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Scheduled Maintenance (January 30, 2014) - The Launch of Season 8.5 [Complete!]

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  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited January 2014
    What does this mean exactly?

    What time before 6 AM do you guys put out the free rewards of that day?

    Some people claim their items 2 minutes before 10 am PST.
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • saedeithsaedeith Member Posts: 628 Arc User
    edited January 2014
    Ugh. Looks like Tour the Galaxy is dead to me.

    I get that you guys are removing the hourly events but there isn't even going to be a daily event? Just weekend events?

    Not too happy about this but it is what it is.
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited January 2014
    anazonda wrote: »
    Ohhh... Time for one of these:
    • Random rage
    • Ask why there is a patch when there was already pre-patch
    • More Random rage
    • Demand for compensation for "lost time"
    • Point out how WoW and EvE never have this much downtime
    • Complaint that "all this" should have been part of original Season 8 release
    • Complaint that there wasn't enough time to get the accolades from the old missions
    • More Random rage
    • ... And again
    • Wild claims that the Devs should be fired
    • DOOOM
    • Epic antigrind complaints with no reasoning.

    What did I forget?

    (The ones I originally forgot in Orange)
    Don't forget the complaining posts from people who don't play the game but still post!
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited January 2014
    saedeith wrote: »
    Ugh. Looks like Tour the Galaxy is dead to me.

    I get that you guys are removing the hourly events but there isn't even going to be a daily event? Just weekend events?

    Not too happy about this but it is what it is.

    Tour The Galaxy should have a limit of 22 minutes. But that's just my opinion.
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • pyrogxmk3pyrogxmk3 Member Posts: 206 Arc User
    edited January 2014
    It's mainly the Omega Torpedo change that worries me.
    It wasn't running out of ammunition because the global torpedo cooldown was making it fire at a quarter of what the tooltip suggests it would be firing at [1 per 2s vs 0.5s/shot]. Of course the individual tubes would recover faster than it can run out like that.

    If the weapon is now being "fixed" to just being a 6s recharge, half damage plasma torpedo after the first couple of slightly-higher-maybe-but-not-if-doffs seconds... Meh. We had our cat fixed the same way.
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited January 2014
    I hope the servers don't get overloaded.
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    pyrogxmk3 wrote: »
    It's mainly the Omega Torpedo change that worries me.
    It wasn't running out of ammunition because the global torpedo cooldown was making it fire at a quarter of what the tooltip suggests it would be firing at [1 per 2s vs 0.5s/shot]. Of course the individual tubes would recover faster than it can run out like that.

    If the weapon is now being "fixed" to just being a 6s recharge, half damage plasma torpedo after the first couple of slightly-higher-maybe-but-not-if-doffs seconds... Meh. We had our cat fixed the same way.

    Yep, they nerfed it, but didn't have the nerve to call it a nerf.
    3lsZz0w.jpg
  • mikeward1701mikeward1701 Member Posts: 277 Arc User
    edited January 2014
    venkou wrote: »
    *chuckles at some of the changes*

    Wow. ...and, here I thought I was going to come back.

    Reputation system T5 power cooldowns increase from three to five minutes?

    'Tour the Galaxy' duration reduced from one hour to fifteen minutes?

    As long as Cryptic/PerfectWorld keeps nuking 'STO', I will continue to stand on the sidelines.

    I cannot believe I use to buy into this game.

    http://youtu.be/ogAqgkkTV5U
    Fleet Admiral Ward
    Commander, Starfleet Corps of Engineers • 7th Fleet
    Commanding Officer, U.S.S. HEART OF OAK • NX-1759-B • Odyssey class Star Cruiser ( Lexington Tactical Configuration)
    )
    (Steam - feel free to follow/friend me : )
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited January 2014
    The following known issue has been added to the patch notes:
    • When swapping ships, items transferred between ships will not automatically equip back when you return to a previous ship.
      • This is being addressed ASAP.
      • In the meantime, you can easily re-equip it off the other ship with the Quick Equip feature.

    Cheers,

    Brandon =/\=
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    venkou wrote: »
    *chuckles at some of the changes*

    Wow. ...and, here I thought I was going to come back.

    Reputation system T5 power cooldowns increase from three to five minutes?

    T5 cloak might become viable again (even though 5 minutes is still a long time). Nukara got neutered, though.

    All-in-all, pretty lame to dangle those T5 rep rewards in front of us, so we'll grind, only to majorly nerf them later on. Does not inspire much confidence in the next rep.

    N.B. What it looks like to me, is that they didn't quite know how to properly fix the fact that Tact Captains were exploiting abilities like Tactical Initiative to shorten the T5 reps powers' CD beyond their intended duration, and then just blindly put a 5 min timer on them all.
    3lsZz0w.jpg
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited January 2014
    As I said on the tribble server threads, I'm still waiting for a dev, with normal gear, to show how you are able to complete the new Tour the Galaxy in less than 15 minutes. Actually, I'd like to see this even with MACO/Borg engines.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited January 2014
    As I said on the tribble server threads, I'm still waiting for a dev, with normal gear, to show how you are able to complete the new Tour the Galaxy in less than 15 minutes. Actually, I'd like to see this even with MACO/Borg engines.


