LOLSTO
  • realminirealmini Member Posts: 243 Arc User
    edited January 2014
    galilleos wrote: »
    Well mini seeing as you are apparently the inventer of the "Vape Escort", as u stated a while back. Im sure your right in everything you say, but im sorry, this thread is not about you and your 1 million spike damage and how your the best escort pilot in the game. This thread is about coming up with a solution to all the power creep and bleedthrough in the game.

    So maybe step back and come up with something constructive to post or let us noob players come up with something....

    i think u missed where i agreed with you that more hull hp is good for the game. you should be talking about how uncounterable rom cloak alphas just doubled in frequency.

    rom cloak tet cascade = tears.

    dont go looking at the dmg side of things blaming that, cus there are other solutions to just "taking the load". but in the end, plenty of room for more hp. when the proton barrage can kill people in one hit unbuffed (****ty people maybe) somethigns wrong (not with proton barrage tho)
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited January 2014
    brandonfl wrote: »
    Many of us have been asking for a balance pass that involves small tweaks here and there, testing, feedback, and appropriate action taken on that testing and feedback. We get denied. Instead Cryptic tends to focus on the "elephants in the room" and ignore little things that add up to hugely unintended consequences.

    I know right?

    So you're left with only little tings like, COUGH COUGH FAW COUGH, which is why no one can agree on what even the problem is. It's because it's the sum of a lot of little problems.

    Bleedthrough has gotten the same way. When the Elachi weapons came out I got insta-vaped through all my buffs in a CnH so I asked in OPvP what happened and I got a crazy amount of different answers. You know what, they were all right. It wasn't one thing that killed me, it was everything put together that did.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited January 2014
    galilleos wrote: »
    This thread is about coming up with a solution to all the power creep and bleedthrough in the game.

    So maybe step back and come up with something constructive to post or let us noob players come up with something....

    Dude, its not rocket science. You want a solution to power creep? Here it is... get ready..

    Have Cryptic learn to balance its $h!t, and then make them do it.

    See?
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