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TRIBBLE Maintenance and Release Notes - January 15, 2014

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  • jheinigjheinig Member Posts: 364 Cryptic Developer
    edited January 2014
    What do you mean by this? Is this about Dr. Sibak and cooldown reduction for psionic powers?

    Yes. Because of the way that the Reman trait of Mind Drain functioned, it would fire off Dr. Sibak's cooldown reduction multiple times. This bug has been resolved. No other changes should occur with respect to the amount of time that the Vulcan Adept active roster power applies for cooldown reduction.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited January 2014
    Just add a "SHUT UP, TOVAN!" dialogue option at any of his interactions and that's it.:D
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • deffytimedeffytime Member Posts: 0 Arc User
    edited January 2014
    it is extremely unlikely that we will ever make him dismissable

    Can you just give him Superior Romulan Operative then so he isn't a wasted boff slot and is worth using?
  • captaingalaxy1captaingalaxy1 Member Posts: 202 Arc User
    edited January 2014
    All this nerfing is slowing the pace of the game. One thing comes to mind is the Galaxy X's famed Spinal Phaser Lance isn't as powerful as it used to be. (Nerfed)

    This was the intial tralier for the Galaxy X (Dreadnought Cruiser)
    http://www.youtube.com/watch?v=hX40SrT57d4&feature=player_detailpage#t=5

    The ship dosen't perform like that now^

    And using its onscreen appearance as a reference the galaxy x's phaser lance fire a total of 5/7 times until the the primary negh'var was destroyed. Admitedly none of those shots targeted the warp core directly.

    The Galaxy X Dreadnought Canon on screen appearance

    http://www.youtube.com/watch?v=P0R0mdEP5fc&feature=player_detailpage#t=122
    "Omega Class will prevail she cannot be defeated!"
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited January 2014
    So many complaints about stuff broken in PVP, but seems to not matter in PVE.

    Would it not be better to break offf PVP under its own set of rules and leave PVE alone.

    PVP needs to have a none elitist queue where DOFFs and Universal.console are disabled.

    This way all players could have some PVP fun and not just the ones with several hundred millions in DOFFs.

    PVP needs to have a change on all queues where weapons, shields and all ship equipment cannot be changed.

    No more cloak hide or running to change a load just to have the advantage
    download.jpg
  • canis36canis36 Member Posts: 737 Arc User
    edited January 2014
    It's still useful, it's just no longer an "I win" button. Seriously.... before it'd make a small armada of shuttle/fighters explode almost simultaneously.
    f2pdrakron wrote: »
    You can thank PvPers for that.

    I'm not a PvPer. There are days where I think PvP should die in a fire. But I like this change because it was very much an "I Win" button and takes a lot of the fun out of small-craft combat.

    Edit:

    After reading F2PDrakon's explanations:

    2 Beam Array-S's and a copy of BFAW1 is, in my experience much better and more effective when fighting other small-craft than the PD console, not least because BFAW1 is on a 30 second CD as opposed to the 3 minutes of the PD console.

    The queued events...are really badly implemented. The Vault's timer should really be an optional instead of a fail-condition and the Rhi Atmosphere event is just a badly designed map as most of my problems playing either version have come from getting hung up on invisible walls.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2014
    jheinig wrote: »
    Yes. Because of the way that the Reman trait of Mind Drain functioned, it would fire off Dr. Sibak's cooldown reduction multiple times. This bug has been resolved. No other changes should occur with respect to the amount of time that the Vulcan Adept active roster power applies for cooldown reduction.

    Thought so.

    Alright, as long as it's just that, just a bug fix. Probably won't cause too much of a stink, I barely know of anyone who even uses that DOFF.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • jediphoenixjediphoenix Member Posts: 0 Arc User
    edited January 2014
    Enough with the shuttle TRIBBLE and fix fire at will.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    canis36 wrote: »
    I'm not a PvPer. There are days where I think PvP should die in a fire. But I like this change because it was very much an "I Win" button and takes a lot of the fun out of small-craft combat.

    Edit:

    After reading F2PDrakon's explanations:

    2 Beam Array-S's and a copy of BFAW1 is, in my experience much better and more effective when fighting other small-craft than the PD console, not least because BFAW1 is on a 30 second CD as opposed to the 3 minutes of the PD console.