    You and me both.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    As I said on the tribble server threads, I'm still waiting for a dev, with normal gear, to show how you are able to complete the new Tour the Galaxy in less than 15 minutes. Actually, I'd like to see this even with MACO/Borg engines.

    Don't you get it?! Soon they'll introduce a 'Tour Duration Extender' token, which you can buy, with Zen, to try and do it in 30 minutes. :P
    3lsZz0w.jpg
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited January 2014
    pyrogxmk3 wrote: »
    It's mainly the Omega Torpedo change that worries me.
    It wasn't running out of ammunition because the global torpedo cooldown was making it fire at a quarter of what the tooltip suggests it would be firing at [1 per 2s vs 0.5s/shot]. Of course the individual tubes would recover faster than it can run out like that.

    If the weapon is now being "fixed" to just being a 6s recharge, half damage plasma torpedo after the first couple of slightly-higher-maybe-but-not-if-doffs seconds... Meh. We had our cat fixed the same way.

    Some people are having trouble understanding what the 6 second recharge is for.

    The Omega torp has 5 charges. The 6 seconds is the time it is suppose to take for each charge to replenish. Once the charges run out it will take 6 seconds before the weapon can be fired again.

    You can fire all 5 charges quickly and in rapid succession with doffs reducing the time in between firing each charge. So if you use up all 5 charges quickly, it will end up taking 6 seconds before you can fire another charge. And if you wait a little bit longer, you'll have more charges to fire quickly.

    This is how the torpedo originally worked. But then it broke, was fixed, broke again, and has taken them many months to finally get around to fixing it again. The way it is broken now is that it is not taking any time at all for the charges to replenish. Once all 5 charges are used up, it resets itself back to 5 charges immediately instead of making you wait 6 seconds for a charge to replenish. In other words, the Omega torpedo launcher is suppose to have limited ammo with it taking 6 seconds for each charge to refill.

    Edit: To be honest, with the charges not replenishing the way they were suppose to, it always felt like an exploit being able to fire that thing fast and infinitely. But there wasn't anything I could do, except not use it at all, but then I wouldn't have the 3 piece set bonus.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited January 2014
    The following known issue has been added to the patch notes:



    Cheers,

    Brandon =/\=


    Still haven't addressed the other problems that make the ship loadout system horribly broken.

    As per the norm, it gets pushed to live anyway....
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • namelesszombienamelesszombie Member Posts: 0 Arc User
    edited January 2014
    meimeitoo wrote: »
    All-in-all, pretty lame to dangle those T5 rep rewards in front of us, so we'll grind, only to majorly nerf them later on. Does not inspire much confidence in the next rep.

    How much you wanna bet that you will be able to partly or completely by pass the grind for the next rep by using lobi crystals ala the anni grind? Of course, that rep wont suffer from the nerfing of this pass, you just have to pay for it...
    [SIGPIC][/SIGPIC]Thanks to scooterkhan for the awesome sig!
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited January 2014
    meimeitoo wrote: »
    T5 cloak might become viable again (even though 5 minutes is still a long time). Nukara got neutered, though.

    All-in-all, pretty lame to dangle those T5 rep rewards in front of us, so we'll grind, only to majorly nerf them later on. Does not inspire much confidence in the next rep.

    N.B. What it looks like to me, is that they didn't quite know how to properly fix the fact that Tact Captains were exploiting abilities like Tactical Initiative to shorten the T5 reps powers' CD beyond their intended duration, and then just blindly put a 5 min timer on them all.

    You must have missed this part of the January 30 patch notes then:
    All Tier 5 Reputation powers are unaffected by abilities which decrease cooldown time, such as Tactical Initiative.

    Looks to me they did fix the "exploit". Though I have no idea what they're talking about. I've actually tested it months ago on a tac character in DS9 out of curiosity. I used tactical initiative and then the T5 omega rep ability Medical Nanite Cloud. Still had a 10 minute cooldown. It never seemed that tactical initiative worked on it. But it has been a long time since I tested it, so maybe it broke sometime after the last time I tried it.

    I'm OK with rep abilities not being affected by cooldown reduction powers. It is also a relief that the T5 Omega rep ground ability is having it's cooldown cut in half, from 10 minutes to a standardized 5.
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited January 2014
    sunfrancks wrote: »
    Still haven't addressed the other problems that make the ship loadout system horribly broken.

    As per the norm, it gets pushed to live anyway....

    Check out the notes again. As they state, load outs are not going live tomorrow, but very soon -- this will allow us to resolve those issues.

    Cheers,

    Brandon =/\=
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited January 2014
    Check out the notes again. As they state, load outs are not going live tomorrow, but very soon -- this will allow us to resolve those issues.

