I fight with phasers on my fed ship for years but lately there useless, they don't give a dent in shields and they were fine until now ...
After Mk VIII phasers become useless and I'm not gonna sell them or put on new beams every time you put out new weapons, I'm a Fed I have a Fed ship and Feds using phasers on their ship and right now there useless so does this mean I can't play ?
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Hello I said After Mk VIII the phasers become useless !!!
Sir, two things you do have to learn to read, and try to understand things or indeed you are trolling and thats not funny at all.
Right now I have Mk XI Blue phasers and thats a useless weapon. I saw someone use Fleet Phasers and all he did was cursing the cube to death because he had the same problem and they were like mine all same type ...
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
You using Mk 8 phasers and complaining about damage?
Here's a thought...kinda crazy...why not upgrade to Mk 12s fleets?
Not sure if trolling....
Read the main post again - Op says "After Mk 8" :rolleyes:
But to the op, I run the Mk XII Beams on an Excelsior on one of my characters - Admittedly, they have the original [borg] proc from way before the Rep system was introduced (and yes, they do proc as well) yet I'm doing fine.
Perhaps you need to look more into your Boff Layout and their abilities, what consoles you're running & the type of ship you're flying.
Those three things can make all the difference :cool:
I use Advanced Fleet Phasers both beams and DHC's and tbh they work! its not all about DPS its about how to get that dmg in to target and this can be done from pure fire power or skills too.
2. "After Mk VIII phasers become useless and I'm not gonna sell them or put on new beams every time you put out new weapons" was what I based my conclusion on.
Now I'm not an English majoron.; so my comprehension skills are no where near that of someone with a doctorate. But, wouldn't you, who only referenced Mk VIII weapons and going off how you are not buying any further higher mark beams mean you only have Mk VIII weapons?
Sorry if the mistake was on me.
Plus...all weapon energy types are the same...it is the mod that makes them unique. and that unique trait does make the difference between useful and useless
Read the main post again - Op says "After Mk 8" :rolleyes:
But to the op, I run the Mk XII Beams on an Excelsior on one of my characters - Admittedly, they have the original [borg] proc from way before the Rep system was introduced (and yes, they do proc as well) yet I'm doing fine.
Perhaps you need to look more into your Boff Layout and their abilities, what consoles you're running & the type of ship you're flying.
Those three things can make all the difference :cool:
Well I'm flying a Long Range Science Vessel 4 Phaser beams Mk XI[Acc]x2 I did work it out with the skill planner and my build is good against PVE it does damage in PVP but in STF it just takes forever on those portals, all I try to point out for those who are not yet there to buy fleet stuff because it is very expensive to do so 60.000 fleet creds for any console I find it outrages because in what you earn in fleet marks or get in return it isn't fair to what you buying....
But before I drift to much off course just the normal phasers are useless and I ask that they buff them a bit... The non Fleet weapons so to those who don't have the creds yet they can have some fun also in STF's
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Your problem has less to do with the energy type and more to do with your ship, a science vessel is simply not ment to do much dps. You could put mk 12 Antiproton fleet weapons on there, still won't be pushing as much as a escort or some cruisers.
Either way, this is not a bug and not in the correct forum.
Phasers are great against npc's and in PvP - However, they do suck against things such as structures..
It's just one of those things.. good for a few things, rubbish at others!
It's not really a bug though - each damage type has its upside & downside. For me personally, I know I'll rip ships to shreds... Structures, I tend to try and stay away from.
Your best bet it to experiment with the different damage types out there - find what suits you best to your type of play style.
Remember, for Maximum DPS you need to go with a DPS ship which are normally heavy on Tactical Boff Abilities & Tactical console slots and NOT a Science Vessel.
nb.
Each weapon damage type has a "To Target" in the description and what it does (usually a 2.5% chance) - some are more suitable than others.
Well phaser procs won't do a whole bunch of good against a gateway other than the possibility of shutting down its weapons, and unless you go for high crith and critd than odds are you are just pestering it with base damage spamming which yes will take quite awhile with only 4 phasers to kill one.