    The queued events...are really badly implemented. The Vault's timer should really be an optional instead of a fail-condition and the Rhi Atmosphere event is just a badly designed map as most of my problems playing either version have come from getting hung up on invisible walls.
    Well, yes and no. That's a very common tactic to use as your primary weapon. And to hold the PDS in reserve. Using PDS at close range will usually(as it is now) destroy the other craft before it can move out of range.

    For the last wave of Operation Gamma you need to take out a swarm of space creatures that's several dozen strong. the PDS console can obliterate them all in seconds. Guess what it does in shuttle vs shuttle PvP? :P
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • coppershinecoppershine Member Posts: 9 Arc User
    edited January 2014
    PVPers are ruining this game for us pve guys. Seriously all the nerfs are making me want to smother them with a pillow, all they do is whine whine whine and Cryptic just rushed to breast feed them. STOP NERFING AND GET TO FIXING BROKEN STUFF. Just give PVP a set of rules where all consoles are disabled and all doffs as well and leave PVE stuff ALONE!
  • captainwessoncaptainwesson Member Posts: 0 Arc User
    edited January 2014
    PVPers are ruining this game for us pve guys. Seriously all the nerfs are making me want to smother them with a pillow, all they do is whine whine whine and Cryptic just rushed to breast feed them. STOP NERFING AND GET TO FIXING BROKEN STUFF. Just give PVP a set of rules where all consoles are disabled and all doffs as well and leave PVE stuff ALONE!

    Lolz. Because the PvE in this game is so hard that you actually need AMS, Tachyon Detection Grid, Barrier Field Generator, Emission Seeking Torp, etc to defeat the terrible Borg and the evul Voth. Yes, these are generally considered PvP consoles for a reason...they have very limited use in PvE.

    From what I observe in the forums, much of the "whine whine whine" comes from those who loath PvP simply because they are bad at it and don't care to take the time to learn the major differences between STO PvE and PvP. If you don't like to play with others, that's fine, we don't judge you. But don't be mad at us when we figure out how to min-max something and make it so effective that it rips through your PvE like butter.

    Understand that most of the PvPers test EVERYTHING...a lot. We use Tribble and Holodeck to test, we see what can be done to each other and to NPC's, and report what we find to the devs. If something is just downright silly, don't blame us. We only test, we don't actually go in and change the code of the game...that's Cryptic's job.

    And we don't exactly hear you complaining when we find something underpowered. For example: Science overall is in a much better place than it was a year ago. Why? Because PvPers tested, and tested, and re-tested on NPC's and Players to bring some semblance of balance to the game.

    Learn to play, adapt with the changes, and stop blaming others for your lack of ability. Instead of blaming the PvP community, why not try asking us for advice? We might just be willing to help. :rolleyes:
  • kapla1755kapla1755 Member Posts: 1,249
    edited January 2014
    jheinig wrote: »
    Yes. Because of the way that the Reman trait of Mind Drain functioned, it would fire off Dr. Sibak's cooldown reduction multiple times. This bug has been resolved. No other changes should occur with respect to the amount of time that the Vulcan Adept active roster power applies for cooldown reduction.

    is there any reason that:

    http://sto.gamepedia.com/Trait:_Rapture

    is a 3min cd vs 45secs for Reman mind drain?
    [SIGPIC][/SIGPIC]
  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2014
    Understand that most of the PvPers test EVERYTHING...a lot. We use Tribble and Holodeck to test, we see what can be done to each other and to NPC's, and report what we find to the devs. If something is just downright silly, don't blame us. We only test, we don't actually go in and change the code of the game...that's Cryptic's job.

    Indeed on everything you have said. Something else to mention is that rarely is something changed because of PvP directly. As in people using it in PvP. Good portion of the time it's usually due to having it used in PvE a LOT. Especially if it breaks things in ways the devs didn't expect.