    Cheers,

    Brandon =/\=

    That is good news! :)
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • akpaakpa Member Posts: 250 Arc User
    edited January 2014
    FAW is fixed!! now i can get the full advantage of fleet tactical consoles!
    my post's number is higher than smirk's dps
  • captainjgeecaptainjgee Member Posts: 144 Arc User
    edited January 2014
    Curse you Cryptic. I was looking forward to playing my last Mirror Universe Incursion Event, but you have to do the maintenance 1 hour early, thanks for nothing. :( Yeah yeah MUI staying but changed, blah blah blah. BTW there is nothing in 8.5 that remotely interests or of use to me. :(
  • cyberpunk1977cyberpunk1977 Member Posts: 179 Arc User
    edited January 2014
    Patch looks good :) Happy Faw & Crit is fixed! Cheers Brandon, Please convey thanks to your team for the hard work :)
  • akpaakpa Member Posts: 250 Arc User
    edited January 2014
    Patch looks good :) Happy Faw & Crit is fixed! Cheers Brandon, Please convey thanks to your team for the hard work :)

    yeah the patch looks really great. all we need now is a set of skills for every ship, or at least 2 set of skills... without it the new system of selecting your ship in the space sector is almost useless:(
    my post's number is higher than smirk's dps
  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited January 2014
    Known Issues need to include that Accuracy Overflow is NOT working during Fire at Will.
    U.S. ARMY CAVALRY SCOUT/DRAGOON DISABLED VETERAN
  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited January 2014
    jonsills wrote: »
    Wraith, today is Day 3. The daily freebies (a lvl 10 Fed ship, and a lvl 20 Klink ship) are currently free in the C-store. Since that's scheduled to end at 10am PST tomorrow, and since the maintenance is scheduled to overlap with that, Bran's recommending that everyone collect their ships before the maintenance starts at 6am PST.

    For some reason, when i'd read this, my mind was registered it as "collect Day 4 rewards before the patch".


    Thank you for the clearification.
  • kapla1755kapla1755 Member Posts: 1,249
    edited January 2014
    why only a 5sec debuff with the Biochemist doff for example using a mini gun it has a 2-3sec? spin-up before it starts firing so most of the debuff is wasted. was hoping for a 7-10 sec debuff duration especially since it no longer stacks.

    will it still stack with tricorder scan?
    [SIGPIC][/SIGPIC]
  • russellcarussellca Member Posts: 113 Arc User
    edited January 2014
    15 minutes for Tour the Galaxy. We're gonna need that new ship and it's Lightyear Hop thing. I can complete it in, like, 16-17 minutes using my MVAE with Mk X Borg gear.

    Yeah. My most basic Rep-gear setup for a cut-off point comparison:

    Nebula ADV retrofit (no Oddy bonus)
    Full Driver Coil skill
    Mark XI core (no SSS, SSR)
    Mark XI assimilated engine
    Warp 20.93 sustained (when not in slipstream)
    No DI (for testing)
    No RP (for testing)

    Capable of completing one of the most popular of the old short runs, a full eight times in the prior multi-circuit Tour. A complete long run / all sectors tour (minus Tau Dewa & tested today with good sector map load times) = approx. 16.5 mins.

    With DI/RP handout and -possibly- a modified route (didn't do as much research as the old tour) I reckon I could shave a couple of minutes off. But that's still pushing the new limit, for a basic Rep-gear ship, without the addition of Tau Dewa and with no allowances for traffic problems: e.g. slow sector map load times; congested entry points (damn you Scimitars!); missing optimised U-turn points in Zeta Andromedae & Iota Pavonis; etc.

    No Rep-gear, no chance!
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited January 2014
    Wow that is a lot of notes. However I love all the bug fixes.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • blackoutptblackoutpt Member Posts: 1 Arc User
    edited January 2014
    Hi there. I'm trying to level my Klingom character to level 20 to claim the ship. Any chance you can extend the deadline or allow lower level character to claim that ship?
    Thanks
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited January 2014
    russellca wrote: »
    Yeah. My most basic Rep-gear setup for a cut-off point comparison:

    Nebula ADV retrofit (no Oddy bonus)
    Full Driver Coil skill
    Mark XI core (no SSS, SSR)
    Mark XI assimilated engine
    Warp 20.93 sustained (when not in slipstream)
    No DI (for testing)h
    No RP (for testing)

    Capable of completing one of the most popular of the old short runs, a full eight times in the prior multi-circuit Tour. A complete long run / all sectors tour (minus Tau Dewa & tested today with good sector map load times) = approx. 16.5 mins.

    With DI/RP handout and -possibly- a modified route (didn't do as much research as the old tour) I reckon I could shave a couple of minutes off. But that's still pushing the new limit, for a basic Rep-gear ship, without the addition of Tau Dewa and with no allowances for traffic problems: e.g. slow sector map load times; congested entry points (damn you Scimitars!); missing optimised turn points in Zeta Andromedae & Iota Pavonis; etc.

    No Rep-gear, no chance!

    So for new chars ur saying it cant really be done cryptic need to change there name to nerth.
    gs9kwcxytstg.jpg
This discussion has been closed.