Well I'm flying a Long Range Science Vessel 4 Phaser beams Mk XI[Acc]x2 I did work it out with the skill planner and my build is good against PVE it does damage in PVP but in STF it just takes forever on those portals, all I try to point out for those who are not yet there to buy fleet stuff because it is very expensive to do so 60.000 fleet creds for any console I find it outrages because in what you earn in fleet marks or get in return it isn't fair to what you buying....
But before I drift to much off course just the normal phasers are useless and I ask that they buff them a bit... The non Fleet weapons so to those who don't have the creds yet they can have some fun also in STF's
First, as others have said, the phaser proc isn't that useful against structures. Likewise the Tetryon and Polaron procs are kind of iffy. The base damage, however, is nice. The (remote) chance of disabling the weapons subsystem on the gate(s) is a bonus, but don't rely on it.
What's your weapon power setting when you're hammering the structures? Going to full weapon power will increase your damage, but can reduce your healing/tanking ability.
As a sci ship, you should be hammering the gate with weapons subsystem attack (A gate that isn't firing at your teammates is a nice thing), and probably beam FAW (which won't give you crit hits right now, but will give you higher rate-of-fire).
Or, you can boost your aux power, and spend time healing other players while they take down the gate(s), and throw gratuitous beam damage-- damage is damage, whether you're on top of the DPS chart or not.
Don't forget the Sensor Analysis (passive) skill, which debuffs a target the longer you maintain lock on it... so don't jump targets.
Hello I said After Mk VIII the phasers become useless !!!
I saw someone use Fleet Phasers and all he did was cursing the cube to death because he had the same problem and they were like mine all same type ...
Well, maybe his build is useless. And so as yours.
let me tell you something. with the 5 toons of mine i have An entire armament of phasers, (DHC's DBB's BA's Turrets) from phasers, tetryons, & disruptors plasmas. And yes, like every starter only account bound weapons, they are not the best. (the trophy goes for the 3 latest lock box weapons) But they are wery wery far from useless, you only need to know how to use them.
FED ENG Minonian@Minonian / FED SCI Lucindia@Minonian Fleet Temporal Integrity Comission ROM FED TAC Verix@Minonian / ROM FED ENG Cayly@Minonian Fleet Temporal Integrity Comission KLING TAC Csi'kasz@MinonianFleet; House Of temporal Integrity
Sontaaar, HA!!! (Explosion)
2. "After Mk VIII phasers become useless and I'm not gonna sell them or put on new beams every time you put out new weapons" was what I based my conclusion on.
I bet you read:
"After Mk VIII phasers become useless,"
He meant:
"After Mk VIII, phasers become useless..."
In the former sentence, 'Mk VIII' is used adjectively; in the latter, 'Mk VIII' is either used as a substantive noun (aka 'adnoun'): an adjective with an implicit noun following it, like MK VIII [gear], or is simply a numeral.
OT: Anyhow, my Elite phasers proc just fine, both for off-line stuff, as well as for shield heals.
In the former sentence, 'Mk VIII' is used adjectively; in the latter, 'Mk VIII' is either used as a substantive noun (aka 'adnoun'): an adjective with an implicit noun following it, like MK VIII [gear], or is simply a numeral.
OT: Anyhow, my Elite phasers proc just fine, both for off-line stuff, as well as for shield heals.
Wasn't expecting someone to defend me but thanks :P
Your problem has less to do with the energy type and more to do with your ship, a science vessel is simply not ment to do much dps. You could put mk 12 Antiproton fleet weapons on there, still won't be pushing as much as a escort or some cruisers.
Either way, this is not a bug and not in the correct forum.
This is exactly the problem OP. The ships you usually see doing huge damage are running a minimum of 6 beams and 2 torp launchers. Most commonly people run 8 beams, or 4 dual beams and 4 beam arrays. I'm assuming you're a sci captain? If so, then you really aren't meant to do damage in a sci vessel. You're there to do area damage with abilities like gravity well and tykens rift, and debuff targets, either by draining shields, energy, or damage/resistance.