    For example, I've been testing the Combat Supply changes. It's more than a bit insane what I can do with that simple little power. I'm not the most skilled person on the ground by any stretch, but the damage and tankiness I can get is more than a little bit insane. And I'm just playing by myself, let alone if I let someone else take these buffs, or just otherwise had other people with me for support. Just for a rough idea of what I've accomplished:

    Transphasic Bombs that I've seen hit on a Crit-Flank for just shy of 3,000 damage
    Chroniton Mines that can hit for 800 or more damage easily
    Triple Quantum Mortar 3's that do 1,000 damage a shot
    An Orbital Chasing Beam that can do 5,000 or more damage across it's entire duration
    My personal weapon hitting for 200-400 damage a shot

    And so on.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited January 2014
    mimey2 wrote: »
    And I'm just playing by myself, let alone if I let someone else take these buffs, or just otherwise had other people with me for support. Just for a rough idea of what I've accomplished:

    Transphasic Bombs that I've seen hit on a Crit-Flank for just shy of 3,000 damage
    Chroniton Mines that can hit for 800 or more damage easily
    Triple Quantum Mortar 3's that do 1,000 damage a shot
    An Orbital Chasing Beam that can do 5,000 or more damage across it's entire duration
    My personal weapon hitting for 200-400 damage a shot

    And so on.

    Agreed, the new Combat Supply is too overpowered. Any of the Dyson Battlezone buffs are over the top. The standard buffs provide the following:
    • Red X: +50% All Damage buff for 2 minutes
    • Green Cross: +50% Maximum hit points and +10% health regeneration for 2 minutes
    • Blue Shield: +50% Maximum shield capacity and +X% Shield Damage Resistance for 2 minutes
    • Yellow Shield: +50 All Damage Resistance for 2 minutes

    The first buff is basically Target Optics without the Critical bonuses in exchange for an 8 times longer duration. The second is equivalent to a 5 +Maximum hit point duty officer procs, which is impossible to obtain due to the 4 stack limit. The third currently does not exist in the game and the fourth is basically an Engineering Proficiency buff without any shield regen in exchange for double uptime. All of these combat supply buffs need to be balanced around the other ingame buffs. Otherwise, Engineers will just become even more overpowered than they are right now (Mine barrier damage, Mortar spam, etc.).
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited January 2014
    Huzzah for PvP intrusion into PvE. What's wrong with "if target = [player]"? One small vocal subset of players should not dictate impeding the majority's fun.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    Don't forget the purple people buff. :P It gives peeps ludicrous speed. :D
    ruinsfate wrote: »
    Huzzah for PvP intrusion into PvE. What's wrong with "if target = [player]"? One small vocal subset of players should not dictate impeding the majority's fun.
    It was already a balance issue in PvE. It just wasn't high enough priority to get a fix.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited January 2014
    It was already a balance issue in PvE. It just wasn't high enough priority to get a fix.

    Agreed, but it was largely a harmless, fun imbalance that wouldn't hurt to stay.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2014
    Agreed, the new Combat Supply is too overpowered. Any of the Dyson Battlezone buffs are over the top. The standard buffs provide the following:
    • Red X: +50% All Damage buff for 2 minutes
    • Green Cross: +50% Maximum hit points and +10% health regeneration for 2 minutes
    • Blue Shield: +50% Maximum shield capacity and +X% Shield Damage Resistance for 2 minutes
    • Yellow Shield: +50 All Damage Resistance for 2 minutes

    The first buff is basically Target Optics without the Critical bonuses in exchange for an 8 times longer duration. The second is equivalent to a 5 +Maximum hit point duty officer procs, which is impossible to obtain due to the 4 stack limit. The third currently does not exist in the game and the fourth is basically an Engineering Proficiency buff without any shield regen in exchange for double uptime. All of these combat supply buffs need to be balanced around the other ingame buffs. Otherwise, Engineers will just become even more overpowered than they are right now (Mine barrier damage, Mortar spam, etc.).

    Actually Tira, there seem to be two levels of buffs. The ones you mentioned, and rarer, more powerful buffs.

    They take up the same spot per se, so you cannot 'double stack' and have two different damage bonus buffs running. But a lower one will also not override a higher one.

    I've particularly noticed this with the damage one. For example, my Orbital Chasing Beam will do 225 damage a so per second without any buffs. A normal damage buff from CB will bump it up to 335 roughly. A bigger buff will bump it up to almost 450 damage or so. This bigger buff has allowed me to reach the numbers I posted above (3k Transphasic Bomb for example, even without crits or flanking I can still see mine hit for 1,800 or more easily with the bigger buff running)

    On top of that, I've seen that as long as you pick up another buff before it runs out, it seems to keep the bigger buff, and just always resets the timer. Bug? Intentional? Dunno, but that is what happens.

