NUUUUUU!!! DO NOT BRING FACTS INTO A FANBOY PRISSY SESSION!!!!
On a more serious note, I'm starting to think that this is new obsession with phasers is more or less a fanboy bmw/pms thing.
It is mostly due to the fact that there are a lot of ships on the Fed side that want to lock you into using phasers to get the full effect out of other ship gear/weapons.
I don't deny that I don't have to retreat out of the CE's shockwave range anymore. I survive it with 50 percent or more of my hull integrity, so I don't have to stop doing damage. But still, that only accounts for a few seconds worth of damage. I know I'm crit hitting more with things like tachyokinetic converter, and my phaser relays are both purple mk xii, so an extra, what, 60 percent damage? Yes, its designed to take much more damage than most ships, but it also puts out a lot of hurt.
Then indeed it is the healing you do that is likely putting you over the top. Also consider that there is more than a few seconds because most pull away long before the pulse goes off or at least move out to 9.XX KM.
The fact is that the Galaxy R, X, or Fleet simply have far too few Tactical Consoles and Tactical BOFF slots to ever be able to compete well in damage with more heavy hitting ships. They do not even rank well in added Science Damage. Their best bet is a double Aux 2 Bat build with DEM, FAW, and pray. Even then you are only really going to get a lot of fluff DPS and not much actual punch.
However that is more the failing of that ship than Phasers. If you scrapped your phasers and that photon for the Romulan Plasma set with 3 Torpedo DOFFs you would have a NASTY Torpedo, Plasma Hyper Flux which is a massive DoT and Resistance Debuff, a Beam Array with 0 Power Drain, and two GOOD Procs, Burn and Resistance Debuff for all. If you succeed now that change would take you from succeeding mostly on heal to actually succeeding both on heal and damage dealt and being able to actually kill things.
This would be great, but then ... who would use non-faction weapos anymore ?
I think the best thing to do is just improving phasers and FED sets:
Phasers already have a good proc, it is nice in PVP.
I think MACO set needs to be improved:
Set 2: Magnetoplasma Relays (Mk XII Purple)
+13.1% Phaser Damage
+17.5 Starship Shield Emitters
-10% Weapon Power Cost
Set3: Heavy Graviton Beam
Seriosly: MACO Set Bonuses are really unuseful as they are now.
Even in PvP Phaser procs are marginally useful and usually not thanks to their random nature and the inability to stack system offlines. In PvE they are next to utterly useless as NPC's recover from Phaser Proc in about 1 second at worst.
However... I do agree the MACO set's bonuses are horrible. The only good thing about that set is the shield. The Heavy Graviton Beam is a real joke. However, that is a whole different matter.
I imagine the Devs originally made Phasers the way they are because of the idea that on the ground the Feds like to stun. So the idea may have been that in space they would tend to like to just shut down subsystems instead of actually kill their enemies. However, I have a much better idea.
2.5% Chance to Disable the enemy vessel for 2 seconds. Cannot occur more than once every 12 seconds.
The last part would be open to debate but we all know it would be too strong if it could proc endlessly so it will still need that immunity period but it would be more useful than this little subsystem drop nonsense.
Comments
It is mostly due to the fact that there are a lot of ships on the Fed side that want to lock you into using phasers to get the full effect out of other ship gear/weapons.
Then indeed it is the healing you do that is likely putting you over the top. Also consider that there is more than a few seconds because most pull away long before the pulse goes off or at least move out to 9.XX KM.
The fact is that the Galaxy R, X, or Fleet simply have far too few Tactical Consoles and Tactical BOFF slots to ever be able to compete well in damage with more heavy hitting ships. They do not even rank well in added Science Damage. Their best bet is a double Aux 2 Bat build with DEM, FAW, and pray. Even then you are only really going to get a lot of fluff DPS and not much actual punch.
However that is more the failing of that ship than Phasers. If you scrapped your phasers and that photon for the Romulan Plasma set with 3 Torpedo DOFFs you would have a NASTY Torpedo, Plasma Hyper Flux which is a massive DoT and Resistance Debuff, a Beam Array with 0 Power Drain, and two GOOD Procs, Burn and Resistance Debuff for all. If you succeed now that change would take you from succeeding mostly on heal to actually succeeding both on heal and damage dealt and being able to actually kill things.
Fed +Phas
KDF +Dis
Rom +Plas
Jem +Pol
Thol +Tet
and so on..
You can use whatever type you want, but you would see a bonus for sticking to what your alignment has generations of experience using.
This would be great, but then ... who would use non-faction weapos anymore ?
I think the best thing to do is just improving phasers and FED sets:
Phasers already have a good proc, it is nice in PVP.
I think MACO set needs to be improved:
Set 2: Magnetoplasma Relays (Mk XII Purple)
+13.1% Phaser Damage
+17.5 Starship Shield Emitters
-10% Weapon Power Cost
Set3: Heavy Graviton Beam
Seriosly: MACO Set Bonuses are really unuseful as they are now.
[SIGPIC][/SIGPIC]
Even in PvP Phaser procs are marginally useful and usually not thanks to their random nature and the inability to stack system offlines. In PvE they are next to utterly useless as NPC's recover from Phaser Proc in about 1 second at worst.
However... I do agree the MACO set's bonuses are horrible. The only good thing about that set is the shield. The Heavy Graviton Beam is a real joke. However, that is a whole different matter.
I imagine the Devs originally made Phasers the way they are because of the idea that on the ground the Feds like to stun. So the idea may have been that in space they would tend to like to just shut down subsystems instead of actually kill their enemies. However, I have a much better idea.
2.5% Chance to Disable the enemy vessel for 2 seconds. Cannot occur more than once every 12 seconds.
The last part would be open to debate but we all know it would be too strong if it could proc endlessly so it will still need that immunity period but it would be more useful than this little subsystem drop nonsense.