If you wanna try to do a little more damage, try switching to a cruiser, something like an assault cruiser or a science odyssey. See if that gets you closer to the results you want. And make sure you're boosting you're beam damage with phaser relay tactical consoles.
as far as the PvE is concerened phasers are second class weapons
all other weapons out DPS them because the borg are not impressed with the phaser proc
Elite phasers are no better being out classed by Tetryons i bought off the exchange
they may do well in pvp but not in Pve....mine are in the bank
Disruptors totally out class phasers on all of my builds
personally I rate phasers as the worst energy weapon in PvE
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
as far as the PvE is concerened phasers are second class weapons
all other weapons out DPS them because the borg are not impressed with the phaser proc
Elite phasers are no better being out classed by Tetryons i bought off the exchange
they may do well in pvp but not in Pve....mine are in the bank
Disruptors totally out class phasers on all of my builds
personally I rate phasers as the worst energy weapon in PvE
Well, that depends. All I ever use are phasers and photon torpedos on my galaxy, and generally make 2nd or 1st place in every elite stf that offers it, such as crystaline entity and starbase 24. Its all in how you build your ship and how you fly it. Phasers are far from useless, and I'd have to rank them just as good as anything else.
I think its the unique proc they have that makes them my preferred choice. Each beam has a 2.5 percent chance of disabling a subsystem for 5 seconds. Either way you look at it, you're actually getting a lot of help no matter which one it is.
Weapons; your target isn't shooting back for 5 seconds. No beams, no cannons, no torps, no damage.
Shields; fire off torp high yield and get this, you just brought down over half your targets hp. Who doesn't love this?
Engines; no engine power means no extra defense, which means your weapons are gonna hit much more often. And they can't turn to present a different shield facing.
Aux; well, come on, no tractor beam, gravity well, etc.
5 seconds without one of these systems is a long time when you're in combat.
Well, that depends. All I ever use are phasers and photon torpedos on my galaxy, and generally make 2nd or 1st place in every elite stf that offers it, such as crystaline entity and starbase 24.
You're regularly placing 1st or 2nd in CE, an event featuring a creature that's immune to the phaser proc, in a ship, a 2 tac console Galaxy of all things, that features only phasers and photons?
You're regularly placing 1st or 2nd in CE, an event featuring a creature that's immune to the phaser proc, in a ship, a 2 tac console Galaxy of all things, that features only phasers and photons?
Really?
If you think that is unlikely, think about a science ship (non-Vesta) doing the same thing.
Well, that depends. All I ever use are phasers and photon torpedos on my galaxy, and generally make 2nd or 1st place in every elite stf that offers it, such as crystaline entity and starbase 24. Its all in how you build your ship and how you fly it. Phasers are far from useless, and I'd have to rank them just as good as anything else.
I think its the unique proc they have that makes them my preferred choice. Each beam has a 2.5 percent chance of disabling a subsystem for 5 seconds. Either way you look at it, you're actually getting a lot of help no matter which one it is.
Weapons; your target isn't shooting back for 5 seconds. No beams, no cannons, no torps, no damage.
Shields; fire off torp high yield and get this, you just brought down over half your targets hp. Who doesn't love this?
Engines; no engine power means no extra defense, which means your weapons are gonna hit much more often. And they can't turn to present a different shield facing.
Aux; well, come on, no tractor beam, gravity well, etc.
5 seconds without one of these systems is a long time when you're in combat.
A real Drain setup uses some form of Polarons and shuts down ALL the systems and keeps them off.
The Proc from Phasers is utter junk now that it comes with a built in cooldown. Before you MIGHT be able to stack them enough to make it worthwhile but now you only manage ONE subsystem IF they proc and you have NO control over which one. The amount of time any subsystem is off is so minor that it often has no effect and shields go back up in the blink of an eye thanks to Emergency Power to Shields which basically EVERYONE has and uses.
So the Phaser Proc tends to add exactly 0 damage and do just about squat. It really is the worst proc in the game currently without question. It is alright on the ground but in space it is useless.