    PLUS, to keep it going, I am of course kit-switching (for the sake of testing), because the buffs don't wear off if you switch off of the kit that had Combat supply in the first place. So I can switch to Equipment Technician and proceed to tank with that kit like I normally do, or Enemy Neutralization and drop out the insane numbers of damage I posted above, and so on.

    Hell, it's so strong I can actually get FUSE ARMOR of all things to kill stuff.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited January 2014
    So many complaints about stuff broken in PVP, but seems to not matter in PVE.

    Would it not be better to break offf PVP under its own set of rules and leave PVE alone.

    PVP needs to have a none elitist queue where DOFFs and Universal.console are disabled.

    This way all players could have some PVP fun and not just the ones with several hundred millions in DOFFs.

    PVP needs to have a change on all queues where weapons, shields and all ship equipment cannot be changed.

    No more cloak hide or running to change a load just to have the advantage

    That would actually make pvp more fun on a more equal seating, less of the "i win lolz" consoles and such.

    Anf if a hard coded tovan is removed.... I have modded enough to know that it would cause a "crash to desktop" if you wanted to replay any romulan story content without him.

    And propably redoing the entire romulan story content is a waste of resources.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • hanoverhanover Member Posts: 0 Arc User
    edited January 2014
    Understand that most of the PvPers test EVERYTHING...a lot.

    I play both PvE and PvP when the mood strikes me, but the way some of you describe it makes it sound like a chore, similar in some respects to my day job as a programmer, and all I want to do in STO is play and enjoy myself. I get enough spreadsheets and number-crunching at work, and I'm not sure you can get bogged down in all that "take advantage of every last percentage point allowed by the game mechanics" and still call it "superior" in a way that I can accept. To me that sucks the joy right out of it.
    Does Arc install a root kit? Ask a Dev today!
  • erei1erei1 Member Posts: 4,081 Arc User
    edited January 2014
    One of the more dangerous/troublesome things to do in software development is change fundamental assumptions of systems that other features have been built on. In this case, all Romulan content was built with the fundamental assumption that all Romulan-faction players would have Tovan Khev. I won't say "never", but it is extremely unlikely that we will ever make him dismissable, and would be a non-trivial amount of work to do so and still make existing mission content work.
    Can the Romulan have a BOFF slot +1 to compensate for this undismissable BOFF ? That wouldn't solve all the problems, but it could really help.
    I don't mind Tovan, I like him, at least on my first Rom. But when you have several Rom, I have this deja vue feeling everytime I look at my BOFFs.
    [SIGPIC][/SIGPIC]
  • bignutterbignutter Member Posts: 125 Arc User
    edited January 2014
    erei1 wrote: »
    Can the Romulan have a BOFF slot +1 to compensate for this undismissable BOFF ? That wouldn't solve all the problems, but it could really help.
    I don't mind Tovan, I like him, at least on my first Rom. But when you have several Rom, I have this deja vue feeling everytime I look at my BOFFs.

    I doubt they will want to do so. New KDF and Fed Characters will also get Tovan-Like Character which is not dissmissable,. Existing characters will be able to pick them up too.

    The "Good" news is that you can change their looks, and they have "Superior" level Traits. (Traits for BOFFs are set when they're "made".)

    Anyway, Captains now have a set "first officer" character who can be the Mouthpeice for the captian or his crew. This makes a lot of work easier for new voiced content.

    Edit: Nice Signature.. I wonder if that will happen(!)
  • bughunter357bughunter357 Member Posts: 588 Arc User
    edited January 2014
    The D7 Battlecruisers in the episode "Past Imperfect" no longer deploy Bio-neural warheads.

    This weapon should not have been available in that time.

    this should also apply to "Night of the Comet" those D7s also use the Bio-Neural warhead.
    PVPers are ruining this game for us pve guys. Seriously all the nerfs are making me want to smother them with a pillow, all they do is whine whine whine and Cryptic just rushed to breast feed them. STOP NERFING AND GET TO FIXING BROKEN STUFF. Just give PVP a set of rules where all consoles are disabled and all doffs as well and leave PVE stuff ALONE!

    the better solution would be to just make separate sets for PvP and then apply rules to the console then as needed, then PvE sets could stay the way they were intended and PvP sets could be tweak if the need arises.
  • kapla1755kapla1755 Member Posts: 1,249
    edited January 2014
    oops wrong thread
    [SIGPIC][/SIGPIC]
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