As for taking high place in CE or SB 24 with a Phaser/Photon Galaxy... All I can say is apparently either you are healing so much to make up for your lack of damage or your competition is really sad. I could believe either sadly enough.
If you think that is unlikely, think about a science ship (non-Vesta) doing the same thing.
Science ships can dish out some massive damage if you have the right skills. GW III, TBR II, high Particle Generators, + a good Torp/Weapon setup like the Romulan Plasma set. I took first easily with a D'Kyr with that setup except that I used Tyken's Rift III but that is needed Vs. the CE. Also a tough Science Vessel can survive long enough to keep hammering and can dish out a lot of healing which currently counts towards that victory.
Keep in mind also if you die and respawn I believe it does count that as having healed all your shields and hull.
You're regularly placing 1st or 2nd in CE, an event featuring a creature that's immune to the phaser proc, in a ship, a 2 tac console Galaxy of all things, that features only phasers and photons?
Really?
Absolutely, I kid you not. I've spent months working on it. Its my favorite ship, I love it, I wanted to see it work. And I like phasers, so I made them work too. If necassary I'll save a screenshot next time I'm on.
A real Drain setup uses some form of Polarons and shuts down ALL the systems and keeps them off.
The Proc from Phasers is utter junk now that it comes with a built in cooldown. Before you MIGHT be able to stack them enough to make it worthwhile but now you only manage ONE subsystem IF they proc and you have NO control over which one. The amount of time any subsystem is off is so minor that it often has no effect and shields go back up in the blink of an eye thanks to Emergency Power to Shields which basically EVERYONE has and uses.
So the Phaser Proc tends to add exactly 0 damage and do just about squat. It really is the worst proc in the game currently without question. It is alright on the ground but in space it is useless.
As for taking high place in CE or SB 24 with a Phaser/Photon Galaxy... All I can say is apparently either you are healing so much to make up for your lack of damage or your competition is really sad. I could believe either sadly enough.
I don't deny that I don't have to retreat out of the CE's shockwave range anymore. I survive it with 50 percent or more of my hull integrity, so I don't have to stop doing damage. But still, that only accounts for a few seconds worth of damage. I know I'm crit hitting more with things like tachyokinetic converter, and my phaser relays are both purple mk xii, so an extra, what, 60 percent damage? Yes, its designed to take much more damage than most ships, but it also puts out a lot of hurt.
OP: Your problem is that you're flying a Long Range Science Vessel with 2, count them 2 tactical console slots, using only 4 BEAM ARRAYS with only a LIEUTENANT tactical slot to work with. Here's what the means in layman's terms:
1. Beam arrays are not overtly useful in low numbers, 6 is generally what you see on most cruisers using them to good effect, 4 is less than 6, therefore will do LESS damage.
2. 2 tactical console slots means you're not really boosting the damage output much with consoles, therefore those 4 beams are going to be fairly weak compared to other ships using them.
3. With only a Lieutenant tactical slot on your ship, you can't really pack any DPS increasing abilities on there. At MOST you could get Fire at Will 1/Beam Overload 1, Fire at Will 2/Beam Overload 2 OR FaW1/BO1 and Attack Pattern Beta 1 on there. This however leaves you without Tactical Team which is ill advised.
4. Since you are flying a science ship with no bonus to weapons power, you're extremely unlikely to EVER be hitting 125 weapons power. Beam Arrays, unlike cannons, do not lose tons of damage over range. HOWEVER, they scale extremely with weapons power. If you can keep your weapons power over 105-110 you will do far more damage than if your weapons power drops to say 90 while firing beams.
5. The combination of all these downsides is likely to make your beam arrays, no matter the energy type, do less than stellar damage.
As a federation Engineer, my character uses Phasers, Plasma, and Antiproton depending on the build. Personally for the Long Range Science Vessel I use plasma.
Loadout is as follows: Fore:
1x Romulan Experimental Beam Array
1x Romulan Hyper Plasma Torpedo Launcher
1x Dual Plasma Beam Bank Mk XII [Acc]x3
Aft:
2x Plasma Turret Mk XI [Acc]x3
1x Kinetic Cutting Beam Mk XII [Dmg]x3
Required Special Consoles: Universal - Assimilated Module Universal - Zero Point Energy Conduit
The Romulan Set supplies a free once every 2 mins Heavy Beam Overload ability that leaves a heavy DoT on the target.
The 2 Piece bonus for the Cutting Beam and Assimilated Module can randomly boost your weapon power by 10 which will add to the energy damage.
Doffs that make this build work:
2x Very Rare Conn Officer (Reduces Recharge time for Tactical Team)
3x Very Rare Projectile Weapons Officer (Chance to reduce cooldown of torpedos when firing a torpedo)
Comments
Here's a thought...kinda crazy...why not upgrade to Mk 12s fleets?
Not sure if trolling....
My PvE/PvP hybrid skill tree
Hanlon's razor, bro. :P
Sir, two things you do have to learn to read, and try to understand things or indeed you are trolling and thats not funny at all.
Right now I have Mk XI Blue phasers and thats a useless weapon. I saw someone use Fleet Phasers and all he did was cursing the cube to death because he had the same problem and they were like mine all same type ...
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
But to the op, I run the Mk XII Beams on an Excelsior on one of my characters - Admittedly, they have the original [borg] proc from way before the Rep system was introduced (and yes, they do proc as well) yet I'm doing fine.
Perhaps you need to look more into your Boff Layout and their abilities, what consoles you're running & the type of ship you're flying.
Those three things can make all the difference :cool:
Beta player - forum knows jack as to when I started
_____________________________________________________
2. "After Mk VIII phasers become useless and I'm not gonna sell them or put on new beams every time you put out new weapons" was what I based my conclusion on.
Now I'm not an English majoron.; so my comprehension skills are no where near that of someone with a doctorate. But, wouldn't you, who only referenced Mk VIII weapons and going off how you are not buying any further higher mark beams mean you only have Mk VIII weapons?
Sorry if the mistake was on me.
Plus...all weapon energy types are the same...it is the mod that makes them unique. and that unique trait does make the difference between useful and useless
My PvE/PvP hybrid skill tree
I guess I'm the one in the wrong. Sorry OP
My PvE/PvP hybrid skill tree
Well I'm flying a Long Range Science Vessel 4 Phaser beams Mk XI[Acc]x2 I did work it out with the skill planner and my build is good against PVE it does damage in PVP but in STF it just takes forever on those portals, all I try to point out for those who are not yet there to buy fleet stuff because it is very expensive to do so 60.000 fleet creds for any console I find it outrages because in what you earn in fleet marks or get in return it isn't fair to what you buying....
But before I drift to much off course just the normal phasers are useless and I ask that they buff them a bit... The non Fleet weapons so to those who don't have the creds yet they can have some fun also in STF's
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Either way, this is not a bug and not in the correct forum.
It's just one of those things.. good for a few things, rubbish at others!
It's not really a bug though - each damage type has its upside & downside. For me personally, I know I'll rip ships to shreds... Structures, I tend to try and stay away from.
Your best bet it to experiment with the different damage types out there - find what suits you best to your type of play style.
Remember, for Maximum DPS you need to go with a DPS ship which are normally heavy on Tactical Boff Abilities & Tactical console slots and NOT a Science Vessel.
nb.
Each weapon damage type has a "To Target" in the description and what it does (usually a 2.5% chance) - some are more suitable than others.
Beta player - forum knows jack as to when I started
_____________________________________________________
Praetor of the -RTS- Romulan Tal Shiar fleet!
First, as others have said, the phaser proc isn't that useful against structures. Likewise the Tetryon and Polaron procs are kind of iffy. The base damage, however, is nice. The (remote) chance of disabling the weapons subsystem on the gate(s) is a bonus, but don't rely on it.
What's your weapon power setting when you're hammering the structures? Going to full weapon power will increase your damage, but can reduce your healing/tanking ability.
As a sci ship, you should be hammering the gate with weapons subsystem attack (A gate that isn't firing at your teammates is a nice thing), and probably beam FAW (which won't give you crit hits right now, but will give you higher rate-of-fire).
Or, you can boost your aux power, and spend time healing other players while they take down the gate(s), and throw gratuitous beam damage-- damage is damage, whether you're on top of the DPS chart or not.
Don't forget the Sensor Analysis (passive) skill, which debuffs a target the longer you maintain lock on it... so don't jump targets.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Well, maybe his build is useless. And so as yours.
let me tell you something. with the 5 toons of mine i have An entire armament of phasers, (DHC's DBB's BA's Turrets) from phasers, tetryons, & disruptors plasmas. And yes, like every starter only account bound weapons, they are not the best. (the trophy goes for the 3 latest lock box weapons) But they are wery wery far from useless, you only need to know how to use them.
ROM FED TAC Verix@Minonian / ROM FED ENG Cayly@Minonian Fleet Temporal Integrity Comission
KLING TAC Csi'kasz@MinonianFleet; House Of temporal Integrity
Sontaaar, HA!!! (Explosion)
I bet you read:
"After Mk VIII phasers become useless,"
He meant:
"After Mk VIII, phasers become useless..."
In the former sentence, 'Mk VIII' is used adjectively; in the latter, 'Mk VIII' is either used as a substantive noun (aka 'adnoun'): an adjective with an implicit noun following it, like MK VIII [gear], or is simply a numeral.
OT: Anyhow, my Elite phasers proc just fine, both for off-line stuff, as well as for shield heals.
Wasn't expecting someone to defend me but thanks :P
My PvE/PvP hybrid skill tree
If you want more damage, AP/Plasma/Disruptor are ----> that way.
Fleet Admiral Space Orphidian Possiblities Wizard
This is exactly the problem OP. The ships you usually see doing huge damage are running a minimum of 6 beams and 2 torp launchers. Most commonly people run 8 beams, or 4 dual beams and 4 beam arrays. I'm assuming you're a sci captain? If so, then you really aren't meant to do damage in a sci vessel. You're there to do area damage with abilities like gravity well and tykens rift, and debuff targets, either by draining shields, energy, or damage/resistance.
If you wanna try to do a little more damage, try switching to a cruiser, something like an assault cruiser or a science odyssey. See if that gets you closer to the results you want. And make sure you're boosting you're beam damage with phaser relay tactical consoles.
all other weapons out DPS them because the borg are not impressed with the phaser proc
Elite phasers are no better being out classed by Tetryons i bought off the exchange
they may do well in pvp but not in Pve....mine are in the bank
Disruptors totally out class phasers on all of my builds
personally I rate phasers as the worst energy weapon in PvE
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Well, that depends. All I ever use are phasers and photon torpedos on my galaxy, and generally make 2nd or 1st place in every elite stf that offers it, such as crystaline entity and starbase 24. Its all in how you build your ship and how you fly it. Phasers are far from useless, and I'd have to rank them just as good as anything else.
I think its the unique proc they have that makes them my preferred choice. Each beam has a 2.5 percent chance of disabling a subsystem for 5 seconds. Either way you look at it, you're actually getting a lot of help no matter which one it is.
Weapons; your target isn't shooting back for 5 seconds. No beams, no cannons, no torps, no damage.
Shields; fire off torp high yield and get this, you just brought down over half your targets hp. Who doesn't love this?
Engines; no engine power means no extra defense, which means your weapons are gonna hit much more often. And they can't turn to present a different shield facing.
Aux; well, come on, no tractor beam, gravity well, etc.
5 seconds without one of these systems is a long time when you're in combat.
R.I.P
You're regularly placing 1st or 2nd in CE, an event featuring a creature that's immune to the phaser proc, in a ship, a 2 tac console Galaxy of all things, that features only phasers and photons?
Really?
If you think that is unlikely, think about a science ship (non-Vesta) doing the same thing.
A real Drain setup uses some form of Polarons and shuts down ALL the systems and keeps them off.
The Proc from Phasers is utter junk now that it comes with a built in cooldown. Before you MIGHT be able to stack them enough to make it worthwhile but now you only manage ONE subsystem IF they proc and you have NO control over which one. The amount of time any subsystem is off is so minor that it often has no effect and shields go back up in the blink of an eye thanks to Emergency Power to Shields which basically EVERYONE has and uses.
So the Phaser Proc tends to add exactly 0 damage and do just about squat. It really is the worst proc in the game currently without question. It is alright on the ground but in space it is useless.
As for taking high place in CE or SB 24 with a Phaser/Photon Galaxy... All I can say is apparently either you are healing so much to make up for your lack of damage or your competition is really sad. I could believe either sadly enough.
Science ships can dish out some massive damage if you have the right skills. GW III, TBR II, high Particle Generators, + a good Torp/Weapon setup like the Romulan Plasma set. I took first easily with a D'Kyr with that setup except that I used Tyken's Rift III but that is needed Vs. the CE. Also a tough Science Vessel can survive long enough to keep hammering and can dish out a lot of healing which currently counts towards that victory.
Keep in mind also if you die and respawn I believe it does count that as having healed all your shields and hull.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Absolutely, I kid you not. I've spent months working on it. Its my favorite ship, I love it, I wanted to see it work. And I like phasers, so I made them work too. If necassary I'll save a screenshot next time I'm on.
I don't deny that I don't have to retreat out of the CE's shockwave range anymore. I survive it with 50 percent or more of my hull integrity, so I don't have to stop doing damage. But still, that only accounts for a few seconds worth of damage. I know I'm crit hitting more with things like tachyokinetic converter, and my phaser relays are both purple mk xii, so an extra, what, 60 percent damage? Yes, its designed to take much more damage than most ships, but it also puts out a lot of hurt.
1. Beam arrays are not overtly useful in low numbers, 6 is generally what you see on most cruisers using them to good effect, 4 is less than 6, therefore will do LESS damage.
2. 2 tactical console slots means you're not really boosting the damage output much with consoles, therefore those 4 beams are going to be fairly weak compared to other ships using them.
3. With only a Lieutenant tactical slot on your ship, you can't really pack any DPS increasing abilities on there. At MOST you could get Fire at Will 1/Beam Overload 1, Fire at Will 2/Beam Overload 2 OR FaW1/BO1 and Attack Pattern Beta 1 on there. This however leaves you without Tactical Team which is ill advised.
4. Since you are flying a science ship with no bonus to weapons power, you're extremely unlikely to EVER be hitting 125 weapons power. Beam Arrays, unlike cannons, do not lose tons of damage over range. HOWEVER, they scale extremely with weapons power. If you can keep your weapons power over 105-110 you will do far more damage than if your weapons power drops to say 90 while firing beams.
5. The combination of all these downsides is likely to make your beam arrays, no matter the energy type, do less than stellar damage.
As a federation Engineer, my character uses Phasers, Plasma, and Antiproton depending on the build. Personally for the Long Range Science Vessel I use plasma.
Loadout is as follows:
Fore:
1x Romulan Experimental Beam Array
1x Romulan Hyper Plasma Torpedo Launcher
1x Dual Plasma Beam Bank Mk XII [Acc]x3
Aft:
2x Plasma Turret Mk XI [Acc]x3
1x Kinetic Cutting Beam Mk XII [Dmg]x3
Required Special Consoles:
Universal - Assimilated Module
Universal - Zero Point Energy Conduit
The Romulan Set supplies a free once every 2 mins Heavy Beam Overload ability that leaves a heavy DoT on the target.
The 2 Piece bonus for the Cutting Beam and Assimilated Module can randomly boost your weapon power by 10 which will add to the energy damage.
Doffs that make this build work:
2x Very Rare Conn Officer (Reduces Recharge time for Tactical Team)
3x Very Rare Projectile Weapons Officer (Chance to reduce cooldown of torpedos when firing a torpedo)
NUUUUUU!!! DO NOT BRING FACTS INTO A FANBOY PRISSY SESSION!!!!
On a more serious note, I'm starting to think that this is new obsession with phasers is more or less a fanboy bmw/pms thing.